wxWidgets/include/wx/gtk/wave.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wave.h
// Purpose: wxWave class
// Author: Julian Smart
// Modified by:
// Created: 25/10/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_WAVE_H_
#define _WX_WAVE_H_
#if wxUSE_WAVE
#ifdef __GNUG__
#pragma interface "wave.h"
#endif
#include "wx/object.h"
#ifndef AUDIODEV
#define AUDIODEV "/dev/dsp" // Default path for audio device
#endif
class wxWave : public wxObject
{
public:
wxWave();
wxWave(const wxString& fileName, bool isResource = FALSE);
wxWave(int size, const wxByte* data);
~wxWave();
public:
// Create from resource or file
bool Create(const wxString& fileName, bool isResource = FALSE);
// Create from data
bool Create(int size, const wxByte* data);
bool IsOk() const { return (m_waveData ? TRUE : FALSE); };
bool Play(bool async = TRUE, bool looped = FALSE);
protected:
bool Free();
private:
wxByte* m_waveData;
int m_waveLength;
bool m_isResource;
int OpenDSP(void);
bool InitDSP(int dev, int iDataBits, int iChannel,unsigned long ulSamplingRate);
int m_DSPblkSize; // Size of the DSP buffer
char *m_data;
int m_sizeData;
};
#endif
#endif