1998-07-18 21:57:52 +00:00
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\chapter{Topic overviews}
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\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
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\setfooter{\thepage}{}{}{}{}{\thepage}
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The following sections describe particular topics.
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\section{OGL overview}\label{ogloverview}
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\helpref{wxShapeCanvas}{wxshapecanvas}, derived from {\bf wxCanvas}, is the drawing area
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for a number of \helpref{wxShape}{wxshape} instances. Everything drawn on a
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wxShapeCanvas is derived from wxShape, which provides virtual
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member functions for redrawing, creating and destroying
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resize/selection `handles', movement and erasing behaviour, mouse
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click behaviour, calculating the bounding box of the shape, linking
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nodes with arcs, and so on.
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The way a client application copes with `damage' to the canvas is to
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erase (white out) anything should no longer be displayed, redraw the shape,
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and then redraw everything on the canvas to repair any damage. If quick edit
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mode is on for the canvas, the complete should be omitted by OGL and the
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application.
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Selection handles (called control points in the code) are implemented as
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wxRectangleShapes.
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Events are passed to shapes by the canvas in a high-level form, for example {\bf OnLeftClick},
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{\bf OnBeginDragLeft}, {\bf OnDragLeft}, {\bf OnEndDragLeft}. The canvas decides
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what is a click and what is a drag, whether it is on a shape or the canvas itself,
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and (by interrogating the shape) which attachment point the click is associated with.
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In order to provide event-handling flexibility, each shapes has an `event handler' associated with it,
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which by default is the shape itself (all shapes derive from wxShapeEvtHandler).
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An application can modify the event-handling behaviour simply by plugging a new
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event handler into the shape. This can avoid the need for multiple inheritance when
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new properties and behaviour are required for a number of different shape classes: instead
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of overriding each class, one new event handler class can be defined and used for all
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existing shape classes.
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A range of shapes have been predefined in the library, including rectangles, ellipses,
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polygons. A client application can derive from these shapes and/or derive entirely
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new shapes from wxShape.
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Instances of a class called \helpref{wxDiagram}{wxdiagram} organise collections of
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shapes, providing default file input and output behaviour.
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\section{wxDividedShape overview}\label{dividedshapeoverview}
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Classes: \helpref{wxDividedShape}{wxdividedshape}
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A wxDividedShape is a rectangle with a number of vertical divisions. Each
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division may have its text formatted with independent characteristics, and
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the size of each division relative to the whole image may be specified.
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Once a wxDividedShape has been created, the user may move the divisions with the
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mouse. By pressing Ctrl while right-clicking, the region attributes can be edited.
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Here are examples of creating wxDividedShape objects:
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{\small
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\begin{verbatim}
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/*
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* Divided rectangle with 3 regions
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*
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*/
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wxDividedShape *dividedRect = new wxDividedShape(50, 60);
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wxShapeRegion *region = new wxShapeRegion;
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region->SetProportions(0.0, 0.25);
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dividedRect->AddRegion(region);
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region = new wxShapeRegion;
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region->SetProportions(0.0, 0.5);
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dividedRect->AddRegion(region);
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region = new wxShapeRegion;
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region->SetProportions(0.0, 0.25);
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dividedRect->AddRegion(region);
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dividedRect->SetSize(50, 60); // Allow it to calculate region sizes
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dividedRect->SetPen(wxBLACK_PEN);
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dividedRect->SetBrush(wxWHITE_BRUSH);
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dividedRect->Show(TRUE);
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dividedRect->NameRegions();
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/*
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* Divided rectangle with 3 regions, rounded
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*
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*/
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wxDividedShape *dividedRect3 = new wxDividedShape(50, 60);
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dividedRect3->SetCornerRadius(-0.4);
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region = new wxShapeRegion;
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region->SetProportions(0.0, 0.25);
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dividedRect3->AddRegion(region);
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region = new wxShapeRegion;
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region->SetProportions(0.0, 0.5);
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dividedRect3->AddRegion(region);
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region = new wxShapeRegion;
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region->SetProportions(0.0, 0.25);
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dividedRect3->AddRegion(region);
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dividedRect3->SetSize(50, 60); // Allow it to calculate region sizes
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dividedRect3->SetPen(wxBLACK_PEN);
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dividedRect3->SetBrush(wxWHITE_BRUSH);
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dividedRect3->Show(TRUE);
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dividedRect3->NameRegions();
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\end{verbatim}
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}
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\section{wxCompositeShape overview}\label{compositeshapeoverview}
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1998-09-08 14:38:35 +00:00
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Classes: \helpref{wxCompositeShape}{wxcompositeshape}, \helpref{wxOGLConstraint}{wxoglconstraint}
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1998-07-18 21:57:52 +00:00
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The wxCompositeShape allows fairly complex shapes to be created, and maintains
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a set of constraints which specify the layout and proportions of child shapes.
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Add child shapes to a wxCompositeShape using \helpref{AddChild}{wxcompositeshapeaddchild}, and
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add constraints using \helpref{AddConstraint}{wxcompositeshapeaddconstraint}.
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After children and shapes have been added, call \helpref{Recompute}{wxcompositeshaperecompute} which
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will return TRUE is the constraints could be satisfied, FALSE otherwise. If
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constraints have been correctly and consistently specified, this call will succeed.
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If there is more than one child, constraints must be specified: OGL cannot calculate
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the size and position of children otherwise. Don't assume that children will simply
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move relative to the parent without the use of constraints.
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To specify a constraint, you need three things:
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\begin{enumerate}\itemsep=0pt
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\item a constraint type, such as gyCONSTRAINT\_CENTRED\_VERTICALLY;
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\item a reference shape, with respect to which other shapes are going to be positioned - the\rtfsp
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{\it constraining} shape;
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\item a list of one or more shapes to be constrained: the {\it constrained} shapes.
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\end{enumerate}
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The constraining shape can be either the parent of the constrained shapes, or a sibling. The
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constrained shapes must all be siblings of each other.
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1998-09-08 14:38:35 +00:00
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For an exhaustive list and description of the available constraint types, see the \helpref{wxOGLConstraint constructor}{wxoglconstraintconstr}.
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1998-07-18 21:57:52 +00:00
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Note that most constraints operate in one dimension only (vertically or horizontally), so you will
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usually need to specify constraints in pairs.
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You can set the spacing between constraining and constrained shapes by
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1998-09-08 14:38:35 +00:00
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calling \helpref{wxOGLConstraint::SetSpacing}{wxoglconstraintsetspacing}.
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1998-07-18 21:57:52 +00:00
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Finally, a wxCompositeShape can have {\it divisions}, which are special child shapes of class
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wxDivisionShape (not to be confused with wxDividedShape). The purpose of this is to allow
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the composite to be divided into user-adjustable regions (divisions) into which other shapes
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can be dropped dynamically, given suitable application code. Divisons allow the child
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shapes to have an identity of their own - they can be manipulated independently of their container -
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but to behave as if they are contained with the division, moving with the parent shape.
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Divisions boundaries can themselves be moved using the mouse.
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To create an initial division, call \helpref{wxCompositeShape::MakeContainer}{wxcompositeshapemakecontainer}.
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Make further divisions by calling \helpref{wxDivisionShape::Divide}{wxdivisionshapedivide}.
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