162 lines
3.6 KiB
C++
162 lines
3.6 KiB
C++
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/*
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* Experimental code to use operators for constraint specification.
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* In the end, the syntax didn't look much clearer than
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* the original, so abandoned.
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Example:
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wxConstrain(frame->panel,
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( leftOf (frame->panel) = leftOf (frame),
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topOf (frame->panel) = topOf (frame),
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rightOf (frame->panel) = rightOf (frame),
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heightOf (frame->panel) = 50 % heightOf (frame)
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)
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);
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*/
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// Operator experiments
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#define wxCONSTRAINT_OP_REL 1
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#define wxCONSTRAINT_OP_PERCENT 2
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#define wxCONSTRAINT_OP_EDGE 3
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#define wxCONSTRAINT_OP_ABS 4
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#define wxCONSTRAINT_OP_AND 5
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class wxConstraintOp: public wxObject
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{
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public:
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int opType;
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wxEdge edge;
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wxRelationship relationship;
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wxWindow *win;
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int value;
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int margin;
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wxConstraintOp *lhs;
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wxConstraintOp *rhs;
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wxConstraintOp(int typ)
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{
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opType = typ;
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edge = wxLeft;
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win = NULL;
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value = 0;
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margin = 0;
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relationship = wxSameAs;
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lhs = 0; rhs = 0;
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}
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wxConstraintOp(const wxConstraintOp& op)
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{
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opType = op.opType;
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edge = op.edge;
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relationship = op.relationship;
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win = op.win;
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value = op.value;
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margin = op.margin;
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if (op.lhs)
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lhs = new wxConstraintOp(*op.lhs);
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else
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lhs = NULL;
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if (op.rhs)
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rhs = new wxConstraintOp(*op.rhs);
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else
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rhs = NULL;
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}
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~wxConstraintOp(void)
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{
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if (lhs)
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delete lhs;
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if (rhs)
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delete rhs;
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}
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wxConstraintOp operator = (const wxConstraintOp& arg2);
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wxConstraintOp operator = (const int value);
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friend wxConstraintOp operator % (const int perCent, const wxConstraintOp& arg2);
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friend wxConstraintOp operator + (wxConstraintOp& arg1, int margin);
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friend wxConstraintOp operator - (wxConstraintOp& arg1, int margin);
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friend wxConstraintOp operator , (const wxConstraintOp& arg1, const wxConstraintOp& arg2);
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};
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wxConstraintOp leftOf(wxWindow *win)
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{
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wxConstraintOp thing(wxCONSTRAINT_OP_EDGE);
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thing.win = win;
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thing.edge = wxLeft;
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return thing;
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}
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wxConstraintOp topOf(wxWindow *win)
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{
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wxConstraintOp thing(wxCONSTRAINT_OP_EDGE);
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thing.win = win;
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thing.edge = wxTop;
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return thing;
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}
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wxConstraintOp widthOf(wxWindow *win)
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{
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wxConstraintOp thing(wxCONSTRAINT_OP_EDGE);
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thing.win = win;
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thing.edge = wxWidth;
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return thing;
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}
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wxConstraintOp wxConstraintOp::operator = (const wxConstraintOp& arg2)
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{
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wxConstraintOp op3(wxCONSTRAINT_OP_REL);
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op3.relationship = wxPercentOf;
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op3.value = 100;
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if ((op3.relationship == wxPercentOf) && (op3.value > 0))
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op3.value = this->value;
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op3.lhs = new wxConstraintOp(*this);
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op3.rhs = new wxConstraintOp(arg2);
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return op3;
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}
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wxConstraintOp wxConstraintOp::operator = (const int value)
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{
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wxConstraintOp op3(wxCONSTRAINT_OP_REL);
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op3.relationship = wxAbsolute;
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op3.lhs = new wxConstraintOp(*this);
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op3.rhs = new wxConstraintOp(wxCONSTRAINT_OP_ABS);
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op3.value = value;
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return op3;
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}
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wxConstraintOp operator % (const int perCent, const wxConstraintOp& arg2)
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{
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wxConstraintOp op3(arg2);
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op3.opType = wxCONSTRAINT_OP_EDGE;
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op3.value = perCent;
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if (op3.value > 0)
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op3.value = arg2.value;
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return op3;
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}
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wxConstraintOp operator + (wxConstraintOp& arg1, int margin)
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{
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wxConstraintOp op3(arg1);
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op3.margin = margin;
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return op3;
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}
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wxConstraintOp operator - (wxConstraintOp& arg1, int margin)
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{
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wxConstraintOp op3(arg1);
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op3.margin = - margin;
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return op3;
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}
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wxConstraintOp operator , (const wxConstraintOp& arg1, const wxConstraintOp& arg2)
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{
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wxConstraintOp op3(wxCONSTRAINT_OP_AND);
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op3.lhs = new wxConstraintOp(arg1);
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op3.rhs = new wxConstraintOp(arg2);
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return op3;
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}
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