wxWidgets/include/wx/x11/app.h

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/////////////////////////////////////////////////////////////////////////////
// Name: app.h
// Purpose: wxApp class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_APP_H_
#define _WX_APP_H_
#ifdef __GNUG__
#pragma interface "app.h"
#endif
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/gdicmn.h"
#include "wx/event.h"
// ----------------------------------------------------------------------------
// forward declarations
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxFrame;
class WXDLLEXPORT wxWindow;
class WXDLLEXPORT wxApp;
class WXDLLEXPORT wxKeyEvent;
class WXDLLEXPORT wxLog;
class WXDLLEXPORT wxEventLoop;
// ----------------------------------------------------------------------------
// the wxApp class for wxX11 - see wxAppBase for more details
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxApp : public wxAppBase
{
DECLARE_DYNAMIC_CLASS(wxApp)
public:
wxApp();
~wxApp();
// override base class (pure) virtuals
// -----------------------------------
virtual int MainLoop();
virtual void ExitMainLoop();
virtual bool Initialized();
virtual bool Pending();
virtual void Dispatch();
virtual bool Yield(bool onlyIfNeeded = FALSE);
virtual bool OnInitGui();
// implementation from now on
// --------------------------
void OnIdle(wxIdleEvent& event);
// Send idle event to all top-level windows.
// Returns TRUE if more idle time is requested.
bool SendIdleEvents();
// Send idle event to window and all subwindows
// Returns TRUE if more idle time is requested.
bool SendIdleEvents(wxWindow* win);
// Processes an X event.
virtual bool ProcessXEvent(WXEvent* event);
virtual void OnAssert(const wxChar *file, int line, const wxChar *msg);
protected:
bool m_showOnInit;
public:
// Implementation
static bool Initialize();
static void CleanUp();
void DeletePendingObjects();
bool ProcessIdle();
WXWindow GetTopLevelWidget() const { return m_topLevelWidget; }
WXColormap GetMainColormap(WXDisplay* display);
long GetMaxRequestSize() const { return m_maxRequestSize; }
// This handler is called when a property change event occurs
virtual bool HandlePropertyChange(WXEvent *event);
// Values that can be passed on the command line.
// Returns -1, -1 if none specified.
const wxSize& GetInitialSize() const { return m_initialSize; }
bool GetShowIconic() const { return m_showIconic; }
// We need this before creating the app
static WXDisplay* GetDisplay() { return ms_display; }
static WXDisplay* ms_display;
public:
static long sm_lastMessageTime;
bool m_showIconic;
wxSize m_initialSize;
#if !wxUSE_NANOX
// Someone find a better place for these
int m_visualType; // TrueColor, DirectColor etc.
int m_visualDepth;
int m_visualColormapSize;
void *m_visualColormap;
int m_visualScreen;
unsigned long m_visualRedMask;
unsigned long m_visualGreenMask;
unsigned long m_visualBlueMask;
int m_visualRedShift;
int m_visualGreenShift;
int m_visualBlueShift;
int m_visualRedPrec;
int m_visualGreenPrec;
int m_visualBluePrec;
unsigned char *m_colorCube;
#endif
protected:
bool m_keepGoing;
WXWindow m_topLevelWidget;
WXColormap m_mainColormap;
long m_maxRequestSize;
wxEventLoop* m_mainLoop;
DECLARE_EVENT_TABLE()
};
int WXDLLEXPORT wxEntry( int argc, char *argv[] );
#endif
// _WX_APP_H_