2006-06-06 13:12:07 +00:00
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///////////////////////////////////////////////////////////////////////////////
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2006-06-06 15:39:16 +00:00
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// Name: wx/aui/floatpane.h
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2006-06-06 13:12:07 +00:00
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// Purpose: wxaui: wx advanced user interface - docking window manager
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// Author: Benjamin I. Williams
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// Modified by:
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// Created: 2005-05-17
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2006-06-06 15:39:16 +00:00
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// RCS-ID: $Id$
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2006-06-06 13:12:07 +00:00
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// Copyright: (C) Copyright 2005, Kirix Corporation, All Rights Reserved.
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// Licence: wxWindows Library Licence, Version 3.1
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_FLOATPANE_H_
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#define _WX_FLOATPANE_H_
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/defs.h"
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#if wxUSE_AUI
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2006-06-06 14:05:11 +00:00
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#include "wx/frame.h"
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2006-06-06 13:12:07 +00:00
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#if defined( __WXMSW__ ) || defined( __WXMAC__ )
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#include "wx/minifram.h"
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#define wxFloatingPaneBaseClass wxMiniFrame
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#else
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#define wxFloatingPaneBaseClass wxFrame
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#endif
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class WXDLLIMPEXP_AUI wxFloatingPane : public wxFloatingPaneBaseClass
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{
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public:
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wxFloatingPane(wxWindow* parent,
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wxFrameManager* owner_mgr,
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2006-07-04 15:26:33 +00:00
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const wxPaneInfo& pane,
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wxWindowID id = wxID_ANY
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);
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2006-06-06 13:12:07 +00:00
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~wxFloatingPane();
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void SetPaneWindow(const wxPaneInfo& pane);
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private:
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void OnSize(wxSizeEvent& event);
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void OnClose(wxCloseEvent& event);
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void OnMoveEvent(wxMoveEvent& event);
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void OnIdle(wxIdleEvent& event);
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void OnMoveStart();
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void OnMoving(const wxRect& window_rect);
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void OnMoveFinished();
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void OnActivate(wxActivateEvent& event);
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static bool isMouseDown();
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private:
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wxWindow* m_pane_window; // pane window being managed
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bool m_moving;
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wxRect m_last_rect;
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wxSize m_last_size;
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wxFrameManager* m_owner_mgr;
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wxFrameManager m_mgr;
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DECLARE_EVENT_TABLE()
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2006-07-04 15:26:33 +00:00
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DECLARE_CLASS(wxFloatingPaneBaseClass)
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2006-06-06 13:12:07 +00:00
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};
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#endif // wxUSE_AUI
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#endif //_WX_FLOATPANE_H_
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