wxWidgets/include/wx/gtk1/bmpbuttn.h

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/////////////////////////////////////////////////////////////////////////////
// Name: bmpbutton.h
// Purpose:
// Author: Robert Roebling
// Id: $Id$
// Copyright: (c) 1998 Robert Roebling
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __BMPBUTTONH__
#define __BMPBUTTONH__
#ifdef __GNUG__
#pragma interface
#endif
#include "wx/defs.h"
#include "wx/object.h"
#include "wx/list.h"
#include "wx/control.h"
//-----------------------------------------------------------------------------
// classes
//-----------------------------------------------------------------------------
class wxBitmapButton;
//-----------------------------------------------------------------------------
// global data
//-----------------------------------------------------------------------------
extern const char *wxButtonNameStr;
//-----------------------------------------------------------------------------
// wxBitmapButton
//-----------------------------------------------------------------------------
class wxBitmapButton: public wxControl
{
DECLARE_DYNAMIC_CLASS(wxBitmapButton)
public:
wxBitmapButton(void);
inline wxBitmapButton(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr)
{
Create(parent, id, bitmap, pos, size, style, validator, name);
}
bool Create(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr);
void SetDefault(void);
void SetLabel( const wxString &label );
wxString GetLabel(void) const;
virtual void SetLabel(const wxBitmap& bitmap) { SetBitmapLabel(bitmap); }
virtual void SetBitmapLabel( const wxBitmap& bitmap );
wxBitmap& GetBitmapLabel(void) const { return (wxBitmap&) m_bitmap; }
// implementation
void ApplyWidgetStyle();
public:
wxBitmap m_bitmap;
};
#endif // __BMPBUTTONH__