wxWidgets/include/wx/display.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/display.h
// Purpose: wxDisplay class
// Author: Royce Mitchell III, Vadim Zeitlin
// Created: 06/21/02
// Copyright: (c) 2002-2006 wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DISPLAY_H_BASE_
#define _WX_DISPLAY_H_BASE_
#include "wx/defs.h"
#include "wx/gdicmn.h" // wxSize
// NB: no #if wxUSE_DISPLAY here, the display geometry part of this class (but
// not the video mode stuff) is always available but if wxUSE_DISPLAY == 0
// it becomes just a trivial wrapper around the old wxDisplayXXX() functions
#if wxUSE_DISPLAY
#include "wx/dynarray.h"
#include "wx/vidmode.h"
WX_DECLARE_EXPORTED_OBJARRAY(wxVideoMode, wxArrayVideoModes);
// default, uninitialized, video mode object
extern WXDLLIMPEXP_DATA_CORE(const wxVideoMode) wxDefaultVideoMode;
#endif // wxUSE_DISPLAY
class WXDLLIMPEXP_FWD_CORE wxWindow;
class WXDLLIMPEXP_FWD_CORE wxPoint;
class WXDLLIMPEXP_FWD_CORE wxRect;
class WXDLLIMPEXP_FWD_BASE wxString;
class WXDLLIMPEXP_FWD_CORE wxDisplayFactory;
class WXDLLIMPEXP_FWD_CORE wxDisplayImpl;
// ----------------------------------------------------------------------------
// wxDisplay: represents a display/monitor attached to the system
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxDisplay
{
public:
// initialize the object containing all information about the given
// display
//
// the displays are numbered from 0 to GetCount() - 1, 0 is always the
// primary display and the only one which is always supported
wxDisplay(unsigned n = 0);
// create display object corresponding to the display of the given window
// or the default one if the window display couldn't be found
explicit wxDisplay(const wxWindow* window);
// dtor is not virtual as this is a concrete class not meant to be derived
// from
// return the number of available displays, valid parameters to
// wxDisplay ctor are from 0 up to this number
static unsigned GetCount();
// find the display where the given point lies, return wxNOT_FOUND if
// it doesn't belong to any display
static int GetFromPoint(const wxPoint& pt);
// find the display where the given window lies, return wxNOT_FOUND if it
// is not shown at all
static int GetFromWindow(const wxWindow *window);
// return true if the object was initialized successfully
bool IsOk() const { return m_impl != NULL; }
// get the full display size
wxRect GetGeometry() const;
// get the client area of the display, i.e. without taskbars and such
wxRect GetClientArea() const;
// get the depth, i.e. number of bits per pixel (0 if unknown)
int GetDepth() const;
// get the resolution of this monitor in pixels per inch
wxSize GetPPI() const;
// name may be empty
wxString GetName() const;
// display 0 is usually the primary display
bool IsPrimary() const;
#if wxUSE_DISPLAY
// enumerate all video modes supported by this display matching the given
// one (in the sense of wxVideoMode::Match())
//
// as any mode matches the default value of the argument and there is
// always at least one video mode supported by display, the returned array
// is only empty for the default value of the argument if this function is
// not supported at all on this platform
wxArrayVideoModes
GetModes(const wxVideoMode& mode = wxDefaultVideoMode) const;
// get current video mode
wxVideoMode GetCurrentMode() const;
// change current mode, return true if succeeded, false otherwise
//
// for the default value of the argument restores the video mode to default
bool ChangeMode(const wxVideoMode& mode = wxDefaultVideoMode);
// restore the default video mode (just a more readable synonym)
void ResetMode() { (void)ChangeMode(); }
#endif // wxUSE_DISPLAY
// If the implementation caches any information about the displays, calling
// this function clears it -- this should be done e.g. after a display
// [dis]connection.
static void InvalidateCache();
private:
// returns the factory used to implement our static methods and create new
// displays
static wxDisplayFactory& Factory();
// creates the factory object, called by Factory() when it is called for
// the first time and should return a pointer allocated with new (the
// caller will delete it)
//
// this method must be implemented in platform-specific code if
// wxUSE_DISPLAY == 1 (if it is 0 we provide the stub in common code)
static wxDisplayFactory *CreateFactory();
// the real implementation
wxDisplayImpl *m_impl;
wxDECLARE_NO_COPY_CLASS(wxDisplay);
};
#endif // _WX_DISPLAY_H_BASE_