wxWidgets/contrib/include/wx/canvas/canvas.h

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/////////////////////////////////////////////////////////////////////////////
// Name: canvas.h
// Author: Robert Roebling
// Created: XX/XX/XX
// Copyright: 2000 (c) Robert Roebling
// Licence: wxWindows Licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __WXCANVAS_H__
#define __WXCANVAS_H__
#ifdef __GNUG__
#pragma interface "canvas.cpp"
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/image.h"
#include "wx/txtstrm.h"
class wxCanvas;
// WDR: class declarations
//----------------------------------------------------------------------------
// wxCanvasObject
//----------------------------------------------------------------------------
class wxCanvasObject: public wxEvtHandler
{
public:
wxCanvasObject( int x, int y, int width, int height );
virtual void Move( int x, int y );
virtual void Render( int clip_x, int clip_y, int clip_width, int clip_height );
virtual void WriteSVG( wxTextOutputStream &stream );
wxCanvas *GetOwner() { return m_owner; }
void SetOwner( wxCanvas *owner ) { m_owner = owner; }
bool IsControl() { return m_isControl; }
bool IsVector() { return m_isVector; }
bool IsImage() { return m_isImage; }
inline int GetX() { return m_area.x; }
inline int GetY() { return m_area.y; }
inline int GetWidth() { return m_area.width; }
inline int GetHeight() { return m_area.height; }
protected:
wxCanvas *m_owner;
bool m_isControl;
bool m_isVector;
bool m_isImage;
wxRect m_area;
friend class wxCanvas;
};
//----------------------------------------------------------------------------
// wxCanvasImage
//----------------------------------------------------------------------------
class wxCanvasImage: public wxCanvasObject
{
public:
wxCanvasImage( const wxImage &image, int x, int y );
virtual void Render( int clip_x, int clip_y, int clip_width, int clip_height );
virtual void WriteSVG( wxTextOutputStream &stream );
private:
wxImage m_image;
};
//----------------------------------------------------------------------------
// wxCanvas
//----------------------------------------------------------------------------
class wxCanvas: public wxScrolledWindow
{
public:
// constructors and destructors
wxCanvas( wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle );
virtual ~wxCanvas();
virtual void SetArea( int width, int height );
virtual void Update( int x, int y, int width, int height );
virtual void UpdateNow();
virtual void Prepend( wxCanvasObject* obj );
virtual void Append( wxCanvasObject* obj );
virtual void Insert( size_t before, wxCanvasObject* obj );
virtual void Remove( wxCanvasObject* obj );
wxImage *GetBuffer() { return &m_buffer; }
bool NeedUpdate() { return m_needUpdate; }
private:
wxImage m_buffer;
bool m_needUpdate;
wxList m_updateRects;
wxList m_objects;
friend class wxCanvasObject;
private:
void OnChar( wxKeyEvent &event );
void OnPaint( wxPaintEvent &event );
void OnMouse( wxMouseEvent &event );
void OnSize( wxSizeEvent &event );
void OnIdle( wxIdleEvent &event );
void OnSetFocus( wxFocusEvent &event );
void OnKillFocus( wxFocusEvent &event );
private:
DECLARE_CLASS(wxCanvas)
DECLARE_EVENT_TABLE()
};
#endif
// WXCANVAS