2000-02-28 08:22:57 +00:00
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#ifndef _WX_GLCANVAS_H_BASE_
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#define _WX_GLCANVAS_H_BASE_
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2001-09-28 14:01:34 +00:00
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#include "wx/defs.h"
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#if wxUSE_GLCANVAS
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2002-12-04 14:11:26 +00:00
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#define wxGLCanvasName _T("GLCanvas")
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2000-02-28 08:22:57 +00:00
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#if defined(__WXMSW__)
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#include "wx/msw/glcanvas.h"
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#elif defined(__WXMOTIF__)
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#include "wx/motif/glcanvas.h"
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#elif defined(__WXGTK__)
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#include "wx/gtk/glcanvas.h"
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2002-02-05 16:34:33 +00:00
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#elif defined(__WXX11__)
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#include "wx/x11/glcanvas.h"
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2000-02-28 08:22:57 +00:00
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#elif defined(__WXMAC__)
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#include "wx/mac/glcanvas.h"
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#elif defined(__WXPM__)
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#include "wx/os2/glcanvas.h"
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#endif
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2001-11-20 23:56:03 +00:00
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#include "wx/app.h"
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2001-09-28 14:01:34 +00:00
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class WXDLLEXPORT wxGLApp : public wxApp
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{
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public:
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wxGLApp() : wxApp() { }
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virtual ~wxGLApp();
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// use this in the constructor of the user-derived wxGLApp class to
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// determine if an OpenGL rendering context with these attributes
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// is available - returns TRUE if so, FALSE if not.
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bool InitGLVisual(int *attribList);
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private:
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DECLARE_DYNAMIC_CLASS(wxGLApp)
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};
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#endif
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// wxUSE_GLCANVAS
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2000-02-28 08:22:57 +00:00
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#endif
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// _WX_GLCANVAS_H_BASE_
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