2008-03-08 13:52:38 +00:00
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/////////////////////////////////////////////////////////////////////////////
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2008-03-08 14:43:31 +00:00
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// Name: link.h
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2008-03-10 15:24:38 +00:00
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// Purpose: interface of global functions
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2008-03-08 14:43:31 +00:00
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// Author: wxWidgets team
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2010-07-13 13:29:13 +00:00
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// Licence: wxWindows licence
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2008-03-08 14:43:31 +00:00
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/////////////////////////////////////////////////////////////////////////////
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2009-01-05 20:48:06 +00:00
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/** @addtogroup group_funcmacro_byteorder */
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2008-03-15 03:14:51 +00:00
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//@{
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2008-03-08 14:43:31 +00:00
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/**
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2008-03-15 03:14:51 +00:00
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This macro can be used in conjunction with the wxFORCE_LINK_MODULE() macro
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to force the linker to include in its output a specific object file.
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2008-03-20 13:45:17 +00:00
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2008-03-15 03:14:51 +00:00
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In particular, you should use this macro in the source file which you want
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to force for inclusion. The @c moduleName needs to be a name not already in
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use in other wxFORCE_LINK_THIS_MODULE() macros, but is not required to be
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e.g. the same name of the source file (even if it's a good choice).
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2008-03-08 13:52:38 +00:00
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2008-03-15 03:14:51 +00:00
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@header{wx/link.h}
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*/
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#define wxFORCE_LINK_THIS_MODULE( moduleName )
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2008-03-08 13:52:38 +00:00
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2008-03-08 14:43:31 +00:00
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/**
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2008-03-15 03:14:51 +00:00
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This macro can be used in conjunction with the wxFORCE_LINK_THIS_MODULE()
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macro to force the linker to include in its output a specific object file.
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2008-03-20 13:45:17 +00:00
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2008-03-15 03:14:51 +00:00
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In particular, you should use this macro in a source file which you know
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for sure is linked in the output (e.g. the source file containing the
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@c main() of your app). The @c moduleName is the name of the module you
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want to forcefully link (i.e. the name you used in the relative
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wxFORCE_LINK_THIS_MODULE() macro.
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@header{wx/link.h}
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2008-03-08 13:52:38 +00:00
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*/
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2008-03-15 03:14:51 +00:00
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#define wxFORCE_LINK_MODULE( moduleName )
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//@}
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2008-03-08 13:52:38 +00:00
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