wxWidgets/interface/wx/clntdata.h

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/////////////////////////////////////////////////////////////////////////////
// Name: clntdata.h
// Purpose: interface of wxClientData[Container] and wxStringClientData
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
@class wxClientDataContainer
This class is a mixin that provides storage and management of "client data".
This data can either be of type void - in which case the data
@e container does not take care of freeing the data again or it is of
type wxClientData or its derivatives. In that case the container will free
the memory itself later. Note that you @e must not assign both void data
and data derived from the wxClientData class to a container.
@note This functionality is currently duplicated in wxEvtHandler in order
to avoid having more than one vtable in that class hierarchy.
@library{wxbase}
@category{containers}
@see wxEvtHandler, wxClientData
*/
class wxClientDataContainer
{
public:
/**
Default constructor.
*/
wxClientDataContainer();
/**
Destructor.
*/
virtual ~wxClientDataContainer();
/**
Get the untyped client data.
*/
void* GetClientData() const;
/**
Get a pointer to the client data object.
*/
wxClientData* GetClientObject() const;
/**
Set the untyped client data.
*/
void SetClientData(void* data);
/**
Set the client data object. Any previous object will be deleted.
*/
void SetClientObject(wxClientData* data);
};
/**
@class wxClientData
All classes deriving from wxEvtHandler (such as all controls and wxApp) can
hold arbitrary data which is here referred to as "client data". This is
useful e.g. for scripting languages which need to handle shadow objects for
most of wxWidgets' classes and which store a handle to such a shadow class
as client data in that class. This data can either be of type void - in
which case the data @e container does not take care of freeing the data
again or it is of type wxClientData or its derivatives. In that case the
container (e.g. a control) will free the memory itself later. Note that you
@e must not assign both void data and data derived from the wxClientData
class to a container.
Some controls can hold various items and these controls can additionally
hold client data for each item. This is the case for wxChoice, wxComboBox
and wxListBox. wxTreeCtrl has a specialized class wxTreeItemData for each
item in the tree.
If you want to add client data to your own classes, you may use the mix-in
class wxClientDataContainer.
@library{wxbase}
@category{containers}
@see wxEvtHandler, wxTreeItemData, wxStringClientData,
wxClientDataContainer
*/
class wxClientData
{
public:
/**
Constructor.
*/
wxClientData();
/**
Virtual destructor.
*/
virtual ~wxClientData();
};
/**
@class wxStringClientData
Predefined client data class for holding a string.
@library{wxbase}
@category{containers}
*/
class wxStringClientData : public wxClientData
{
public:
/**
Default constructor.
*/
wxStringClientData();
/**
Create client data with string.
*/
wxStringClientData(const wxString& data);
/**
Get string client data.
*/
const wxString& GetData() const;
/**
Set string client data.
*/
void SetData(const wxString& data);
};