wxWidgets/include/wx/mdi.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/mdi.h
// Purpose: wxMDI base header
// Author: Julian Smart (original)
// Vadim Zeitlin (base MDI classes refactoring)
// Copyright: (c) 1998 Julian Smart
// (c) 2008 Vadim Zeitlin
// RCS-ID: $Id$
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MDI_H_BASE_
#define _WX_MDI_H_BASE_
#include "wx/defs.h"
#if wxUSE_MDI
#include "wx/frame.h"
#include "wx/menu.h"
// forward declarations
class WXDLLIMPEXP_FWD_CORE wxMDIParentFrame;
class WXDLLIMPEXP_FWD_CORE wxMDIChildFrame;
class WXDLLIMPEXP_FWD_CORE wxMDIClientWindowBase;
class WXDLLIMPEXP_FWD_CORE wxMDIClientWindow;
// ----------------------------------------------------------------------------
// wxMDIParentFrameBase: base class for parent frame for MDI children
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxMDIParentFrameBase : public wxFrame
{
public:
wxMDIParentFrameBase()
{
m_clientWindow = NULL;
m_currentChild = NULL;
#if wxUSE_MENUS
m_windowMenu = NULL;
#endif // wxUSE_MENUS
}
/*
Derived classes should provide ctor and Create() with the following
declaration:
bool Create(wxWindow *parent,
wxWindowID winid,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE | wxVSCROLL | wxHSCROLL,
const wxString& name = wxFrameNameStr);
*/
#if wxUSE_MENUS
virtual ~wxMDIParentFrameBase()
{
delete m_windowMenu;
}
#endif // wxUSE_MENUS
// accessors
// ---------
// Get or change the active MDI child window
virtual wxMDIChildFrame *GetActiveChild() const
{ return m_currentChild; }
virtual void SetActiveChild(wxMDIChildFrame *child)
{ m_currentChild = child; }
// Get the client window
wxMDIClientWindowBase *GetClientWindow() const { return m_clientWindow; }
// MDI windows menu functions
// --------------------------
#if wxUSE_MENUS
// return the pointer to the current window menu or NULL if we don't have
// because of wxFRAME_NO_WINDOW_MENU style
wxMenu* GetWindowMenu() const { return m_windowMenu; }
// use the given menu instead of the default window menu
//
// menu can be NULL to disable the window menu completely
virtual void SetWindowMenu(wxMenu *menu)
{
if ( menu != m_windowMenu )
{
delete m_windowMenu;
m_windowMenu = menu;
}
}
#endif // wxUSE_MENUS
// standard MDI window management functions
// ----------------------------------------
virtual void Cascade() { }
virtual void Tile(wxOrientation WXUNUSED(orient) = wxHORIZONTAL) { }
virtual void ArrangeIcons() { }
virtual void ActivateNext() = 0;
virtual void ActivatePrevious() = 0;
/*
Derived classes must provide the following function:
static bool IsTDI();
*/
// Create the client window class (don't Create() the window here, just
// return a new object of a wxMDIClientWindow-derived class)
//
// Notice that if you override this method you should use the default
// constructor and Create() and not the constructor creating the window
// when creating the frame or your overridden version is not going to be
// called (as the call to a virtual function from ctor will be dispatched
// to this class version)
virtual wxMDIClientWindow *OnCreateClient();
protected:
// Override to pass menu/toolbar events to the active child first.
virtual bool TryBefore(wxEvent& event);
// This is wxMDIClientWindow for all the native implementations but not for
// the generic MDI version which has its own wxGenericMDIClientWindow and
// so we store it as just a base class pointer because we don't need its
// exact type anyhow
wxMDIClientWindowBase *m_clientWindow;
wxMDIChildFrame *m_currentChild;
#if wxUSE_MENUS
// the current window menu or NULL if we are not using it
wxMenu *m_windowMenu;
#endif // wxUSE_MENUS
};
// ----------------------------------------------------------------------------
// wxMDIChildFrameBase: child frame managed by wxMDIParentFrame
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxMDIChildFrameBase : public wxFrame
{
public:
wxMDIChildFrameBase() { m_mdiParent = NULL; }
/*
Derived classes should provide Create() with the following signature:
bool Create(wxMDIParentFrame *parent,
wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE,
const wxString& name = wxFrameNameStr);
And setting m_mdiParent to parent parameter.
*/
// MDI children specific methods
virtual void Activate() = 0;
// Return the MDI parent frame: notice that it may not be the same as
// GetParent() (our parent may be the client window or even its subwindow
// in some implementations)
wxMDIParentFrame *GetMDIParent() const { return m_mdiParent; }
// Synonym for GetMDIParent(), was used in some other ports
wxMDIParentFrame *GetMDIParentFrame() const { return GetMDIParent(); }
// in most ports MDI children frames are not really top-level, the only
// exception are the Mac ports in which MDI children are just normal top
// level windows too
virtual bool IsTopLevel() const { return false; }
// In all ports keyboard navigation must stop at MDI child frame level and
// can't cross its boundary. Indicate this by overriding this function to
// return true.
virtual bool IsTopNavigationDomain() const { return true; }
// Raising any frame is supposed to show it but wxFrame Raise()
// implementation doesn't work for MDI child frames in most forms so
// forward this to Activate() which serves the same purpose by default.
virtual void Raise() { Activate(); }
protected:
wxMDIParentFrame *m_mdiParent;
};
// ----------------------------------------------------------------------------
// wxTDIChildFrame: child frame used by TDI implementations
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxTDIChildFrame : public wxMDIChildFrameBase
{
public:
// override wxFrame methods for this non top-level window
#if wxUSE_STATUSBAR
// no status bars
//
// TODO: MDI children should have their own status bars, why not?
virtual wxStatusBar* CreateStatusBar(int WXUNUSED(number) = 1,
long WXUNUSED(style) = 1,
wxWindowID WXUNUSED(id) = 1,
const wxString& WXUNUSED(name)
= wxEmptyString)
{ return NULL; }
virtual wxStatusBar *GetStatusBar() const
{ return NULL; }
virtual void SetStatusText(const wxString &WXUNUSED(text),
int WXUNUSED(number)=0)
{ }
virtual void SetStatusWidths(int WXUNUSED(n),
const int WXUNUSED(widths)[])
{ }
#endif // wxUSE_STATUSBAR
#if wxUSE_TOOLBAR
// no toolbar
//
// TODO: again, it should be possible to have tool bars
virtual wxToolBar *CreateToolBar(long WXUNUSED(style),
wxWindowID WXUNUSED(id),
const wxString& WXUNUSED(name))
{ return NULL; }
virtual wxToolBar *GetToolBar() const { return NULL; }
#endif // wxUSE_TOOLBAR
// no icon
virtual void SetIcons(const wxIconBundle& WXUNUSED(icons)) { }
// title is used as the tab label
virtual wxString GetTitle() const { return m_title; }
virtual void SetTitle(const wxString& title) = 0;
// no maximize etc
virtual void Maximize(bool WXUNUSED(maximize) = true) { }
virtual bool IsMaximized() const { return true; }
virtual bool IsAlwaysMaximized() const { return true; }
virtual void Iconize(bool WXUNUSED(iconize) = true) { }
virtual bool IsIconized() const { return false; }
virtual void Restore() { }
virtual bool ShowFullScreen(bool WXUNUSED(show),
long WXUNUSED(style)) { return false; }
virtual bool IsFullScreen() const { return false; }
// we need to override these functions to ensure that a child window is
// created even though we derive from wxFrame -- basically we make it
// behave as just a wxWindow by short-circuiting wxTLW changes to the base
// class behaviour
virtual void AddChild(wxWindowBase *child) { wxWindow::AddChild(child); }
virtual bool Destroy() { return wxWindow::Destroy(); }
// extra platform-specific hacks
#ifdef __WXMSW__
virtual WXDWORD MSWGetStyle(long flags, WXDWORD *exstyle = NULL) const
{
return wxWindow::MSWGetStyle(flags, exstyle);
}
virtual WXHWND MSWGetParent() const
{
return wxWindow::MSWGetParent();
}
WXLRESULT MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
{
return wxWindow::MSWWindowProc(message, wParam, lParam);
}
#endif // __WXMSW__
protected:
virtual void DoGetSize(int *width, int *height) const
{
wxWindow::DoGetSize(width, height);
}
virtual void DoSetSize(int x, int y, int width, int height, int sizeFlags)
{
wxWindow::DoSetSize(x, y, width, height, sizeFlags);
}
virtual void DoGetClientSize(int *width, int *height) const
{
wxWindow::DoGetClientSize(width, height);
}
virtual void DoSetClientSize(int width, int height)
{
wxWindow::DoSetClientSize(width, height);
}
// no size hints
virtual void DoSetSizeHints(int WXUNUSED(minW), int WXUNUSED(minH),
int WXUNUSED(maxW), int WXUNUSED(maxH),
int WXUNUSED(incW), int WXUNUSED(incH)) { }
wxString m_title;
};
// ----------------------------------------------------------------------------
// wxMDIClientWindowBase: child of parent frame, parent of children frames
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxMDIClientWindowBase : public wxWindow
{
public:
/*
The derived class must provide the default ctor only (CreateClient()
will be called later).
*/
// Can be overridden in the derived classes but the base class version must
// be usually called first to really create the client window.
virtual bool CreateClient(wxMDIParentFrame *parent,
long style = wxVSCROLL | wxHSCROLL) = 0;
};
// ----------------------------------------------------------------------------
// Include the port-specific implementation of the base classes defined above
// ----------------------------------------------------------------------------
// wxUSE_GENERIC_MDI_AS_NATIVE may be predefined to force the generic MDI
// implementation use even on the platforms which usually don't use it
//
// notice that generic MDI can still be used without this, but you would need
// to explicitly use wxGenericMDIXXX classes in your code (and currently also
// add src/generic/mdig.cpp to your build as it's not compiled in if generic
// MDI is not used by default -- but this may change later...)
#ifndef wxUSE_GENERIC_MDI_AS_NATIVE
// wxUniv always uses the generic MDI implementation and so do the ports
// without native version (although wxCocoa seems to have one -- but it's
// probably not functional?)
#if defined(__WXCOCOA__) || \
defined(__WXMOTIF__) || \
defined(__WXPM__) || \
defined(__WXUNIVERSAL__)
#define wxUSE_GENERIC_MDI_AS_NATIVE 1
#else
#define wxUSE_GENERIC_MDI_AS_NATIVE 0
#endif
#endif // wxUSE_GENERIC_MDI_AS_NATIVE
#if wxUSE_GENERIC_MDI_AS_NATIVE
#include "wx/generic/mdig.h"
Applied patch [ 597398 ] Generic MDI, wxNotebook based. By Hans Van Leemputten (hansvl) - This patch implements a generic notebook based mdi, due to that wxMDIChildFrame could not derive from wxFrame some things in the samples and in the docmdi classes needed to be adjusted... basically this comes down to not do (wxFrame *) but instead do (wxMDIChildFrame *), or store a pointer to the frame in a wxWindow* instead of a wxFrame variable... - The main reason wxMDIChildFrame cannot derive from wxFrame is that it would take to much platform specific functions to be overwritten (= lot of ifdef's). This then couldn't be called generic anymore, so that's why we need to derive from wxPanel... - Tested on/with: 1. wxMSW (I disabled the MSW MDI implementation to be able to test it), tested it with the MDI sample, docvwmdi sample and docview sample and also tested it with wxWorkshop. (test = compile and run) 2. wxX11, tested with the same set wxWin samples as the wxMSW test. I also compiled wxWorkshop with it, but could not run wxWorkshop due to some issue not related to the MDI implementation. - How to apply: * Apply the patch * move mdig.cpp into wxWindows/src/generic/ * move mdig.h into wxWindows/include/wx/generic/ - Some extra things that still need to be done: * File lists, project files should be updated to include mdig.cpp (the patch only change this on wxX11) * The configuration script should be updated. * Maybe wxUSE_GENERIC_MDI_ARCHITECTURE also should be added so it is only included when wanted... git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16610 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-08-20 09:09:55 +00:00
#elif defined(__WXMSW__)
#include "wx/msw/mdi.h"
#elif defined(__WXGTK20__)
#include "wx/gtk/mdi.h"
#elif defined(__WXGTK__)
#include "wx/gtk1/mdi.h"
#elif defined(__WXMAC__)
#include "wx/osx/mdi.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/mdi.h"
#endif
inline wxMDIClientWindow *wxMDIParentFrameBase::OnCreateClient()
{
return new wxMDIClientWindow;
}
inline bool wxMDIParentFrameBase::TryBefore(wxEvent& event)
{
// Menu (and toolbar) events should be sent to the active child frame
// first, if any.
if ( event.GetEventType() == wxEVT_MENU ||
event.GetEventType() == wxEVT_UPDATE_UI )
{
wxMDIChildFrame * const child = GetActiveChild();
if ( child )
{
// However avoid sending the event back to the child if it's
// currently being propagated to us from it.
wxWindow* const
from = static_cast<wxWindow*>(event.GetPropagatedFrom());
if ( !from || !from->IsDescendant(child) )
{
if ( child->ProcessWindowEventLocally(event) )
return true;
}
}
}
return wxFrame::TryBefore(event);
}
#endif // wxUSE_MDI
#endif // _WX_MDI_H_BASE_