wxWidgets/include/wx/mgl/cursor.h

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/////////////////////////////////////////////////////////////////////////////
// Name: cursor.h
// Purpose:
// Author: Vaclav Slavik
// Id: $Id$
// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __WX_CURSOR_H__
#define __WX_CURSOR_H__
#ifdef __GNUG__
#pragma interface "cursor.h"
#endif
#include "wx/defs.h"
#include "wx/object.h"
#include "wx/gdicmn.h"
class MGLCursor;
//-----------------------------------------------------------------------------
// wxCursor
//-----------------------------------------------------------------------------
class WXDLLEXPORT wxCursor: public wxObject
{
public:
wxCursor();
wxCursor(int cursorId);
wxCursor(const wxCursor &cursor);
wxCursor(const char bits[], int width, int height,
int hotSpotX=-1, int hotSpotY=-1,
const char maskBits[]=0, wxColour *fg=0, wxColour *bg=0);
wxCursor(const wxString& name,
long flags = wxBITMAP_TYPE_CUR_RESOURCE,
int hotSpotX = 0, int hotSpotY = 0);
~wxCursor();
wxCursor& operator = ( const wxCursor& cursor );
bool operator == (const wxCursor& cursor) const;
bool operator != (const wxCursor& cursor) const;
bool Ok() const;
// implementation
MGLCursor *GetMGLCursor() const;
private:
DECLARE_DYNAMIC_CLASS(wxCursor)
};
#endif // __WX_CURSOR_H__