wxWidgets/interface/base64.h

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/////////////////////////////////////////////////////////////////////////////
// Name: base64.h
// Purpose: documentation for global functions
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
//@{
/**
These functions encode the given data using base64. The first of them is the
raw encoding function writing the output string into provided buffer while the
other ones return the output as wxString. There is no error return for these
functions except for the first one which returns @c wxCONV_FAILED if the
output buffer is too small. To allocate the buffer of the correct size, use
wxBase64EncodedSize or call this function with
@e dst set to @NULL -- it will then return the necessary buffer size.
@param dst
The output buffer, may be @NULL to retrieve the needed buffer
size.
@param dstLen
The output buffer size, ignored if dst is @NULL.
@param src
The input buffer, must not be @NULL.
@param srcLen
The length of the input data.
*/
size_t wxBase64Encode(char * dst, size_t dstLen,
const void * src,
size_t srcLen);
wxString wxBase64Encode(const void * src, size_t srcLen);
wxString wxBase64Encode(const wxMemoryBuffer& buf);
//@}
/**
Returns the size of the buffer necessary to contain the data encoded in a
base64 string of length @e srcLen. This can be useful for allocating a
buffer to be passed to wxBase64Decode.
*/
size_t wxBase64DecodedSize(size_t srcLen);
/**
Returns the length of the string with base64 representation of a buffer of
specified size @e len. This can be useful for allocating the buffer passed
to wxBase64Encode.
*/
size_t wxBase64EncodedSize(size_t len);
//@{
/**
These function decode a Base64-encoded string. The first version is a raw
decoding function and decodes the data into the provided buffer @e dst of
the given size @e dstLen. An error is returned if the buffer is not large
enough -- that is not at least wxBase64DecodedSize(srcLen)
bytes. The second version allocates memory internally and returns it as
wxMemoryBuffer and is recommended for normal use.
The first version returns the number of bytes written to the buffer or the
necessary buffer size if @e dst was @NULL or @c wxCONV_FAILED on
error, e.g. if the output buffer is too small or invalid characters were
encountered in the input string. The second version returns a buffer with the
base64 decoded binary equivalent of the input string. In neither case is the
buffer NUL-terminated.
@param dst
Pointer to output buffer, may be @NULL to just compute the
necessary buffer size.
@param dstLen
The size of the output buffer, ignored if dst is
@NULL.
@param src
The input string, must not be @NULL. For the version using
wxString, the input string should contain only ASCII characters.
@param srcLen
The length of the input string or special value
wxNO_LEN if the string is NUL-terminated and the length should be
computed by this function itself.
@param mode
This parameter specifies the function behaviour when invalid
characters are encountered in input. By default, any such character stops the
decoding with error. If the mode is wxBase64DecodeMode_SkipWS, then the white
space characters are silently skipped instead. And if it is
wxBase64DecodeMode_Relaxed, then all invalid characters are skipped.
@param posErr
If this pointer is non-@NULL and an error occurs during
decoding, it is filled with the index of the invalid character.
*/
size_t wxBase64Decode(void * dst, size_t dstLen,
const char * src,
size_t srcLen = wxNO_LEN,
wxBase64DecodeMode mode = wxBase64DecodeMode_Strict,
size_t posErr = @NULL);
wxMemoryBuffer wxBase64Decode(const char * src,
size_t srcLen = wxNO_LEN,
wxBase64DecodeMode mode = wxBase64DecodeMode_Strict,
size_t posErr = @NULL);
wxMemoryBuffer wxBase64Decode(const wxString& src,
wxBase64DecodeMode mode = wxBase64DecodeMode_Strict,
size_t posErr = @NULL);
//@}