328 lines
9.1 KiB
TeX
328 lines
9.1 KiB
TeX
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\section{\class{wxMouseEvent}}\label{wxmouseevent}
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This event class contains information about mouse events, particularly
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events received by canvases. See \helpref{wxWindow::OnMouseEvent}{wxwindowonmouseevent}.
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\wxheading{Derived from}
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\helpref{wxEvent}{wxevent}
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\wxheading{Event table macros}
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To process a mouse event, use these event handler macros to direct input to member
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functions that take a wxMouseEvent argument.
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\twocolwidtha{7cm}
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\begin{twocollist}\itemsep=0pt
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\twocolitem{{\bf EVT\_LEFT\_DOWN(func)}}{Process a wxEVT\_LEFT\_DOWN event.}
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\twocolitem{{\bf EVT\_LEFT\_UP(func)}}{Process a wxEVT\_LEFT\_UP event.}
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\twocolitem{{\bf EVT\_LEFT\_DCLICK(func)}}{Process a wxEVT\_LEFT\_DCLICK event.}
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\twocolitem{{\bf EVT\_MIDDLE\_DOWN(func)}}{Process a wxEVT\_MIDDLE\_DOWN event.}
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\twocolitem{{\bf EVT\_MIDDLE\_UP(func)}}{Process a wxEVT\_MIDDLE\_UP event.}
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\twocolitem{{\bf EVT\_MIDDLE\_DCLICK(func)}}{Process a wxEVT\_MIDDLE\_DCLICK event.}
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\twocolitem{{\bf EVT\_RIGHT\_DOWN(func)}}{Process a wxEVT\_RIGHT\_DOWN event.}
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\twocolitem{{\bf EVT\_RIGHT\_UP(func)}}{Process a wxEVT\_RIGHT\_UP event.}
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\twocolitem{{\bf EVT\_RIGHT\_DCLICK(func)}}{Process a wxEVT\_RIGHT\_DCLICK event.}
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\twocolitem{{\bf EVT\_MOTION(func)}}{Process a wxEVT\_MOTION event.}
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\twocolitem{{\bf EVT\_ENTER\_WINDOW(func)}}{Process a wxEVT\_ENTER\_WINDOW event.}
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\twocolitem{{\bf EVT\_LEAVE\_WINDOW(func)}}{Process a wxEVT\_LEAVE\_WINDOW event.}
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\end{twocollist}%
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxMouseEvent::m\_altDown}
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\member{bool}{m\_altDown}
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TRUE if the Alt key is pressed down.
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\membersection{wxMouseEvent::m\_controlDown}
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\member{bool}{m\_controlDown}
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TRUE if control key is pressed down.
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\membersection{wxMouseEvent::m\_leftDown}
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\member{bool}{m\_leftDown}
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TRUE if the left mouse button is currently pressed down.
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\membersection{wxMouseEvent::m\_middleDown}
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\member{bool}{m\_middleDown}
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TRUE if the middle mouse button is currently pressed down.
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\membersection{wxMouseEvent::m\_rightDown}
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\member{bool}{m\_rightDown}
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TRUE if the right mouse button is currently pressed down.
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\membersection{wxMouseEvent::m\_leftDown}
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\member{bool}{m\_leftDown}
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TRUE if the left mouse button is currently pressed down.
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\membersection{wxMouseEvent::m\_metaDown}
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\member{bool}{m\_metaDown}
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TRUE if the Meta key is pressed down.
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\membersection{wxMouseEvent::m\_shiftDown}
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\member{bool}{m\_shiftDown}
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TRUE if shift is pressed down.
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\membersection{wxMouseEvent::m\_x}
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\member{float}{m\_x}
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X-coordinate of the event.
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\membersection{wxMouseEvent::m\_y}
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\member{float}{m\_y}
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Y-coordinate of the event.
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\membersection{wxMouseEvent::wxMouseEvent}
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\func{}{wxMouseEvent}{\param{WXTYPE}{ mouseEventType = 0}, \param{int}{ id = 0}}
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Constructor. Valid event types are:
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\begin{itemize}
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\itemsep=0pt
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\item {\bf wxEVT\_ENTER\_WINDOW}
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\item {\bf wxEVT\_LEAVE\_WINDOW}
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\item {\bf wxEVT\_LEFT\_DOWN}
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\item {\bf wxEVT\_LEFT\_UP}
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\item {\bf wxEVT\_LEFT\_DCLICK}
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\item {\bf wxEVT\_MIDDLE\_DOWN}
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\item {\bf wxEVT\_MIDDLE\_UP}
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\item {\bf wxEVT\_MIDDLE\_DCLICK}
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\item {\bf wxEVT\_RIGHT\_DOWN}
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\item {\bf wxEVT\_RIGHT\_UP}
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\item {\bf wxEVT\_RIGHT\_DCLICK}
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\item {\bf wxEVT\_MOTION}
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\end{itemize}
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\membersection{wxMouseEvent::AltDown}
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\func{bool}{AltDown}{\void}
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Returns TRUE if the Alt key was down at the time of the event.
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\membersection{wxMouseEvent::Button}
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\func{bool}{Button}{\param{int}{ button}}
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Returns TRUE if the identified mouse button is changing state. Valid
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values of {\it button} are 1, 2 or 3 for left, middle and right
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buttons respectively.
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Not all mice have middle buttons so a portable application should avoid
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this one.
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\membersection{wxMouseEvent::ButtonDClick}\label{buttondclick}
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\func{bool}{ButtonDClick}{\param{int}{ but = -1}}
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If the argument is omitted, this returns TRUE if the event was a mouse
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double click event. Otherwise the argument specifies which double click event
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was generated (1, 2 or 3 for left, middle and right buttons respectively).
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\membersection{wxMouseEvent::ButtonDown}
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\func{bool}{ButtonDown}{\param{int}{ but = -1}}
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If the argument is omitted, this returns TRUE if the event was a mouse
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button down event. Otherwise the argument specifies which button-down event
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was generated (1, 2 or 3 for left, middle and right buttons respectively).
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\membersection{wxMouseEvent::ButtonUp}
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\func{bool}{ButtonUp}{\param{int}{ but = -1}}
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If the argument is omitted, this returns TRUE if the event was a mouse
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button up event. Otherwise the argument specifies which button-up event
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was generated (1, 2 or 3 for left, middle and right buttons respectively).
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\membersection{wxMouseEvent::ControlDown}
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\func{bool}{ControlDown}{\void}
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Returns TRUE if the control key was down at the time of the event.
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\membersection{wxMouseEvent::Dragging}
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\func{bool}{Dragging}{\void}
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Returns TRUE if this was a dragging event (motion while a button is depressed).
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\membersection{wxMouseEvent::Entering}\label{wxmouseevententering}
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\func{bool}{Entering}{\void}
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Returns TRUE if the mouse was entering the canvas (MS Windows and Motif).
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See also \helpref{wxMouseEvent::Leaving}{wxmouseeventleaving}.
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\membersection{wxMouseEvent::GetX}\label{wxmouseeventgetx}
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\func{float}{GetX}{\void}
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Returns X coordinate of the mouse event position.
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\membersection{wxMouseEvent::GetY}\label{wxmouseeventgety}
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\func{float}{GetY}{\void}
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Returns Y coordinate of the mouse event position.
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\membersection{wxMouseEvent::IsButton}
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\func{bool}{IsButton}{\void}
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Returns TRUE if the event was a mouse button event (not necessarily a button down event -
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that may be tested using {\it ButtonDown}).
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\membersection{wxMouseEvent::Leaving}\label{wxmouseeventleaving}
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\func{bool}{Leaving}{\void}
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Returns TRUE if the mouse was leaving the canvas (MS Windows and Motif).
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See also \helpref{wxMouseEvent::Entering}{wxmouseevententering}.
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\membersection{wxMouseEvent::LeftDClick}
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\func{bool}{LeftDClick}{\void}
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Returns TRUE if the event was a left double click.
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\membersection{wxMouseEvent::LeftDown}
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\func{bool}{LeftDown}{\void}
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Returns TRUE if the left mouse button changed to down.
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\membersection{wxMouseEvent::LeftIsDown}
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\func{bool}{LeftIsDown}{\void}
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Returns TRUE if the left mouse button is currently down, independent
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of the current event type.
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\membersection{wxMouseEvent::LeftUp}
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\func{bool}{LeftUp}{\void}
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Returns TRUE if the left mouse button changed to up.
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\membersection{wxMouseEvent::MetaDown}
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\func{bool}{MetaDown}{\void}
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Returns TRUE if the Meta key was down at the time of the event.
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\membersection{wxMouseEvent::MiddleDClick}
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\func{bool}{MiddleDClick}{\void}
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Returns TRUE if the event was a middle double click.
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\membersection{wxMouseEvent::MiddleDown}
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\func{bool}{MiddleDown}{\void}
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Returns TRUE if the middle mouse button changed to down.
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\membersection{wxMouseEvent::MiddleIsDown}
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\func{bool}{MiddleIsDown}{\void}
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Returns TRUE if the middle mouse button is currently down, independent
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of the current event type.
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\membersection{wxMouseEvent::MiddleUp}
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\func{bool}{MiddleUp}{\void}
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Returns TRUE if the middle mouse button changed to up.
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\membersection{wxMouseEvent::Moving}
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\func{bool}{Moving}{\void}
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Returns TRUE if this was a motion event (no buttons depressed).
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\membersection{wxMouseEvent::Position}
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\func{void}{Position}{\param{float *}{x}, \param{float *}{y}}
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Sets *x and *y to the position at which the event occurred. If the
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window is a canvas, the position is converted to logical units
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(according to the current mapping mode) with scrolling taken into
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account. To get back to device units (for example to calculate where on the
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screen to place a dialog box associated with a canvas mouse event), use
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\rtfsp{\bf wxDC::LogicalToDeviceX} and {\bf wxDC::LogicalToDeviceY}.
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For example, the following code calculates screen pixel coordinates
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from the frame position, canvas view start (assuming the canvas is the only
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subwindow on the frame and therefore at the top left of it), and the
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logical event position. A menu is popped up at the position where the
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mouse click occurred. (Note that the application should also check that
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the dialog box will be visible on the screen, since the click could have
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occurred near the screen edge!)
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\begin{verbatim}
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float event_x, event_y;
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event.Position(&event_x, &event_y);
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frame->GetPosition(&x, &y);
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canvas->ViewStart(&x1, &y1);
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int mouse_x = (int)(canvas->GetDC()->LogicalToDeviceX(event_x + x - x1);
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int mouse_y = (int)(canvas->GetDC()->LogicalToDeviceY(event_y + y - y1);
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char *choice = wxGetSingleChoice("Menu", "Pick a node action",
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no_choices, choices, frame, mouse_x, mouse_y);
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\end{verbatim}
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\membersection{wxMouseEvent::RightDClick}
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\func{bool}{RightDClick}{\void}
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Returns TRUE if the event was a right double click.
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\membersection{wxMouseEvent::RightDown}
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\func{bool}{RightDown}{\void}
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Returns TRUE if the right mouse button changed to down.
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\membersection{wxMouseEvent::RightIsDown}
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\func{bool}{RightIsDown}{\void}
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Returns TRUE if the right mouse button is currently down, independent
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of the current event type.
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\membersection{wxMouseEvent::RightUp}
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\func{bool}{RightUp}{\void}
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Returns TRUE if the right mouse button changed to up.
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\membersection{wxMouseEvent::ShiftDown}
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\func{bool}{ShiftDown}{\void}
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Returns TRUE if the shift key was down at the time of the event.
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