2004-03-23 17:35:05 +00:00
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/////////////////////////////////////////////////////////////////////////////
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// Name: colour.h
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// Purpose: wxColour class
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// Author: Stefan Csomor
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// Modified by:
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// Created: 1998-01-01
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// RCS-ID: $Id$
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// Copyright: (c) Stefan Csomor
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2004-05-23 20:53:33 +00:00
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// Licence: wxWindows licence
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2004-03-23 17:35:05 +00:00
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_COLOUR_H_
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#define _WX_COLOUR_H_
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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#pragma interface "colour.h"
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#endif
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#include "wx/object.h"
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#include "wx/string.h"
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// Colour
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class WXDLLEXPORT wxColour: public wxObject
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{
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public:
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// ctors
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// default
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wxColour() { Init(); }
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// from RGB
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wxColour( unsigned char red, unsigned char green, unsigned char blue )
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{ Set(red, green, blue); }
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wxColour( unsigned long colRGB )
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{ Set(colRGB); }
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// implicit conversion from the colour name
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wxColour( const wxString &colourName )
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{ InitFromName(colourName); }
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wxColour( const wxChar *colourName )
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{ InitFromName(colourName); }
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// copy ctors and assignment operators
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wxColour( const wxColour& col );
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wxColour( const wxColour* col );
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wxColour& operator = ( const wxColour& col );
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// dtor
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~wxColour();
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// Set() functions
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void Set( unsigned char red, unsigned char green, unsigned char blue );
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void Set( unsigned long colRGB )
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{
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// we don't need to know sizeof(long) here because we assume that the three
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// least significant bytes contain the R, G and B values
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Set((unsigned char)colRGB,
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(unsigned char)(colRGB >> 8),
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(unsigned char)(colRGB >> 16));
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}
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// accessors
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bool Ok() const {return m_isInit; }
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unsigned char Red() const { return m_red; }
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unsigned char Green() const { return m_green; }
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unsigned char Blue() const { return m_blue; }
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// comparison
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bool operator == (const wxColour& colour) const
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{
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return (m_isInit == colour.m_isInit
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&& m_red == colour.m_red
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&& m_green == colour.m_green
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&& m_blue == colour.m_blue);
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}
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bool operator != (const wxColour& colour) const { return !(*this == colour); }
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const WXCOLORREF& GetPixel() const { return m_pixel; };
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void InitFromName(const wxString& col);
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protected :
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// Helper function
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void Init();
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private:
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bool m_isInit;
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unsigned char m_red;
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unsigned char m_blue;
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unsigned char m_green;
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public:
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WXCOLORREF m_pixel ;
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void Set( const WXCOLORREF* color ) ;
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private:
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DECLARE_DYNAMIC_CLASS(wxColour)
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};
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#endif
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// _WX_COLOUR_H_
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