359 lines
10 KiB
C++
359 lines
10 KiB
C++
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/////////////////////////////////////////////////////////////////////////////
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// Name: card.cpp
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// Purpose: Forty Thieves patience game
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// Author: Chris Breeze
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// Modified by:
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// Created: 21/07/97
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// RCS-ID: $Id$
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// Copyright: (c) 1993-1998 Chris Breeze
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// Licence: wxWindows licence
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//---------------------------------------------------------------------------
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// Last modified: 22nd July 1998 - ported to wxWindows 2.0
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/////////////////////////////////////////////////////////////////////////////
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//+-------------------------------------------------------------+
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//| Description: |
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//| A class for drawing playing cards. |
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//| Currently assumes that the card symbols have been |
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//| loaded into hbmap_symbols and the pictures for the |
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//| Jack, Queen and King have been loaded into |
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//| hbmap_pictures. |
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//+-------------------------------------------------------------+
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#ifdef __GNUG__
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#pragma implementation
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#pragma interface
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#endif
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include "forty.h"
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#include "card.h"
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#ifdef __WXGTK__
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#include "pictures.xpm"
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#include "symbols.xbm"
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#endif
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wxBitmap* Card::m_pictureBmap = 0;
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wxBitmap* Card::m_symbolBmap = 0;
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//+-------------------------------------------------------------+
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//| Card::Card() |
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//+-------------------------------------------------------------+
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//| Description: |
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//| Constructor for a playing card. |
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//| Checks that the value is in the range 1..52 and then |
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//| initialises the suit, colour, pipValue and wayUp. |
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//+-------------------------------------------------------------+
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Card::Card(int value, WayUp way_up) :
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m_wayUp(way_up)
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{
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if (!m_symbolBmap)
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{
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#ifdef __WXMSW__
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m_symbolBmap = new wxBitmap("CardSymbols", wxBITMAP_TYPE_BMP_RESOURCE);
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#else
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m_symbolBmap = new wxBitmap(Symbols_bits, Symbols_width, Symbols_height);
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#endif
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if (!m_symbolBmap->Ok())
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{
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::wxMessageBox("Failed to load bitmap CardSymbols", "Error");
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}
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}
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if (!m_pictureBmap)
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{
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#ifdef __WXMSW__
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m_pictureBmap = new wxBitmap("CardPictures", wxBITMAP_TYPE_BMP_RESOURCE);
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#else
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m_pictureBmap = new wxBitmap(Pictures);
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#endif
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if (!m_pictureBmap->Ok())
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{
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::wxMessageBox("Failed to load bitmap CardPictures", "Error");
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}
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}
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if (value >= 1 && value <= PackSize)
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{
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switch ((value - 1) / 13)
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{
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case 0:
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m_suit = clubs;
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m_colour = black;
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break;
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case 1:
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m_suit = diamonds;
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m_colour = red;
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break;
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case 2:
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m_suit = hearts;
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m_colour = red;
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break;
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case 3:
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m_suit = spades;
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m_colour = black;
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break;
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}
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m_pipValue = 1 + (value - 1) % 13;
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m_status = TRUE;
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}
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else
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{
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m_status = FALSE;
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}
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} // Card::Card()
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//+-------------------------------------------------------------+
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//| Card::~Card() |
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//+-------------------------------------------------------------+
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//| Description: |
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//| Destructor - nothing to do at present. |
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//+-------------------------------------------------------------+
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Card::~Card()
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{
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}
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//+-------------------------------------------------------------+
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//| Card::Erase() |
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//+-------------------------------------------------------------+
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//| Description: |
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//| Erase the card at (x, y) by drawing a rectangle in the |
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//| background colour. |
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//+-------------------------------------------------------------+
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void Card::Erase(wxDC& dc, int x, int y)
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{
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wxPen* pen = wxThePenList->FindOrCreatePen(
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*FortyApp::BackgroundColour(),
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1,
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wxSOLID
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);
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dc.SetPen(pen);
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dc.SetBrush(FortyApp::BackgroundBrush());
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dc.DrawRectangle(x, y, CardWidth, CardHeight);
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} // Card::Erase()
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//+-------------------------------------------------------------+
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//| Card::Draw() |
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//+-------------------------------------------------------------+
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//| Description: |
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//| Draw the card at (x, y). |
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//| If the card is facedown draw the back of the card. |
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//| If the card is faceup draw the front of the card. |
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//| Cards are not held in bitmaps, instead they are drawn |
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//| from their constituent parts when required. |
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//| hbmap_symbols contains large and small suit symbols and |
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//| pip values. These are copied to the appropriate part of |
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//| the card. Picture cards use the pictures defined in |
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//| hbmap_pictures. Note that only one picture is defined |
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//| for the Jack, Queen and King, unlike a real pack where |
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//| each suit is different. |
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//| |
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//| WARNING: |
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//| The locations of these symbols is 'hard-wired' into the |
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//| code. Editing the bitmaps or the numbers below will |
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//| result in the wrong symbols being displayed. |
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//+-------------------------------------------------------------+
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void Card::Draw(wxDC& dc, int x, int y)
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{
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wxBrush* backgroundBrush = dc.GetBackground();
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dc.SetBrush(wxWHITE_BRUSH);
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dc.SetPen(wxBLACK_PEN);
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dc.DrawRoundedRectangle(x, y, CardWidth, CardHeight, 4);
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if (m_wayUp == facedown)
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{
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dc.SetBackground(wxRED_BRUSH);
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dc.SetBackgroundMode(wxSOLID);
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wxBrush* brush = wxTheBrushList->FindOrCreateBrush(
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"BLACK", wxCROSSDIAG_HATCH
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);
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dc.SetBrush(brush);
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dc.DrawRoundedRectangle(
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x + 4, y + 4,
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CardWidth - 8, CardHeight - 8,
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2
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);
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}
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else
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{
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wxMemoryDC memoryDC;
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memoryDC.SelectObject(m_symbolBmap);
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// dc.SetBackgroundMode(wxTRANSPARENT);
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dc.SetTextBackground(*wxWHITE);
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switch (m_suit)
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{
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case spades:
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case clubs:
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dc.SetTextForeground(*wxBLACK);
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break;
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case diamonds:
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case hearts:
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dc.SetTextForeground(*wxRED);
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break;
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}
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// Draw the value
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dc.Blit(x + 3, y + 3, 6, 7,
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&memoryDC, 6 * (m_pipValue - 1), 36, wxCOPY);
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dc.Blit(x + CardWidth - 9, y + CardHeight - 11, 6, 7,
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&memoryDC, 6 * (m_pipValue - 1), 43, wxCOPY);
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// Draw the pips
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dc.Blit(x + 11, y + 3, 7, 7,
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&memoryDC, 7 * m_suit, 0, wxCOPY);
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dc.Blit(x + CardWidth - 17, y + CardHeight - 11, 7, 7,
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&memoryDC, 7 * m_suit, 7, wxCOPY);
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switch (m_pipValue)
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{
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case 1:
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dc.Blit(x - 5 + CardWidth / 2, y - 5 + CardHeight / 2, 11, 11,
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&memoryDC, 11 * m_suit, 14, wxCOPY);
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break;
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case 3:
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dc.Blit(x - 5 + CardWidth / 2, y - 5 + CardHeight / 2, 11, 11,
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&memoryDC, 11 * m_suit, 14, wxCOPY);
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case 2:
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dc.Blit(x - 5 + CardWidth / 2,
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y - 5 + CardHeight / 4, 11, 11,
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&memoryDC, 11 * m_suit, 14, wxCOPY);
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dc.Blit(x - 5 + CardWidth / 2,
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y - 5 + 3 * CardHeight / 4, 11, 11,
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&memoryDC, 11 * m_suit, 25, wxCOPY);
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break;
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case 5:
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dc.Blit(x - 5 + CardWidth / 2, y - 5 + CardHeight / 2, 11, 11,
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&memoryDC, 11 * m_suit, 14, wxCOPY);
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case 4:
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dc.Blit(x - 5 + CardWidth / 4,
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y - 5 + CardHeight / 4, 11, 11,
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&memoryDC, 11 * m_suit, 14, wxCOPY);
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dc.Blit(x - 5 + CardWidth / 4,
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y - 5 + 3 * CardHeight / 4, 11, 11,
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&memoryDC, 11 * m_suit, 25, wxCOPY);
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dc.Blit(x - 5 + 3 * CardWidth / 4,
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y - 5 + CardHeight / 4, 11, 11,
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&memoryDC, 11 * m_suit, 14, wxCOPY);
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dc.Blit(x - 5 + 3 * CardWidth / 4,
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y - 5 + 3 * CardHeight / 4, 11, 11,
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&memoryDC, 11 * m_suit, 25, wxCOPY);
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break;
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case 8:
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dc.Blit(x - 5 + 5 * CardWidth / 10,
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y - 5 + 5 * CardHeight / 8, 11, 11,
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&memoryDC, 11 * m_suit, 25, wxCOPY);
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case 7:
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dc.Blit(x - 5 + 5 * CardWidth / 10,
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y - 5 + 3 * CardHeight / 8, 11, 11,
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&memoryDC, 11 * m_suit, 14, wxCOPY);
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case 6:
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dc.Blit(x - 5 + CardWidth / 4,
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y - 5 + CardHeight / 4, 11, 11,
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&memoryDC, 11 * m_suit, 14, wxCOPY);
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dc.Blit(x - 5 + CardWidth / 4,
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y - 5 + CardHeight / 2, 11, 11,
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&memoryDC, 11 * m_suit, 14, wxCOPY);
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dc.Blit(x - 5 + CardWidth / 4,
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y - 5 + 3 * CardHeight / 4, 11, 11,
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&memoryDC, 11 * m_suit, 25, wxCOPY);
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dc.Blit(x - 5 + 3 * CardWidth / 4,
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y - 5 + CardHeight / 4, 11, 11,
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&memoryDC, 11 * m_suit, 14, wxCOPY);
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dc.Blit(x - 5 + 3 * CardWidth / 4,
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y - 5 + CardHeight / 2, 11, 11,
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&memoryDC, 11 * m_suit, 14, wxCOPY);
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dc.Blit(x - 5 + 3 * CardWidth / 4,
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y - 5 + 3 * CardHeight / 4, 11, 11,
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&memoryDC, 11 * m_suit, 25, wxCOPY);
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break;
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case 10:
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dc.Blit(x - 5 + CardWidth / 2,
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y - 5 + 2 * CardHeight / 3, 11, 11,
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&memoryDC, 11 * m_suit, 25, wxCOPY);
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case 9:
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dc.Blit(x - 5 + CardWidth / 4,
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y - 6 + CardHeight / 4, 11, 11,
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&memoryDC, 11 * m_suit, 14, wxCOPY);
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dc.Blit(x - 5 + CardWidth / 4,
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y - 6 + 5 * CardHeight / 12, 11, 11,
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&memoryDC, 11 * m_suit, 14, wxCOPY);
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dc.Blit(x - 5 + CardWidth / 4,
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y - 5 + 7 * CardHeight / 12, 11, 11,
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&memoryDC, 11 * m_suit, 25, wxCOPY);
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dc.Blit(x - 5 + CardWidth / 4,
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y - 5 + 3 * CardHeight / 4, 11, 11,
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&memoryDC, 11 * m_suit, 25, wxCOPY);
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dc.Blit(x - 5 + 3 * CardWidth / 4,
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y - 6 + CardHeight / 4, 11, 11,
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&memoryDC, 11 * m_suit, 14, wxCOPY);
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dc.Blit(x - 5 + 3 * CardWidth / 4,
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y - 6 + 5 * CardHeight / 12, 11, 11,
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&memoryDC, 11 * m_suit, 14, wxCOPY);
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dc.Blit(x - 5 + 3 * CardWidth / 4,
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y - 5 + 7 * CardHeight / 12, 11, 11,
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&memoryDC, 11 * m_suit, 25, wxCOPY);
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dc.Blit(x - 5 + 3 * CardWidth / 4,
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y - 5 + 3 * CardHeight / 4, 11, 11,
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&memoryDC, 11 * m_suit, 25, wxCOPY);
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dc.Blit(x - 5 + CardWidth / 2,
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y - 5 + CardHeight / 3, 11, 11,
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&memoryDC, 11 * m_suit, 14, wxCOPY);
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break;
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case 11:
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case 12:
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case 13:
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memoryDC.SelectObject(m_pictureBmap);
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dc.Blit(x + 5, y - 5 + CardHeight / 4, 40, 45,
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&memoryDC, 40 * (m_pipValue - 11), 0, wxCOPY);
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memoryDC.SelectObject(m_symbolBmap);
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dc.Blit(x + 32, y - 3 + CardHeight / 4, 11, 11,
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&memoryDC, 11 * m_suit, 14, wxCOPY);
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dc.Blit(x + 7, y + 27 + CardHeight / 4, 11, 11,
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&memoryDC, 11 * m_suit, 25, wxCOPY);
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break;
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}
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}
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dc.SetBackground(backgroundBrush);
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} // Card:Draw()
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//+-------------------------------------------------------------+
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//| Card::DrawNullCard() |
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//+-------------------------------------------------------------+
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||
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//| Description: |
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//| Draws the outline of a card at (x, y). |
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//| Used to draw place holders for empty piles of cards. |
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//+-------------------------------------------------------------+
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void Card::DrawNullCard(wxDC& dc, int x, int y)
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{
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wxPen* pen = wxThePenList->FindOrCreatePen(*FortyApp::TextColour(), 1, wxSOLID);
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dc.SetBrush(FortyApp::BackgroundBrush());
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dc.SetPen(pen);
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dc.DrawRoundedRectangle(x, y, CardWidth, CardHeight, 4);
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} // Card::DrawNullCard()
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