wxWidgets/wxPython/demo/ActiveX_FlashWindow.py

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import os
import wx
if wx.Platform == '__WXMSW__':
from wx.lib.flashwin import FlashWindow
from Main import opj
#----------------------------------------------------------------------
class TestPanel(wx.Panel):
def __init__(self, parent, log):
wx.Panel.__init__(self, parent, -1)
self.pdf = None
sizer = wx.BoxSizer(wx.VERTICAL)
btnSizer = wx.BoxSizer(wx.HORIZONTAL)
self.flash = FlashWindow(self, style=wx.SUNKEN_BORDER)
self.flash.LoadMovie(0, 'file://' + os.path.abspath('data/Asteroid_blaster.swf'))
sizer.Add(self.flash, proportion=1, flag=wx.EXPAND)
btn = wx.Button(self, wx.NewId(), "Open Flash File")
self.Bind(wx.EVT_BUTTON, self.OnOpenFileButton, btn)
btnSizer.Add(btn, proportion=1, flag=wx.EXPAND|wx.ALL, border=5)
btn = wx.Button(self, wx.NewId(), "Open Flash URL")
self.Bind(wx.EVT_BUTTON, self.OnOpenURLButton, btn)
btnSizer.Add(btn, proportion=1, flag=wx.EXPAND|wx.ALL, border=5)
btnSizer.Add((50,-1), proportion=2, flag=wx.EXPAND)
sizer.Add(btnSizer, proportion=0, flag=wx.EXPAND)
self.SetSizer(sizer)
self.SetAutoLayout(True)
def OnOpenFileButton(self, event):
dlg = wx.FileDialog(self, wildcard="*.swf")
if dlg.ShowModal() == wx.ID_OK:
wx.BeginBusyCursor()
self.flash.LoadMovie(0, 'file://' + dlg.GetPath())
wx.EndBusyCursor()
dlg.Destroy()
def OnOpenURLButton(self, event):
dlg = wx.TextEntryDialog(self, "Enter a URL of a .swf file", "Enter URL")
if dlg.ShowModal() == wx.ID_OK:
wx.BeginBusyCursor()
# setting the movie property works too
self.flash.movie = dlg.GetValue()
wx.EndBusyCursor()
dlg.Destroy()
#----------------------------------------------------------------------
def runTest(frame, nb, log):
if wx.Platform == '__WXMSW__':
win = TestPanel(nb, log)
return win
else:
dlg = wx.MessageDialog(frame, 'This demo only works on MSW.',
'Sorry', wx.OK | wx.ICON_INFORMATION)
dlg.ShowModal()
dlg.Destroy()
overview = """\
<html><body>
<h2>wx.lib.flashwin.FlashWindow</h2>
The wx.lib.pdfwin.FlashWindow class is yet another example of using
ActiveX controls from wxPython using the new wx.activex module. This
allows you to use an ActiveX control as if it is a wx.Window, you can
call its methods, set/get properties, and receive events from the
ActiveX control in a very intuitive way.
<p> Using this class is simpler than ActiveXWrapper, doesn't rely on
the win32all extensions, and is more "wx\'ish", meaning that it uses
events and etc. as would be expected from any other wx window.
<p> This demo embeds the Shockwave Flash control, and lets you play a game.
</body></html>
"""
#----------------------------------------------------------------------
if __name__ == '__main__':
import sys,os
import run
run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:])