wxWidgets/docs/latex/wx/thread.tex

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\section{\class{wxThread}}\label{wxthread}
A thread is basically a path of execution through a program. Threads are also
sometimes called {\it light-weight processes}, but the fundamental difference
between threads and processes is that memory spaces of different processes are
separated while all threads share the same address space. While it makes it
much easier to share common data between several threads, it also makes much
easier to shoot oneself in the foot, so careful use of synchronization objects
such as \helpref{mutexes}{wxmutex} and/or \helpref{critical sections}{wxcriticalsection} is recommended.
There are two types of threads in wxWindows: {\it detached} and {\it joinable}
ones, just as in POSIX thread API (but unlike Win32 threads where all threads
are joinable). The difference between the two is that only joinbale threads
can return a return code - it is returned by Wait() function. The detached
threads (default) can not be waited for.
You shouldn't hurry to create all the threads joinable, however, because this
has a disadvantage as well: you {\bf must} Wait() for a joinable thread of the
system resources used by it will never be freed and you also must delete the
corresponding wxThread object yourself, while detached threads are of the
"fire-and-forget" kind: you only have to start a detached thread and it will
terminate and destroy itself.
This means, of course, that all detached threads {\bf must} be created on the
heap because the thread will call {\tt delete this;} upon termination. The
joinable threads may be created on stack (don't create global thread objects
because they allocate memory in their constructor which is a badthing to do),
although usually they will be created on the heap as well.
\wxheading{Derived from}
None.
\wxheading{Include files}
<wx/thread.h>
\wxheading{See also}
\helpref{wxMutex}{wxmutex}, \helpref{wxCondition}{wxcondition}, \helpref{wxCriticalSection}{wxcriticalsection}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxThread::wxThread}\label{wxthreadctor}
\func{}{wxThread}{\void}
Constructor creates a new detached (default) or joinable C++ thread object. It
does not create (or starts execution of) the real thread - for this you should
use \helpref{Create}{wxthreadcreate} and \helpref{Run}{wxthreadrun} methods.
\membersection{wxThread::\destruct{wxThread}}
\func{}{\destruct{wxThread}}{\void}
Destructor frees the ressources associated with the thread. Notice that you
should never delete a detached thread - you may only call
\helpref{Delete}{wxthreaddelete} on it or wait until it terminates (and auto
destructs) itself. Because the detached threads delete themselves, they can
only be allocated on the heap.
The joinable threads, however, may and should be deleted explicitly and
\helpref{Delete}{wxthreaddelete} and \helpref{Kill}{wxthreadkill} functions
will not delete the C++ thread object. It is also safe to allocate them on
stack.
\membersection{wxThread::Create}\label{wxthreadcreate}
\func{wxThreadError}{Create}{\void}
Creates a new thread. The thread object is created in the suspended state, you
should call \helpref{Run}{wxthreadrun} to start running it.
\wxheading{Return value}
One of:
\twocolwidtha{7cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{{\bf wxTHREAD\_NO\_ERROR}}{There was no error.}
\twocolitem{{\bf wxTHREAD\_NO\_RESOURCE}}{There were insufficient resources to create a new thread.}
\twocolitem{{\bf wxTHREAD\_RUNNING}}{The thread is already running.}
\end{twocollist}
\membersection{wxThread::Delete}\label{wxthreaddelete}
\func{void}{Delete}{\void}
Calling \helpref{Delete}{wxthreaddelete} is a graceful way to terminate the
thread. It asks the thread to terminate and, if the thread code is well
written, the thread will terminate after the next call to
\helpref{TestDestroy}{wxthreadtestdestroy} which should happen quiet soon.
However, if the thread doesn't call \helpref{TestDestroy}{wxthreadtestdestroy}
often enough (or at all), the function will not return immediately, but wait
until the thread terminates. As it may take a long time, the message processing
is not stopped during this function execution, so the message handlers may be
called from inside it!
Delete() may be called for thread in any state: running, paused or even not yet
created. Moreover, it must be called if \helpref{Create}{wxthreadcreate} or
\helpref{Run}{wxthreadrun} failed for a detached thread to free the memory
occupied by the thread object (it will be done in the destructor for joinable
threads).
Delete() may be called for thread in any state: running, paused or even not yet created. Moreover,
it must be called if \helpref{Create}{wxthreadcreate} or \helpref{Run}{wxthreadrun} fail to free
the memory occupied by the thread object. However, you should not call Delete()
on a detached thread which already terminated - doing so will probably result
in a crash because the thread object doesn't exist any more.
For detached threads Delete() will also delete the C++ thread object, but it
will not do this for joinable ones.
This function can only be called from another thread context.
\membersection{wxThread::Entry}\label{wxthreadentry}
\func{virtual ExitCode}{Entry}{\void}
This is the entry point of the thread. This function is pure virtual and must
be implemented by any derived class. The thread execution will start here.
The returned value is the thread exit code which is only useful for the
joinable threads and is the value returned by \helpref{Wait}{wxthreadwait}.
This function is called by wxWindows itself and should never be called
directly.
\membersection{wxThread::GetId}\label{wxthreadgetid}
\constfunc{unsigned long}{GetId}{\void}
Gets the thread identifier: this is a platform dependent number which uniquely identifies the
thread throughout the system during its existence (i.e. the thread identifiers may be reused).
\membersection{wxThread::GetPriority}\label{wxthreadgetpriority}
\constfunc{int}{GetPriority}{\void}
Gets the priority of the thread, between zero and 100.
The following priorities are defined:
\twocolwidtha{7cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0}
\twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50}
\twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100}
\end{twocollist}
\membersection{wxThread::IsAlive}\label{wxthreadisalive}
\constfunc{bool}{IsAlive}{\void}
Returns TRUE if the thread is alive (i.e. started and not terminating).
\membersection{wxThread::IsDetached}\label{wxthreadisdetached}
\constfunc{bool}{IsDetached}{\void}
Returns TRUE if the thread is of detached kind, FALSE if it is a joinable one.
\membersection{wxThread::IsMain}\label{wxthreadismain}
\func{static bool}{IsMain}{\void}
Returns TRUE if the calling thread is the main application thread.
\membersection{wxThread::IsPaused}\label{wxthreadispaused}
\constfunc{bool}{IsPaused}{\void}
Returns TRUE if the thread is paused.
\membersection{wxThread::IsRunning}\label{wxthreadisrunning}
\constfunc{bool}{IsRunning}{\void}
Returns TRUE if the thread is running.
\membersection{wxThread::Kill}\label{wxthreadkill}
\func{wxThreadError}{Kill}{\void}
Immediately terminates the target thread. {\bf This function is dangerous and should
be used with extreme care (and not used at all whenever possible)!} The resources
allocated to the thread will not be freed and the state of the C runtime library
may become inconsistent. Use \helpref{Delete()}{wxthreaddelete} instead.
For detached threads Kill() will also delete the associated C++ object.
This function can only be called from another thread context.
\membersection{wxThread::OnExit}\label{wxthreadonexit}
\func{void}{OnExit}{\void}
Called when the thread exits. This function is called in the context of the thread
associated with the wxThread object, not in the context of the main thread.
This function should never be called directly.
\membersection{wxThread::Pause}\label{wxthreadpause}
\func{wxThreadError}{Pause}{\void}
Suspends the thread. Under some implementations (Win32), the thread is
suspended immediately, under others it will only be suspended when it calls
\helpref{TestDestroy}{wxthreadtestdestroy} for the next time (hence, if the
thread doesn't call it at all, it won't be suspended).
This function can only be called from another thread context.
\membersection{wxThread::Run}\label{wxthreadrun}
\func{wxThreadError}{Run}{\void}
Starts the thread execution. Should be called after
\helpref{Create}{wxthreadcreate}.
This function can only be called from another thread context.
\membersection{wxThread::SetPriority}\label{wxthreadsetpriority}
\func{void}{SetPriority}{\param{int}{ priority}}
Sets the priority of the thread, between zero and 100. This must be set before the thread is created.
The following priorities are already defined:
\twocolwidtha{7cm}
\begin{twocollist}\itemsep=0pt
\twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0}
\twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50}
\twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100}
\end{twocollist}
\membersection{wxThread::Sleep}\label{wxthreadsleep}
\func{static void}{Sleep}{\param{unsigned long }{milliseconds}}
Pauses the thread execution for the given amount of time.
This function should be used instead of \helpref{wxSleep}{wxsleep} by all worker
(i.e. all except the main one) threads.
\membersection{wxThread::Resume}\label{wxthreadresume}
\func{wxThreadError}{Resume}{\void}
Resumes a thread suspended by the call to \helpref{Pause}{wxthreadpause}.
This function can only be called from another thread context.
\membersection{wxThread::TestDestroy}\label{wxthreadtestdestroy}
\func{bool}{TestDestroy}{\void}
This function should be periodically called by the thread to ensure that calls
to \helpref{Pause}{wxthreadpause} and \helpref{Delete}{wxthreaddelete} will
work. If it returns TRUE, the thread should exit as soon as possible.
\membersection{wxThread::This}\label{wxthreadthis}
\func{static wxThread *}{This}{\void}
Return the thread object for the calling thread. NULL is returned if the calling thread
is the main (GUI) thread, but \helpref{IsMain}{wxthreadismain} should be used to test
whether the thread is really the main one because NULL may also be returned for the thread
not created with wxThread class. Generally speaking, the return value for such thread
is undefined.
\membersection{wxThread::Yield}\label{wxthreadyield}
\func{void}{Yield}{\void}
Give the rest of the thread time slice to the system allowing the other threads to run.
See also \helpref{Sleep()}{wxthreadsleep}.
\membersection{wxThread::Wait}\label{wxthreadwait}
\constfunc{ExitCode}{Wait}{\void}
Waits until the thread terminates and returns its exit code or {\tt
(ExitCode)-1} on error.
You can only Wait() for joinable (not detached) threads.
This function can only be called from another thread context.