wxWidgets/docs/latex/wx/wave.tex

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\section{\class{wxWave}}\label{wxwave}
This class represents a short wave file, in Windows WAV format, that
can be stored in memory and played. Currently this class is for Windows
only.
\wxheading{Derived from}
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/wave.h>
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxWave::wxWave}\label{wxwaveconstr}
\func{}{wxWave}{\void}
Default constructor.
\func{}{wxWave}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = FALSE}}
Constructs a wave object from a file or resource. Call \helpref{wxWave::IsOk}{wxwaveisok} to
determine whether this succeeded.
\wxheading{Parameters}
\docparam{fileName}{The filename or Windows resource.}
\docparam{isResource}{TRUE if {\it fileName} is a resource, FALSE if it is a filename.}
\membersection{wxWave::\destruct{wxWave}}
\func{}{\destruct{wxWave}}{\void}
Destroys the wxWave object.
\membersection{wxWave::Create}\label{wxwavecreate}
\func{bool}{Create}{\param{const wxString\&}{ fileName}, \param{bool}{ isResource = FALSE}}
Constructs a wave object from a file or resource.
\wxheading{Parameters}
\docparam{fileName}{The filename or Windows resource.}
\docparam{isResource}{TRUE if {\it fileName} is a resource, FALSE if it is a filename.}
\wxheading{Return value}
TRUE if the call was successful, FALSE otherwise.
\membersection{wxWave::IsOk}\label{wxwaveisok}
\constfunc{bool}{IsOk}{\void}
Returns TRUE if the object contains a successfully loaded file or resource, FALSE otherwise.
\membersection{wxWave::Play}\label{wxwaveplay}
\constfunc{bool}{Play}{\param{bool}{ async = TRUE}, \param{bool}{ looped = FALSE}}
Plays the wave file synchronously or asynchronously, looped or single-shot.