wxWidgets/include/wx/msw/statbmp.h

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/////////////////////////////////////////////////////////////////////////////
// Name: statbmp.h
// Purpose: wxStaticBitmap class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_STATBMP_H_
#define _WX_STATBMP_H_
#ifdef __GNUG__
#pragma interface "statbmp.h"
#endif
#include "wx/control.h"
#include "wx/icon.h"
#include "wx/bitmap.h"
WXDLLEXPORT_DATA(extern const wxChar*) wxStaticBitmapNameStr;
// a control showing an icon or a bitmap
class WXDLLEXPORT wxStaticBitmap : public wxControl
{
DECLARE_DYNAMIC_CLASS(wxStaticBitmap)
public:
wxStaticBitmap() { Init(); }
wxStaticBitmap(wxWindow *parent,
wxWindowID id,
const wxGDIImage& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxStaticBitmapNameStr)
{
Create(parent, id, label, pos, size, style, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxGDIImage& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxStaticBitmapNameStr);
virtual ~wxStaticBitmap() { Free(); }
void SetIcon(const wxIcon& icon) { SetImage(icon); }
void SetBitmap(const wxBitmap& bitmap) { SetImage(bitmap); }
// assert failure is provoked by an attempt to get an icon from bitmap or
// vice versa
const wxIcon& GetIcon() const
{ wxASSERT( m_isIcon ); return *(wxIcon *)m_image; }
const wxBitmap& GetBitmap() const
{ wxASSERT( !m_isIcon ); return *(wxBitmap *)m_image; }
// overriden base class virtuals
virtual bool AcceptsFocus() const { return FALSE; }
// IMPLEMENTATION
#ifdef __WIN16__
virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *item);
virtual long MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
#endif // __WIN16__
protected:
virtual wxSize DoGetBestSize() const;
void Init() { m_isIcon = TRUE; m_image = NULL; }
void Free();
// TRUE if icon/bitmap is valid
bool ImageIsOk() const;
void SetImage(const wxGDIImage& image);
// we can have either an icon or a bitmap
bool m_isIcon;
wxGDIImage *m_image;
};
#endif
// _WX_STATBMP_H_