wxWidgets/contrib/include/wx/mmedia/vidxanm.h

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// /////////////////////////////////////////////////////////////////////////////
// Name: vidxanm.h
// Purpose: wxMMedia
// Author: Guilhem Lavaux
// Created: 1997
// Updated: 1998
// Copyright: (C) 1997, 1998, Guilhem Lavaux
// License: wxWindows license
// /////////////////////////////////////////////////////////////////////////////
/* Real -*- C++ -*- */
#ifndef __VID_xanim_H__
#define __VID_xanim_H__
#ifdef __GNUG__
#pragma interface "vidxanm.h"
#endif
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers
#ifndef WX_PRECOMP
#include "wx/defs.h"
#include "wx/string.h"
#include "wx/process.h"
#endif
// ----------------------------------------------------------------------------
// System dependent headers
#if defined(WXMMEDIA_INTERNAL) && (defined(__X__) || defined(__WXGTK__))
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#endif
// ----------------------------------------------------------------------------
// wxMMedia2 headers
#include "wx/mmedia/vidbase.h"
// ----------------------------------------------------------------------------
// Internal types
#ifdef WXMMEDIA_INTERNAL
typedef struct wxXANIMinternal {
Display *xanim_dpy;
Window xanim_window;
Atom xanim_atom, xanim_ret;
} wxXANIMinternal;
#ifndef __XANIM_COMMAND__
#define __XANIM_COMMAND__ "/usr/X11R6/bin/xanim"
#endif
#endif
// ----------------------------------------------------------------------------
// Class definition
class WXDLLEXPORT wxVideoXANIM : public wxVideoBaseDriver {
DECLARE_DYNAMIC_CLASS(wxVideoXANIM)
protected:
// Remember the state of the subprocess
bool m_xanim_started, m_paused;
// Pure X11 variables
struct wxXANIMinternal *m_internal;
wxString m_filename;
wxProcess *m_xanim_detector;
// Remember to delete the temporary file when necessary
bool m_remove_file;
wxUint32 m_size[2];
wxUint32 m_sampleRate;
wxUint8 m_channels;
wxUint8 m_bps;
wxUint32 m_frames;
double m_frameRate;
wxString m_movieCodec, m_audioCodec;
public:
wxVideoXANIM();
wxVideoXANIM(wxInputStream& str);
wxVideoXANIM(const wxString& filename);
~wxVideoXANIM();
bool Play();
bool Pause();
bool Resume();
bool Stop();
bool SetVolume(wxUint8 vol);
bool SetSize(wxSize size);
bool GetSize(wxSize& size) const;
// Return the video codec name
wxString GetMovieCodec() const;
// Return the audio codec name
wxString GetAudioCodec() const;
// Return misc info about audio
wxUint32 GetSampleRate() const;
wxUint8 GetChannels() const;
wxUint8 GetBPS() const;
// Return frame rate
double GetFrameRate() const;
// Return number of frames in the movie
wxUint32 GetNbFrames() const;
bool IsCapable(wxVideoType v_type) const;
bool AttachOutput(wxWindow& output);
void DetachOutput();
bool IsPaused() const;
bool IsStopped() const;
friend class wxVideoXANIMProcess;
protected:
// Start the subprocess with the right parameters
bool RestartXANIM();
// Send a command to the subprocess
bool SendCommand(const char *command,char **ret = NULL,
wxUint32 *size = NULL);
// Collect informations from XAnim
bool CollectInfo();
};
#endif