wxWidgets/src/common/colourdata.cpp

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/////////////////////////////////////////////////////////////////////////////
// Name: src/common/colourdata.cpp
// Author: Julian Smart
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#if wxUSE_COLOURDLG || wxUSE_COLOURPICKERCTRL
#include "wx/colourdata.h"
#include "wx/tokenzr.h"
// ----------------------------------------------------------------------------
// wxColourData
// ----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxColourData, wxObject)
wxColourData::wxColourData()
{
m_chooseFull = false;
m_dataColour.Set(0,0,0);
// m_custColours are wxNullColours initially
}
wxColourData::wxColourData(const wxColourData& data)
: wxObject()
{
(*this) = data;
}
wxColourData::~wxColourData()
{
}
void wxColourData::SetCustomColour(int i, const wxColour& colour)
{
wxCHECK_RET( i >= 0 && i < NUM_CUSTOM, wxT("custom colour index out of range") );
m_custColours[i] = colour;
}
wxColour wxColourData::GetCustomColour(int i) const
{
wxCHECK_MSG( i >= 0 && i < NUM_CUSTOM, wxColour(0,0,0),
wxT("custom colour index out of range") );
return m_custColours[i];
}
wxColourData& wxColourData::operator=(const wxColourData& data)
{
for ( int i = 0; i < NUM_CUSTOM; i++)
m_custColours[i] = data.m_custColours[i];
m_dataColour = data.m_dataColour;
m_chooseFull = data.m_chooseFull;
return *this;
}
// ----------------------------------------------------------------------------
// [de]serialization
// ----------------------------------------------------------------------------
// separator used between different fields
static const char wxCOL_DATA_SEP = ',';
wxString wxColourData::ToString() const
{
wxString str(m_chooseFull ? '1' : '0');
for ( int i = 0; i < NUM_CUSTOM; i++ )
{
str += wxCOL_DATA_SEP;
const wxColour& clr = m_custColours[i];
if ( clr.IsOk() )
str += clr.GetAsString(wxC2S_HTML_SYNTAX);
}
return str;
}
bool wxColourData::FromString(const wxString& str)
{
wxStringTokenizer tokenizer(str, wxCOL_DATA_SEP);
wxString token = tokenizer.GetNextToken();
m_chooseFull = token == '1';
bool success = m_chooseFull || token == '0';
for (int i = 0; success && i < NUM_CUSTOM; i++)
{
token = tokenizer.GetNextToken();
if (token.empty())
m_custColours[i] = wxColour();
else
success = m_custColours[i].Set(token);
}
return success;
}
#if wxUSE_COLOURDLG
#include "wx/colordlg.h"
wxColour wxGetColourFromUser(wxWindow *parent,
const wxColour& colInit,
const wxString& caption,
wxColourData *ptrData)
{
// contains serialized representation of wxColourData used the last time
// the dialog was shown: we want to reuse it the next time in order to show
// the same custom colours to the user (and we can't just have static
// wxColourData itself because it's a GUI object and so should be destroyed
// before GUI shutdown and doing it during static cleanup is too late)
static wxString s_strColourData;
wxColourData data;
if ( !ptrData )
{
ptrData = &data;
if ( !s_strColourData.empty() )
{
if ( !data.FromString(s_strColourData) )
{
wxFAIL_MSG( "bug in wxColourData::FromString()?" );
}
#ifdef __WXMSW__
// we don't get back the "choose full" flag value from the native
// dialog and so we can't preserve it between runs, so we decide to
// always use it as it seems better than not using it (user can
// just ignore the extra controls in the dialog but having to click
// a button each time to show them would be very annoying
data.SetChooseFull(true);
#endif // __WXMSW__
}
}
if ( colInit.IsOk() )
{
ptrData->SetColour(colInit);
}
wxColour colRet;
wxColourDialog dialog(parent, ptrData);
if (!caption.empty())
dialog.SetTitle(caption);
if ( dialog.ShowModal() == wxID_OK )
{
*ptrData = dialog.GetColourData();
colRet = ptrData->GetColour();
s_strColourData = ptrData->ToString();
}
//else: leave colRet invalid
return colRet;
}
#endif // wxUSE_COLOURDLG
#endif // wxUSE_COLOURDLG || wxUSE_COLOURPICKERCTRL