wxWidgets/include/wx/msw/spinctrl.h

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////////////////////////////////////////////////////////////////////////////
// Name: msw/spinctrl.h
// Purpose: wxSpinCtrl class declaration for Win32
// Author: Vadim Zeitlin
// Modified by:
// Created: 22.07.99
// RCS-ID: $Id$
// Copyright: (c) Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MSW_SPINCTRL_H_
#define _WX_MSW_SPINCTRL_H_
#ifdef __GNUG__
#pragma interface "spinctrl.h"
#endif
#include "wx/spinbutt.h" // the base class
#include "wx/dynarray.h"
class WXDLLEXPORT wxSpinCtrl;
WX_DEFINE_EXPORTED_ARRAY(wxSpinCtrl *, wxArraySpins);
// ----------------------------------------------------------------------------
// Under Win32, wxSpinCtrl is a wxSpinButton with a buddy (as MSDN docs call
// it) text window whose contents is automatically updated when the spin
// control is clicked.
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxSpinCtrl : public wxSpinButton
{
public:
wxSpinCtrl() { }
wxSpinCtrl(wxWindow *parent,
wxWindowID id = -1,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_ARROW_KEYS,
int min = 0, int max = 100, int initial = 0,
const wxString& name = _T("wxSpinCtrl"))
{
Create(parent, id, value, pos, size, style, min, max, initial, name);
}
bool Create(wxWindow *parent,
wxWindowID id = -1,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSP_ARROW_KEYS,
int min = 0, int max = 100, int initial = 0,
const wxString& name = _T("wxSpinCtrl"));
// a wxTextCtrl-like method (but we can't have GetValue returning wxString
// because the base class already has one returning int!)
void SetValue(const wxString& text);
// implementation only from now on
// -------------------------------
virtual ~wxSpinCtrl();
virtual void SetValue(int val) { wxSpinButton::SetValue(val); }
virtual int GetValue() const;
virtual bool SetFont(const wxFont &font);
virtual void SetFocus();
virtual bool Enable(bool enable = TRUE);
virtual bool Show(bool show = TRUE);
// wxSpinButton doesn't accept focus, but we do
virtual bool AcceptsFocus() const { return wxWindow::AcceptsFocus(); }
// for internal use only
// get the subclassed window proc of the buddy text
WXFARPROC GetBuddyWndProc() const { return m_wndProcBuddy; }
// return the spinctrl object whose buddy is the given window or NULL
static wxSpinCtrl *GetSpinForTextCtrl(WXHWND hwndBuddy);
// process a WM_COMMAND generated by the buddy text control
bool ProcessTextCommand(WXWORD cmd, WXWORD id);
protected:
virtual void DoGetPosition(int *x, int *y) const;
virtual void DoMoveWindow(int x, int y, int width, int height);
virtual wxSize DoGetBestSize() const;
virtual void DoGetSize(int *width, int *height) const;
// the handler for wxSpinButton events
void OnSpinChange(wxSpinEvent& event);
// Handle processing of special keys
void OnChar(wxKeyEvent& event);
// the data for the "buddy" text ctrl
WXHWND m_hwndBuddy;
WXFARPROC m_wndProcBuddy;
// all existing wxSpinCtrls - this allows to find the one corresponding to
// the given buddy window in GetSpinForTextCtrl()
static wxArraySpins ms_allSpins;
private:
DECLARE_DYNAMIC_CLASS(wxSpinCtrl)
DECLARE_EVENT_TABLE()
};
#endif // _WX_MSW_SPINCTRL_H_