1999-01-01 16:05:26 +00:00
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/////////////////////////////////////////////////////////////////////////////
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// Name: wave.h
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// Purpose: wxWave class (loads and plays short Windows .wav files).
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// Optional on non-Windows platforms.
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// Author: AUTHOR
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// Modified by:
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// Created: ??/??/98
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// RCS-ID: $Id$
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// Copyright: (c) AUTHOR
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_WAVE_H_
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#define _WX_WAVE_H_
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#ifdef __GNUG__
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#pragma interface "wave.h"
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#endif
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#include "wx/object.h"
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2002-01-20 16:10:45 +00:00
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class WXDLLEXPORT wxWave : public wxObject
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1999-01-01 16:05:26 +00:00
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{
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public:
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wxWave();
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wxWave(const wxString& fileName, bool isResource = FALSE);
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2002-01-20 16:10:45 +00:00
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wxWave(int size, const wxByte* data);
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1999-01-01 16:05:26 +00:00
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~wxWave();
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public:
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bool Create(const wxString& fileName, bool isResource = FALSE);
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2001-02-08 21:13:12 +00:00
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bool IsOk() const { return !m_sndname.IsEmpty(); }
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1999-01-01 16:05:26 +00:00
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bool Play(bool async = TRUE, bool looped = FALSE) const;
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protected:
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bool Free();
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private:
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2002-01-04 17:13:39 +00:00
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void* m_sndChan;
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2001-02-08 21:13:12 +00:00
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wxString m_sndname;
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2002-01-04 17:13:39 +00:00
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void* m_hSnd;
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1999-01-01 16:05:26 +00:00
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int m_waveLength;
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bool m_isResource;
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};
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#endif
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// _WX_WAVE_H_
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