wxWidgets/include/wx/clntdata.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/clntdata.h
// Purpose: A mixin class for holding a wxClientData or void pointer
// Author: Robin Dunn
// Modified by:
// Created: 9-Oct-2001
// RCS-ID: $Id$
// Copyright: (c) wxWindows team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CLNTDATAH__
#define _WX_CLNTDATAH__
#ifdef __GNUG__
#pragma interface "event.h"
#endif
#include "wx/defs.h"
// ----------------------------------------------------------------------------
// what kind of client data do we have?
enum wxClientDataType
{
wxClientData_None, // we don't know yet because we don't have it at all
wxClientData_Object, // our client data is typed and we own it
wxClientData_Void // client data is untyped and we don't own it
};
class WXDLLEXPORT wxClientData
{
public:
wxClientData() { }
virtual ~wxClientData() { }
};
class WXDLLEXPORT wxStringClientData : public wxClientData
{
public:
wxStringClientData() { }
wxStringClientData( const wxString &data ) : m_data(data) { }
void SetData( const wxString &data ) { m_data = data; }
const wxString& GetData() const { return m_data; }
private:
wxString m_data;
};
class WXDLLEXPORT wxClientDataContainer
{
public:
wxClientDataContainer();
~wxClientDataContainer();
// each window may have associated client data: either a pointer to
// wxClientData object in which case it is managed by the window (i.e.
// it will delete the data when it's destroyed) or an untyped pointer
// which won't be deleted by the window - but not both of them
void SetClientObject( wxClientData *data ) { DoSetClientObject(data); }
wxClientData *GetClientObject() const { return DoGetClientObject(); }
void SetClientData( void *data ) { DoSetClientData(data); }
void *GetClientData() const { return DoGetClientData(); }
protected:
// user data associated with the window: either an object which will be
// deleted by the window when it's deleted or some raw pointer which we do
// nothing with - only one type of data can be used with the given window
// (i.e. you cannot set the void data and then associate the window with
// wxClientData or vice versa)
union
{
wxClientData *m_clientObject;
void *m_clientData;
};
// client data accessors
virtual void DoSetClientObject( wxClientData *data );
virtual wxClientData *DoGetClientObject() const;
virtual void DoSetClientData( void *data );
virtual void *DoGetClientData() const;
// what kind of data do we have?
wxClientDataType m_clientDataType;
};
// ----------------------------------------------------------------------------
#endif