wxWidgets/include/wx/motif/cursor.h

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/////////////////////////////////////////////////////////////////////////////
// Name: cursor.h
// Purpose: wxCursor class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CURSOR_H_
#define _WX_CURSOR_H_
#ifdef __GNUG__
#pragma interface "cursor.h"
#endif
#include "wx/bitmap.h"
/* Cursor for one display, so we can choose the correct one for
* the current display.
*/
class wxXCursor : public wxObject
{
DECLARE_DYNAMIC_CLASS(wxXCursor)
public:
WXDisplay* m_display;
WXCursor m_cursor;
};
class WXDLLEXPORT wxCursorRefData: public wxBitmapRefData
{
friend class WXDLLEXPORT wxBitmap;
friend class WXDLLEXPORT wxCursor;
public:
wxCursorRefData();
~wxCursorRefData();
wxList m_cursors; // wxXCursor objects, one per display
wxStockCursor m_cursorId; // wxWindows standard cursor id
};
#define M_CURSORDATA ((wxCursorRefData *)m_refData)
#define M_CURSORHANDLERDATA ((wxCursorRefData *)bitmap->m_refData)
// Cursor
class WXDLLEXPORT wxCursor: public wxBitmap
{
DECLARE_DYNAMIC_CLASS(wxCursor)
public:
wxCursor();
// Copy constructors
inline wxCursor(const wxCursor& cursor) { Ref(cursor); }
wxCursor(const char bits[], int width, int height, int hotSpotX = -1, int hotSpotY = -1,
const char maskBits[] = NULL);
wxCursor(const wxString& name, long flags = wxBITMAP_TYPE_XBM,
int hotSpotX = 0, int hotSpotY = 0);
wxCursor(wxStockCursor id);
~wxCursor();
virtual bool Ok() const { return ((m_refData != NULL) && M_CURSORDATA->m_ok); }
inline wxCursor& operator = (const wxCursor& cursor) { if (*this == cursor) return (*this); Ref(cursor); return *this; }
inline bool operator == (const wxCursor& cursor) { return m_refData == cursor.m_refData; }
inline bool operator != (const wxCursor& cursor) { return m_refData != cursor.m_refData; }
// Motif-specific.
// Create/get a cursor for the current display
WXCursor GetXCursor(WXDisplay* display) ;
// Make a cursor from standard id
WXCursor MakeCursor(WXDisplay* display, wxStockCursor id);
};
extern WXDLLEXPORT void wxSetCursor(const wxCursor& cursor);
#endif
// _WX_CURSOR_H_