wxWidgets/include/wx/mac/spinbutt.h

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/////////////////////////////////////////////////////////////////////////////
// Name: spinbutt.h
// Purpose: wxSpinButton class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SPINBUTT_H_
#define _WX_SPINBUTT_H_
#ifdef __GNUG__
#pragma interface "spinbutt.h"
#endif
#include "wx/control.h"
#include "wx/event.h"
/*
The wxSpinButton is like a small scrollbar than is often placed next
to a text control.
wxSP_HORIZONTAL: horizontal spin button
wxSP_VERTICAL: vertical spin button (the default)
wxSP_ARROW_KEYS: arrow keys increment/decrement value
wxSP_WRAP: value wraps at either end
*/
class WXDLLEXPORT wxSpinButton: public wxControl
{
DECLARE_DYNAMIC_CLASS(wxSpinButton)
public:
/*
* Public interface
*/
wxSpinButton();
inline wxSpinButton(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxSP_VERTICAL, const wxString& name = "wxSpinButton")
{
Create(parent, id, pos, size, style, name);
}
~wxSpinButton();
bool Create(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxSP_VERTICAL, const wxString& name = "wxSpinButton");
// Attributes
////////////////////////////////////////////////////////////////////////////
int GetValue() const ;
void SetValue(int val) ;
void SetRange(int minVal, int maxVal) ;
inline int GetMin() const { return m_min; }
inline int GetMax() const { return m_max; }
// Operations
////////////////////////////////////////////////////////////////////////////
void Command(wxCommandEvent& event) { ProcessCommand(event); };
protected:
int m_min;
int m_max;
};
class WXDLLEXPORT wxSpinEvent: public wxScrollEvent
{
DECLARE_DYNAMIC_CLASS(wxSpinEvent)
public:
wxSpinEvent(wxEventType commandType = wxEVT_NULL, int id = 0);
};
typedef void (wxEvtHandler::*wxSpinEventFunction)(wxSpinEvent&);
// Spin events
#define EVT_SPIN_UP(id, func) { wxEVT_SCROLL_LINEUP, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func }
#define EVT_SPIN_DOWN(id, func) { wxEVT_SCROLL_LINEDOWN, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func }
#define EVT_SPIN(id, func) \
{ wxEVT_SCROLL_TOP, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func },\
{ wxEVT_SCROLL_BOTTOM, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func },\
{ wxEVT_SCROLL_LINEUP, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func },\
{ wxEVT_SCROLL_LINEDOWN, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func },\
{ wxEVT_SCROLL_PAGEUP, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func },\
{ wxEVT_SCROLL_PAGEDOWN, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func },\
{ wxEVT_SCROLL_THUMBTRACK, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func },
#endif
// _WX_SPINBUTT_H_