2008-03-08 13:52:38 +00:00
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/////////////////////////////////////////////////////////////////////////////
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// Name: dirctrl.h
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2008-03-10 15:24:38 +00:00
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// Purpose: interface of wxGenericDirCtrl
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2008-03-08 13:52:38 +00:00
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxGenericDirCtrl
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2008-03-08 14:43:31 +00:00
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2008-04-21 01:40:12 +00:00
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This control can be used to place a directory listing (with optional
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files) on an arbitrary window.
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The control contains a wxTreeCtrl window representing the directory
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hierarchy, and optionally, a wxChoice window containing a list of filters.
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@beginStyleTable
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@style{wxDIRCTRL_DIR_ONLY}
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Only show directories, and not files.
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@style{wxDIRCTRL_3D_INTERNAL}
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Use 3D borders for internal controls.
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@style{wxDIRCTRL_SELECT_FIRST}
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When setting the default path, select the first file in the
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directory.
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@style{wxDIRCTRL_EDIT_LABELS}
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Allow the folder and file labels to be editable.
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@endStyleTable
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@library{wxbase}
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@category{ctrl}
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<!-- @appearance{genericdirctrl.png} -->
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*/
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class wxGenericDirCtrl : public wxControl
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{
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public:
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/**
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Default constructor.
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*/
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wxGenericDirCtrl();
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/**
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Main constructor.
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@param parent
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Parent window.
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@param id
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Window identifier.
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@param dir
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Initial folder.
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@param pos
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Position.
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@param size
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Size.
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@param style
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Window style. Please see wxGenericDirCtrl for a list of possible
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styles.
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@param filter
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A filter string, using the same syntax as that for wxFileDialog.
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This may be empty if filters are not being used. Example:
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@c "All files (*.*)|*.*|JPEG files (*.jpg)|*.jpg"
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@param defaultFilter
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The zero-indexed default filter setting.
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@param name
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The window name.
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*/
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wxGenericDirCtrl(wxWindow* parent, const wxWindowID id = -1,
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const wxString& dir = wxDirDialogDefaultFolderStr,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDIRCTRL_3D_INTERNAL|wxBORDER_SUNKEN,
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const wxString& filter = wxEmptyString,
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int defaultFilter = 0,
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const wxString& name = wxTreeCtrlNameStr);
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/**
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Destructor.
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*/
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~wxGenericDirCtrl();
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/**
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Collapse the given @a path.
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*/
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bool CollapsePath(const wxString& path);
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/**
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Collapses the entire tree.
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*/
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void CollapseTree();
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/**
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Create function for two-step construction. See wxGenericDirCtrl() for
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details.
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*/
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bool Create(wxWindow* parent, const wxWindowID id = -1,
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const wxString& dir = wxDirDialogDefaultFolderStr,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDIRCTRL_3D_INTERNAL|wxBORDER_SUNKEN,
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const wxString& filter = wxEmptyString,
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int defaultFilter = 0,
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const wxString& name = wxTreeCtrlNameStr);
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/**
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Tries to expand as much of the given @a path as possible, so that the
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filename or directory is visible in the tree control.
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*/
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bool ExpandPath(const wxString& path);
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/**
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Gets the default path.
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*/
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wxString GetDefaultPath() const;
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/**
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Gets selected filename path only (else empty string).
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This function doesn't count a directory as a selection.
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*/
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wxString GetFilePath() const;
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/**
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Returns the filter string.
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*/
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wxString GetFilter() const;
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/**
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Returns the current filter index (zero-based).
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*/
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int GetFilterIndex() const;
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/**
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Returns a pointer to the filter list control (if present).
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*/
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wxDirFilterListCtrl* GetFilterListCtrl() const;
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/**
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Gets the currently-selected directory or filename.
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*/
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wxString GetPath() const;
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/**
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Returns the root id for the tree control.
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*/
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wxTreeItemId GetRootId();
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/**
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Returns a pointer to the tree control.
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*/
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wxTreeCtrl* GetTreeCtrl() const;
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/**
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Initializes variables.
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*/
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void Init();
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/**
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Collapse and expand the tree, thus re-creating it from scratch. May be
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used to update the displayed directory content.
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*/
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void ReCreateTree();
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/**
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Sets the default path.
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*/
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void SetDefaultPath(const wxString& path);
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/**
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Sets the filter string.
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*/
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void SetFilter(const wxString& filter);
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/**
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Sets the current filter index (zero-based).
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*/
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void SetFilterIndex(int n);
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/**
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Sets the current path.
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*/
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void SetPath(const wxString& path);
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/**
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@param show
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If @true, hidden folders and files will be displayed by the
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control. If @false, they will not be displayed.
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*/
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void ShowHidden(bool show);
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};
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