wxWidgets/include/wx/univ/toplevel.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/toplevel.h
// Purpose: Top level window, abstraction of wxFrame and wxDialog
// Author: Vaclav Slavik
// Id: $Id$
// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __WX_UNIV_TOPLEVEL_H__
#define __WX_UNIV_TOPLEVEL_H__
#ifdef __GNUG__
#pragma interface "univtoplevel.h"
#endif
#include "wx/univ/inpcons.h"
#include "wx/univ/inphand.h"
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// frame decorations type flags used in wxRenderer and wxColourScheme
// (also used for hit tests)
enum
{
wxTOPLEVEL_ACTIVE = 0x00000001,
wxTOPLEVEL_MAXIMIZED = 0x00000002,
wxTOPLEVEL_TITLEBAR = 0x00000004,
wxTOPLEVEL_RESIZEABLE = 0x00000008,
wxTOPLEVEL_ICON = 0x00000010,
wxTOPLEVEL_BUTTON_CLOSE = 0x00000020,
wxTOPLEVEL_BUTTON_MAXIMIZE = 0x00000040,
wxTOPLEVEL_BUTTON_MINIMIZE = 0x00000080,
wxTOPLEVEL_BUTTON_RESTORE = 0x00000100,
wxTOPLEVEL_BUTTON_HELP = 0x00000200,
wxTOPLEVEL_BORDER = 0x00000400,
};
// frame hit test return values:
enum
{
wxHT_TOPLEVEL_NOWHERE = 0,
wxHT_TOPLEVEL_CLIENT_AREA,
wxHT_TOPLEVEL_ICON,
wxHT_TOPLEVEL_TITLEBAR,
wxHT_TOPLEVEL_BUTTON_CLOSE = wxTOPLEVEL_BUTTON_CLOSE,
wxHT_TOPLEVEL_BUTTON_MAXIMIZE = wxTOPLEVEL_BUTTON_MAXIMIZE,
wxHT_TOPLEVEL_BUTTON_MINIMIZE = wxTOPLEVEL_BUTTON_MINIMIZE,
wxHT_TOPLEVEL_BUTTON_RESTORE = wxTOPLEVEL_BUTTON_RESTORE,
wxHT_TOPLEVEL_BUTTON_HELP = wxTOPLEVEL_BUTTON_HELP,
wxHT_TOPLEVEL_BORDER_N,
wxHT_TOPLEVEL_BORDER_S,
wxHT_TOPLEVEL_BORDER_E,
wxHT_TOPLEVEL_BORDER_W,
wxHT_TOPLEVEL_BORDER_NE = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_E,
wxHT_TOPLEVEL_BORDER_SE = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_E,
wxHT_TOPLEVEL_BORDER_NW = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_W,
wxHT_TOPLEVEL_BORDER_SW = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_W,
};
// ----------------------------------------------------------------------------
// the actions supported by this control
// ----------------------------------------------------------------------------
#define wxACTION_TOPLEVEL_ACTIVATE _T("activate") // (de)activate the frame
#define wxACTION_TOPLEVEL_CLOSE _T("close") // close the frame
#define wxACTION_TOPLEVEL_MAXIMIZE _T("maximize") // maximize the frame
#define wxACTION_TOPLEVEL_MINIMIZE _T("minimize") // minimize the frame
#define wxACTION_TOPLEVEL_RESTORE _T("restore") // undo maximization
#define wxACTION_TOPLEVEL_CONTEXT_HELP _T("contexthelp")// context help mode
//-----------------------------------------------------------------------------
// wxTopLevelWindow
//-----------------------------------------------------------------------------
class WXDLLEXPORT wxTopLevelWindow : public wxTopLevelWindowNative,
public wxInputConsumer
{
public:
// construction
wxTopLevelWindow() { Init(); }
wxTopLevelWindow(wxWindow *parent,
wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE,
const wxString& name = wxFrameNameStr)
{
Init();
Create(parent, id, title, pos, size, style, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE,
const wxString& name = wxFrameNameStr);
// implement base class pure virtuals
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
virtual wxPoint GetClientAreaOrigin() const;
virtual void DoGetClientSize(int *width, int *height) const;
virtual void DoSetClientSize(int width, int height);
virtual void SetIcon(const wxIcon& icon);
// implementation from now on
// --------------------------
protected:
virtual bool PerformAction(const wxControlAction& action,
long numArg = -1,
const wxString& strArg = wxEmptyString);
virtual wxWindow *GetInputWindow() const { return (wxWindow*)this; }
// common part of all ctors
void Init();
// return wxTOPLEVEL_xxx combination based on current state of the frame
long GetDecorationsStyle() const;
void OnNcPaint(wxPaintEvent& event);
// TRUE if wxTLW should render decorations (aka titlebar) itself
static int ms_drawDecorations;
// true for currently active frame
bool m_isActive:1;
// version of icon for titlebar (16x16)
wxIcon m_titlebarIcon;
// saved window style in fullscreen mdoe
long m_fsSavedStyle;
DECLARE_DYNAMIC_CLASS(wxTopLevelWindow)
DECLARE_EVENT_TABLE()
WX_DECLARE_INPUT_CONSUMER()
};
// ----------------------------------------------------------------------------
// wxStdFrameInputHandler: handles focus, resizing and titlebar buttons clicks
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStdFrameInputHandler : public wxStdInputHandler
{
public:
wxStdFrameInputHandler(wxInputHandler *inphand);
virtual bool HandleMouse(wxInputConsumer *consumer,
const wxMouseEvent& event);
virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event);
virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
};
#endif // __WX_UNIV_TOPLEVEL_H__