270 lines
9.2 KiB
TeX
270 lines
9.2 KiB
TeX
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\section{\class{wxEvtHandler}}\label{wxevthandler}
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A class that can handle events from the windowing system.
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wxWindow (and therefore all window classes) are derived from
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this class.
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\wxheading{Derived from}
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\helpref{wxObject}{wxobject}
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\wxheading{See also}
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\overview{Event handling overview}{eventhandlingoverview}
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxEvtHandler::wxEvtHandler}
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\func{}{wxEvtHandler}{\void}
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Constructor.
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\membersection{wxEvtHandler::\destruct{wxEvtHandler}}
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\func{}{\destruct{wxEvtHandler}}{\void}
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Destructor. If the handler is part of a chain, the destructor will
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unlink itself and restore the previous and next handlers so that they point to
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each other.
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\membersection{wxEvtHandler::Default}\label{wxevthandlerdefault}
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\func{virtual long}{Default}{\void}
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Invokes default processing if this event handler is a window.
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\wxheading{Return value}
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System dependent.
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\wxheading{Remarks}
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A generic way of delegating processing to the default system behaviour. It calls a platform-dependent
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default function, with parameters dependent on the event or message parameters
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originally sent from the windowing system.
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Normally the application should call a base member, such as \helpref{wxWindow::OnChar}{wxwindowonchar}, which itself
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may call {\bf Default}.
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\membersection{wxEvtHandler::GetClientData}\label{wxevthandlergetclientdata}
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\func{char* }{GetClientData}{\void}
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Gets user-supplied client data.
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\wxheading{Remarks}
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Normally, any extra data the programmer wishes to associate with the object
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should be made available by deriving a new class
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with new data members.
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\wxheading{See also}
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\helpref{wxEvtHandler::SetClientData}{wxevthandlersetclientdata}
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\membersection{wxEvtHandler::GetEvtHandlerEnabled}\label{wxevthandlergetevthandlerenabled}
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\func{bool}{GetEvtHandlerEnabled}{\void}
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Returns TRUE if the event handler is enabled, FALSE otherwise.
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\wxheading{See also}
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\helpref{wxEvtHandler::SetEvtHandlerEnabled}{wxevthandlersetevthandlerenabled}
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\membersection{wxEvtHandler::GetNextHandler}\label{wxevthandlergetnexthandler}
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\func{wxEvtHandler*}{GetNextHandler}{\void}
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Gets the pointer to the next handler in the chain.
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\wxheading{See also}
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\helpref{wxEvtHandler::GetPreviousHandler}{wxevthandlergetprevioushandler},\rtfsp
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\helpref{wxEvtHandler::SetPreviousHandler}{wxevthandlersetprevioushandler},\rtfsp
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\helpref{wxEvtHandler::SetNextHandler}{wxevthandlersetnexthandler},\rtfsp
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\helpref{wxWindow::PushEventHandler}{wxwindowpusheventhandler},\rtfsp
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\helpref{wxWindow::PopEventHandler}{wxwindowpopeventhandler}
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\membersection{wxEvtHandler::GetPreviousHandler}\label{wxevthandlergetprevioushandler}
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\func{wxEvtHandler*}{GetPreviousHandler}{\void}
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Gets the pointer to the previous handler in the chain.
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\wxheading{See also}
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\helpref{wxEvtHandler::GetPreviousHandler}{wxevthandlergetprevioushandler},\rtfsp
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\helpref{wxEvtHandler::SetPreviousHandler}{wxevthandlersetprevioushandler},\rtfsp
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\helpref{wxEvtHandler::SetPreviousHandler}{wxevthandlersetprevioushandler},\rtfsp
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\helpref{wxWindow::PushEventHandler}{wxwindowpusheventhandler},\rtfsp
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\helpref{wxWindow::PopEventHandler}{wxwindowpopeventhandler}
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\membersection{wxEvtHandler::ProcessEvent}\label{wxevthandlerprocessevent}
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\func{virtual bool}{ProcessEvent}{\param{wxEvent\& }{event}}
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Processes an event, searching event tables and calling zero or more suitable event handler function(s).
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\wxheading{Parameters}
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\docparam{event}{Event to process.}
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\wxheading{Return value}
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TRUE if a suitable event handler function was found and executed, and the function did not
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call \helpref{wxEvent::Skip}{wxeventskip}.
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\wxheading{Remarks}
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Normally, your application would not call this function: it is called in the wxWindows
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implementation to dispatch incoming user interface events to the framework (and application).
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However, you might need to call it if implementing new functionality (such as a new control) where
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you define new event types, as opposed to allowing the user to override virtual functions.
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An instance where you might actually override the {\bf ProcessEvent} function is where you want
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to direct event processing to event handlers not normally noticed by wxWindows. For example,
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in the document/view architecture, documents and views are potential event handlers.
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When an event reaches a frame, {\bf ProcessEvent} will need to be called on the associated
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document and view in case event handler functions are associated with these objects.
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The property classes library (wxProperty) also overrides {\bf ProcessEvent} for similar reasons.
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The normal order of event table searching is as follows:
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\begin{enumerate}\itemsep=0pt
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\item If the object is disabled (via a call to \helpref{wxEvtHandler::SetEvtHandlerEnabled}{wxevthandlersetevthandlerenabled})
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the function skips to step (6).
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\item If the object is a wxWindow, {\bf ProcessEvent} is recursively called on the window's\rtfsp
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\helpref{wxValidator}{wxvalidator}. If this returns TRUE, the function exits.
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\item {\bf SearchEventTable} is called for this event handler. If this fails, the base
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class table is tried, and so on until no more tables exist or an appropriate function was found,
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in which case the function exits.
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\item The search is applied down the entire chain of event handlers (usually the chain has a length
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of one). If this succeeds, the function exits.
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\item If the object is a wxWindow and the event is a wxCommandEvent, {\bf ProcessEvent} is
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recursively applied to the parent window's event handler. If this returns TRUE, the function exits.
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\item Finally, {\bf ProcessEvent} is called on the wxApp object.
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\end{enumerate}
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\wxheading{See also}
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\helpref{wxEvtHandler::SearchEventTable}{wxevthandlersearcheventtable}
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\membersection{wxEvtHandler::SearchEventTable}\label{wxevthandlersearcheventtable}
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\func{bool}{SearchEventTable}{\param{wxEventTable\& }{table}, \param{wxEvent\& }{event}}
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Searches the event table, executing an event handler function if an appropriate one
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is found.
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\wxheading{Parameters}
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\docparam{table}{Event table to be searched.}
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\docparam{event}{Event to be matched against an event table entry.}
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\wxheading{Return value}
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TRUE if a suitable event handler function was found and executed, and the function did not
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call \helpref{wxEvent::Skip}{wxeventskip}.
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\wxheading{Remarks}
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This function looks through the object's event table and tries to find an entry
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that will match the event.
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An entry will match if:
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\begin{enumerate}\itemsep=0pt
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\item The event type matches, and
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\item the identifier or identifier range matches, or the event table entry's identifier is zero.
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\end{enumerate}
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If a suitable function is called but calls \helpref{wxEvent::Skip}{wxeventskip}, this function will
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fail, and searching will continue.
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\wxheading{See also}
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\helpref{wxEvtHandler::ProcessEvent}{wxevthandlerprocessevent}
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\membersection{wxEvtHandler::SetClientData}\label{wxevthandlersetclientdata}
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\func{void}{SetClientData}{\param{char* }{data}}
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Sets user-supplied client data.
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\wxheading{Parameters}
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\docparam{data}{Data to be associated with the event handler.}
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\wxheading{Remarks}
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Normally, any extra data the programmer wishes
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to associate with the object should be made available by deriving a new class
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with new data members.
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TODO: make this void*, char* only in compatibility mode.
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\wxheading{See also}
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\helpref{wxEvtHandler::GetClientData}{wxevthandlergetclientdata}
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\membersection{wxEvtHandler::SetEvtHandlerEnabled}\label{wxevthandlersetevthandlerenabled}
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\func{void}{SetEvtHandlerEnabled}{\param{bool }{enabled}}
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Enables or disables the event handler.
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\wxheading{Parameters}
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\docparam{enabled}{TRUE if the event handler is to be enabled, FALSE if it is to be disabled.}
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\wxheading{Remarks}
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You can use this function to avoid having to remove the event handler from the chain, for example
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when implementing a dialog editor and changing from edit to test mode.
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\wxheading{See also}
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\helpref{wxEvtHandler::GetEvtHandlerEnabled}{wxevthandlergetevthandlerenabled}
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\membersection{wxEvtHandler::SetNextHandler}\label{wxevthandlersetnexthandler}
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\func{void}{SetNextHandler}{\param{wxEvtHandler* }{handler}}
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Sets the pointer to the next handler.
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\wxheading{Parameters}
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\docparam{handler}{Event handler to be set as the next handler.}
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\wxheading{See also}
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\helpref{wxEvtHandler::GetNextHandler}{wxevthandlergetnexthandler},\rtfsp
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\helpref{wxEvtHandler::SetPreviousHandler}{wxevthandlersetprevioushandler},\rtfsp
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\helpref{wxEvtHandler::GetPreviousHandler}{wxevthandlergetprevioushandler},\rtfsp
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\helpref{wxWindow::PushEventHandler}{wxwindowpusheventhandler},\rtfsp
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\helpref{wxWindow::PopEventHandler}{wxwindowpopeventhandler}
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\membersection{wxEvtHandler::SetPreviousHandler}\label{wxevthandlersetprevioushandler}
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\func{void}{SetPreviousHandler}{\param{wxEvtHandler* }{handler}}
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Sets the pointer to the previous handler.
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\wxheading{Parameters}
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\docparam{handler}{Event handler to be set as the previous handler.}
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\wxheading{See also}
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\helpref{wxEvtHandler::GetPreviousHandler}{wxevthandlergetprevioushandler},\rtfsp
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\helpref{wxEvtHandler::SetNextHandler}{wxevthandlersetnexthandler},\rtfsp
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\helpref{wxEvtHandler::GetNextHandler}{wxevthandlergetnexthandler},\rtfsp
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\helpref{wxWindow::PushEventHandler}{wxwindowpusheventhandler},\rtfsp
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\helpref{wxWindow::PopEventHandler}{wxwindowpopeventhandler}
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