wxWidgets/include/wx/msw/brush.h

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/////////////////////////////////////////////////////////////////////////////
// Name: brush.h
// Purpose: wxBrush class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef __BRUSHH__
#define __BRUSHH__
#ifdef __GNUG__
#pragma interface "brush.h"
#endif
#include "wx/gdicmn.h"
#include "wx/gdiobj.h"
#include "wx/bitmap.h"
class WXDLLEXPORT wxBrush;
class WXDLLEXPORT wxBrushRefData: public wxGDIRefData
{
friend class WXDLLEXPORT wxBrush;
public:
wxBrushRefData(void);
~wxBrushRefData(void);
protected:
int m_style;
wxBitmap m_stipple ;
wxColour m_colour;
WXHBRUSH m_hBrush;
};
#define M_BRUSHDATA ((wxBrushRefData *)m_refData)
// Brush
class WXDLLEXPORT wxBrush: public wxGDIObject
{
DECLARE_DYNAMIC_CLASS(wxBrush)
public:
wxBrush(void);
wxBrush(const wxColour& col, const int style);
wxBrush(const wxString& col, const int style);
wxBrush(const wxBitmap& stipple);
inline wxBrush(const wxBrush& brush) { Ref(brush); }
inline wxBrush(const wxBrush* brush) { /* UnRef(); */ if (brush) Ref(*brush); }
~wxBrush(void);
virtual void SetColour(const wxColour& col) ;
virtual void SetColour(const wxString& col) ;
virtual void SetColour(const unsigned char r, const unsigned char g, const unsigned char b) ;
virtual void SetStyle(const int style) ;
virtual void SetStipple(const wxBitmap& stipple) ;
inline wxBrush& operator = (const wxBrush& brush) { if (*this == brush) return (*this); Ref(brush); return *this; }
inline bool operator == (const wxBrush& brush) { return m_refData == brush.m_refData; }
inline bool operator != (const wxBrush& brush) { return m_refData != brush.m_refData; }
inline wxColour& GetColour(void) const { return (M_BRUSHDATA ? M_BRUSHDATA->m_colour : wxNullColour); };
inline int GetStyle(void) const { return (M_BRUSHDATA ? M_BRUSHDATA->m_style : 0); };
inline wxBitmap *GetStipple(void) const { return (M_BRUSHDATA ? & M_BRUSHDATA->m_stipple : 0); };
virtual bool Ok(void) const { return (m_refData != NULL) ; }
// Internal
bool RealizeResource(void);
WXHANDLE GetResourceHandle(void) ;
bool FreeResource(bool force = FALSE);
/*
bool UseResource(void);
bool ReleaseResource(void);
*/
bool IsFree(void);
};
#endif
// __BRUSHH__