46 lines
1.6 KiB
TeX
46 lines
1.6 KiB
TeX
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\section{\class{wxTCPServer}}\label{wxtcpserver}
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A wxTCPServer object represents the server part of a client-server conversation.
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It emulates a DDE-style protocol, but uses TCP/IP which is available on most platforms.
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A DDE-based implementation for Windows is available using \helpref{wxDDEServer}{wxddeserver}.
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\wxheading{Derived from}
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wxServerBase\\
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\helpref{wxObject}{wxobject}
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\wxheading{See also}
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\helpref{wxTCPClient}{wxtcpclient}, \helpref{wxTCPConnection}{wxtcpconnection}, \helpref{IPC overview}{ipcoverview}
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxTCPServer::wxTCPServer}
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\func{}{wxTCPServer}{\void}
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Constructs a server object.
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\membersection{wxTCPServer::Create}
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\func{bool}{Create}{\param{const wxString\& }{service}}
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Registers the server using the given service name. Under Unix, the
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string must contain an integer id which is used as an Internet port
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number. FALSE is returned if the call failed (for example, the port
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number is already in use).
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\membersection{wxTCPServer::OnAcceptConnection}\label{wxtcpserveronacceptconnection}
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\func{virtual wxConnectionBase *}{OnAcceptConnection}{\param{const wxString\& }{topic}}
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When a client calls {\bf MakeConnection}, the server receives the
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message and this member is called. The application should derive a
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member to intercept this message and return a connection object of
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either the standard wxTCPConnection type, or of a user-derived type. If the
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topic is ``STDIO'', the application may wish to refuse the connection.
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Under Unix, when a server is created the OnAcceptConnection message is
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always sent for standard input and output.
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