wxWidgets/include/wx/generic/region.h

138 lines
4.3 KiB
C
Raw Normal View History

/////////////////////////////////////////////////////////////////////////////
// Name: wx/generic/region.h
// Purpose: generic wxRegion class
// Author: David Elliott
// Modified by:
// Created: 2004/04/12
// RCS-ID: $Id$
// Copyright: (c) 2004 David Elliott
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GENERIC_REGION_H__
#define _WX_GENERIC_REGION_H__
#include "wx/gdiobj.h"
#include "wx/gdicmn.h"
class WXDLLEXPORT wxRect;
class WXDLLEXPORT wxPoint;
enum wxRegionContain
{ wxOutRegion = 0
, wxPartRegion = 1
, wxInRegion = 2
};
class WXDLLEXPORT wxRegionGeneric : public wxGDIObject
{
// DECLARE_DYNAMIC_CLASS(wxRegionGeneric);
friend class WXDLLEXPORT wxRegionIteratorGeneric;
public:
wxRegionGeneric(wxCoord x, wxCoord y, wxCoord w, wxCoord h);
wxRegionGeneric(const wxPoint& topLeft, const wxPoint& bottomRight);
wxRegionGeneric(const wxRect& rect);
wxRegionGeneric();
~wxRegionGeneric();
//# Copying
wxRegionGeneric(const wxRegionGeneric& r)
: wxGDIObject()
{ Ref(r); }
wxRegionGeneric& operator= (const wxRegionGeneric& r)
{ Ref(r); return (*this); }
bool Ok() const { return m_refData != NULL; }
bool operator == ( const wxRegionGeneric& region );
bool operator != ( const wxRegionGeneric& region ) { return !(*this == region); }
//# Modify region
// Clear current region
void Clear();
// Move the region
bool Offset(wxCoord x, wxCoord y);
// Union rectangle or region with this.
bool Union(long x, long y, long width, long height)
{ return Union(wxRect(x,y,width,height)); }
bool Union(const wxRect& rect);
bool Union(const wxRegionGeneric& region);
// Intersect rectangle or region with this.
bool Intersect(long x, long y, long width, long height)
{ return Intersect(wxRect(x,y,width,height)); }
bool Intersect(const wxRect& rect);
bool Intersect(const wxRegionGeneric& region);
// Subtract rectangle or region from this:
// Combines the parts of 'this' that are not part of the second region.
bool Subtract(long x, long y, long width, long height)
{ return Subtract(wxRect(x,y,width,height)); }
bool Subtract(const wxRect& rect);
bool Subtract(const wxRegionGeneric& region);
// XOR: the union of two combined regions except for any overlapping areas.
bool Xor(long x, long y, long width, long height);
bool Xor(const wxRect& rect);
bool Xor(const wxRegionGeneric& region);
//# Information on region
// Outer bounds of region
void GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const;
wxRect GetBox() const;
// Is region empty?
bool Empty() const;
inline bool IsEmpty() const { return Empty(); }
//# Tests
// Does the region contain the point (x,y)?
wxRegionContain Contains(long x, long y) const;
// Does the region contain the point pt?
wxRegionContain Contains(const wxPoint& pt) const;
// Does the region contain the rectangle (x, y, w, h)?
wxRegionContain Contains(long x, long y, long w, long h) const;
// Does the region contain the rectangle rect?
wxRegionContain Contains(const wxRect& rect) const;
protected:
virtual wxObjectRefData *CreateRefData() const;
virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
};
class WXDLLEXPORT wxRegionIteratorGeneric : public wxObject
{
// DECLARE_DYNAMIC_CLASS(wxRegionIteratorGeneric);
public:
wxRegionIteratorGeneric();
wxRegionIteratorGeneric(const wxRegionGeneric& region);
wxRegionIteratorGeneric(const wxRegionIteratorGeneric& iterator);
~wxRegionIteratorGeneric();
wxRegionIteratorGeneric& operator=(const wxRegionIteratorGeneric& iterator);
void Reset() { m_current = 0; }
void Reset(const wxRegionGeneric& region);
operator bool () const { return HaveRects(); }
bool HaveRects() const;
wxRegionIteratorGeneric& operator++();
wxRegionIteratorGeneric operator++(int);
long GetX() const;
long GetY() const;
long GetW() const;
long GetWidth() const { return GetW(); }
long GetH() const;
long GetHeight() const { return GetH(); }
wxRect GetRect() const;
private:
long m_current;
wxRegionGeneric m_region;
};
#endif //ndef _WX_GENERIC_REGION_H__