1998-05-20 14:25:30 +00:00
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\section{Interprocess communication overview}\label{ipcoverview}
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Applied patch [ 600051 ] DDE and TCP improvements and fixes
By Michael Fielding
As discussed on wx-dev. some fixes and improvements for Interprocess Communication (IPC), using DDE and TCP.
1. DDE buffers were using a global buffer
2. TCP buffers were allocated each time needed, and Request would have caused memory leaks had it been used.
Fixed these both by using a self-resizing buffer in wxConnectionBase. Changed samples and docs to reflect the improved (but backward compatible) internal buffer management. wxConnectionBase could (in future) use wxMemoryBuffer.
3. IPC sample had trouble closing, causing crash, when closing server using window X button.
Because it was (effectively) trying to delete a window in OnExit, when that window was already destroyed. Fixed by making IPCDialog and MyConnection remember if they'd destroyed each other. It's not elegant, but either the connection or the window could be deleted first.
4. Docs for wxDDE... and wxTCP... duplicated eachother, supposed to have same API. Some parts unclear.
Patch removes dde and tcp-specific files (including from tipc.tex and classes.tex), and explains how ipc.h selects for you which one to use based on platform. Some other misc clarifications.
6. Client sample was suffering apparent memory leak because of not deleting connection object, and had a hack in there to do that.
In fact this was due to the derived OnDisconnect not deleting itself, as it does in base class. Mentioned need to do it in docs, fixed sample so that it does.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16907 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-09-01 14:48:16 +00:00
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Classes: \helpref{wxServer}{wxddeserver},
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\helpref{wxConnection}{wxddeconnection},
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\helpref{wxClient}{wxddeclient}
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%\helpref{wxTCPServer}{wxtcpserver}, \helpref{wxTCPConnection}{wxtcpconnection},
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%\helpref{wxTCPClient}{wxtcpclient}
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1998-05-20 14:25:30 +00:00
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Applied patch [ 600051 ] DDE and TCP improvements and fixes
By Michael Fielding
As discussed on wx-dev. some fixes and improvements for Interprocess Communication (IPC), using DDE and TCP.
1. DDE buffers were using a global buffer
2. TCP buffers were allocated each time needed, and Request would have caused memory leaks had it been used.
Fixed these both by using a self-resizing buffer in wxConnectionBase. Changed samples and docs to reflect the improved (but backward compatible) internal buffer management. wxConnectionBase could (in future) use wxMemoryBuffer.
3. IPC sample had trouble closing, causing crash, when closing server using window X button.
Because it was (effectively) trying to delete a window in OnExit, when that window was already destroyed. Fixed by making IPCDialog and MyConnection remember if they'd destroyed each other. It's not elegant, but either the connection or the window could be deleted first.
4. Docs for wxDDE... and wxTCP... duplicated eachother, supposed to have same API. Some parts unclear.
Patch removes dde and tcp-specific files (including from tipc.tex and classes.tex), and explains how ipc.h selects for you which one to use based on platform. Some other misc clarifications.
6. Client sample was suffering apparent memory leak because of not deleting connection object, and had a hack in there to do that.
In fact this was due to the derived OnDisconnect not deleting itself, as it does in base class. Mentioned need to do it in docs, fixed sample so that it does.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16907 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-09-01 14:48:16 +00:00
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wxWindows has a number of different classes to help with
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interprocess communication and network programming. This section
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only discusses one family of classes -- the DDE-like protocol --
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but here's a list of other useful classes:
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1998-05-20 14:25:30 +00:00
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1999-01-25 18:33:08 +00:00
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\begin{itemize}\itemsep=0pt
|
Applied patch [ 600051 ] DDE and TCP improvements and fixes
By Michael Fielding
As discussed on wx-dev. some fixes and improvements for Interprocess Communication (IPC), using DDE and TCP.
1. DDE buffers were using a global buffer
2. TCP buffers were allocated each time needed, and Request would have caused memory leaks had it been used.
Fixed these both by using a self-resizing buffer in wxConnectionBase. Changed samples and docs to reflect the improved (but backward compatible) internal buffer management. wxConnectionBase could (in future) use wxMemoryBuffer.
3. IPC sample had trouble closing, causing crash, when closing server using window X button.
Because it was (effectively) trying to delete a window in OnExit, when that window was already destroyed. Fixed by making IPCDialog and MyConnection remember if they'd destroyed each other. It's not elegant, but either the connection or the window could be deleted first.
4. Docs for wxDDE... and wxTCP... duplicated eachother, supposed to have same API. Some parts unclear.
Patch removes dde and tcp-specific files (including from tipc.tex and classes.tex), and explains how ipc.h selects for you which one to use based on platform. Some other misc clarifications.
6. Client sample was suffering apparent memory leak because of not deleting connection object, and had a hack in there to do that.
In fact this was due to the derived OnDisconnect not deleting itself, as it does in base class. Mentioned need to do it in docs, fixed sample so that it does.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16907 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-09-01 14:48:16 +00:00
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\item \helpref{wxSocketEvent}{wxsocketevent},
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\helpref{wxSocketBase}{wxsocketbase},
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\helpref{wxSocketClient}{wxsocketclient},
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1999-01-25 18:33:08 +00:00
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\helpref{wxSocketServer}{wxsocketserver}: classes for the low-level TCP/IP API.
|
Applied patch [ 600051 ] DDE and TCP improvements and fixes
By Michael Fielding
As discussed on wx-dev. some fixes and improvements for Interprocess Communication (IPC), using DDE and TCP.
1. DDE buffers were using a global buffer
2. TCP buffers were allocated each time needed, and Request would have caused memory leaks had it been used.
Fixed these both by using a self-resizing buffer in wxConnectionBase. Changed samples and docs to reflect the improved (but backward compatible) internal buffer management. wxConnectionBase could (in future) use wxMemoryBuffer.
3. IPC sample had trouble closing, causing crash, when closing server using window X button.
Because it was (effectively) trying to delete a window in OnExit, when that window was already destroyed. Fixed by making IPCDialog and MyConnection remember if they'd destroyed each other. It's not elegant, but either the connection or the window could be deleted first.
4. Docs for wxDDE... and wxTCP... duplicated eachother, supposed to have same API. Some parts unclear.
Patch removes dde and tcp-specific files (including from tipc.tex and classes.tex), and explains how ipc.h selects for you which one to use based on platform. Some other misc clarifications.
6. Client sample was suffering apparent memory leak because of not deleting connection object, and had a hack in there to do that.
In fact this was due to the derived OnDisconnect not deleting itself, as it does in base class. Mentioned need to do it in docs, fixed sample so that it does.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16907 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-09-01 14:48:16 +00:00
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\item \helpref{wxProtocol}{wxprotocol}, \helpref{wxURL}{wxurl}, \helpref{wxFTP}{wxftp}, \helpref{wxHTTP}{wxhttp}: classes
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1999-01-25 18:33:08 +00:00
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for programming popular Internet protocols.
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\end{itemize}
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Applied patch [ 600051 ] DDE and TCP improvements and fixes
By Michael Fielding
As discussed on wx-dev. some fixes and improvements for Interprocess Communication (IPC), using DDE and TCP.
1. DDE buffers were using a global buffer
2. TCP buffers were allocated each time needed, and Request would have caused memory leaks had it been used.
Fixed these both by using a self-resizing buffer in wxConnectionBase. Changed samples and docs to reflect the improved (but backward compatible) internal buffer management. wxConnectionBase could (in future) use wxMemoryBuffer.
3. IPC sample had trouble closing, causing crash, when closing server using window X button.
Because it was (effectively) trying to delete a window in OnExit, when that window was already destroyed. Fixed by making IPCDialog and MyConnection remember if they'd destroyed each other. It's not elegant, but either the connection or the window could be deleted first.
4. Docs for wxDDE... and wxTCP... duplicated eachother, supposed to have same API. Some parts unclear.
Patch removes dde and tcp-specific files (including from tipc.tex and classes.tex), and explains how ipc.h selects for you which one to use based on platform. Some other misc clarifications.
6. Client sample was suffering apparent memory leak because of not deleting connection object, and had a hack in there to do that.
In fact this was due to the derived OnDisconnect not deleting itself, as it does in base class. Mentioned need to do it in docs, fixed sample so that it does.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16907 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-09-01 14:48:16 +00:00
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wxWindows' DDE-like protocol is a high-level protocol based on
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Windows DDE. There are two implementations of this DDE-like
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protocol: one using real DDE running on Windows only, and another
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using TCP/IP (sockets) that runs on most platforms. Since the API
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and virtually all of the behaviour is the same apart from the
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names of the classes, you should find it easy to switch between
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the two implementations.
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1999-01-25 18:33:08 +00:00
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Applied patch [ 600051 ] DDE and TCP improvements and fixes
By Michael Fielding
As discussed on wx-dev. some fixes and improvements for Interprocess Communication (IPC), using DDE and TCP.
1. DDE buffers were using a global buffer
2. TCP buffers were allocated each time needed, and Request would have caused memory leaks had it been used.
Fixed these both by using a self-resizing buffer in wxConnectionBase. Changed samples and docs to reflect the improved (but backward compatible) internal buffer management. wxConnectionBase could (in future) use wxMemoryBuffer.
3. IPC sample had trouble closing, causing crash, when closing server using window X button.
Because it was (effectively) trying to delete a window in OnExit, when that window was already destroyed. Fixed by making IPCDialog and MyConnection remember if they'd destroyed each other. It's not elegant, but either the connection or the window could be deleted first.
4. Docs for wxDDE... and wxTCP... duplicated eachother, supposed to have same API. Some parts unclear.
Patch removes dde and tcp-specific files (including from tipc.tex and classes.tex), and explains how ipc.h selects for you which one to use based on platform. Some other misc clarifications.
6. Client sample was suffering apparent memory leak because of not deleting connection object, and had a hack in there to do that.
In fact this was due to the derived OnDisconnect not deleting itself, as it does in base class. Mentioned need to do it in docs, fixed sample so that it does.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16907 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-09-01 14:48:16 +00:00
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Notice that by including {\tt <wx/ipc.h>} you may define
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convenient synonyms for the IPC classes: {\tt wxServer} for either
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{\tt wxDDEServer} or {\tt wxTCPServer} depending on whether
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DDE-based or socket-based implementation is used and the same
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thing for {\tt wxClient} and {\tt wxConnection}.
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2002-04-15 18:24:46 +00:00
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Applied patch [ 600051 ] DDE and TCP improvements and fixes
By Michael Fielding
As discussed on wx-dev. some fixes and improvements for Interprocess Communication (IPC), using DDE and TCP.
1. DDE buffers were using a global buffer
2. TCP buffers were allocated each time needed, and Request would have caused memory leaks had it been used.
Fixed these both by using a self-resizing buffer in wxConnectionBase. Changed samples and docs to reflect the improved (but backward compatible) internal buffer management. wxConnectionBase could (in future) use wxMemoryBuffer.
3. IPC sample had trouble closing, causing crash, when closing server using window X button.
Because it was (effectively) trying to delete a window in OnExit, when that window was already destroyed. Fixed by making IPCDialog and MyConnection remember if they'd destroyed each other. It's not elegant, but either the connection or the window could be deleted first.
4. Docs for wxDDE... and wxTCP... duplicated eachother, supposed to have same API. Some parts unclear.
Patch removes dde and tcp-specific files (including from tipc.tex and classes.tex), and explains how ipc.h selects for you which one to use based on platform. Some other misc clarifications.
6. Client sample was suffering apparent memory leak because of not deleting connection object, and had a hack in there to do that.
In fact this was due to the derived OnDisconnect not deleting itself, as it does in base class. Mentioned need to do it in docs, fixed sample so that it does.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16907 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-09-01 14:48:16 +00:00
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By default, DDE implementation is used under Windows. DDE works
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only within one computer. If you want to use IPC between
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different workstations you should define {\tt
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wxUSE\_DDE\_FOR\_IPC} as $0$ before including this header -- this
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will force using TCP/IP implementation even under Windows.
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2002-04-15 18:24:46 +00:00
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|
Applied patch [ 600051 ] DDE and TCP improvements and fixes
By Michael Fielding
As discussed on wx-dev. some fixes and improvements for Interprocess Communication (IPC), using DDE and TCP.
1. DDE buffers were using a global buffer
2. TCP buffers were allocated each time needed, and Request would have caused memory leaks had it been used.
Fixed these both by using a self-resizing buffer in wxConnectionBase. Changed samples and docs to reflect the improved (but backward compatible) internal buffer management. wxConnectionBase could (in future) use wxMemoryBuffer.
3. IPC sample had trouble closing, causing crash, when closing server using window X button.
Because it was (effectively) trying to delete a window in OnExit, when that window was already destroyed. Fixed by making IPCDialog and MyConnection remember if they'd destroyed each other. It's not elegant, but either the connection or the window could be deleted first.
4. Docs for wxDDE... and wxTCP... duplicated eachother, supposed to have same API. Some parts unclear.
Patch removes dde and tcp-specific files (including from tipc.tex and classes.tex), and explains how ipc.h selects for you which one to use based on platform. Some other misc clarifications.
6. Client sample was suffering apparent memory leak because of not deleting connection object, and had a hack in there to do that.
In fact this was due to the derived OnDisconnect not deleting itself, as it does in base class. Mentioned need to do it in docs, fixed sample so that it does.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16907 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-09-01 14:48:16 +00:00
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The following description refers to wx... but remember that the
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equivalent wxTCP... and wxDDE... classes can be used in much the
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same way.
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1999-01-25 18:33:08 +00:00
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|
Applied patch [ 600051 ] DDE and TCP improvements and fixes
By Michael Fielding
As discussed on wx-dev. some fixes and improvements for Interprocess Communication (IPC), using DDE and TCP.
1. DDE buffers were using a global buffer
2. TCP buffers were allocated each time needed, and Request would have caused memory leaks had it been used.
Fixed these both by using a self-resizing buffer in wxConnectionBase. Changed samples and docs to reflect the improved (but backward compatible) internal buffer management. wxConnectionBase could (in future) use wxMemoryBuffer.
3. IPC sample had trouble closing, causing crash, when closing server using window X button.
Because it was (effectively) trying to delete a window in OnExit, when that window was already destroyed. Fixed by making IPCDialog and MyConnection remember if they'd destroyed each other. It's not elegant, but either the connection or the window could be deleted first.
4. Docs for wxDDE... and wxTCP... duplicated eachother, supposed to have same API. Some parts unclear.
Patch removes dde and tcp-specific files (including from tipc.tex and classes.tex), and explains how ipc.h selects for you which one to use based on platform. Some other misc clarifications.
6. Client sample was suffering apparent memory leak because of not deleting connection object, and had a hack in there to do that.
In fact this was due to the derived OnDisconnect not deleting itself, as it does in base class. Mentioned need to do it in docs, fixed sample so that it does.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16907 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-09-01 14:48:16 +00:00
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Three classes are central to the DDE-like API:
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1998-05-20 14:25:30 +00:00
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\begin{enumerate}\itemsep=0pt
|
Applied patch [ 600051 ] DDE and TCP improvements and fixes
By Michael Fielding
As discussed on wx-dev. some fixes and improvements for Interprocess Communication (IPC), using DDE and TCP.
1. DDE buffers were using a global buffer
2. TCP buffers were allocated each time needed, and Request would have caused memory leaks had it been used.
Fixed these both by using a self-resizing buffer in wxConnectionBase. Changed samples and docs to reflect the improved (but backward compatible) internal buffer management. wxConnectionBase could (in future) use wxMemoryBuffer.
3. IPC sample had trouble closing, causing crash, when closing server using window X button.
Because it was (effectively) trying to delete a window in OnExit, when that window was already destroyed. Fixed by making IPCDialog and MyConnection remember if they'd destroyed each other. It's not elegant, but either the connection or the window could be deleted first.
4. Docs for wxDDE... and wxTCP... duplicated eachother, supposed to have same API. Some parts unclear.
Patch removes dde and tcp-specific files (including from tipc.tex and classes.tex), and explains how ipc.h selects for you which one to use based on platform. Some other misc clarifications.
6. Client sample was suffering apparent memory leak because of not deleting connection object, and had a hack in there to do that.
In fact this was due to the derived OnDisconnect not deleting itself, as it does in base class. Mentioned need to do it in docs, fixed sample so that it does.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16907 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-09-01 14:48:16 +00:00
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\item wxClient. This represents the client application, and is used
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1998-05-20 14:25:30 +00:00
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only within a client program.
|
Applied patch [ 600051 ] DDE and TCP improvements and fixes
By Michael Fielding
As discussed on wx-dev. some fixes and improvements for Interprocess Communication (IPC), using DDE and TCP.
1. DDE buffers were using a global buffer
2. TCP buffers were allocated each time needed, and Request would have caused memory leaks had it been used.
Fixed these both by using a self-resizing buffer in wxConnectionBase. Changed samples and docs to reflect the improved (but backward compatible) internal buffer management. wxConnectionBase could (in future) use wxMemoryBuffer.
3. IPC sample had trouble closing, causing crash, when closing server using window X button.
Because it was (effectively) trying to delete a window in OnExit, when that window was already destroyed. Fixed by making IPCDialog and MyConnection remember if they'd destroyed each other. It's not elegant, but either the connection or the window could be deleted first.
4. Docs for wxDDE... and wxTCP... duplicated eachother, supposed to have same API. Some parts unclear.
Patch removes dde and tcp-specific files (including from tipc.tex and classes.tex), and explains how ipc.h selects for you which one to use based on platform. Some other misc clarifications.
6. Client sample was suffering apparent memory leak because of not deleting connection object, and had a hack in there to do that.
In fact this was due to the derived OnDisconnect not deleting itself, as it does in base class. Mentioned need to do it in docs, fixed sample so that it does.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16907 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-09-01 14:48:16 +00:00
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\item wxServer. This represents the server application, and is used
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1998-05-20 14:25:30 +00:00
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only within a server program.
|
Applied patch [ 600051 ] DDE and TCP improvements and fixes
By Michael Fielding
As discussed on wx-dev. some fixes and improvements for Interprocess Communication (IPC), using DDE and TCP.
1. DDE buffers were using a global buffer
2. TCP buffers were allocated each time needed, and Request would have caused memory leaks had it been used.
Fixed these both by using a self-resizing buffer in wxConnectionBase. Changed samples and docs to reflect the improved (but backward compatible) internal buffer management. wxConnectionBase could (in future) use wxMemoryBuffer.
3. IPC sample had trouble closing, causing crash, when closing server using window X button.
Because it was (effectively) trying to delete a window in OnExit, when that window was already destroyed. Fixed by making IPCDialog and MyConnection remember if they'd destroyed each other. It's not elegant, but either the connection or the window could be deleted first.
4. Docs for wxDDE... and wxTCP... duplicated eachother, supposed to have same API. Some parts unclear.
Patch removes dde and tcp-specific files (including from tipc.tex and classes.tex), and explains how ipc.h selects for you which one to use based on platform. Some other misc clarifications.
6. Client sample was suffering apparent memory leak because of not deleting connection object, and had a hack in there to do that.
In fact this was due to the derived OnDisconnect not deleting itself, as it does in base class. Mentioned need to do it in docs, fixed sample so that it does.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16907 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-09-01 14:48:16 +00:00
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\item wxConnection. This represents the connection from the
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client to the server - both the client and the server use an
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instance of this class, one per connection. Most DDE transactions
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operate on this object.
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1998-05-20 14:25:30 +00:00
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\end{enumerate}
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|
Applied patch [ 600051 ] DDE and TCP improvements and fixes
By Michael Fielding
As discussed on wx-dev. some fixes and improvements for Interprocess Communication (IPC), using DDE and TCP.
1. DDE buffers were using a global buffer
2. TCP buffers were allocated each time needed, and Request would have caused memory leaks had it been used.
Fixed these both by using a self-resizing buffer in wxConnectionBase. Changed samples and docs to reflect the improved (but backward compatible) internal buffer management. wxConnectionBase could (in future) use wxMemoryBuffer.
3. IPC sample had trouble closing, causing crash, when closing server using window X button.
Because it was (effectively) trying to delete a window in OnExit, when that window was already destroyed. Fixed by making IPCDialog and MyConnection remember if they'd destroyed each other. It's not elegant, but either the connection or the window could be deleted first.
4. Docs for wxDDE... and wxTCP... duplicated eachother, supposed to have same API. Some parts unclear.
Patch removes dde and tcp-specific files (including from tipc.tex and classes.tex), and explains how ipc.h selects for you which one to use based on platform. Some other misc clarifications.
6. Client sample was suffering apparent memory leak because of not deleting connection object, and had a hack in there to do that.
In fact this was due to the derived OnDisconnect not deleting itself, as it does in base class. Mentioned need to do it in docs, fixed sample so that it does.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16907 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-09-01 14:48:16 +00:00
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Messages between applications are usually identified by three
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variables: connection object, topic name and item name. A data
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string is a fourth element of some messages. To create a
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connection (a conversation in Windows parlance), the client
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application uses wxClient::MakeConnection to send a message to the
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server object, with a string service name to identify the server
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and a topic name to identify the topic for the duration of the
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connection. Under Unix, the service name may be either an integer
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port identifier in which case an Internet domain socket will be
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used for the communications or a valid file name (which shouldn't
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exist and will be deleted afterwards) in which case a Unix domain
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socket is created.
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2002-04-12 15:13:53 +00:00
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{\bf SECURITY NOTE:} Using Internet domain sockets if extremely insecure for
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IPC as there is absolutely no access control for them, use Unix domain sockets
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whenever possible!
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1998-05-20 14:25:30 +00:00
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|
Applied patch [ 600051 ] DDE and TCP improvements and fixes
By Michael Fielding
As discussed on wx-dev. some fixes and improvements for Interprocess Communication (IPC), using DDE and TCP.
1. DDE buffers were using a global buffer
2. TCP buffers were allocated each time needed, and Request would have caused memory leaks had it been used.
Fixed these both by using a self-resizing buffer in wxConnectionBase. Changed samples and docs to reflect the improved (but backward compatible) internal buffer management. wxConnectionBase could (in future) use wxMemoryBuffer.
3. IPC sample had trouble closing, causing crash, when closing server using window X button.
Because it was (effectively) trying to delete a window in OnExit, when that window was already destroyed. Fixed by making IPCDialog and MyConnection remember if they'd destroyed each other. It's not elegant, but either the connection or the window could be deleted first.
4. Docs for wxDDE... and wxTCP... duplicated eachother, supposed to have same API. Some parts unclear.
Patch removes dde and tcp-specific files (including from tipc.tex and classes.tex), and explains how ipc.h selects for you which one to use based on platform. Some other misc clarifications.
6. Client sample was suffering apparent memory leak because of not deleting connection object, and had a hack in there to do that.
In fact this was due to the derived OnDisconnect not deleting itself, as it does in base class. Mentioned need to do it in docs, fixed sample so that it does.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16907 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-09-01 14:48:16 +00:00
|
|
|
The server then responds and either vetoes the connection or
|
|
|
|
allows it. If allowed, both the server and client objects create
|
|
|
|
wxConnection objects which persist until the connection is
|
|
|
|
closed. The connection object is then used for sending and
|
|
|
|
receiving subsequent messages between client and server -
|
|
|
|
overriding virtual functions in your class derived from
|
|
|
|
wxConnection allows you to handle the DDE messages.
|
1998-05-20 14:25:30 +00:00
|
|
|
|
|
|
|
To create a working server, the programmer must:
|
|
|
|
|
|
|
|
\begin{enumerate}\itemsep=0pt
|
Applied patch [ 600051 ] DDE and TCP improvements and fixes
By Michael Fielding
As discussed on wx-dev. some fixes and improvements for Interprocess Communication (IPC), using DDE and TCP.
1. DDE buffers were using a global buffer
2. TCP buffers were allocated each time needed, and Request would have caused memory leaks had it been used.
Fixed these both by using a self-resizing buffer in wxConnectionBase. Changed samples and docs to reflect the improved (but backward compatible) internal buffer management. wxConnectionBase could (in future) use wxMemoryBuffer.
3. IPC sample had trouble closing, causing crash, when closing server using window X button.
Because it was (effectively) trying to delete a window in OnExit, when that window was already destroyed. Fixed by making IPCDialog and MyConnection remember if they'd destroyed each other. It's not elegant, but either the connection or the window could be deleted first.
4. Docs for wxDDE... and wxTCP... duplicated eachother, supposed to have same API. Some parts unclear.
Patch removes dde and tcp-specific files (including from tipc.tex and classes.tex), and explains how ipc.h selects for you which one to use based on platform. Some other misc clarifications.
6. Client sample was suffering apparent memory leak because of not deleting connection object, and had a hack in there to do that.
In fact this was due to the derived OnDisconnect not deleting itself, as it does in base class. Mentioned need to do it in docs, fixed sample so that it does.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16907 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-09-01 14:48:16 +00:00
|
|
|
\item Derive a class from wxConnection, providing handlers for various messages sent to the server
|
|
|
|
side of a wxConnection (e.g. OnExecute, OnRequest, OnPoke). Only
|
|
|
|
the handlers actually required by the application need to be
|
|
|
|
overridden.
|
|
|
|
\item Derive a class from wxServer, overriding OnAcceptConnection
|
|
|
|
to accept or reject a connection on the basis of the topic
|
|
|
|
argument. This member must create and return an instance of the
|
|
|
|
derived connection class if the connection is accepted.
|
|
|
|
\item Create an instance of your server object and call Create to
|
1998-05-20 14:25:30 +00:00
|
|
|
activate it, giving it a service name.
|
|
|
|
\end{enumerate}
|
|
|
|
|
|
|
|
To create a working client, the programmer must:
|
|
|
|
|
|
|
|
\begin{enumerate}\itemsep=0pt
|
Applied patch [ 600051 ] DDE and TCP improvements and fixes
By Michael Fielding
As discussed on wx-dev. some fixes and improvements for Interprocess Communication (IPC), using DDE and TCP.
1. DDE buffers were using a global buffer
2. TCP buffers were allocated each time needed, and Request would have caused memory leaks had it been used.
Fixed these both by using a self-resizing buffer in wxConnectionBase. Changed samples and docs to reflect the improved (but backward compatible) internal buffer management. wxConnectionBase could (in future) use wxMemoryBuffer.
3. IPC sample had trouble closing, causing crash, when closing server using window X button.
Because it was (effectively) trying to delete a window in OnExit, when that window was already destroyed. Fixed by making IPCDialog and MyConnection remember if they'd destroyed each other. It's not elegant, but either the connection or the window could be deleted first.
4. Docs for wxDDE... and wxTCP... duplicated eachother, supposed to have same API. Some parts unclear.
Patch removes dde and tcp-specific files (including from tipc.tex and classes.tex), and explains how ipc.h selects for you which one to use based on platform. Some other misc clarifications.
6. Client sample was suffering apparent memory leak because of not deleting connection object, and had a hack in there to do that.
In fact this was due to the derived OnDisconnect not deleting itself, as it does in base class. Mentioned need to do it in docs, fixed sample so that it does.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16907 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-09-01 14:48:16 +00:00
|
|
|
\item Derive a class from wxConnection, providing handlers for various
|
|
|
|
messages sent to the client side of a wxConnection (e.g.
|
|
|
|
OnAdvise). Only the handlers actually required by the application
|
|
|
|
need to be overridden.
|
|
|
|
\item Derive a class from wxClient, overriding OnMakeConnection to
|
|
|
|
create and return an instance of the derived connection class.
|
1998-05-20 14:25:30 +00:00
|
|
|
\item Create an instance of your client object.
|
Applied patch [ 600051 ] DDE and TCP improvements and fixes
By Michael Fielding
As discussed on wx-dev. some fixes and improvements for Interprocess Communication (IPC), using DDE and TCP.
1. DDE buffers were using a global buffer
2. TCP buffers were allocated each time needed, and Request would have caused memory leaks had it been used.
Fixed these both by using a self-resizing buffer in wxConnectionBase. Changed samples and docs to reflect the improved (but backward compatible) internal buffer management. wxConnectionBase could (in future) use wxMemoryBuffer.
3. IPC sample had trouble closing, causing crash, when closing server using window X button.
Because it was (effectively) trying to delete a window in OnExit, when that window was already destroyed. Fixed by making IPCDialog and MyConnection remember if they'd destroyed each other. It's not elegant, but either the connection or the window could be deleted first.
4. Docs for wxDDE... and wxTCP... duplicated eachother, supposed to have same API. Some parts unclear.
Patch removes dde and tcp-specific files (including from tipc.tex and classes.tex), and explains how ipc.h selects for you which one to use based on platform. Some other misc clarifications.
6. Client sample was suffering apparent memory leak because of not deleting connection object, and had a hack in there to do that.
In fact this was due to the derived OnDisconnect not deleting itself, as it does in base class. Mentioned need to do it in docs, fixed sample so that it does.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16907 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-09-01 14:48:16 +00:00
|
|
|
\item When appropriate, create a new connection using
|
|
|
|
\helpref{wxClient::MakeConnection}{wxddeclientmakeconnection},
|
|
|
|
with arguments host name (processed in Unix only, use `localhost'
|
|
|
|
for local computer), service name, and topic name for this
|
|
|
|
connection. The client object will call
|
|
|
|
\helpref{OnMakeConnection}{wxddeclientonmakeconnection} to create
|
|
|
|
a connection object of the derived class if the connection is
|
|
|
|
successful.
|
|
|
|
\item Use the wxConnection member functions to send messages to the server.
|
1998-05-20 14:25:30 +00:00
|
|
|
\end{enumerate}
|
|
|
|
|
|
|
|
\subsection{Data transfer}
|
|
|
|
|
Applied patch [ 600051 ] DDE and TCP improvements and fixes
By Michael Fielding
As discussed on wx-dev. some fixes and improvements for Interprocess Communication (IPC), using DDE and TCP.
1. DDE buffers were using a global buffer
2. TCP buffers were allocated each time needed, and Request would have caused memory leaks had it been used.
Fixed these both by using a self-resizing buffer in wxConnectionBase. Changed samples and docs to reflect the improved (but backward compatible) internal buffer management. wxConnectionBase could (in future) use wxMemoryBuffer.
3. IPC sample had trouble closing, causing crash, when closing server using window X button.
Because it was (effectively) trying to delete a window in OnExit, when that window was already destroyed. Fixed by making IPCDialog and MyConnection remember if they'd destroyed each other. It's not elegant, but either the connection or the window could be deleted first.
4. Docs for wxDDE... and wxTCP... duplicated eachother, supposed to have same API. Some parts unclear.
Patch removes dde and tcp-specific files (including from tipc.tex and classes.tex), and explains how ipc.h selects for you which one to use based on platform. Some other misc clarifications.
6. Client sample was suffering apparent memory leak because of not deleting connection object, and had a hack in there to do that.
In fact this was due to the derived OnDisconnect not deleting itself, as it does in base class. Mentioned need to do it in docs, fixed sample so that it does.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16907 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-09-01 14:48:16 +00:00
|
|
|
These are the ways that data can be transferred from one
|
|
|
|
application to another. These are methods of wxConnection.
|
1998-05-20 14:25:30 +00:00
|
|
|
|
|
|
|
\begin{itemize}\itemsep=0pt
|
|
|
|
\item {\bf Execute:} the client calls the server with a data string representing
|
|
|
|
a command to be executed. This succeeds or fails, depending on the
|
|
|
|
server's willingness to answer. If the client wants to find the result
|
|
|
|
of the Execute command other than success or failure, it has to explicitly
|
|
|
|
call Request.
|
|
|
|
\item {\bf Request:} the client asks the server for a particular data string
|
|
|
|
associated with a given item string. If the server is unwilling to
|
|
|
|
reply, the return value is NULL. Otherwise, the return value is a string
|
|
|
|
(actually a pointer to the connection buffer, so it should not be
|
|
|
|
deallocated by the application).
|
|
|
|
\item {\bf Poke:} The client sends a data string associated with an item
|
|
|
|
string directly to the server. This succeeds or fails.
|
|
|
|
\item {\bf Advise:} The client asks to be advised of any change in data
|
|
|
|
associated with a particular item. If the server agrees, the server will
|
|
|
|
send an OnAdvise message to the client along with the item and data.
|
|
|
|
\end{itemize}
|
|
|
|
|
|
|
|
The default data type is wxCF\_TEXT (ASCII text), and the default data
|
|
|
|
size is the length of the null-terminated string. Windows-specific data
|
|
|
|
types could also be used on the PC.
|
|
|
|
|
|
|
|
\subsection{Examples}
|
|
|
|
|
|
|
|
See the sample programs {\it server}\/ and {\it client}\/ in the IPC
|
|
|
|
samples directory. Run the server, then the client. This demonstrates
|
|
|
|
using the Execute, Request, and Poke commands from the client, together
|
|
|
|
with an Advise loop: selecting an item in the server list box causes
|
|
|
|
that item to be highlighted in the client list box.
|
|
|
|
|
|
|
|
\subsection{More DDE details}
|
|
|
|
|
Applied patch [ 600051 ] DDE and TCP improvements and fixes
By Michael Fielding
As discussed on wx-dev. some fixes and improvements for Interprocess Communication (IPC), using DDE and TCP.
1. DDE buffers were using a global buffer
2. TCP buffers were allocated each time needed, and Request would have caused memory leaks had it been used.
Fixed these both by using a self-resizing buffer in wxConnectionBase. Changed samples and docs to reflect the improved (but backward compatible) internal buffer management. wxConnectionBase could (in future) use wxMemoryBuffer.
3. IPC sample had trouble closing, causing crash, when closing server using window X button.
Because it was (effectively) trying to delete a window in OnExit, when that window was already destroyed. Fixed by making IPCDialog and MyConnection remember if they'd destroyed each other. It's not elegant, but either the connection or the window could be deleted first.
4. Docs for wxDDE... and wxTCP... duplicated eachother, supposed to have same API. Some parts unclear.
Patch removes dde and tcp-specific files (including from tipc.tex and classes.tex), and explains how ipc.h selects for you which one to use based on platform. Some other misc clarifications.
6. Client sample was suffering apparent memory leak because of not deleting connection object, and had a hack in there to do that.
In fact this was due to the derived OnDisconnect not deleting itself, as it does in base class. Mentioned need to do it in docs, fixed sample so that it does.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16907 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-09-01 14:48:16 +00:00
|
|
|
A wxClient object initiates the client part of a client-server
|
|
|
|
DDE-like (Dynamic Data Exchange) conversation (available in both
|
1999-01-25 18:33:08 +00:00
|
|
|
Windows and Unix).
|
1998-05-20 14:25:30 +00:00
|
|
|
|
|
|
|
To create a client which can communicate with a suitable server,
|
Applied patch [ 600051 ] DDE and TCP improvements and fixes
By Michael Fielding
As discussed on wx-dev. some fixes and improvements for Interprocess Communication (IPC), using DDE and TCP.
1. DDE buffers were using a global buffer
2. TCP buffers were allocated each time needed, and Request would have caused memory leaks had it been used.
Fixed these both by using a self-resizing buffer in wxConnectionBase. Changed samples and docs to reflect the improved (but backward compatible) internal buffer management. wxConnectionBase could (in future) use wxMemoryBuffer.
3. IPC sample had trouble closing, causing crash, when closing server using window X button.
Because it was (effectively) trying to delete a window in OnExit, when that window was already destroyed. Fixed by making IPCDialog and MyConnection remember if they'd destroyed each other. It's not elegant, but either the connection or the window could be deleted first.
4. Docs for wxDDE... and wxTCP... duplicated eachother, supposed to have same API. Some parts unclear.
Patch removes dde and tcp-specific files (including from tipc.tex and classes.tex), and explains how ipc.h selects for you which one to use based on platform. Some other misc clarifications.
6. Client sample was suffering apparent memory leak because of not deleting connection object, and had a hack in there to do that.
In fact this was due to the derived OnDisconnect not deleting itself, as it does in base class. Mentioned need to do it in docs, fixed sample so that it does.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16907 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-09-01 14:48:16 +00:00
|
|
|
you need to derive a class from wxConnection and another from
|
|
|
|
wxClient. The custom wxConnection class will receive
|
|
|
|
communications in a `conversation' with a server. and the custom
|
|
|
|
wxServer is required so that a user-overridden
|
|
|
|
\helpref{wxDDEClient::OnMakeConnection}{wxddeclientonmakeconnection}
|
|
|
|
member can return a wxDDEConnection of the required class, when a
|
|
|
|
connection is made.
|
1998-05-20 14:25:30 +00:00
|
|
|
|
|
|
|
For example:
|
|
|
|
|
|
|
|
\begin{verbatim}
|
Applied patch [ 600051 ] DDE and TCP improvements and fixes
By Michael Fielding
As discussed on wx-dev. some fixes and improvements for Interprocess Communication (IPC), using DDE and TCP.
1. DDE buffers were using a global buffer
2. TCP buffers were allocated each time needed, and Request would have caused memory leaks had it been used.
Fixed these both by using a self-resizing buffer in wxConnectionBase. Changed samples and docs to reflect the improved (but backward compatible) internal buffer management. wxConnectionBase could (in future) use wxMemoryBuffer.
3. IPC sample had trouble closing, causing crash, when closing server using window X button.
Because it was (effectively) trying to delete a window in OnExit, when that window was already destroyed. Fixed by making IPCDialog and MyConnection remember if they'd destroyed each other. It's not elegant, but either the connection or the window could be deleted first.
4. Docs for wxDDE... and wxTCP... duplicated eachother, supposed to have same API. Some parts unclear.
Patch removes dde and tcp-specific files (including from tipc.tex and classes.tex), and explains how ipc.h selects for you which one to use based on platform. Some other misc clarifications.
6. Client sample was suffering apparent memory leak because of not deleting connection object, and had a hack in there to do that.
In fact this was due to the derived OnDisconnect not deleting itself, as it does in base class. Mentioned need to do it in docs, fixed sample so that it does.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16907 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-09-01 14:48:16 +00:00
|
|
|
class MyConnection: public wxConnection {
|
1998-05-20 14:25:30 +00:00
|
|
|
public:
|
Applied patch [ 600051 ] DDE and TCP improvements and fixes
By Michael Fielding
As discussed on wx-dev. some fixes and improvements for Interprocess Communication (IPC), using DDE and TCP.
1. DDE buffers were using a global buffer
2. TCP buffers were allocated each time needed, and Request would have caused memory leaks had it been used.
Fixed these both by using a self-resizing buffer in wxConnectionBase. Changed samples and docs to reflect the improved (but backward compatible) internal buffer management. wxConnectionBase could (in future) use wxMemoryBuffer.
3. IPC sample had trouble closing, causing crash, when closing server using window X button.
Because it was (effectively) trying to delete a window in OnExit, when that window was already destroyed. Fixed by making IPCDialog and MyConnection remember if they'd destroyed each other. It's not elegant, but either the connection or the window could be deleted first.
4. Docs for wxDDE... and wxTCP... duplicated eachother, supposed to have same API. Some parts unclear.
Patch removes dde and tcp-specific files (including from tipc.tex and classes.tex), and explains how ipc.h selects for you which one to use based on platform. Some other misc clarifications.
6. Client sample was suffering apparent memory leak because of not deleting connection object, and had a hack in there to do that.
In fact this was due to the derived OnDisconnect not deleting itself, as it does in base class. Mentioned need to do it in docs, fixed sample so that it does.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16907 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-09-01 14:48:16 +00:00
|
|
|
MyConnection(void)::wxConnection() {}
|
1998-05-20 14:25:30 +00:00
|
|
|
~MyConnection(void) { }
|
1999-01-25 18:33:08 +00:00
|
|
|
bool OnAdvise(const wxString& topic, const wxString& item, char *data, int size, wxIPCFormat format)
|
1998-05-20 14:25:30 +00:00
|
|
|
{ wxMessageBox(topic, data); }
|
|
|
|
};
|
|
|
|
|
Applied patch [ 600051 ] DDE and TCP improvements and fixes
By Michael Fielding
As discussed on wx-dev. some fixes and improvements for Interprocess Communication (IPC), using DDE and TCP.
1. DDE buffers were using a global buffer
2. TCP buffers were allocated each time needed, and Request would have caused memory leaks had it been used.
Fixed these both by using a self-resizing buffer in wxConnectionBase. Changed samples and docs to reflect the improved (but backward compatible) internal buffer management. wxConnectionBase could (in future) use wxMemoryBuffer.
3. IPC sample had trouble closing, causing crash, when closing server using window X button.
Because it was (effectively) trying to delete a window in OnExit, when that window was already destroyed. Fixed by making IPCDialog and MyConnection remember if they'd destroyed each other. It's not elegant, but either the connection or the window could be deleted first.
4. Docs for wxDDE... and wxTCP... duplicated eachother, supposed to have same API. Some parts unclear.
Patch removes dde and tcp-specific files (including from tipc.tex and classes.tex), and explains how ipc.h selects for you which one to use based on platform. Some other misc clarifications.
6. Client sample was suffering apparent memory leak because of not deleting connection object, and had a hack in there to do that.
In fact this was due to the derived OnDisconnect not deleting itself, as it does in base class. Mentioned need to do it in docs, fixed sample so that it does.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16907 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-09-01 14:48:16 +00:00
|
|
|
class MyClient: public wxClient {
|
1998-05-20 14:25:30 +00:00
|
|
|
public:
|
|
|
|
MyClient(void) {}
|
1999-01-25 18:33:08 +00:00
|
|
|
wxConnectionBase *OnMakeConnection(void) { return new MyConnection; }
|
1998-05-20 14:25:30 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
\end{verbatim}
|
|
|
|
|
Applied patch [ 600051 ] DDE and TCP improvements and fixes
By Michael Fielding
As discussed on wx-dev. some fixes and improvements for Interprocess Communication (IPC), using DDE and TCP.
1. DDE buffers were using a global buffer
2. TCP buffers were allocated each time needed, and Request would have caused memory leaks had it been used.
Fixed these both by using a self-resizing buffer in wxConnectionBase. Changed samples and docs to reflect the improved (but backward compatible) internal buffer management. wxConnectionBase could (in future) use wxMemoryBuffer.
3. IPC sample had trouble closing, causing crash, when closing server using window X button.
Because it was (effectively) trying to delete a window in OnExit, when that window was already destroyed. Fixed by making IPCDialog and MyConnection remember if they'd destroyed each other. It's not elegant, but either the connection or the window could be deleted first.
4. Docs for wxDDE... and wxTCP... duplicated eachother, supposed to have same API. Some parts unclear.
Patch removes dde and tcp-specific files (including from tipc.tex and classes.tex), and explains how ipc.h selects for you which one to use based on platform. Some other misc clarifications.
6. Client sample was suffering apparent memory leak because of not deleting connection object, and had a hack in there to do that.
In fact this was due to the derived OnDisconnect not deleting itself, as it does in base class. Mentioned need to do it in docs, fixed sample so that it does.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16907 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-09-01 14:48:16 +00:00
|
|
|
Here, {\bf MyConnection} will respond to
|
|
|
|
\helpref{OnAdvise}{wxddeconnectiononadvise} messages sent by the
|
|
|
|
server by displaying a message box.
|
|
|
|
|
|
|
|
When the client application starts, it must create an instance of
|
|
|
|
the derived wxClient. In the following, command line arguments
|
|
|
|
are used to pass the host name (the name of the machine the
|
|
|
|
server is running on) and the server name (identifying the server
|
|
|
|
process). Calling
|
|
|
|
\helpref{wxDDEClient::MakeConnection}{wxddeclientmakeconnection}\rtfsp
|
|
|
|
implicitly creates an instance of {\bf MyConnection} if the
|
|
|
|
request for a connection is accepted, and the client then
|
|
|
|
requests an {\it Advise} loop from the server (an Advise loop is
|
|
|
|
where the server calls the client when data has changed).
|
1998-05-20 14:25:30 +00:00
|
|
|
|
|
|
|
\begin{verbatim}
|
1999-01-25 18:33:08 +00:00
|
|
|
wxString server = "4242";
|
|
|
|
wxString hostName;
|
|
|
|
wxGetHostName(hostName);
|
1998-05-20 14:25:30 +00:00
|
|
|
|
|
|
|
// Create a new client
|
|
|
|
MyClient *client = new MyClient;
|
1999-01-25 18:33:08 +00:00
|
|
|
connection = (MyConnection *)client->MakeConnection(hostName, server, "IPC TEST");
|
1998-05-20 14:25:30 +00:00
|
|
|
|
1999-01-25 18:33:08 +00:00
|
|
|
if (!connection)
|
1998-05-20 14:25:30 +00:00
|
|
|
{
|
|
|
|
wxMessageBox("Failed to make connection to server", "Client Demo Error");
|
|
|
|
return NULL;
|
|
|
|
}
|
1999-01-25 18:33:08 +00:00
|
|
|
connection->StartAdvise("Item");
|
1998-05-20 14:25:30 +00:00
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\end{verbatim}
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1999-01-25 18:33:08 +00:00
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Note that it is no longer necessary to call wxDDEInitialize or wxDDECleanUp, since
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wxWindows will do this itself if necessary.
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1998-05-20 14:25:30 +00:00
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