Use wxWidgets conversions to/from UTF-8 in Scintilla code
Scintilla conversions use UTF-16, as indicated by their names, while wxString uses UTF-32 under Unix, so they don't work correctly for the characters outside of BMP. Simply use our own UTF-8 conversions, it doesn't seem possible to get invalid UTF-8 sequences here anyhow, so the comment saying that Scintilla functions are used to avoid asserts doesn't seem to be relevant. Closes #15621.
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@ -1618,44 +1618,25 @@ double ElapsedTime::Duration(bool reset) {
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#if wxUSE_UNICODE
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#include "UniConversion.h"
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// Convert using Scintilla's functions instead of wx's, Scintilla's are more
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// forgiving and won't assert...
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// For historical reasons, we use Scintilla-specific conversion functions, we
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// should probably just call FromUTF8()/utf8_str() directly instead now.
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wxString stc2wx(const char* str, size_t len)
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{
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if (!len)
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return wxEmptyString;
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size_t wclen = UTF16Length(str, len);
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wxWCharBuffer buffer(wclen+1);
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size_t actualLen = UTF16FromUTF8(str, len, buffer.data(), wclen+1);
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return wxString(buffer.data(), actualLen);
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return wxString::FromUTF8(str, len);
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}
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wxString stc2wx(const char* str)
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{
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return stc2wx(str, strlen(str));
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return wxString::FromUTF8(str);
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}
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wxWX2MBbuf wx2stc(const wxString& str)
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{
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const wchar_t* wcstr = str.c_str();
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size_t wclen = str.length();
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size_t len = UTF8Length(wcstr, wclen);
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// The buffer object adds extra byte for the terminating NUL and we must
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// pass the total length, including this NUL, to UTF8FromUTF16() to ensure
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// that it NULL-terminates the string.
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wxCharBuffer buffer(len);
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UTF8FromUTF16(wcstr, wclen, buffer.data(), len + 1);
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return buffer;
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return str.utf8_str();
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}
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#endif
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