Various fixes for various compilers...
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4424 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
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@ -50,6 +50,8 @@ src/*.bat
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src/common/dosyacc.c
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src/common/doslex.c
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src/common/y_tab.c
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src/common/lex_yy.c
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src/msw/*.cpp
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src/msw/*.h
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@ -103,6 +103,10 @@ ZLIBDIR = $(WXDIR)/src/zlib
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OLEDIR = $(WXDIR)/src/msw/ole
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MSWDIR = $(WXDIR)/src/msw
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PNGLIB = $(WXDIR)/lib/libpng.a
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ZLIBLIB = $(WXDIR)/lib/libzlib.a
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JPEGLIB = $(WXDIR)/lib/libjpeg.a
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DOCDIR = $(WXDIR)\docs
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GENERICOBJS = \
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@ -215,38 +219,46 @@ XPMOBJECTS = $(XPMDIR)/crbuffri.o\
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$(XPMDIR)/simx.o $(XPMDIR)/wrffrdat.o\
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$(XPMDIR)/wrffrp.o $(XPMDIR)/wrffri.o
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OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) \
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$(JPEGOBJS) $(PNGOBJS) $(ZLIBOBJS) # $(ADVANCEDOBJS) # $(XPMOBJECTS)
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#OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS)
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ifeq ($(MINGW32),1)
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ifeq ($(MINGW32VERSION),2.95)
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OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) \
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$(JPEGOBJS) $(PNGOBJS) $(ZLIBOBJS) $(ADVANCEDOBJS) # $(XPMOBJECTS)
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OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) $(ADVANCEDOBJS) # $(XPMOBJECTS)
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else
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OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) \
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$(JPEGOBJS) $(PNGOBJS) $(ZLIBOBJS) # $(XPMOBJECTS)
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OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) # $(XPMOBJECTS)
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endif
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else
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OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) \
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$(JPEGOBJS) $(PNGOBJS) $(ZLIBOBJS) # $(XPMOBJECTS)
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OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) # $(XPMOBJECTS)
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endif
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all: $(OBJECTS) $(WXLIB)
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all: $(OBJECTS) $(WXLIB) $(ZLIBLIB) $(JPEGLIB) $(PNGLIB)
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$(WXLIB): $(OBJECTS) $(EXTRAOBJS)
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ar $(AROPTIONS) $@ $(EXTRAOBJS) $(OBJECTS)
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$(RANLIB) $@
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$(ZLIBLIB): $(ZLIBOBJS)
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ar $(AROPTIONS) $@ $(ZLIBOBJS)
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$(RANLIB) $@
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$(PNGLIB): $(PNGOBJS)
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ar $(AROPTIONS) $@ $(PNGOBJS)
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$(RANLIB) $@
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$(JPEGLIB): $(JPEGOBJS)
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ar $(AROPTIONS) $@ $(JPEGOBJS)
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$(RANLIB) $@
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$(OBJECTS): $(WXINC)/wx/defs.h $(WXINC)/wx/object.h $(WXINC)/wx/setup.h
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$(COMMDIR)/y_tab.$(OBJSUFF): $(COMMDIR)/y_tab.c $(COMMDIR)/lex_yy.c
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$(CCLEX) -c $(CPPFLAGS) -DUSE_DEFINE -DYY_USE_PROTOS -o $@ $(COMMDIR)/y_tab.c
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$(COMMDIR)/y_tab.c: $(COMMDIR)/dosyacc.c
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copy ..\\common\\dosyacc.c ..\\common\\y_tab.c
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$(COPY) ..\\common\\dosyacc.c ..\\common\\y_tab.c
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$(COMMDIR)/lex_yy.c: $(COMMDIR)/doslex.c
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copy ..\\common\doslex.c ..\\common\\lex_yy.c
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$(COPY) ..\\common\\doslex.c ..\\common\\lex_yy.c
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# Replace lex with flex if you run into compilation
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# problems with lex_yy.c. See also note about LEX_SCANNER
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@ -280,20 +292,21 @@ $(COMMDIR)/lex_yy.c: $(COMMDIR)/doslex.c
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clean:
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-$(RM) *.o
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-$(RM) ole/*.o
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-$(RM) *.bak
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-$(RM) core
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-$(RM) ..\common\y_tab.c
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-$(RM) ..\common\lex_yy.c
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-$(RM) ..\common\*.o
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-$(RM) ..\common\*.bak
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-$(RM) ..\generic\*.o
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-$(RM) ..\generic\*.bak
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-$(RM) ..\html\*.o
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-$(RM) ..\png\*.o
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-$(RM) ..\png\*.bak
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-$(RM) ..\zlib\*.o
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-$(RM) ..\zlib\*.bak
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-$(RM) ..\jpeg\*.o
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-$(RM) ..\..\lib\libwx.a
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-$(RM) ../common/y_tab.c
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-$(RM) ../common/lex_yy.c
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-$(RM) ../common/*.o
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-$(RM) ../common/*.bak
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-$(RM) ../generic/*.o
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-$(RM) ../generic/*.bak
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-$(RM) ../html/*.o
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-$(RM) ../png/*.o
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-$(RM) ../png/*.bak
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-$(RM) ../zlib/*.o
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-$(RM) ../zlib/*.bak
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-$(RM) ../jpeg/*.o
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-$(RM) ../../lib/libwx.a
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cleanall: clean
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@ -107,12 +107,13 @@ unzip32 -o ..\glcanvas.zip
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unzip32 -o ..\treedraw.zip
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unzip32 -o ..\ogl3.zip
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unzip32 -o ..\jpeg.zip
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unzip32 -o ..\tex2rtf3.zip
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rem Now delete a few files that are unnecessary
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erase /Y *.in *.spec *.guess *.sub mkinstalldirs modules install-sh *.sh
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erase /SY Makefile.in
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erase /Y docs\pdf\ogl.pdf
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deltree /Y docs\html\ogl
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rem erase /Y docs\pdf\ogl.pdf
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rem deltree /Y docs\html\ogl
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rem Now copy some binary files to 'bin'
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if not isdir bin mkdir bin
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@ -1,31 +1,44 @@
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wxWindows Buglist
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-----------------
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wxGTK:
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------
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Until the wxWindows bug database is up and running, please add
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entries in this style:
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- It is impossible to reposition a window before showing it
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on screen. Suspected GTK bug.
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- DnD does only moderately work.
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BUG NUMBER:
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SHORT DESCRIPTION:
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DETAILS:
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WORKAROUND:
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wxWINDOWS VERSION:
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PLATFORM(S):
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DATE IDENTIFIED:
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IDENTIFIED BY:
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DATE FIXED:
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FIXED BY:
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wxMSW:
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------
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-------------------------START OF BUGLIST-------------------------
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- TODO
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wxMotif:
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--------
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- If a popup wxMenu is destroyed after its parent window has been
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destroyed, we get the message "Object XXX does not have windowed
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ancestor".
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Workaround: delete the menu before deleting the window on which it
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was popped up.
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Possible fix: call menu->DestroyMenu() before deleting the window,
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if the window knows about the menu that was last popped up (hard
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to know this with confidence).
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BUG NUMBER: 1
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SHORT DESCRIPTION: Popup menu bug
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DETAILS:
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If a popup wxMenu is destroyed after its parent window has been
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destroyed, we get the message "Object XXX does not have windowed
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ancestor".
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Possible fix: call menu->DestroyMenu() before deleting the window,
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if the window knows about the menu that was last popped up (hard
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to know this with confidence).
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WORKAROUND:
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Delete the menu before deleting the window on which it
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was popped up.
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wxWINDOWS VERSION: 2.0.1
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PLATFORM(S): wxMotif
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DATE IDENTIFIED: ?/?/1998
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IDENTIFIED BY: Julian Smart <julian.smart@ukonline.co.uk>
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DATE FIXED:
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FIXED BY:
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BUG NUMBER: 2
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SHORT DESCRIPTION: Misc. Motif bugs
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DETAILS:
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- In wxGrid, cell highlight is not drawn/erased properly.
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- Setting the size of a hidden window may show that window.
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@ -44,11 +57,29 @@ wxMotif:
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- There are reports that scrolling can cause crashes under Lesstif.
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This is probably a Lesstif bug.
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WORKAROUND:
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wxWINDOWS VERSION: 2.0.1
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PLATFORM(S): wxMotif
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DATE IDENTIFIED: ?/?/1999
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IDENTIFIED BY: Julian Smart
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DATE FIXED:
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FIXED BY:
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General:
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--------
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BUG NUMBER: 3
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SHORT DESCRIPTION: Dialog Editor issues
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DETAILS:
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Dialog Editor could be more user-friendly. Controls are hard to
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size and position accurately. No way of changing tab order
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except by editing .wxr file.
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WORKAROUND:
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wxWINDOWS VERSION: 2.0.1
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PLATFORM(S): All
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DATE IDENTIFIED: ?/?/1998
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IDENTIFIED BY: Julian Smart <julian.smart@ukonline.co.uk>
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DATE FIXED:
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FIXED BY:
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---------------------------END OF BUGLIST-------------------------
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- Dialog Editor could be more user-friendly. Controls are hard to
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size and position accurately. No way of changing tab order
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except by editing .wxr file.
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@ -8,23 +8,69 @@ First release Feb. 1999, detlev@reymann-online.de
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1. What you can do with this ide-files
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======================================
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There are three ide-files. One ide-file should help you to create the wxWindows libraries from within the Ide of Borlands C++, v. 5.x. The second is called bc32d.ide and produces the debug-version of the wxWindows-library.
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If you want to produce the debugging-version, using the special ide-file bc32d.ide you have to create a seperate subdirectory \WXWIN_PATH\src\debug.
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The last one should help you to create most of the samples of wxWindows.
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There are two ide-files. src\bc32.ide should help you to
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create the wxWindows libraries from within the Ide of Borlands
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C++, v. 5.x. Note that this doesn't include debugging code: you
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need to change the settings if you wish to include debug
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information. Previously, bc32d.ide was supplied with debug
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settings, but this proved to time-consuming to maintain.
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2. Where to install the files
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=============================
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You should copy the files for the libraries into the src-directory of your wxWindows-Installation (e.g. C:\wxwin\src).
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And the other file for the samples should be copied into the samples-directory (e.g. C:\wxwin\samples).
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You should copy the files for the libraries into the
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src-directory of your wxWindows-Installation (e.g. C:\wxwin\src).
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And the other file for the samples should be copied into the
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samples-directory (e.g. C:\wxwin\samples).
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(If installing from setup.exe or wx2..._bc.zip the files
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will be installed into the appropriate directories
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automatically).
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3. How to modify them for your own needs
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========================================
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If your wxWindows-Installation resides on the same drive as your Borland-Compiler and additionally the Borland-Installation is the default (e.g. C:\BC5) then there should be no need to change anything.
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Otherwise please change the path from within the ide (Options->project->directories). Because we use the $inherit-makro (Julian foung the trick), this should do the trick.
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If your wxWindows-Installation resides on the same drive as your
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Borland-Compiler and additionally the Borland-Installation is
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the default (e.g. C:\BC5) then there should be no need to change
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anything. Otherwise please change the path from within the ide
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(Options->project->directories). Because we use the
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$inherit-macro (Julian found the trick), this should work.
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To add a new sample to samples\bc32.ide, follow these steps:
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a. Choose Project->New target... and type in e.g.
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samples\newsample. Press OK.
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b. Static, no OWL, MFC or class libraries. Press OK.
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c. Right-click on the new node, choose Add node... and add
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..\lib\wx32.lib. Add any other source files you require.
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d. Right-click on the new node, choose Edit Local Options.. and
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add in Directories, specify the following:
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Include: $inherit;.\newsample
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Library: $inherit;
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Source: .\newsample
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Intermediate: .\newsample
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Final: .\newsample
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4. How to create ide-files for your own wxWindows-programs
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==========================================================
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I think you are familiar with the necessary options for your own programm. So I will only describe what is neccessary to link yout programm with the wxWindows-library. If you want to create a ide-file for your own wxWindows-program, create a new project from the menu file->new->project. Deactivate all the standard-options, the only two thing that should be aktivated is "static" for the libraries, if you want to use the library produced with the library-ide and the checkbox OLE (You can leave this checkbox unchecked, but then you have to add the library \bc5\lib\ole2w32.lib to your project). You have to add the include-path of wxWindows to the include-path in the options-dialog (options->project->directories->include). The result should be something like:
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path_of_my_program;\bc5\include;\wxwin2\include;
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Then you have to add the libraries to the project.
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Open the project-view and activate your programm. Then right-click and choose "add" and select the wxWindows-library (e.g. \wxwin\lib\wx32.lib).
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I think you are familiar with the necessary options for your own
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programm. So I will only describe what is neccessary to link
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yout programm with the wxWindows-library. If you want to create
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a ide-file for your own wxWindows-program, create a new project
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from the menu file->new->project. Deactivate all the
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standard-options, the only two thing that should be activated is
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"static" for the libraries, if you want to use the library
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produced with the library-ide and the checkbox OLE (You can
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leave this checkbox unchecked, but then you have to add the
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library \bc5\lib\ole2w32.lib to your project). You have to add
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the include-path of wxWindows to the include-path in the
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options-dialog (options->project->directories->include). The
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result should be something like:
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path_of_my_program;\bc5\include;\wxwin2\include; Then you have
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to add the libraries to the project. Open the project-view and
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activate your programm. Then right-click and choose "add" and
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select the wxWindows-library (e.g. \wxwin\lib\wx32.lib).
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@ -16,22 +16,37 @@ then send a patch to the author.
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Unarchiving
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-----------
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If there is a setup program, run the setup program that comes with the Windows version.
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Do not install into a path that contains spaces. The installation program should set the
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WXWIN environment variable, which will be activated when your machine is rebooted.
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A setup program is provided to automatically copy files to a
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directory on your hard disk. Do not install into a path that contains spaces.
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The installation program should set the WXWIN environment variable, which
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will be activated when your machine is rebooted. The setup
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program contains the following:
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If there is no setup program, it will come as a series of .zip
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files:
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- All common, generic and MSW-specific wxWindows source;
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- samples;
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- documentation in Windows Help format;
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- makefiles for most Windows compilers, plus BC++ and
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VC++ IDE files;
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- JPEG library source;
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- Object Graphics Library;
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- wxGLCanvas library;
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- wxTreeLayout library;
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- Tex2RTF source;
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- Dialog Editor binary.
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wx200gen.zip Generic source code and samples (required)
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wx200msw.zip Windows-specific source code and samples (required)
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wx200doc.zip Documentation source code (not required)
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wx200hlp.zip WinHelp documentation
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wx200pdf.zip Acrobat PDF documentation
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wx200htm.zip HTML documentation
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wx200vc.zip MS VC++ 5.0 project files
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wx200cw.zip Metrowerks CodeWarrior project files
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wx200bc.zip BC++ 5 project files
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Alternatively, you may unarchive the set of .zip files by hand,
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where x is the minor version number and y is the release number:
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wx2_x_y_gen.zip Generic source code and samples (required)
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wx2_x_y_msw.zip Windows-specific source code and samples (required)
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wx2_x_y_doc.zip Documentation source code (not required)
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wx2_x_y_hlp.zip WinHelp documentation
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wx2_x_y_pdf.zip Acrobat PDF documentation
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wx2_x_y_htm.zip HTML documentation
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wx2_x_y_vc.zip MS VC++ 5.0 project files
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wx2_x_y_cw.zip Metrowerks CodeWarrior project files
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wx2_x_y_bc.zip BC++ 5 project files
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jpeg.zip Use this to allow wxImage to read and write JPEG files
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Unarchive the required files plus any optional documentation
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files into a suitable directory such as c:\wx.
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@ -65,17 +80,17 @@ Visual C++ 4.0/5.0/6.0 compilation
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Using project files:
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1. Unarchive wx200vc.zip, the VC++ 5/6 project makefiles.
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1. Unarchive wx2_x_y_vc.zip, the VC++ 5/6 project makefiles.
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2. Open src/wxvc.dsp, set Debug or Release configuration, and
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compile. This will produce src/Debug/wxvc.lib or
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src/Release/wxvc.lib. The project file src/wxvc_dll.dsp
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will make a DLL version of wxWindow, which will go in
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src/DebugDLL/wxvc.[lib,dll] and src/ReleaseDLL/wxvc.[lib,dll].
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3. If you want to use JPEG in your application (such as the image
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sample), open src/jpeg/jpeg.dsp (VC++ 6 only) and compile in
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Debug and Release configurations. If you have VC++ 5 or
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earlier, use makefile.vc, but you may only have one set of object
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files at a time in use (debug or release).
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sample), open src/jpeg/jpeg.dsp (VC++ 5/6 only) and compile in
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Debug and Release configurations. If you have VC++ 4,
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use makefile.vc, but you may only have one set of object
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files at a time in use (debug or release versions).
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4. Open a sample project file, choose a configuration, and compile.
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The project files don't use precompiled headers, to save
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space, but you can switch PCH compiling on for greater speed.
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@ -121,7 +136,7 @@ To build the DLL version using makefiles:
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suitable precompiled header file for compiling applications.
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The resulting libraries are called:
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wx\lib\wx200_d.lib(dll) (debug version)
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wx\lib\wx200.lib(dll) (debug version)
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wx\lib\wx200.lib(dll) (release version, using FINAL=1)
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2. Invoke a sample makefile with 'nmake -f makefile.vc WXUSINGDLL=1'
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@ -210,18 +225,21 @@ in src/msw/makefile.b32.
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Compiling using the IDE files:
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||||
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1. Load src\bc32.ide (or src\bc32d.ide for a debugging version).
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1. Load src\bc32.ide (Release settings)
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2. Go to Options|Project... and specify the correct BC++ include and lib path for
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||||
your file structure.
|
||||
3. Press F9 to compile the wxWindows library.
|
||||
4. Load samples\bc32.ide.
|
||||
5. Go to Options|Project... and specify the correct BC++ include and lib path for
|
||||
your file structure.
|
||||
6. Press F9 to compile the samples.
|
||||
6. Press F9 to compile the samples (build each node separately if
|
||||
you prefer, by right clicking and choose Build Node).
|
||||
7. Run each sample: you may need to run from each sample's directory
|
||||
since some (notably the wxHTML samples) look for files
|
||||
relative to the working directory.
|
||||
|
||||
Note that to make the png, xpm and zlib libraries (needed for
|
||||
some samples) you need to compile with bc32.ide. bc32d.ide only
|
||||
makes the wxWindows library (lib\wx32d.lib).
|
||||
Note that to make the png, xpm, zlib and jpeg libraries (needed for
|
||||
some samples) you need to compile them with bc32.ide.
|
||||
|
||||
The debug version of the wxWindows library is about 37 MB, and the
|
||||
release version is around 3 MB.
|
||||
@ -255,7 +273,7 @@ directory. See the notes in that directory.
|
||||
Metrowerks CodeWarrior compilation
|
||||
----------------------------------
|
||||
|
||||
1. Downloaded and unzip wx200cw.zip.
|
||||
1. Downloaded and unzip wx2_x_y_cw.zip.
|
||||
2. Load the make_cw.mcp project in wx\src, and compile.
|
||||
3. Load the make_cw.mcp project in wx\samples\minimal, and compile.
|
||||
Further project files for samples will be available in due
|
||||
|
@ -56,7 +56,9 @@ WXDLLEXPORT_DATA(extern HFONT) wxSTATUS_LINE_FONT;
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
#if defined(__GNUWIN32__) && !defined(wxUSE_NORLANDER_HEADERS)
|
||||
#ifndef ZeroMemory
|
||||
inline void ZeroMemory(void *buf, size_t len) { memset(buf, 0, len); }
|
||||
#endif
|
||||
#endif // old mingw32
|
||||
|
||||
// this defines a CASTWNDPROC macro which casts a pointer to the type of a
|
||||
@ -221,6 +223,8 @@ extern LONG APIENTRY _EXPORT
|
||||
#define wxZeroMemory(obj) memset((void*) & obj, 0, sizeof(obj))
|
||||
#endif
|
||||
|
||||
#include <wx/gdicmn.h>
|
||||
|
||||
// make conversion from wxColour and COLORREF a bit less painful
|
||||
inline COLORREF wxColourToRGB(const wxColour& c)
|
||||
{
|
||||
|
@ -156,7 +156,7 @@
|
||||
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
wxHtmlWindow *html;
|
||||
#if __WXMSW__
|
||||
#ifdef __WXMSW__
|
||||
wxDialog dlg(this, -1, "About", wxDefaultPosition, wxSize(400, 250), wxDIALOG_MODAL | wxDEFAULT_DIALOG_STYLE);
|
||||
#else
|
||||
wxDialog dlg(this, -1, "About", wxDefaultPosition, wxSize(400, 230), wxDIALOG_MODAL | wxDEFAULT_DIALOG_STYLE);
|
||||
@ -170,9 +170,3 @@
|
||||
dlg.ShowModal();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -241,3 +241,4 @@ bool MyApp::OnInit()
|
||||
// we're done
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
@ -33,11 +33,12 @@
|
||||
// SYNOPSIS STOP
|
||||
*/
|
||||
|
||||
#include "wx/wxprec.h"
|
||||
|
||||
// Use this line for wxWindows v1.x
|
||||
//#include "wx_ver.h"
|
||||
// Use this line for wxWindows v2.x
|
||||
#include "wx/version.h"
|
||||
#include "wx/wxprec.h"
|
||||
|
||||
#if wxMAJOR_VERSION == 2
|
||||
#ifdef __GNUG__
|
||||
|
@ -81,7 +81,7 @@ void wxHtmlParser::DoParsing(int begin_pos, int end_pos)
|
||||
i = begin_pos;
|
||||
|
||||
while (i < end_pos) {
|
||||
c = m_Source[i];
|
||||
c = m_Source[(unsigned int) i];
|
||||
|
||||
// continue building word:
|
||||
if (c != '<') {
|
||||
|
@ -366,7 +366,7 @@ TAG_HANDLER_BEGIN(IMG, "IMG,MAP,AREA")
|
||||
}
|
||||
if (tag.HasParam("USEMAP")) {
|
||||
mn = tag.GetParam( "USEMAP" );
|
||||
if (mn[ 0 ] == '#') {
|
||||
if (mn[ (unsigned int) 0 ] == '#') {
|
||||
mn = mn.Mid( 1 );
|
||||
}
|
||||
}
|
||||
|
@ -148,7 +148,7 @@ TAG_HANDLER_BEGIN(TITLE, "TITLE")
|
||||
wxString title = "";
|
||||
wxString *src = m_WParser -> GetSource();
|
||||
|
||||
for (int i = tag.GetBeginPos(); i < tag.GetEndPos1(); i++) title += (*src)[i];
|
||||
for (int i = tag.GetBeginPos(); i < tag.GetEndPos1(); i++) title += (*src)[(unsigned int) i];
|
||||
wfr -> SetTitle(title);
|
||||
}
|
||||
}
|
||||
|
@ -15,6 +15,9 @@ MINGW32VERSION=2.95
|
||||
# Set to the appropriate remove command
|
||||
RM=rm -f
|
||||
|
||||
# Set to the appropriate copy command
|
||||
COPY=cp
|
||||
|
||||
########################## Compiler ##################################
|
||||
|
||||
# C++ compiler
|
||||
@ -145,7 +148,8 @@ endif
|
||||
|
||||
RCLFLAGS=-cpp "cpp -lang-c++ -DWIN32 -D_WIN32 -DRCL_INVOKED -I$(WXWIN)/include"
|
||||
|
||||
LIBS = $(WXLIB) $(WINLIBS) $(COMPLIBS) $(EXTRALIBS)
|
||||
#LIBS = $(WXLIB) $(WXDIR)/lib/libzlib.a $(WXDIR)/lib/libpng.a $(WXDIR)/lib/libjpeg.a $(WINLIBS) $(COMPLIBS) $(EXTRALIBS)
|
||||
LIBS = $(WXLIB) -lpng -ljpeg -lzlib $(WINLIBS) $(COMPLIBS) $(EXTRALIBS)
|
||||
|
||||
WINFLAGS=-D_X86_=1 -DWIN32 -D_WIN32 $(WINVERSION)
|
||||
|
||||
|
@ -165,4 +165,6 @@ bool wxAcceleratorTable::Translate(wxWindow *window, WXMSG *wxmsg) const
|
||||
{
|
||||
MSG *msg = (MSG *)wxmsg;
|
||||
|
||||
return Ok() && ::TranslateAccelerator(GetHwndOf(window), GetHaccel(), msg); }
|
||||
return Ok() && ::TranslateAccelerator(GetHwndOf(window), GetHaccel(), msg);
|
||||
}
|
||||
|
||||
|
@ -42,6 +42,7 @@
|
||||
|
||||
#include "wx/msw/private.h"
|
||||
#include "wx/cmndata.h"
|
||||
#include "wx/log.h"
|
||||
|
||||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
|
@ -110,6 +110,12 @@ bool wxFontEnumeratorHelper::SetEncoding(wxFontEncoding encoding)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
#if defined(__GNUWIN32__) && !defined(__MINGW32__)
|
||||
#define wxFONTENUMPROC int(*)(ENUMLOGFONTEX *, NEWTEXTMETRICEX*, int, LPARAM)
|
||||
#else
|
||||
#define wxFONTENUMPROC FONTENUMPROC
|
||||
#endif
|
||||
|
||||
void wxFontEnumeratorHelper::DoEnumerate()
|
||||
{
|
||||
HDC hDC = ::GetDC(NULL);
|
||||
@ -119,7 +125,7 @@ void wxFontEnumeratorHelper::DoEnumerate()
|
||||
lf.lfCharSet = m_charset;
|
||||
wxStrncpy(lf.lfFaceName, m_facename, WXSIZEOF(lf.lfFaceName));
|
||||
lf.lfPitchAndFamily = 0;
|
||||
::EnumFontFamiliesEx(hDC, &lf, (FONTENUMPROC)wxFontEnumeratorProc,
|
||||
::EnumFontFamiliesEx(hDC, &lf, (wxFONTENUMPROC)wxFontEnumeratorProc,
|
||||
(LPARAM)this, 0 /* reserved */) ;
|
||||
#else // Win16
|
||||
::EnumFonts(hDC, (LPTSTR)NULL, (FONTENUMPROC)wxFontEnumeratorProc,
|
||||
|
@ -1,4 +1,4 @@
|
||||
# This file was automatically generated by tmake at 00:24, 1999/10/28
|
||||
# This file was automatically generated by tmake at 15:22, 1999/11/07
|
||||
# DO NOT CHANGE THIS FILE, YOUR CHANGES WILL BE LOST! CHANGE G95.T!
|
||||
|
||||
#
|
||||
@ -33,6 +33,10 @@ ZLIBDIR = $(WXDIR)/src/zlib
|
||||
OLEDIR = $(WXDIR)/src/msw/ole
|
||||
MSWDIR = $(WXDIR)/src/msw
|
||||
|
||||
PNGLIB = $(WXDIR)/lib/libpng.a
|
||||
ZLIBLIB = $(WXDIR)/lib/libzlib.a
|
||||
JPEGLIB = $(WXDIR)/lib/libjpeg.a
|
||||
|
||||
DOCDIR = $(WXDIR)\docs
|
||||
|
||||
GENERICOBJS = \
|
||||
@ -85,6 +89,7 @@ COMMONOBJS = \
|
||||
$(COMMDIR)/filefn.$(OBJSUFF) \
|
||||
$(COMMDIR)/filesys.$(OBJSUFF) \
|
||||
$(COMMDIR)/fontcmn.$(OBJSUFF) \
|
||||
$(COMMDIR)/fontmap.$(OBJSUFF) \
|
||||
$(COMMDIR)/framecmn.$(OBJSUFF) \
|
||||
$(COMMDIR)/fs_inet.$(OBJSUFF) \
|
||||
$(COMMDIR)/fs_zip.$(OBJSUFF) \
|
||||
@ -204,6 +209,8 @@ MSWOBJS = \
|
||||
$(MSWDIR)/filedlg.$(OBJSUFF) \
|
||||
$(MSWDIR)/font.$(OBJSUFF) \
|
||||
$(MSWDIR)/fontdlg.$(OBJSUFF) \
|
||||
$(MSWDIR)/fontenum.$(OBJSUFF) \
|
||||
$(MSWDIR)/fontutil.$(OBJSUFF) \
|
||||
$(MSWDIR)/frame.$(OBJSUFF) \
|
||||
$(MSWDIR)/gauge95.$(OBJSUFF) \
|
||||
$(MSWDIR)/gdiobj.$(OBJSUFF) \
|
||||
@ -362,38 +369,46 @@ XPMOBJECTS = $(XPMDIR)/crbuffri.o\
|
||||
$(XPMDIR)/simx.o $(XPMDIR)/wrffrdat.o\
|
||||
$(XPMDIR)/wrffrp.o $(XPMDIR)/wrffri.o
|
||||
|
||||
OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) \
|
||||
$(JPEGOBJS) $(PNGOBJS) $(ZLIBOBJS) # $(ADVANCEDOBJS) # $(XPMOBJECTS)
|
||||
#OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS)
|
||||
|
||||
ifeq ($(MINGW32),1)
|
||||
ifeq ($(MINGW32VERSION),2.95)
|
||||
OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) \
|
||||
$(JPEGOBJS) $(PNGOBJS) $(ZLIBOBJS) $(ADVANCEDOBJS) # $(XPMOBJECTS)
|
||||
OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) $(ADVANCEDOBJS) # $(XPMOBJECTS)
|
||||
else
|
||||
OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) \
|
||||
$(JPEGOBJS) $(PNGOBJS) $(ZLIBOBJS) # $(XPMOBJECTS)
|
||||
OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) # $(XPMOBJECTS)
|
||||
endif
|
||||
else
|
||||
OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) \
|
||||
$(JPEGOBJS) $(PNGOBJS) $(ZLIBOBJS) # $(XPMOBJECTS)
|
||||
OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) # $(XPMOBJECTS)
|
||||
endif
|
||||
|
||||
all: $(OBJECTS) $(WXLIB)
|
||||
all: $(OBJECTS) $(WXLIB) $(ZLIBLIB) $(JPEGLIB) $(PNGLIB)
|
||||
|
||||
$(WXLIB): $(OBJECTS) $(EXTRAOBJS)
|
||||
ar $(AROPTIONS) $@ $(EXTRAOBJS) $(OBJECTS)
|
||||
$(RANLIB) $@
|
||||
|
||||
$(ZLIBLIB): $(ZLIBOBJS)
|
||||
ar $(AROPTIONS) $@ $(ZLIBOBJS)
|
||||
$(RANLIB) $@
|
||||
|
||||
$(PNGLIB): $(PNGOBJS)
|
||||
ar $(AROPTIONS) $@ $(PNGOBJS)
|
||||
$(RANLIB) $@
|
||||
|
||||
$(JPEGLIB): $(JPEGOBJS)
|
||||
ar $(AROPTIONS) $@ $(JPEGOBJS)
|
||||
$(RANLIB) $@
|
||||
|
||||
$(OBJECTS): $(WXINC)/wx/defs.h $(WXINC)/wx/object.h $(WXINC)/wx/setup.h
|
||||
|
||||
$(COMMDIR)/y_tab.$(OBJSUFF): $(COMMDIR)/y_tab.c $(COMMDIR)/lex_yy.c
|
||||
$(CCLEX) -c $(CPPFLAGS) -DUSE_DEFINE -DYY_USE_PROTOS -o $@ $(COMMDIR)/y_tab.c
|
||||
|
||||
$(COMMDIR)/y_tab.c: $(COMMDIR)/dosyacc.c
|
||||
copy ..\common\dosyacc.c ..\common\y_tab.c
|
||||
$(COPY) ..\\common\\dosyacc.c ..\\common\\y_tab.c
|
||||
|
||||
$(COMMDIR)/lex_yy.c: $(COMMDIR)/doslex.c
|
||||
copy ..\common\doslex.c ..\common\lex_yy.c
|
||||
$(COPY) ..\\common\\doslex.c ..\\common\\lex_yy.c
|
||||
|
||||
# Replace lex with flex if you run into compilation
|
||||
# problems with lex_yy.c. See also note about LEX_SCANNER
|
||||
@ -427,20 +442,21 @@ $(COMMDIR)/lex_yy.c: $(COMMDIR)/doslex.c
|
||||
|
||||
clean:
|
||||
-$(RM) *.o
|
||||
-$(RM) ole/*.o
|
||||
-$(RM) *.bak
|
||||
-$(RM) core
|
||||
-$(RM) ..\common\y_tab.c
|
||||
-$(RM) ..\common\lex_yy.c
|
||||
-$(RM) ..\common\*.o
|
||||
-$(RM) ..\common\*.bak
|
||||
-$(RM) ..\generic\*.o
|
||||
-$(RM) ..\generic\*.bak
|
||||
-$(RM) ..\html\*.o
|
||||
-$(RM) ..\png\*.o
|
||||
-$(RM) ..\png\*.bak
|
||||
-$(RM) ..\zlib\*.o
|
||||
-$(RM) ..\zlib\*.bak
|
||||
-$(RM) ..\jpeg\*.o
|
||||
-$(RM) ..\..\lib\libwx.a
|
||||
-$(RM) ../common/y_tab.c
|
||||
-$(RM) ../common/lex_yy.c
|
||||
-$(RM) ../common/*.o
|
||||
-$(RM) ../common/*.bak
|
||||
-$(RM) ../generic/*.o
|
||||
-$(RM) ../generic/*.bak
|
||||
-$(RM) ../html/*.o
|
||||
-$(RM) ../png/*.o
|
||||
-$(RM) ../png/*.bak
|
||||
-$(RM) ../zlib/*.o
|
||||
-$(RM) ../zlib/*.bak
|
||||
-$(RM) ../jpeg/*.o
|
||||
-$(RM) ../../lib/libwx.a
|
||||
|
||||
cleanall: clean
|
||||
|
Loading…
Reference in New Issue
Block a user