Various fixes for various compilers...

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4424 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart 1999-11-07 18:34:36 +00:00
parent a968c19a82
commit 01dba85a7f
18 changed files with 268 additions and 128 deletions

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@ -50,6 +50,8 @@ src/*.bat
src/common/dosyacc.c
src/common/doslex.c
src/common/y_tab.c
src/common/lex_yy.c
src/msw/*.cpp
src/msw/*.h

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@ -103,6 +103,10 @@ ZLIBDIR = $(WXDIR)/src/zlib
OLEDIR = $(WXDIR)/src/msw/ole
MSWDIR = $(WXDIR)/src/msw
PNGLIB = $(WXDIR)/lib/libpng.a
ZLIBLIB = $(WXDIR)/lib/libzlib.a
JPEGLIB = $(WXDIR)/lib/libjpeg.a
DOCDIR = $(WXDIR)\docs
GENERICOBJS = \
@ -215,38 +219,46 @@ XPMOBJECTS = $(XPMDIR)/crbuffri.o\
$(XPMDIR)/simx.o $(XPMDIR)/wrffrdat.o\
$(XPMDIR)/wrffrp.o $(XPMDIR)/wrffri.o
OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) \
$(JPEGOBJS) $(PNGOBJS) $(ZLIBOBJS) # $(ADVANCEDOBJS) # $(XPMOBJECTS)
#OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS)
ifeq ($(MINGW32),1)
ifeq ($(MINGW32VERSION),2.95)
OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) \
$(JPEGOBJS) $(PNGOBJS) $(ZLIBOBJS) $(ADVANCEDOBJS) # $(XPMOBJECTS)
OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) $(ADVANCEDOBJS) # $(XPMOBJECTS)
else
OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) \
$(JPEGOBJS) $(PNGOBJS) $(ZLIBOBJS) # $(XPMOBJECTS)
OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) # $(XPMOBJECTS)
endif
else
OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) \
$(JPEGOBJS) $(PNGOBJS) $(ZLIBOBJS) # $(XPMOBJECTS)
OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) # $(XPMOBJECTS)
endif
all: $(OBJECTS) $(WXLIB)
all: $(OBJECTS) $(WXLIB) $(ZLIBLIB) $(JPEGLIB) $(PNGLIB)
$(WXLIB): $(OBJECTS) $(EXTRAOBJS)
ar $(AROPTIONS) $@ $(EXTRAOBJS) $(OBJECTS)
$(RANLIB) $@
$(ZLIBLIB): $(ZLIBOBJS)
ar $(AROPTIONS) $@ $(ZLIBOBJS)
$(RANLIB) $@
$(PNGLIB): $(PNGOBJS)
ar $(AROPTIONS) $@ $(PNGOBJS)
$(RANLIB) $@
$(JPEGLIB): $(JPEGOBJS)
ar $(AROPTIONS) $@ $(JPEGOBJS)
$(RANLIB) $@
$(OBJECTS): $(WXINC)/wx/defs.h $(WXINC)/wx/object.h $(WXINC)/wx/setup.h
$(COMMDIR)/y_tab.$(OBJSUFF): $(COMMDIR)/y_tab.c $(COMMDIR)/lex_yy.c
$(CCLEX) -c $(CPPFLAGS) -DUSE_DEFINE -DYY_USE_PROTOS -o $@ $(COMMDIR)/y_tab.c
$(COMMDIR)/y_tab.c: $(COMMDIR)/dosyacc.c
copy ..\\common\\dosyacc.c ..\\common\\y_tab.c
$(COPY) ..\\common\\dosyacc.c ..\\common\\y_tab.c
$(COMMDIR)/lex_yy.c: $(COMMDIR)/doslex.c
copy ..\\common\doslex.c ..\\common\\lex_yy.c
$(COPY) ..\\common\\doslex.c ..\\common\\lex_yy.c
# Replace lex with flex if you run into compilation
# problems with lex_yy.c. See also note about LEX_SCANNER
@ -280,20 +292,21 @@ $(COMMDIR)/lex_yy.c: $(COMMDIR)/doslex.c
clean:
-$(RM) *.o
-$(RM) ole/*.o
-$(RM) *.bak
-$(RM) core
-$(RM) ..\common\y_tab.c
-$(RM) ..\common\lex_yy.c
-$(RM) ..\common\*.o
-$(RM) ..\common\*.bak
-$(RM) ..\generic\*.o
-$(RM) ..\generic\*.bak
-$(RM) ..\html\*.o
-$(RM) ..\png\*.o
-$(RM) ..\png\*.bak
-$(RM) ..\zlib\*.o
-$(RM) ..\zlib\*.bak
-$(RM) ..\jpeg\*.o
-$(RM) ..\..\lib\libwx.a
-$(RM) ../common/y_tab.c
-$(RM) ../common/lex_yy.c
-$(RM) ../common/*.o
-$(RM) ../common/*.bak
-$(RM) ../generic/*.o
-$(RM) ../generic/*.bak
-$(RM) ../html/*.o
-$(RM) ../png/*.o
-$(RM) ../png/*.bak
-$(RM) ../zlib/*.o
-$(RM) ../zlib/*.bak
-$(RM) ../jpeg/*.o
-$(RM) ../../lib/libwx.a
cleanall: clean

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@ -107,12 +107,13 @@ unzip32 -o ..\glcanvas.zip
unzip32 -o ..\treedraw.zip
unzip32 -o ..\ogl3.zip
unzip32 -o ..\jpeg.zip
unzip32 -o ..\tex2rtf3.zip
rem Now delete a few files that are unnecessary
erase /Y *.in *.spec *.guess *.sub mkinstalldirs modules install-sh *.sh
erase /SY Makefile.in
erase /Y docs\pdf\ogl.pdf
deltree /Y docs\html\ogl
rem erase /Y docs\pdf\ogl.pdf
rem deltree /Y docs\html\ogl
rem Now copy some binary files to 'bin'
if not isdir bin mkdir bin

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@ -1,31 +1,44 @@
wxWindows Buglist
-----------------
wxGTK:
------
Until the wxWindows bug database is up and running, please add
entries in this style:
- It is impossible to reposition a window before showing it
on screen. Suspected GTK bug.
- DnD does only moderately work.
BUG NUMBER:
SHORT DESCRIPTION:
DETAILS:
WORKAROUND:
wxWINDOWS VERSION:
PLATFORM(S):
DATE IDENTIFIED:
IDENTIFIED BY:
DATE FIXED:
FIXED BY:
wxMSW:
------
-------------------------START OF BUGLIST-------------------------
- TODO
wxMotif:
--------
- If a popup wxMenu is destroyed after its parent window has been
destroyed, we get the message "Object XXX does not have windowed
ancestor".
Workaround: delete the menu before deleting the window on which it
was popped up.
Possible fix: call menu->DestroyMenu() before deleting the window,
if the window knows about the menu that was last popped up (hard
to know this with confidence).
BUG NUMBER: 1
SHORT DESCRIPTION: Popup menu bug
DETAILS:
If a popup wxMenu is destroyed after its parent window has been
destroyed, we get the message "Object XXX does not have windowed
ancestor".
Possible fix: call menu->DestroyMenu() before deleting the window,
if the window knows about the menu that was last popped up (hard
to know this with confidence).
WORKAROUND:
Delete the menu before deleting the window on which it
was popped up.
wxWINDOWS VERSION: 2.0.1
PLATFORM(S): wxMotif
DATE IDENTIFIED: ?/?/1998
IDENTIFIED BY: Julian Smart <julian.smart@ukonline.co.uk>
DATE FIXED:
FIXED BY:
BUG NUMBER: 2
SHORT DESCRIPTION: Misc. Motif bugs
DETAILS:
- In wxGrid, cell highlight is not drawn/erased properly.
- Setting the size of a hidden window may show that window.
@ -44,11 +57,29 @@ wxMotif:
- There are reports that scrolling can cause crashes under Lesstif.
This is probably a Lesstif bug.
WORKAROUND:
wxWINDOWS VERSION: 2.0.1
PLATFORM(S): wxMotif
DATE IDENTIFIED: ?/?/1999
IDENTIFIED BY: Julian Smart
DATE FIXED:
FIXED BY:
General:
--------
BUG NUMBER: 3
SHORT DESCRIPTION: Dialog Editor issues
DETAILS:
Dialog Editor could be more user-friendly. Controls are hard to
size and position accurately. No way of changing tab order
except by editing .wxr file.
WORKAROUND:
wxWINDOWS VERSION: 2.0.1
PLATFORM(S): All
DATE IDENTIFIED: ?/?/1998
IDENTIFIED BY: Julian Smart <julian.smart@ukonline.co.uk>
DATE FIXED:
FIXED BY:
---------------------------END OF BUGLIST-------------------------
- Dialog Editor could be more user-friendly. Controls are hard to
size and position accurately. No way of changing tab order
except by editing .wxr file.

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@ -8,23 +8,69 @@ First release Feb. 1999, detlev@reymann-online.de
1. What you can do with this ide-files
======================================
There are three ide-files. One ide-file should help you to create the wxWindows libraries from within the Ide of Borlands C++, v. 5.x. The second is called bc32d.ide and produces the debug-version of the wxWindows-library.
If you want to produce the debugging-version, using the special ide-file bc32d.ide you have to create a seperate subdirectory \WXWIN_PATH\src\debug.
The last one should help you to create most of the samples of wxWindows.
There are two ide-files. src\bc32.ide should help you to
create the wxWindows libraries from within the Ide of Borlands
C++, v. 5.x. Note that this doesn't include debugging code: you
need to change the settings if you wish to include debug
information. Previously, bc32d.ide was supplied with debug
settings, but this proved to time-consuming to maintain.
2. Where to install the files
=============================
You should copy the files for the libraries into the src-directory of your wxWindows-Installation (e.g. C:\wxwin\src).
And the other file for the samples should be copied into the samples-directory (e.g. C:\wxwin\samples).
You should copy the files for the libraries into the
src-directory of your wxWindows-Installation (e.g. C:\wxwin\src).
And the other file for the samples should be copied into the
samples-directory (e.g. C:\wxwin\samples).
(If installing from setup.exe or wx2..._bc.zip the files
will be installed into the appropriate directories
automatically).
3. How to modify them for your own needs
========================================
If your wxWindows-Installation resides on the same drive as your Borland-Compiler and additionally the Borland-Installation is the default (e.g. C:\BC5) then there should be no need to change anything.
Otherwise please change the path from within the ide (Options->project->directories). Because we use the $inherit-makro (Julian foung the trick), this should do the trick.
If your wxWindows-Installation resides on the same drive as your
Borland-Compiler and additionally the Borland-Installation is
the default (e.g. C:\BC5) then there should be no need to change
anything. Otherwise please change the path from within the ide
(Options->project->directories). Because we use the
$inherit-macro (Julian found the trick), this should work.
To add a new sample to samples\bc32.ide, follow these steps:
a. Choose Project->New target... and type in e.g.
samples\newsample. Press OK.
b. Static, no OWL, MFC or class libraries. Press OK.
c. Right-click on the new node, choose Add node... and add
..\lib\wx32.lib. Add any other source files you require.
d. Right-click on the new node, choose Edit Local Options.. and
add in Directories, specify the following:
Include: $inherit;.\newsample
Library: $inherit;
Source: .\newsample
Intermediate: .\newsample
Final: .\newsample
4. How to create ide-files for your own wxWindows-programs
==========================================================
I think you are familiar with the necessary options for your own programm. So I will only describe what is neccessary to link yout programm with the wxWindows-library. If you want to create a ide-file for your own wxWindows-program, create a new project from the menu file->new->project. Deactivate all the standard-options, the only two thing that should be aktivated is "static" for the libraries, if you want to use the library produced with the library-ide and the checkbox OLE (You can leave this checkbox unchecked, but then you have to add the library \bc5\lib\ole2w32.lib to your project). You have to add the include-path of wxWindows to the include-path in the options-dialog (options->project->directories->include). The result should be something like:
path_of_my_program;\bc5\include;\wxwin2\include;
Then you have to add the libraries to the project.
Open the project-view and activate your programm. Then right-click and choose "add" and select the wxWindows-library (e.g. \wxwin\lib\wx32.lib).
I think you are familiar with the necessary options for your own
programm. So I will only describe what is neccessary to link
yout programm with the wxWindows-library. If you want to create
a ide-file for your own wxWindows-program, create a new project
from the menu file->new->project. Deactivate all the
standard-options, the only two thing that should be activated is
"static" for the libraries, if you want to use the library
produced with the library-ide and the checkbox OLE (You can
leave this checkbox unchecked, but then you have to add the
library \bc5\lib\ole2w32.lib to your project). You have to add
the include-path of wxWindows to the include-path in the
options-dialog (options->project->directories->include). The
result should be something like:
path_of_my_program;\bc5\include;\wxwin2\include; Then you have
to add the libraries to the project. Open the project-view and
activate your programm. Then right-click and choose "add" and
select the wxWindows-library (e.g. \wxwin\lib\wx32.lib).

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@ -16,22 +16,37 @@ then send a patch to the author.
Unarchiving
-----------
If there is a setup program, run the setup program that comes with the Windows version.
Do not install into a path that contains spaces. The installation program should set the
WXWIN environment variable, which will be activated when your machine is rebooted.
A setup program is provided to automatically copy files to a
directory on your hard disk. Do not install into a path that contains spaces.
The installation program should set the WXWIN environment variable, which
will be activated when your machine is rebooted. The setup
program contains the following:
If there is no setup program, it will come as a series of .zip
files:
- All common, generic and MSW-specific wxWindows source;
- samples;
- documentation in Windows Help format;
- makefiles for most Windows compilers, plus BC++ and
VC++ IDE files;
- JPEG library source;
- Object Graphics Library;
- wxGLCanvas library;
- wxTreeLayout library;
- Tex2RTF source;
- Dialog Editor binary.
wx200gen.zip Generic source code and samples (required)
wx200msw.zip Windows-specific source code and samples (required)
wx200doc.zip Documentation source code (not required)
wx200hlp.zip WinHelp documentation
wx200pdf.zip Acrobat PDF documentation
wx200htm.zip HTML documentation
wx200vc.zip MS VC++ 5.0 project files
wx200cw.zip Metrowerks CodeWarrior project files
wx200bc.zip BC++ 5 project files
Alternatively, you may unarchive the set of .zip files by hand,
where x is the minor version number and y is the release number:
wx2_x_y_gen.zip Generic source code and samples (required)
wx2_x_y_msw.zip Windows-specific source code and samples (required)
wx2_x_y_doc.zip Documentation source code (not required)
wx2_x_y_hlp.zip WinHelp documentation
wx2_x_y_pdf.zip Acrobat PDF documentation
wx2_x_y_htm.zip HTML documentation
wx2_x_y_vc.zip MS VC++ 5.0 project files
wx2_x_y_cw.zip Metrowerks CodeWarrior project files
wx2_x_y_bc.zip BC++ 5 project files
jpeg.zip Use this to allow wxImage to read and write JPEG files
Unarchive the required files plus any optional documentation
files into a suitable directory such as c:\wx.
@ -65,17 +80,17 @@ Visual C++ 4.0/5.0/6.0 compilation
Using project files:
1. Unarchive wx200vc.zip, the VC++ 5/6 project makefiles.
1. Unarchive wx2_x_y_vc.zip, the VC++ 5/6 project makefiles.
2. Open src/wxvc.dsp, set Debug or Release configuration, and
compile. This will produce src/Debug/wxvc.lib or
src/Release/wxvc.lib. The project file src/wxvc_dll.dsp
will make a DLL version of wxWindow, which will go in
src/DebugDLL/wxvc.[lib,dll] and src/ReleaseDLL/wxvc.[lib,dll].
3. If you want to use JPEG in your application (such as the image
sample), open src/jpeg/jpeg.dsp (VC++ 6 only) and compile in
Debug and Release configurations. If you have VC++ 5 or
earlier, use makefile.vc, but you may only have one set of object
files at a time in use (debug or release).
sample), open src/jpeg/jpeg.dsp (VC++ 5/6 only) and compile in
Debug and Release configurations. If you have VC++ 4,
use makefile.vc, but you may only have one set of object
files at a time in use (debug or release versions).
4. Open a sample project file, choose a configuration, and compile.
The project files don't use precompiled headers, to save
space, but you can switch PCH compiling on for greater speed.
@ -121,7 +136,7 @@ To build the DLL version using makefiles:
suitable precompiled header file for compiling applications.
The resulting libraries are called:
wx\lib\wx200_d.lib(dll) (debug version)
wx\lib\wx200.lib(dll) (debug version)
wx\lib\wx200.lib(dll) (release version, using FINAL=1)
2. Invoke a sample makefile with 'nmake -f makefile.vc WXUSINGDLL=1'
@ -210,18 +225,21 @@ in src/msw/makefile.b32.
Compiling using the IDE files:
1. Load src\bc32.ide (or src\bc32d.ide for a debugging version).
1. Load src\bc32.ide (Release settings)
2. Go to Options|Project... and specify the correct BC++ include and lib path for
your file structure.
3. Press F9 to compile the wxWindows library.
4. Load samples\bc32.ide.
5. Go to Options|Project... and specify the correct BC++ include and lib path for
your file structure.
6. Press F9 to compile the samples.
6. Press F9 to compile the samples (build each node separately if
you prefer, by right clicking and choose Build Node).
7. Run each sample: you may need to run from each sample's directory
since some (notably the wxHTML samples) look for files
relative to the working directory.
Note that to make the png, xpm and zlib libraries (needed for
some samples) you need to compile with bc32.ide. bc32d.ide only
makes the wxWindows library (lib\wx32d.lib).
Note that to make the png, xpm, zlib and jpeg libraries (needed for
some samples) you need to compile them with bc32.ide.
The debug version of the wxWindows library is about 37 MB, and the
release version is around 3 MB.
@ -255,7 +273,7 @@ directory. See the notes in that directory.
Metrowerks CodeWarrior compilation
----------------------------------
1. Downloaded and unzip wx200cw.zip.
1. Downloaded and unzip wx2_x_y_cw.zip.
2. Load the make_cw.mcp project in wx\src, and compile.
3. Load the make_cw.mcp project in wx\samples\minimal, and compile.
Further project files for samples will be available in due

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@ -56,7 +56,9 @@ WXDLLEXPORT_DATA(extern HFONT) wxSTATUS_LINE_FONT;
// ---------------------------------------------------------------------------
#if defined(__GNUWIN32__) && !defined(wxUSE_NORLANDER_HEADERS)
#ifndef ZeroMemory
inline void ZeroMemory(void *buf, size_t len) { memset(buf, 0, len); }
#endif
#endif // old mingw32
// this defines a CASTWNDPROC macro which casts a pointer to the type of a
@ -221,6 +223,8 @@ extern LONG APIENTRY _EXPORT
#define wxZeroMemory(obj) memset((void*) & obj, 0, sizeof(obj))
#endif
#include <wx/gdicmn.h>
// make conversion from wxColour and COLORREF a bit less painful
inline COLORREF wxColourToRGB(const wxColour& c)
{

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@ -156,7 +156,7 @@
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
wxHtmlWindow *html;
#if __WXMSW__
#ifdef __WXMSW__
wxDialog dlg(this, -1, "About", wxDefaultPosition, wxSize(400, 250), wxDIALOG_MODAL | wxDEFAULT_DIALOG_STYLE);
#else
wxDialog dlg(this, -1, "About", wxDefaultPosition, wxSize(400, 230), wxDIALOG_MODAL | wxDEFAULT_DIALOG_STYLE);
@ -170,9 +170,3 @@
dlg.ShowModal();
}

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@ -241,3 +241,4 @@ bool MyApp::OnInit()
// we're done
return FALSE;
}

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@ -33,11 +33,12 @@
// SYNOPSIS STOP
*/
#include "wx/wxprec.h"
// Use this line for wxWindows v1.x
//#include "wx_ver.h"
// Use this line for wxWindows v2.x
#include "wx/version.h"
#include "wx/wxprec.h"
#if wxMAJOR_VERSION == 2
#ifdef __GNUG__

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@ -81,7 +81,7 @@ void wxHtmlParser::DoParsing(int begin_pos, int end_pos)
i = begin_pos;
while (i < end_pos) {
c = m_Source[i];
c = m_Source[(unsigned int) i];
// continue building word:
if (c != '<') {

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@ -366,7 +366,7 @@ TAG_HANDLER_BEGIN(IMG, "IMG,MAP,AREA")
}
if (tag.HasParam("USEMAP")) {
mn = tag.GetParam( "USEMAP" );
if (mn[ 0 ] == '#') {
if (mn[ (unsigned int) 0 ] == '#') {
mn = mn.Mid( 1 );
}
}

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@ -148,7 +148,7 @@ TAG_HANDLER_BEGIN(TITLE, "TITLE")
wxString title = "";
wxString *src = m_WParser -> GetSource();
for (int i = tag.GetBeginPos(); i < tag.GetEndPos1(); i++) title += (*src)[i];
for (int i = tag.GetBeginPos(); i < tag.GetEndPos1(); i++) title += (*src)[(unsigned int) i];
wfr -> SetTitle(title);
}
}

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@ -15,6 +15,9 @@ MINGW32VERSION=2.95
# Set to the appropriate remove command
RM=rm -f
# Set to the appropriate copy command
COPY=cp
########################## Compiler ##################################
# C++ compiler
@ -145,7 +148,8 @@ endif
RCLFLAGS=-cpp "cpp -lang-c++ -DWIN32 -D_WIN32 -DRCL_INVOKED -I$(WXWIN)/include"
LIBS = $(WXLIB) $(WINLIBS) $(COMPLIBS) $(EXTRALIBS)
#LIBS = $(WXLIB) $(WXDIR)/lib/libzlib.a $(WXDIR)/lib/libpng.a $(WXDIR)/lib/libjpeg.a $(WINLIBS) $(COMPLIBS) $(EXTRALIBS)
LIBS = $(WXLIB) -lpng -ljpeg -lzlib $(WINLIBS) $(COMPLIBS) $(EXTRALIBS)
WINFLAGS=-D_X86_=1 -DWIN32 -D_WIN32 $(WINVERSION)

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@ -165,4 +165,6 @@ bool wxAcceleratorTable::Translate(wxWindow *window, WXMSG *wxmsg) const
{
MSG *msg = (MSG *)wxmsg;
return Ok() && ::TranslateAccelerator(GetHwndOf(window), GetHaccel(), msg); }
return Ok() && ::TranslateAccelerator(GetHwndOf(window), GetHaccel(), msg);
}

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@ -42,6 +42,7 @@
#include "wx/msw/private.h"
#include "wx/cmndata.h"
#include "wx/log.h"
#include <math.h>
#include <stdlib.h>

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@ -110,6 +110,12 @@ bool wxFontEnumeratorHelper::SetEncoding(wxFontEncoding encoding)
return TRUE;
}
#if defined(__GNUWIN32__) && !defined(__MINGW32__)
#define wxFONTENUMPROC int(*)(ENUMLOGFONTEX *, NEWTEXTMETRICEX*, int, LPARAM)
#else
#define wxFONTENUMPROC FONTENUMPROC
#endif
void wxFontEnumeratorHelper::DoEnumerate()
{
HDC hDC = ::GetDC(NULL);
@ -119,7 +125,7 @@ void wxFontEnumeratorHelper::DoEnumerate()
lf.lfCharSet = m_charset;
wxStrncpy(lf.lfFaceName, m_facename, WXSIZEOF(lf.lfFaceName));
lf.lfPitchAndFamily = 0;
::EnumFontFamiliesEx(hDC, &lf, (FONTENUMPROC)wxFontEnumeratorProc,
::EnumFontFamiliesEx(hDC, &lf, (wxFONTENUMPROC)wxFontEnumeratorProc,
(LPARAM)this, 0 /* reserved */) ;
#else // Win16
::EnumFonts(hDC, (LPTSTR)NULL, (FONTENUMPROC)wxFontEnumeratorProc,

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@ -1,4 +1,4 @@
# This file was automatically generated by tmake at 00:24, 1999/10/28
# This file was automatically generated by tmake at 15:22, 1999/11/07
# DO NOT CHANGE THIS FILE, YOUR CHANGES WILL BE LOST! CHANGE G95.T!
#
@ -33,6 +33,10 @@ ZLIBDIR = $(WXDIR)/src/zlib
OLEDIR = $(WXDIR)/src/msw/ole
MSWDIR = $(WXDIR)/src/msw
PNGLIB = $(WXDIR)/lib/libpng.a
ZLIBLIB = $(WXDIR)/lib/libzlib.a
JPEGLIB = $(WXDIR)/lib/libjpeg.a
DOCDIR = $(WXDIR)\docs
GENERICOBJS = \
@ -85,6 +89,7 @@ COMMONOBJS = \
$(COMMDIR)/filefn.$(OBJSUFF) \
$(COMMDIR)/filesys.$(OBJSUFF) \
$(COMMDIR)/fontcmn.$(OBJSUFF) \
$(COMMDIR)/fontmap.$(OBJSUFF) \
$(COMMDIR)/framecmn.$(OBJSUFF) \
$(COMMDIR)/fs_inet.$(OBJSUFF) \
$(COMMDIR)/fs_zip.$(OBJSUFF) \
@ -204,6 +209,8 @@ MSWOBJS = \
$(MSWDIR)/filedlg.$(OBJSUFF) \
$(MSWDIR)/font.$(OBJSUFF) \
$(MSWDIR)/fontdlg.$(OBJSUFF) \
$(MSWDIR)/fontenum.$(OBJSUFF) \
$(MSWDIR)/fontutil.$(OBJSUFF) \
$(MSWDIR)/frame.$(OBJSUFF) \
$(MSWDIR)/gauge95.$(OBJSUFF) \
$(MSWDIR)/gdiobj.$(OBJSUFF) \
@ -362,38 +369,46 @@ XPMOBJECTS = $(XPMDIR)/crbuffri.o\
$(XPMDIR)/simx.o $(XPMDIR)/wrffrdat.o\
$(XPMDIR)/wrffrp.o $(XPMDIR)/wrffri.o
OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) \
$(JPEGOBJS) $(PNGOBJS) $(ZLIBOBJS) # $(ADVANCEDOBJS) # $(XPMOBJECTS)
#OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS)
ifeq ($(MINGW32),1)
ifeq ($(MINGW32VERSION),2.95)
OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) \
$(JPEGOBJS) $(PNGOBJS) $(ZLIBOBJS) $(ADVANCEDOBJS) # $(XPMOBJECTS)
OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) $(ADVANCEDOBJS) # $(XPMOBJECTS)
else
OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) \
$(JPEGOBJS) $(PNGOBJS) $(ZLIBOBJS) # $(XPMOBJECTS)
OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) # $(XPMOBJECTS)
endif
else
OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) \
$(JPEGOBJS) $(PNGOBJS) $(ZLIBOBJS) # $(XPMOBJECTS)
OBJECTS = $(MSWOBJS) $(COMMONOBJS) $(GENERICOBJS) $(HTMLOBJS) # $(XPMOBJECTS)
endif
all: $(OBJECTS) $(WXLIB)
all: $(OBJECTS) $(WXLIB) $(ZLIBLIB) $(JPEGLIB) $(PNGLIB)
$(WXLIB): $(OBJECTS) $(EXTRAOBJS)
ar $(AROPTIONS) $@ $(EXTRAOBJS) $(OBJECTS)
$(RANLIB) $@
$(ZLIBLIB): $(ZLIBOBJS)
ar $(AROPTIONS) $@ $(ZLIBOBJS)
$(RANLIB) $@
$(PNGLIB): $(PNGOBJS)
ar $(AROPTIONS) $@ $(PNGOBJS)
$(RANLIB) $@
$(JPEGLIB): $(JPEGOBJS)
ar $(AROPTIONS) $@ $(JPEGOBJS)
$(RANLIB) $@
$(OBJECTS): $(WXINC)/wx/defs.h $(WXINC)/wx/object.h $(WXINC)/wx/setup.h
$(COMMDIR)/y_tab.$(OBJSUFF): $(COMMDIR)/y_tab.c $(COMMDIR)/lex_yy.c
$(CCLEX) -c $(CPPFLAGS) -DUSE_DEFINE -DYY_USE_PROTOS -o $@ $(COMMDIR)/y_tab.c
$(COMMDIR)/y_tab.c: $(COMMDIR)/dosyacc.c
copy ..\common\dosyacc.c ..\common\y_tab.c
$(COPY) ..\\common\\dosyacc.c ..\\common\\y_tab.c
$(COMMDIR)/lex_yy.c: $(COMMDIR)/doslex.c
copy ..\common\doslex.c ..\common\lex_yy.c
$(COPY) ..\\common\\doslex.c ..\\common\\lex_yy.c
# Replace lex with flex if you run into compilation
# problems with lex_yy.c. See also note about LEX_SCANNER
@ -427,20 +442,21 @@ $(COMMDIR)/lex_yy.c: $(COMMDIR)/doslex.c
clean:
-$(RM) *.o
-$(RM) ole/*.o
-$(RM) *.bak
-$(RM) core
-$(RM) ..\common\y_tab.c
-$(RM) ..\common\lex_yy.c
-$(RM) ..\common\*.o
-$(RM) ..\common\*.bak
-$(RM) ..\generic\*.o
-$(RM) ..\generic\*.bak
-$(RM) ..\html\*.o
-$(RM) ..\png\*.o
-$(RM) ..\png\*.bak
-$(RM) ..\zlib\*.o
-$(RM) ..\zlib\*.bak
-$(RM) ..\jpeg\*.o
-$(RM) ..\..\lib\libwx.a
-$(RM) ../common/y_tab.c
-$(RM) ../common/lex_yy.c
-$(RM) ../common/*.o
-$(RM) ../common/*.bak
-$(RM) ../generic/*.o
-$(RM) ../generic/*.bak
-$(RM) ../html/*.o
-$(RM) ../png/*.o
-$(RM) ../png/*.bak
-$(RM) ../zlib/*.o
-$(RM) ../zlib/*.bak
-$(RM) ../jpeg/*.o
-$(RM) ../../lib/libwx.a
cleanall: clean