Added fractal, bombs samples; removed global app variable from dbtest.cpp

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1289 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart 1998-12-31 10:54:41 +00:00
parent 7e616b1050
commit 025e88c50b
36 changed files with 1690 additions and 20 deletions

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@ -53,6 +53,11 @@ Using makefiles:
3. Change directory to wx\samples and type 'nmake -f makefile.nt'
to make all the samples. You can also make them individually.
Notes: if you wish to use templates, please edit
include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0.
Without this, the redefinition of 'new' will cause problems in
the headers. Alternatively, #undef new before including template headers.
Visual C++ 1.5 compilation
--------------------------

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@ -128,6 +128,8 @@
// In debug mode, causes new to be defined to
// be WXDEBUG_NEW (see object.h).
// If this causes problems (e.g. link errors), set this to 0.
// You may need to set this to 0 if using templates (at least
// for VC++).
#define REMOVE_UNUSED_ARG 1
// Set this to 0 if your compiler can't cope

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include ../../setup/general/makeapp

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samples/bombs/Makefile.in Normal file
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# WXXT base directory
WXBASEDIR=@WXBASEDIR@
# set the OS type for compilation
OS=@OS@
# compile a library only
RULE=bin
# define library name
BIN_TARGET=bombs
# define library sources
BIN_SRC=\
bombs.cpp bombs1.cpp game.cpp
#define library objects
BIN_OBJ=\
bombs.o bombs1.o game.o
# additional things needed to link
BIN_LINK=
# additional things needed to compile
ADD_COMPILE=
# include the definitions now
include ../../../template.mak

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samples/bombs/bombs.cpp Normal file
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///////////////////////////////////////////////////////////////////////////////
// Name: bombs.cpp
// Purpose: Bombs game
// Author: P. Foggia 1996
// Modified by:
// Created: 1996
// RCS-ID: $Id$
// Copyright: (c) 1996 P. Foggia
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation
#endif
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif //precompiled headers
#include "bombs.h"
#include <time.h>
#include <stdlib.h>
#if defined(__WXGTK__) || defined(__WXMOTIF__)
#include "bombs.xpm"
#endif
IMPLEMENT_APP(AppClass)
// Called to initialize the program
bool AppClass::OnInit()
{
srand((unsigned)time(NULL));
// Initialize all the top-level window members to NULL.
BombsFrame = NULL;
level=IDM_EASY;
BombsFrame =
new BombsFrameClass(NULL, "wxBombs", wxPoint(155, 165), wxSize(300, 300), wxMINIMIZE_BOX | wxSYSTEM_MENU | wxCAPTION);
int xmax=BombsFrame->BombsCanvas->field_width*BombsFrame->BombsCanvas->x_cell*X_UNIT;
int ymax=BombsFrame->BombsCanvas->field_height*BombsFrame->BombsCanvas->y_cell*Y_UNIT;
BombsFrame->SetClientSize(xmax, ymax);
return TRUE;
}
BEGIN_EVENT_TABLE(BombsFrameClass, wxFrame)
EVT_MENU(IDM_EASY, BombsFrameClass::OnEasy)
EVT_MENU(IDM_MEDIUM, BombsFrameClass::OnMedium)
EVT_MENU(IDM_DIFFICULT, BombsFrameClass::OnDifficult)
EVT_MENU(IDM_EXIT, BombsFrameClass::OnExit)
EVT_MENU(IDM_ABOUT, BombsFrameClass::OnAbout)
EVT_MENU(IDM_RESTART, BombsFrameClass::OnRestart)
EVT_CLOSE(BombsFrameClass::OnCloseWindow)
END_EVENT_TABLE()
BombsFrameClass::BombsFrameClass(wxFrame *parent, const wxString& title, const wxPoint& pos, const wxSize& size, long style):
wxFrame(parent, -1, title, pos, size, style)
{
// Initialize child subwindow members.
BombsCanvas = NULL;
SetIcon(wxICON(bombs));
CreateStatusBar();
// Create a menu bar for the frame
wxMenuBar *menuBar1 = new wxMenuBar;
wxMenu *menu1 = new wxMenu;
menu1->Append(IDM_EXIT, "E&xit"); // , "Quit the program");
menu1->AppendSeparator();
menu1->Append(IDM_ABOUT, "&About..."); // , "Infos on wxBombs");
menuBar1->Append(menu1, "&File");
wxMenu *menu2 = new wxMenu;
menu2->Append(IDM_RESTART, "&Restart"); // , "Clear the play field");
menu2->AppendSeparator();
menu2->Append(IDM_EASY, "&Easy", NULL, TRUE); // "10x10 play field", TRUE);
menu2->Append(IDM_MEDIUM, "&Medium", NULL, TRUE); // "15x15 play field", TRUE);
menu2->Append(IDM_DIFFICULT, "&Difficult", NULL, TRUE); // "25x20 play field", TRUE);
menuBar1->Append(menu2, "&Game");
SetMenuBar(menuBar1);
menuBar=menuBar1;
menuBar->Check(wxGetApp().level, TRUE);
// Create child subwindows.
BombsCanvas = new BombsCanvasClass(this);
// Ensure the subwindows get resized o.k.
// OnSize(width, height);
// Centre frame on the screen.
Centre(wxBOTH);
// Show the frame.
Show(TRUE);
}
BombsFrameClass::~BombsFrameClass(void)
{
}
void BombsFrameClass::OnCloseWindow(wxCloseEvent& event)
{
this->Destroy();
}
void BombsFrameClass::OnExit(wxCommandEvent& event)
{
this->Destroy();
}
void BombsFrameClass::OnRestart(wxCommandEvent& event)
{
BombsCanvas->UpdateFieldSize();
int xmax=BombsCanvas->field_width*BombsCanvas->x_cell*X_UNIT;
int ymax=BombsCanvas->field_height*BombsCanvas->y_cell*Y_UNIT;
wxGetApp().BombsFrame->SetClientSize(xmax, ymax);
}
void BombsFrameClass::OnAbout(wxCommandEvent& event)
{
wxMessageBox("wxBombs (c) 1996 by P. Foggia\n<foggia@amalfi.dis.unina.it>", "About wxBombs");
}
void BombsFrameClass::OnEasy(wxCommandEvent& event)
{
menuBar->Check(wxGetApp().level, FALSE);
wxGetApp().level=IDM_EASY;
menuBar->Check(wxGetApp().level, TRUE);
}
void BombsFrameClass::OnMedium(wxCommandEvent& event)
{
menuBar->Check(wxGetApp().level, FALSE);
wxGetApp().level=IDM_MEDIUM;
menuBar->Check(wxGetApp().level, TRUE);
}
void BombsFrameClass::OnDifficult(wxCommandEvent& event)
{
menuBar->Check(wxGetApp().level, FALSE);
wxGetApp().level=IDM_DIFFICULT;
menuBar->Check(wxGetApp().level, TRUE);
}
BEGIN_EVENT_TABLE(BombsCanvasClass, wxWindow)
EVT_PAINT(BombsCanvasClass::OnPaint)
EVT_MOUSE_EVENTS(BombsCanvasClass::OnEvent)
END_EVENT_TABLE()
BombsCanvasClass::BombsCanvasClass(wxFrame *parent, const wxPoint& pos, const wxSize& size, long style):
wxWindow(parent, -1, pos, size, style)
{
int sx, sy;
wxClientDC dc(this);
wxFont font= BOMBS_FONT;
dc.SetFont(font);
long chw, chh;
char buf[]="M";
dc.GetTextExtent(buf, &chw, &chh);
dc.SetFont(wxNullFont);
dc.SetMapMode(MM_METRIC);
int xcm = dc.LogicalToDeviceX(10.0);
int ycm = dc.LogicalToDeviceY(10.0);
// To have a square cell, there must be :
// sx*ycm == sy*xcm
if (chw*ycm < chh*xcm)
{ sy=chh;
sx=chh*xcm/ycm;
}
else
{ sx=chw;
sy=chw*ycm/xcm;
}
x_cell = (sx+3+X_UNIT)/X_UNIT;
y_cell = (sy+3+Y_UNIT)/Y_UNIT;
dc.SetMapMode(MM_TEXT);
bmp=NULL;
UpdateFieldSize();
}
BombsCanvasClass::~BombsCanvasClass(void)
{
if (bmp)
delete bmp;
}
// Called when canvas needs to be repainted.
void BombsCanvasClass::OnPaint(wxPaintEvent& event)
{
wxPaintDC dc(this);
// Insert your drawing code here.
if (!bmp)
{ bmp=new wxBitmap(field_width*x_cell*X_UNIT+1,
field_height*y_cell*Y_UNIT+1);
if (bmp)
{ wxMemoryDC memDC;
memDC.SelectObject(* bmp);
DrawField(&memDC, 0, 0, field_width-1, field_height-1);
memDC.SelectObject(wxNullBitmap);
}
}
if (bmp)
{ wxMemoryDC memDC;
memDC.SelectObject(* bmp);
dc.Blit(0, 0, field_width*x_cell*X_UNIT+1,
field_height*y_cell*Y_UNIT+1,
&memDC, 0, 0, wxCOPY);
memDC.SelectObject(wxNullBitmap);
}
else
DrawField(& dc, 0, 0, field_width-1, field_height-1);
}
// Updates the field size depending on wxGetApp().level and
// redraws the canvas
void BombsCanvasClass::UpdateFieldSize()
{ field_width=20;
field_height=20;
switch(wxGetApp().level)
{ case IDM_EASY:
field_width=10;
field_height=10;
break;
case IDM_MEDIUM:
field_width=15;
field_height=15;
break;
case IDM_DIFFICULT:
field_width=25;
field_height=20;
break;
}
wxGetApp().Game.Init(field_width, field_height);
if (bmp)
delete bmp;
bmp=NULL;
wxWindow::Refresh();
}

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@ -0,0 +1,14 @@
; bombs
; Generated by wxBuilder
;
NAME bombsapp
DESCRIPTION 'A wxWindows application'
;
EXETYPE WINDOWS
STUB 'WINSTUB.EXE'
;
CODE PRELOAD MOVEABLE DISCARDABLE
DATA PRELOAD MOVEABLE MULTIPLE
;
HEAPSIZE 1024
STACKSIZE 8192

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///////////////////////////////////////////////////////////////////////////////
// Name: bombs.h
// Purpose: Bombs game
// Author: P. Foggia 1996
// Modified by:
// Created: 1996
// RCS-ID: $Id$
// Copyright: (c) 1996 P. Foggia
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _INC_BOMBS_H
#define _INC_BOMBS_H
#include "game.h"
/*
* Forward declarations of all top-level window classes.
*/
class BombsFrameClass;
class AboutFrameClass;
/*
* Class representing the entire Application
*/
class AppClass: public wxApp
{
public:
BombsFrameClass *BombsFrame;
int level;
BombsGame Game;
bool OnInit();
};
DECLARE_APP(AppClass)
class BombsCanvasClass;
class BombsFrameClass: public wxFrame
{
private:
protected:
public:
// Subwindows for reference within the program.
BombsCanvasClass *BombsCanvas;
wxMenuBar *menuBar;
// Constructor and destructor
BombsFrameClass(wxFrame *parent, const wxString& title, const wxPoint& pos, const wxSize& size, long style);
~BombsFrameClass(void);
void OnCloseWindow(wxCloseEvent& event);
void OnExit(wxCommandEvent& event);
void OnRestart(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnEasy(wxCommandEvent& event);
void OnMedium(wxCommandEvent& event);
void OnDifficult(wxCommandEvent& event);
DECLARE_EVENT_TABLE()
};
/* Menu identifiers
*/
// File
#define BOMBSFRAMECLASS_FILE 1
// E&xit
#define IDM_EXIT 2
// About...
#define IDM_ABOUT 3
// Game
#define BOMBSFRAMECLASS_GAME 4
// &Restart
#define IDM_RESTART 5
// &Easy
#define IDM_EASY 6
// &Medium
#define IDM_MEDIUM 7
// &Difficult
#define IDM_DIFFICULT 8
class BombsCanvasClass: public wxWindow
{
private:
protected:
public:
int field_width, field_height;
int x_cell, y_cell;
wxBitmap *bmp;
// Constructor and destructor
BombsCanvasClass(wxFrame *parent, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0);
~BombsCanvasClass(void);
void OnPaint(wxPaintEvent& event);
void DrawField(wxDC *, int xc1, int yc1, int xc2, int yc2);
void Refresh(int xc1, int yc1, int xc2, int yc2);
void OnEvent(wxMouseEvent& event);
void UpdateFieldSize();
DECLARE_EVENT_TABLE()
};
/* Menu identifiers
*/
/* The following sizes should probably be redefined */
/* dimensions of a scroll unit, in pixels */
#define X_UNIT 4
#define Y_UNIT 4
/* the dimensions of a cell, in scroll units are in
* BombsCanvasClass::x_cell and y_cell
*/
#define BOMBS_FONT wxFont(14, wxROMAN, wxNORMAL, wxNORMAL)
#endif /* mutual exclusion */

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bombs ICON "bombs.ico"
#include "wx/msw/wx.rc"

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/* XPM */
static char *bombs_xpm[] = {
/* columns rows colors chars-per-pixel */
"32 32 6 1",
" c Black",
". c Blue",
"X c #00bf00",
"o c Red",
"O c Yellow",
"+ c Gray100",
/* pixels */
" ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" oooooo +++++++++++++++++++++++ ",
" ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ ++++++++++++++++++ .... ",
" ++++++ ++++++++++++++++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++++++++++++++++ ++++ ",
" ++++++ ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" ++++++ OOOOOOOOOOOO XXXXX ++++ ",
" "
};

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///////////////////////////////////////////////////////////////////////////////
// Name: bombs1.cpp
// Purpose: Bombs game
// Author: P. Foggia 1996
// Modified by:
// Created: 1996
// RCS-ID: $Id$
// Copyright: (c) 1996 P. Foggia
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
/*
* implementation of the methods DrawField and OnEvent of the
* class BombsCanvas
*/
#ifdef __GNUG__
#pragma implementation
#endif
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif //precompiled headers
#include "bombs.h"
/*-------- BombCanvasClass::DrawField(dc, xc1, yc1, xc2, yc2) -------*/
/* Draws the field on the device context dc */
/* xc1,yc1 etc. are the (inclusive) limits of the area to be drawn, */
/* expressed in cells. */
/*---------------------------------------------------------------------*/
void BombsCanvasClass::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
{ int x,y,xmax,ymax;
char buf[2];
long chw, chh;
wxColour *wxBlack = wxTheColourDatabase->FindColour("BLACK");
wxColour *wxWhite = wxTheColourDatabase->FindColour("WHITE");
wxColour *wxRed = wxTheColourDatabase->FindColour("RED");
wxColour *wxBlue = wxTheColourDatabase->FindColour("BLUE");
wxColour *wxGrey = wxTheColourDatabase->FindColour("LIGHT GREY");
wxColour *wxGreen = wxTheColourDatabase->FindColour("GREEN");
wxPen *blackPen = wxThePenList->FindOrCreatePen(*wxBlack, 1, wxSOLID);
wxPen *redPen = wxThePenList->FindOrCreatePen(*wxRed, 1, wxSOLID);
wxPen *bluePen = wxThePenList->FindOrCreatePen(*wxBlue, 1, wxSOLID);
wxPen *whitePen = wxThePenList->FindOrCreatePen(*wxWhite, 1, wxSOLID);
wxPen *greyPen = wxThePenList->FindOrCreatePen(*wxGrey, 1, wxSOLID);
wxBrush *whiteBrush = wxTheBrushList->FindOrCreateBrush(*wxWhite, wxSOLID);
wxBrush *greyBrush = wxTheBrushList->FindOrCreateBrush(*wxGrey, wxSOLID);
wxBrush *redBrush = wxTheBrushList->FindOrCreateBrush(*wxRed, wxSOLID);
xmax=field_width*x_cell*X_UNIT;
ymax=field_height*y_cell*Y_UNIT;
dc->SetPen(* blackPen);
for(x=xc1; x<=xc2; x++)
dc->DrawLine(x*x_cell*X_UNIT, 0, x*x_cell*X_UNIT, ymax);
for(y=xc1; y<=yc2; y++)
dc->DrawLine(0, y*y_cell*Y_UNIT, xmax, y*y_cell*Y_UNIT);
wxFont font= BOMBS_FONT;
dc->SetFont(font);
buf[1]='\0';
for(x=xc1; x<=xc2; x++)
for(y=yc1; y<=yc2; y++)
{ if (wxGetApp().Game.IsMarked(x,y))
{ dc->SetPen(* blackPen);
dc->SetBrush(* greyBrush);
dc->DrawRectangle( x*x_cell*X_UNIT, y*y_cell*Y_UNIT,
x_cell*X_UNIT+1, y_cell*Y_UNIT+1);
*buf='M';
if (!wxGetApp().Game.IsHidden(x,y) && wxGetApp().Game.IsBomb(x,y))
dc->SetTextForeground(*wxBlue);
else
dc->SetTextForeground(*wxRed);
dc->SetTextBackground(*wxGrey);
dc->GetTextExtent(buf, &chw, &chh);
dc->DrawText( buf,
x*x_cell*X_UNIT + (x_cell*X_UNIT-chw)/2,
y*y_cell*Y_UNIT + (y_cell*Y_UNIT-chh)/2
);
if (!wxGetApp().Game.IsHidden(x,y) && wxGetApp().Game.IsBomb(x,y))
{ dc->SetPen(*redPen);
dc->DrawLine(x*x_cell*X_UNIT, y*y_cell*Y_UNIT,
(x+1)*x_cell*X_UNIT, (y+1)*y_cell*Y_UNIT);
dc->DrawLine(x*x_cell*X_UNIT, (y+1)*y_cell*Y_UNIT,
(x+1)*x_cell*X_UNIT, y*y_cell*Y_UNIT);
}
}
else if (wxGetApp().Game.IsHidden(x,y))
{ dc->SetPen(*blackPen);
dc->SetBrush(*greyBrush);
dc->DrawRectangle( x*x_cell*X_UNIT, y*y_cell*Y_UNIT,
x_cell*X_UNIT+1, y_cell*Y_UNIT+1);
}
else if (wxGetApp().Game.IsBomb(x,y))
{ dc->SetPen(* blackPen);
dc->SetBrush(* redBrush);
dc->DrawRectangle( x*x_cell*X_UNIT, y*y_cell*Y_UNIT,
x_cell*X_UNIT+1, y_cell*Y_UNIT+1);
*buf='B';
dc->SetTextForeground(* wxBlack);
dc->SetTextBackground(* wxRed);
dc->GetTextExtent(buf, &chw, &chh);
dc->DrawText( buf,
x*x_cell*X_UNIT + (x_cell*X_UNIT-chw)/2,
y*y_cell*Y_UNIT + (y_cell*Y_UNIT-chh)/2
);
if (wxGetApp().Game.IsExploded(x,y))
{ dc->SetPen(* bluePen);
dc->DrawLine(x*x_cell*X_UNIT, y*y_cell*Y_UNIT,
(x+1)*x_cell*X_UNIT, (y+1)*y_cell*Y_UNIT);
dc->DrawLine(x*x_cell*X_UNIT, (y+1)*y_cell*Y_UNIT,
(x+1)*x_cell*X_UNIT, y*y_cell*Y_UNIT);
}
}
else // Display a digit
{ dc->SetPen(* blackPen);
dc->SetBrush(* whiteBrush);
dc->DrawRectangle( x*x_cell*X_UNIT, y*y_cell*Y_UNIT,
x_cell*X_UNIT+1, y_cell*Y_UNIT+1);
*buf = (wxGetApp().Game.Get(x,y) & BG_MASK) + '0';
dc->GetTextExtent(buf, &chw, &chh);
switch(*buf)
{ case '0': dc->SetTextForeground(* wxGreen); break;
case '1': dc->SetTextForeground(* wxBlue); break;
default: dc->SetTextForeground(* wxBlack); break;
}
dc->SetTextBackground(* wxWhite);
dc->DrawText( buf,
x*x_cell*X_UNIT + (x_cell*X_UNIT-chw)/2,
y*y_cell*Y_UNIT + (y_cell*Y_UNIT-chh)/2
);
}
}
dc->SetFont(wxNullFont);
if (wxGetApp().BombsFrame)
{ char buf[80];
sprintf(buf, "%d bombs %d remaining cells",
wxGetApp().Game.GetBombs(), wxGetApp().Game.GetRemainingCells());
wxGetApp().BombsFrame->SetStatusText(buf, 0);
}
}
/*-------- BombCanvasClass::Refresh(xc1, yc1, xc2, yc2) -------------*/
/* Refreshes the field image */
/* xc1,yc1 etc. are the (inclusive) limits of the area to be drawn, */
/* expressed in cells. */
/*---------------------------------------------------------------------*/
void BombsCanvasClass::Refresh(int xc1, int yc1, int xc2, int yc2)
{
wxClientDC dc(this);
DrawField(& dc, xc1, yc1, xc2, yc2);
if (bmp)
{ wxMemoryDC memDC;
memDC.SelectObject(* bmp);
DrawField(&memDC, xc1, yc1, xc2, yc2);
memDC.SelectObject(wxNullBitmap);
}
}
// Called when the canvas receives a mouse event.
void BombsCanvasClass::OnEvent(wxMouseEvent& event)
{ float fx, fy;
event.Position(&fx, &fy);
int x = fx/(x_cell*X_UNIT);
int y = fy/(y_cell*Y_UNIT);
if (x<field_width && y<field_height)
{ if ( (event.RightDown() || (event.LeftDown() && event.ShiftDown()))
&& (wxGetApp().Game.IsHidden(x,y)
|| wxGetApp().Game.GetRemainingCells()==0))
{ wxGetApp().Game.Mark(x,y);
Refresh(x, y, x, y);
return;
}
else if (event.LeftDown() && wxGetApp().Game.IsHidden(x,y)
&& !wxGetApp().Game.IsMarked(x,y))
{ wxGetApp().Game.Unhide(x,y);
Refresh(x, y, x, y);
if (wxGetApp().Game.IsBomb(x,y) || wxGetApp().Game.GetRemainingCells()==0)
{ wxBell();
if (!wxGetApp().Game.IsBomb(x,y))
{ wxMessageBox("Nice! You found all the bombs!", "wxWin Bombs",
wxOK|wxCENTRE, wxGetApp().BombsFrame);
}
else // x,y is a bomb
{ wxGetApp().Game.Explode(x, y);
}
for(x=0; x<field_width; x++)
for(y=0; y<field_height; y++)
wxGetApp().Game.Unhide(x,y);
Refresh(0, 0, field_width-1, field_height-1);
}
return;
}
}
}

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///////////////////////////////////////////////////////////////////////////////
// Name: bombs1.cpp
// Purpose: Implementation of the class BombsGame
// Author: P. Foggia 1996
// Modified by:
// Created: 1996
// RCS-ID: $Id$
// Copyright: (c) 1996 P. Foggia
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation
#endif
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif //precompiled headers
#include "game.h"
#include <stdlib.h>
#include <limits.h>
#define PROB 0.2
#ifndef RAND_MAX
#define RAND_MAX INT_MAX
#endif
/*-------------------- BombsGame::~BombsGame() ---------------------*/
/*--------------------------------------------------------------------*/
BombsGame::~BombsGame()
{ if (field)
free(field);
}
/*------------------ int BombsGame::Init(width,height) -------------------*/
/* Initialize the play field. Returns 0 on failure */
/*--------------------------------------------------------------------------*/
int BombsGame::Init(int aWidth, int aHeight)
{ int x, y;
int xx, yy;
if (field)
free(field);
field=(short *)malloc(aWidth*aHeight*sizeof(short));
if (!field)
{ width=height=0;
return 0;
}
width=aWidth;
height=aHeight;
for(x=0; x<width; x++)
for(y=0; y<height; y++)
{ field[x+y*width] = ((float)rand()/RAND_MAX <PROB)?
BG_HIDDEN | BG_BOMB :
BG_HIDDEN;
}
bombs=0;
for(x=0; x<width; x++)
for(y=0; y<height; y++)
if (field[x+y*width] & BG_BOMB)
{ bombs++;
for(xx=x-1; xx<=x+1; xx++)
if (xx>=0 && xx<width)
for(yy=y-1; yy<=y+1; yy++)
if (yy>=0 && yy<height && (yy!=y || xx!=x))
field[xx+yy*width]++;
}
normal_cells=height*width-bombs;
return 1;
}
/*---------------------- BombsGame::Mark(x,y) -------------------------*/
/* Marks/unmarks a cell */
/*-----------------------------------------------------------------------*/
void BombsGame::Mark(int x, int y)
{
field[x+y*width] ^= BG_MARKED;
}
/*------------------- BombsGame::Unhide(x,y) ------------------------*/
/* Unhides a cell */
/*---------------------------------------------------------------------*/
void BombsGame::Unhide(int x, int y)
{ if (!IsHidden(x,y))
return;
field[x+y*width] &= ~BG_HIDDEN;
if (!IsBomb(x,y))
normal_cells--;
}
/*------------------- BombsGame::Explode(x,y) ------------------------*/
/* Makes a cell exploded */
/*----------------------------------------------------------------------*/
void BombsGame::Explode(int x, int y)
{
field[x+y*width] |= BG_EXPLODED;
}

42
samples/bombs/game.h Normal file
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@ -0,0 +1,42 @@
//---------------------------------------------------------------
// game.h
// Definition of the class BombsGame, containing the data for a
// playfield
//---------------------------------------------------------------
#ifndef GAME_H
#define GAME_H
#define BG_HIDDEN 0x100
#define BG_BOMB 0x200
#define BG_MARKED 0x400
#define BG_EXPLODED 0x800
#define BG_MASK 0x0FF
#include <stddef.h>
class BombsGame
{ protected:
int width,height;
short *field;
int bombs,normal_cells;
public:
BombsGame() { width=height=0; field=NULL; };
~BombsGame();
int Init(int width, int height);
int GetWidth() { return width; };
int GetHeight() { return height; };
int Get(int x, int y) { return field[x+y*width]; };
void Mark(int x, int y);
void Unhide(int x, int y);
void Explode(int x, int y);
int IsHidden(int x, int y) { return Get(x,y) & BG_HIDDEN; };
int IsMarked(int x, int y) { return Get(x,y) & BG_MARKED; };
int IsBomb(int x, int y) { return Get(x,y) & BG_BOMB; };
int IsExploded(int x, int y) { return Get(x,y) & BG_EXPLODED; };
int GetBombs() { return bombs; };
int GetRemainingCells() { return normal_cells; };
};
#endif /* def GAME_H */

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@ -0,0 +1,68 @@
#
# File: makefile.b32
# Author: Julian Smart
# Created: 1993
# Updated:
# Copyright:
#
# "%W% %G%"
#
# Makefile : Builds bombs example
# WXWIN and BCCDIR are set by parent make
WXDIR = $(WXWIN)
!include $(WXDIR)\src\makeb32.env
WXLIBDIR = $(WXDIR)\lib
WXINC = $(WXDIR)\include\msw
WXLIB = $(WXLIBDIR)\wx32.lib
LIBS=$(WXLIB) cw32 import32 ole2w32
TARGET=bombs
!if "$(FINAL)" == "0"
LINKFLAGS=/v /Tpe /L$(WXLIBDIR);$(BCCDIR)\lib
OPT = -Od
DEBUG_FLAGS= -v
!else
LINKFLAGS=/Tpe /L$(WXLIBDIR);$(BCCDIR)\lib
OPT = -Od
DEBUG_FLAGS =
!endif
CPPFLAGS=$(DEBUG_FLAGS) $(OPT) @$(CFG)
OBJECTS = bombs.obj bombs1.obj game.obj
$(TARGET).exe: $(OBJECTS) $(TARGET).res
tlink32 $(LINKFLAGS) @&&!
c0w32.obj $(OBJECTS)
$(TARGET)
nul
$(LIBS)
$(TARGET).def
$(TARGET).res
!
.$(SRCSUFF).obj:
bcc32 $(CPPFLAGS) -c {$< }
.c.obj:
bcc32 $(CPPFLAGS) -P- -c {$< }
bombs.obj: bombs.$(SRCSUFF)
bombs1.obj: bombs1.$(SRCSUFF)
game.obj: game.$(SRCSUFF)
$(TARGET).res : $(TARGET).rc $(WXDIR)\include\wx\msw\wx.rc
brc32 -r /i$(BCCDIR)\include /i$(WXDIR)\include $(TARGET)
clean:
-erase *.obj
-erase *.exe
-erase *.res
-erase *.map
-erase *.rws

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@ -0,0 +1,19 @@
#
# File: makefile.bcc
# Author: Julian Smart
# Created: 1998
# Updated:
#
# Builds a BC++ 16-bit sample
!if "$(WXWIN)" == ""
!error You must define the WXWIN variable in autoexec.bat, e.g. WXWIN=c:\wx
!endif
WXDIR = $(WXWIN)
TARGET=bombs
OBJECTS=$(TARGET).obj bombs1.obj game.obj
!include $(WXDIR)\src\makeprog.bcc

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@ -0,0 +1,17 @@
#
# File: makefile.dos
# Author: Julian Smart
# Created: 1998
# Updated:
#
# Makefile : Builds 16-bit sample, VC++ 1.5
# Use FINAL=1 argument to nmake to build final version with no debugging
# info
WXDIR = $(WXWIN)
TARGET=bombs
OBJECTS=$(TARGET).obj bombs1.obj game.obj
!include $(WXDIR)\src\makeprog.msc

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@ -0,0 +1,44 @@
#
# File: makefile.unx
# Author: Julian Smart
# Created: 1993
# Updated:
# Copyright: (c) 1993, AIAI, University of Edinburgh
#
# "%W% %G%"
#
# Makefile for bombs example (UNIX).
WXDIR = ../..
# All common UNIX compiler flags and options are now in
# this central makefile.
include $(WXDIR)/src/makeg95.env
OBJECTS = $(OBJDIR)/bombs.$(OBJSUFF) $(OBJDIR)/bombs1.$(OBJSUFF) $(OBJDIR)/game.$(OBJSUFF)\
$(OBJDIR)/bombs_resources.$(OBJSUFF)
all: $(OBJDIR) bombs$(GUISUFFIX)$(EXESUFF)
wx:
$(OBJDIR):
mkdir $(OBJDIR)
bombs$(GUISUFFIX)$(EXESUFF): $(OBJECTS) $(WXLIB)
$(CC) $(LDFLAGS) -o bombs$(GUISUFFIX)$(EXESUFF) $(OBJECTS) $(LDLIBS)
$(OBJDIR)/bombs.$(OBJSUFF): bombs.$(SRCSUFF)
$(CC) -c $(CPPFLAGS) -o $@ bombs.$(SRCSUFF)
$(OBJDIR)/bombs1.$(OBJSUFF): bombs1.$(SRCSUFF)
$(CC) -c $(CPPFLAGS) -o $@ bombs1.$(SRCSUFF)
$(OBJDIR)/game.$(OBJSUFF): game.$(SRCSUFF)
$(CC) -c $(CPPFLAGS) -o $@ game.$(SRCSUFF)
$(OBJDIR)/bombs_resources.o: bombs.rc
$(RESCOMP) -i bombs.rc -o $(OBJDIR)/bombs_resources.o $(RESFLAGS)
clean:
rm -f $(OBJECTS) bombs$(GUISUFFIX).exe core *.rsc *.res

74
samples/bombs/makefile.nt Normal file
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@ -0,0 +1,74 @@
#
# File: makefile.nt
# Author: Julian Smart
# Created: 1993
# Updated:
# Copyright: (c) 1993, AIAI, University of Edinburgh
#
# "%W% %G%"
#
# Makefile : Builds bombs example (MS VC++).
# Use FINAL=1 argument to nmake to build final version with no debugging
# info
# Set WXDIR for your system
WXDIR = $(WXWIN)
WXUSINGDLL=0
!include $(WXDIR)\src\ntwxwin.mak
THISDIR = $(WXDIR)\samples\bombs
PROGRAM=bombs
OBJECTS = $(PROGRAM).obj bombs1.obj game.obj
$(PROGRAM): $(PROGRAM).exe
all: wx $(PROGRAM).exe
wx:
cd $(WXDIR)\src\msw
nmake -f makefile.nt FINAL=$(FINAL)
cd $(THISDIR)
wxclean:
cd $(WXDIR)\src\msw
nmake -f makefile.nt clean
cd $(THISDIR)
$(PROGRAM).exe: $(DUMMYOBJ) $(WXLIB) $(OBJECTS) $(PROGRAM).res
$(link) @<<
-out:$(PROGRAM).exe
$(LINKFLAGS)
$(DUMMYOBJ) $(OBJECTS) $(PROGRAM).res
$(LIBS)
<<
$(PROGRAM).obj: $(PROGRAM).$(SRCSUFF) $(DUMMYOBJ)
$(cc) @<<
$(CPPFLAGS) /c /Tp $*.$(SRCSUFF)
<<
bombs1.obj: bombs1.$(SRCSUFF) $(DUMMYOBJ)
$(cc) @<<
$(CPPFLAGS) /c /Tp $*.$(SRCSUFF)
<<
game.obj: game.$(SRCSUFF) $(DUMMYOBJ)
$(cc) @<<
$(CPPFLAGS) /c /Tp $*.$(SRCSUFF)
<<
$(PROGRAM).res : $(PROGRAM).rc $(WXDIR)\include\wx\msw\wx.rc
$(rc) -r /i$(WXDIR)\include -fo$@ $(PROGRAM).rc
clean:
-erase *.obj
-erase *.exe
-erase *.res
-erase *.map
-erase *.sbr
-erase *.pdb

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@ -0,0 +1,17 @@
#
# File: makefile.unx
# Author: Julian Smart
# Created: 1998
# Updated:
# Copyright: (c) 1998 Julian Smart
#
# "%W% %G%"
#
# Makefile for bombs example (UNIX).
PROGRAM=bombs
OBJECTS=$(PROGRAM).o bombs1.o game.o
include ../../src/makeprog.env

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@ -0,0 +1,15 @@
#
# Makefile for WATCOM
#
# Created by D.Chubraev, chubraev@iem.ee.ethz.ch
# 8 Nov 1994
#
WXDIR = $(%WXWIN)
PROGRAM = bombs
OBJECTS = $(PROGRAM).obj bombs1.obj game.obj
!include $(WXDIR)\src\makeprog.wat

78
samples/bombs/readme.txt Normal file
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@ -0,0 +1,78 @@
wxWin Bombs
by Pasquale Foggia
1. The aim of the program
wxWin Bombs is the wxWin implementation of the minesweeper game you find
under MSWindows 3.1+. Later the rules of the game will be explained for
the lucky ones of you that have never used Windows.
2. Installation
If you are reading this file, I suppose you have succesfully unpacked the
files in a directory of your hard disk :-). You should already have
installed wxWin on your system.
Now you have to modify makefile.bcc
(if a Windows user) or makefile.unx (if you use a real OS) setting the
proper values for the directories. Finally, you have to run:
make -f makefile.bcc
for Windows (nmake if you use a MicroSoft compiler), or:
make -f makefile.unx xview
for Unix+xview and
make -f makefile.unx motif
for Unix+motif
If you are lucky, you will find the bombs executable, ready to be run.
3. Test
Bombs has been tested under the following platforms:
PC + MSWindos 3.1 + wxWin 1.60 + Borland C 3.1
Sun SPARCstation 20 + SunOS + xview + wxWin 1.63 + gcc 2.3.3
and all seems to work fine.
4. The author
This program has been developed by Pasquale Foggia, a PhD student
in Computer Engineering at the "Federico II" University of Naples, Italy.
You can contacting him using the following address:
foggia@amalfi.dis.unina.it
5. Disclaimer
This program is freeware. You can do everything you want with it, including
copying and modifying, without the need of a permission from the author.
On the other hand, this program is provided AS IS, with NO KIND OF WARRANTY.
The author will be in NO CASE responsible for damages directly or indirectly
caused by this program. Use it AT YOUR OWN RISK, or don't use it at all.
6. The rules of the game
Your aim is to discover all the bombs in a mined field. If you click with
the left mouse button on a cell containing a bomb, your game ends.
Otherwise, the number of bombs in the 8 neighbour cells will be displayed.
When you have clicked all the cells without a bomb, you win.
You can also use the right button (or left button+shift) to mark a cell
you think hides a bomb, in order to not click it accidentally.
7. Concluding remarks
I hope someone of you will enjoy this program. However, I enjoyed writing
it (thanks to Julian Smart and all the other wxWin developers).
In the near future I plan to implement under wxWin the great 'empire'
(is there someone that still remember it?), IMHO one of the most addictive
strategy games. If someone is interested, please contact me by e-mail.
I beg you pardon for my approximative english.
Pasquale Foggia
foggia@amalfi.dis.unina.it
------
A note from Julian Smart: Many thanks to Pasquale for the contribution.
I've taken the liberty of making a few changes.
1) I've made the status line have a single field so that you
can see the 'cells remaining' message properly.
2) I've changed the title from "wxWin Bombs" (which, as a statement,
is an unfortunate reflection of the reality of earlier versions of
wxWindows :-)) to wxBombs.
3) Added SetClientData to resize the window on Restart; eliminated
scrollbars; made the frame unresizeable.
4) Added makefile.dos for VC++ 1.x, makefile.wat for Watcom C++.

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@ -59,10 +59,6 @@ extern char ListDB_Selection2[]; // Used to return the second column value for t
DatabaseDemoFrame *DemoFrame; // Pointer to the main frame
// This statement initializes the whole application and calls OnInit
DatabaseDemoApp DatabaseDemoApp;
/* Pointer to the main database connection used in the program. This
* pointer would normally be used for doing things as database lookups
* for user login names and passwords, getting workstation settings, etc.
@ -1300,7 +1296,7 @@ CparameterDlg::CparameterDlg(wxWindow *parent) : wxDialog (parent, PARAMETER_DIA
widgetPtrsSet = TRUE;
saved = FALSE;
savedParamSettings = DatabaseDemoApp.params;
savedParamSettings = wxGetApp().params;
Centre(wxBOTH);
PutData();
@ -1319,7 +1315,7 @@ bool CparameterDlg::OnClose()
if (!Ok)
return FALSE;
DatabaseDemoApp.params = savedParamSettings;
wxGetApp().params = savedParamSettings;
}
if (GetParent() != NULL)
@ -1366,9 +1362,9 @@ bool CparameterDlg::PutData()
FillDataSourceList();
// Fill in the fields from the params object
pParamODBCSourceList->SetStringSelection(DatabaseDemoApp.params.ODBCSource);
pParamUserNameTxt->SetValue(DatabaseDemoApp.params.UserName);
pParamPasswordTxt->SetValue(DatabaseDemoApp.params.Password);
pParamODBCSourceList->SetStringSelection(wxGetApp().params.ODBCSource);
pParamUserNameTxt->SetValue(wxGetApp().params.UserName);
pParamPasswordTxt->SetValue(wxGetApp().params.Password);
return TRUE;
} // CparameterDlg::PutData()
@ -1379,47 +1375,47 @@ bool CparameterDlg::GetData()
if (pParamODBCSourceList->GetStringSelection())
{
tStr = pParamODBCSourceList->GetStringSelection();
if (tStr.Length() > (sizeof(DatabaseDemoApp.params.ODBCSource)-1))
if (tStr.Length() > (sizeof(wxGetApp().params.ODBCSource)-1))
{
wxString errmsg;
errmsg.Printf("ODBC Data source name is longer than the data structure to hold it.\n'Cparameter.ODBCSource' must have a larger character array\nto handle a data source with this long of a name\n\nThe data source currently selected is %d characters long.",tStr.Length());
wxMessageBox(errmsg,"Internal program error...",wxOK | wxICON_EXCLAMATION);
return FALSE;
}
strcpy(DatabaseDemoApp.params.ODBCSource, tStr);
strcpy(wxGetApp().params.ODBCSource, tStr);
}
else
return FALSE;
tStr = pParamUserNameTxt->GetValue();
if (tStr.Length() > (sizeof(DatabaseDemoApp.params.UserName)-1))
if (tStr.Length() > (sizeof(wxGetApp().params.UserName)-1))
{
wxString errmsg;
errmsg.Printf("User name is longer than the data structure to hold it.\n'Cparameter.UserName' must have a larger character array\nto handle a data source with this long of a name\n\nThe user name currently specified is %d characters long.",tStr.Length());
wxMessageBox(errmsg,"Internal program error...",wxOK | wxICON_EXCLAMATION);
return FALSE;
}
strcpy(DatabaseDemoApp.params.UserName, tStr);
strcpy(wxGetApp().params.UserName, tStr);
tStr = pParamPasswordTxt->GetValue();
if (tStr.Length() > (sizeof(DatabaseDemoApp.params.Password)-1))
if (tStr.Length() > (sizeof(wxGetApp().params.Password)-1))
{
wxString errmsg;
errmsg.Printf("Password is longer than the data structure to hold it.\n'Cparameter.Password' must have a larger character array\nto handle a data source with this long of a name\n\nThe password currently specified is %d characters long.",tStr.Length());
wxMessageBox(errmsg,"Internal program error...",wxOK | wxICON_EXCLAMATION);
return FALSE;
}
strcpy(DatabaseDemoApp.params.Password,tStr);
strcpy(wxGetApp().params.Password,tStr);
return TRUE;
} // CparameterDlg::GetData()
bool CparameterDlg::Save()
{
Cparameters saveParams = DatabaseDemoApp.params;
Cparameters saveParams = wxGetApp().params;
if (!GetData())
{
DatabaseDemoApp.params = saveParams;
wxGetApp().params = saveParams;
return FALSE;
}
@ -1432,11 +1428,11 @@ bool CparameterDlg::Save()
return FALSE;
}
fputs(DatabaseDemoApp.params.ODBCSource, paramFile);
fputs(wxGetApp().params.ODBCSource, paramFile);
fputc('\n', paramFile);
fputs(DatabaseDemoApp.params.UserName, paramFile);
fputs(wxGetApp().params.UserName, paramFile);
fputc('\n', paramFile);
fputs(DatabaseDemoApp.params.Password, paramFile);
fputs(wxGetApp().params.Password, paramFile);
fputc('\n', paramFile);
fclose(paramFile);

1
samples/fractal/Makefile Normal file
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@ -0,0 +1 @@
include ../../setup/general/makeapp

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@ -0,0 +1,26 @@
# WXXT base directory
WXBASEDIR=@WXBASEDIR@
# set the OS type for compilation
OS=@OS@
# compile a library only
RULE=bin
# define library name
BIN_TARGET=fractal
# define library sources
BIN_SRC=\
fractal.cpp
#define library objects
BIN_OBJ=\
fractal.o
# additional things needed to link
BIN_LINK=
# additional things needed to compile
ADD_COMPILE=
# include the definitions now
include ../../../template.mak

251
samples/fractal/fractal.cpp Normal file
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@ -0,0 +1,251 @@
///////////////////////////////////////////////////////////////////////////////
// Name: fractal.cpp
// Purpose: demo of wxConfig and related classes
// Author: Andrew Davison
// Modified by:
// Created: 05.04.94
// RCS-ID: $Id$
// Copyright: (c) 1994 Andrew Davison
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
/*
Date: Tue, 5 Apr 1994 12:01:18 +1000
From: Andrew Davison <andrewd@au.com.sfe>
To: wxwin-users@ed.aiai
Subject: Fractal mountains
Hi,
This is a quick port of a fractal mountain generator originally
done for MS-Windows. On a Sun the colours look a little washed
out and there is not as much snow or high mountains (maybe the
random number generators fault). The viewing plane is not
quite right as the original code used SetViewportOrg() which there
doesn't seem to be an equivalent of under wxWindows, and my quick
hack doesn't fix.
*/
#ifdef __GNUG__
#pragma implementation
#pragma interface
#endif
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif //precompiled headers
#include <stdlib.h>
#include <math.h>
#include <time.h>
#define Random(x) (rand() % x)
#define Randomize() (srand((unsigned int)time(NULL)))
static int detail = 9; // CHANGE THIS... 7,8,9 etc
static bool running = FALSE;
static wxMenuBar *menuBar = NULL;
// Define a new application type
class MyApp: public wxApp
{ public:
bool OnInit();
};
IMPLEMENT_APP(MyApp)
// Define a new frame type
class MyFrame: public wxFrame
{
public:
MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size);
void OnCloseWindow(wxCloseEvent& event);
void OnExit(wxCommandEvent& event);
DECLARE_EVENT_TABLE()
};
// Define a new canvas which can receive some events
class MyCanvas: public wxWindow
{
public:
MyCanvas(wxFrame *frame);
void Draw(wxDC& dc);
private:
void OnPaint(wxPaintEvent& event);
void Fractal(wxDC& dc, int X1, int Y1, int X2, int Y2, int Z1, int Z2, int Z3, int Z4, int Iteration, double Std, double Ratio);
wxPen SnowPen, MtnPen, GreenPen;
wxBrush WaterBrush;
int Sealevel;
DECLARE_EVENT_TABLE()
};
// `Main program' equivalent, creating windows and returning main app frame
bool MyApp::OnInit()
{
// Create the main frame window
MyFrame *frame = new MyFrame(NULL, "Fractal Mountains for wxWindows", wxPoint(-1, -1), wxSize(640, 480));
// Make a menubar
wxMenu *file_menu = new wxMenu;
file_menu->Append(wxID_EXIT, "E&xit");
menuBar = new wxMenuBar;
menuBar->Append(file_menu, "&File");
frame->SetMenuBar(menuBar);
int width, height;
frame->GetClientSize(&width, &height);
(void) new MyCanvas(frame);
// Show the frame
frame->Show(TRUE);
return TRUE;
}
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
EVT_CLOSE(MyFrame::OnCloseWindow)
EVT_MENU(wxID_EXIT, MyFrame::OnExit)
END_EVENT_TABLE()
// My frame constructor
MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size):
wxFrame(frame, -1, title, pos, size)
{
}
// Intercept menu commands
void MyFrame::OnExit(wxCommandEvent& event)
{
this->Destroy();
}
void MyFrame::OnCloseWindow(wxCloseEvent& event)
{
static bool destroyed = FALSE;
if (destroyed)
return;
this->Destroy();
destroyed = TRUE;
}
BEGIN_EVENT_TABLE(MyCanvas, wxWindow)
EVT_PAINT(MyCanvas::OnPaint)
END_EVENT_TABLE()
// Define a constructor for my canvas
MyCanvas::MyCanvas(wxFrame *frame):
wxWindow(frame, -1)
{
wxColour wxCol1(255,255,255);
SnowPen = wxPen(wxCol1, 2, wxSOLID);
wxColour wxCol2(128,0,0);
MtnPen = wxPen(wxCol2, 1, wxSOLID);
wxColour wxCol3(0,128,0);
GreenPen = wxPen(wxCol3, 1, wxSOLID);
wxColour wxCol4(0,0,128);
WaterBrush = wxBrush(wxCol4, wxSOLID);
}
void MyCanvas::OnPaint(wxPaintEvent& event)
{
wxPaintDC dc(this);
Draw(dc);
}
void MyCanvas::Draw(wxDC& dc)
{
if (running) return;
running = TRUE;
menuBar->EnableTop(0, FALSE);
Randomize();
int Left, Top, Right, Bottom;
GetClientSize(&Right, &Bottom);
Right *= 3; Right /= 4;
Bottom *= 3; Bottom /= 4;
Left = 0;
Top = Bottom/8;
wxPoint Water[4];
Water[0].x = Left; Water[0].y = Top;
Water[1].x = Right; Water[1].y = Top;
Water[2].x = Right+Bottom/2; Water[2].y = Bottom;
Water[3].x = Bottom/2; Water[3].y = Bottom;
dc.SetBrush(WaterBrush);
dc.DrawPolygon(4, Water);
double H = 0.75;
double Scale = Bottom;
double Ratio = 1.0 / pow(2.0, H);
double Std = Scale * Ratio;
Sealevel = Random(18) - 8;
Fractal(dc, Left, Top, Right, Bottom, 0, 0, 0, 0, detail, Std, Ratio);
menuBar->EnableTop(0, TRUE);
running = FALSE;
}
void MyCanvas::Fractal(wxDC& dc, int X1, int Y1, int X2, int Y2, int Z1, int Z2, int Z3, int Z4, int Iteration, double Std, double Ratio)
{
int Xmid = (X1 + X2) / 2;
int Ymid = (Y1 + Y2) / 2;
int Z23 = (Z2 + Z3) / 2;
int Z41 = (Z4 + Z1) / 2;
int Newz = (int)((Z1 + Z2 + Z3 + Z4) / 4 + (double)(Random(17) - 8) / 8.0 * Std);
if (--Iteration)
{
int Z12 = (Z1 + Z2) / 2;
int Z34 = (Z3 + Z4) / 2;
double Stdmid = Std * Ratio;
Fractal(dc, Xmid, Y1, X2, Ymid, Z12, Z2, Z23, Newz, Iteration, Stdmid, Ratio);
Fractal(dc, X1, Y1, Xmid, Ymid, Z1, Z12, Newz, Z41, Iteration, Stdmid, Ratio);
Fractal(dc, Xmid, Ymid, X2, Y2, Newz, Z23, Z3, Z34, Iteration, Stdmid, Ratio);
Fractal(dc, X1, Ymid, Xmid, Y2, Z41, Newz, Z34, Z4, Iteration, Stdmid, Ratio);
}
else
{
if (Newz <= Sealevel)
{
wxPoint P[4];
P[0].x = Y1 / 2 + X1; P[0].y = Y1 + Z1;
P[1].x = Y1 / 2 + X2; P[1].y = Y1 + Z2;
P[2].x = Y2 / 2 + X2; P[2].y = Y2 + Z3;
P[3].x = Y2 / 2 + X1; P[3].y = Y2 + Z4;
dc.SetPen(* wxBLACK_PEN);
dc.SetBrush(* wxBLACK_BRUSH);
dc.DrawPolygon(4, P);
if (Z1 >= -(60+Random(25)))
dc.SetPen(GreenPen);
else if (Z1 >= -(100+Random(25)))
dc.SetPen(MtnPen);
else
dc.SetPen(SnowPen);
dc.DrawLine(Ymid/2+X2, Ymid+Z23, Ymid/2+X1, Ymid+Z41);
}
}
}

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NAME Fractal
DESCRIPTION 'Fractal'
EXETYPE WINDOWS
STUB 'WINSTUB.EXE'
CODE PRELOAD MOVEABLE DISCARDABLE
DATA PRELOAD MOVEABLE MULTIPLE
HEAPSIZE 1024
STACKSIZE 16192

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wxSTD_FRAME ICON "mondrian.ico"
#include "wx/msw/wx.rc"

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#
# File: makefile.b32
# Author: Julian Smart
# Created: 1993
# Updated:
# Copyright:
#
# "%W% %G%"
#
# Makefile : Builds fractal example
# WXWIN and BCCDIR are set by parent make
WXDIR = $(WXWIN)
!include $(WXDIR)\src\makeb32.env
WXLIBDIR = $(WXDIR)\lib
WXINC = $(WXDIR)\include\msw
WXLIB = $(WXLIBDIR)\wx32.lib
LIBS=$(WXLIB) cw32 import32 ole2w32
TARGET=fractal
!if "$(FINAL)" == "0"
LINKFLAGS=/v /Tpe /L$(WXLIBDIR);$(BCCDIR)\lib
OPT = -Od
DEBUG_FLAGS= -v
!else
LINKFLAGS=/Tpe /L$(WXLIBDIR);$(BCCDIR)\lib
OPT = -Od
DEBUG_FLAGS =
!endif
CPPFLAGS=$(DEBUG_FLAGS) $(OPT) @$(CFG)
OBJECTS = fractal.obj
$(TARGET).exe: $(OBJECTS) $(TARGET).res
tlink32 $(LINKFLAGS) @&&!
c0w32.obj $(OBJECTS)
$(TARGET)
nul
$(LIBS)
$(TARGET).def
$(TARGET).res
!
.$(SRCSUFF).obj:
bcc32 $(CPPFLAGS) -c {$< }
.c.obj:
bcc32 $(CPPFLAGS) -P- -c {$< }
fractal.obj: fractal.$(SRCSUFF)
$(TARGET).res : $(TARGET).rc $(WXDIR)\include\wx\msw\wx.rc
brc32 -r /i$(BCCDIR)\include /i$(WXDIR)\include $(TARGET)
clean:
-erase *.obj
-erase *.exe
-erase *.res
-erase *.map
-erase *.rws

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#
# File: makefile.bcc
# Author: Julian Smart
# Created: 1998
# Updated:
#
# Builds a BC++ 16-bit sample
!if "$(WXWIN)" == ""
!error You must define the WXWIN variable in autoexec.bat, e.g. WXWIN=c:\wx
!endif
WXDIR = $(WXWIN)
TARGET=fractal
OBJECTS=$(TARGET).obj
!include $(WXDIR)\src\makeprog.bcc

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#
# File: makefile.dos
# Author: Julian Smart
# Created: 1998
# Updated:
#
# Makefile : Builds 16-bit sample, VC++ 1.5
# Use FINAL=1 argument to nmake to build final version with no debugging
# info
WXDIR = $(WXWIN)
TARGET=fractal
OBJECTS=$(TARGET).obj
!include $(WXDIR)\src\makeprog.msc

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#
# File: makefile.unx
# Author: Julian Smart
# Created: 1993
# Updated:
# Copyright: (c) 1993, AIAI, University of Edinburgh
#
# "%W% %G%"
#
# Makefile for fractal example (UNIX).
WXDIR = ../..
# All common UNIX compiler flags and options are now in
# this central makefile.
include $(WXDIR)/src/makeg95.env
OBJECTS = $(OBJDIR)/fractal.$(OBJSUFF) $(OBJDIR)/fractal_resources.$(OBJSUFF)
all: $(OBJDIR) fractal$(GUISUFFIX)$(EXESUFF)
wx:
$(OBJDIR):
mkdir $(OBJDIR)
fractal$(GUISUFFIX)$(EXESUFF): $(OBJECTS) $(WXLIB)
$(CC) $(LDFLAGS) -o fractal$(GUISUFFIX)$(EXESUFF) $(OBJECTS) $(LDLIBS)
$(OBJDIR)/fractal.$(OBJSUFF): fractal.$(SRCSUFF)
$(CC) -c $(CPPFLAGS) -o $@ fractal.$(SRCSUFF)
$(OBJDIR)/fractal_resources.o: fractal.rc
$(RESCOMP) -i fractal.rc -o $(OBJDIR)/fractal_resources.o $(RESFLAGS)
clean:
rm -f $(OBJECTS) fractal$(GUISUFFIX).exe core *.rsc *.res

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#
# File: makefile.nt
# Author: Julian Smart
# Created: 1993
# Updated:
# Copyright: (c) 1993, AIAI, University of Edinburgh
#
# "%W% %G%"
#
# Makefile : Builds fractal example (MS VC++).
# Use FINAL=1 argument to nmake to build final version with no debugging
# info
# Set WXDIR for your system
WXDIR = $(WXWIN)
WXUSINGDLL=0
!include $(WXDIR)\src\ntwxwin.mak
THISDIR = $(WXDIR)\samples\fractal
PROGRAM=fractal
OBJECTS = $(PROGRAM).obj
$(PROGRAM): $(PROGRAM).exe
all: wx $(PROGRAM).exe
wx:
cd $(WXDIR)\src\msw
nmake -f makefile.nt FINAL=$(FINAL)
cd $(THISDIR)
wxclean:
cd $(WXDIR)\src\msw
nmake -f makefile.nt clean
cd $(THISDIR)
$(PROGRAM).exe: $(DUMMYOBJ) $(WXLIB) $(OBJECTS) $(PROGRAM).res
$(link) @<<
-out:$(PROGRAM).exe
$(LINKFLAGS)
$(DUMMYOBJ) $(OBJECTS) $(PROGRAM).res
$(LIBS)
<<
$(PROGRAM).obj: $(PROGRAM).$(SRCSUFF) $(DUMMYOBJ)
$(cc) @<<
$(CPPFLAGS) /c /Tp $*.$(SRCSUFF)
<<
$(PROGRAM).res : $(PROGRAM).rc $(WXDIR)\include\wx\msw\wx.rc
$(rc) -r /i$(WXDIR)\include -fo$@ $(PROGRAM).rc
clean:
-erase *.obj
-erase *.exe
-erase *.res
-erase *.map
-erase *.sbr
-erase *.pdb

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#
# File: makefile.unx
# Author: Julian Smart
# Created: 1998
# Updated:
# Copyright: (c) 1998 Julian Smart
#
# "%W% %G%"
#
# Makefile for fractal example (UNIX).
PROGRAM=fractal
OBJECTS=$(PROGRAM).o
include ../../src/makeprog.env

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#
# Makefile for WATCOM
#
# Created by D.Chubraev, chubraev@iem.ee.ethz.ch
# 8 Nov 1994
#
WXDIR = $(%WXWIN)
PROGRAM = fractal
OBJECTS = $(PROGRAM).obj
!include $(WXDIR)\src\makeprog.wat

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