changed the handling of the default buttons to be more logical

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15516 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Vadim Zeitlin 2002-05-11 22:31:05 +00:00
parent 7c720ce633
commit 036da5e374
7 changed files with 117 additions and 37 deletions

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@ -191,6 +191,7 @@ wxMSW:
- Implemented wxMouseCaptureChangedEvent and made wxGenericDragImage check it
has the capture before release it.
- fixed bugs in multiple selection wxCheckListBox
- default button handling is now closer to expected
wxGTK:

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@ -37,18 +37,29 @@ class WXDLLEXPORT wxWindowBase;
class WXDLLEXPORT wxControlContainer
{
DECLARE_NO_COPY_CLASS(wxControlContainer)
public:
// ctors and such
wxControlContainer(wxWindow *winParent = NULL);
void SetContainerWindow(wxWindow *winParent) { m_winParent = winParent; }
// default item access
wxWindow *GetDefaultItem() const { return m_winDefault; }
// default item access: we have a permanent default item which is the one
// set by the user code but we may also have a temporary default item which
// would be chosen if the user pressed "Enter" now but the default action
// reverts to the "permanent" default as soon as this temporary default
// item lsoes focus
// get the default item, temporary or permanent
wxWindow *GetDefaultItem() const
{ return m_winTmpDefault ? m_winTmpDefault : m_winDefault; }
// set the permanent default item, return its old value
wxWindow *SetDefaultItem(wxWindow *win)
{ wxWindow *winOld = m_winDefault; m_winDefault = win; return winOld; }
// set a temporary default item, SetTmpDefaultItem(NULL) should be called
// soon after a call to SetTmpDefaultItem(window)
void SetTmpDefaultItem(wxWindow *win) { m_winTmpDefault = win; }
// the methods to be called from the window event handlers
void HandleOnNavigationKey(wxNavigationKeyEvent& event);
void HandleOnFocus(wxFocusEvent& event);
@ -72,8 +83,13 @@ protected:
// the child which had the focus last time this panel was activated
wxWindow *m_winLastFocused;
// a default window (e.g. a button) or NULL
// a default window (usually a button) or NULL
wxWindow *m_winDefault;
// a temporary override of m_winDefault, use the latter if NULL
wxWindow *m_winTmpDefault;
DECLARE_NO_COPY_CLASS(wxControlContainer)
};
// this function is for wxWindows internal use only
@ -94,6 +110,7 @@ public: \
virtual void RemoveChild(wxWindowBase *child); \
virtual wxWindow *GetDefaultItem() const; \
virtual wxWindow *SetDefaultItem(wxWindow *child); \
virtual void SetTmpDefaultItem(wxWindow *win); \
\
protected: \
wxControlContainer m_container
@ -111,6 +128,11 @@ wxWindow *classname::SetDefaultItem(wxWindow *child) \
return m_container.SetDefaultItem(child); \
} \
\
void classname::SetTmpDefaultItem(wxWindow *child) \
{ \
m_container.SetTmpDefaultItem(child); \
} \
\
wxWindow *classname::GetDefaultItem() const \
{ \
return m_container.GetDefaultItem(); \

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@ -69,6 +69,13 @@ protected:
// send a notification event, return TRUE if processed
bool SendClickEvent();
// default button handling
void SetTmpDefault();
void UnsetTmpDefault();
static void UpdateDefaultStyle(wxWindow *winDefault,
wxWindow *winOldDefault);
// usually overridden base class virtuals
virtual wxSize DoGetBestSize() const;
virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;

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@ -400,6 +400,9 @@ public:
virtual wxWindow *SetDefaultItem(wxWindow * WXUNUSED(child))
{ return NULL; }
// set this child as temporary default
virtual void SetTmpDefaultItem(wxWindow * WXUNUSED(win)) { }
// parent/children relations
// -------------------------

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@ -45,6 +45,7 @@ wxControlContainer::wxControlContainer(wxWindow *winParent)
m_winParent = winParent;
m_winLastFocused =
m_winTmpDefault =
m_winDefault = NULL;
}
@ -263,6 +264,9 @@ void wxControlContainer::HandleOnWindowDestroy(wxWindowBase *child)
if ( child == m_winDefault )
m_winDefault = NULL;
if ( child == m_winTmpDefault )
m_winTmpDefault = NULL;
}
// ----------------------------------------------------------------------------

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@ -180,36 +180,71 @@ wxSize wxButtonBase::GetDefaultSize()
}
// ----------------------------------------------------------------------------
// set this button as the default one in its panel
// default button handling
// ----------------------------------------------------------------------------
// set this button as the (permanently) default one in its panel
void wxButton::SetDefault()
{
wxWindow *parent = GetParent();
wxButton *btnOldDefault;
if ( parent )
{
wxWindow *winOldDefault = parent->SetDefaultItem(this);
btnOldDefault = wxDynamicCast(winOldDefault, wxButton);
::SendMessage(GetWinHwnd(parent), DM_SETDEFID, m_windowId, 0L);
}
else // is a button without parent really normal?
{
btnOldDefault = NULL;
}
wxCHECK_RET( parent, _T("button without parent?") );
if ( btnOldDefault && btnOldDefault != this )
// set this one as the default button both for wxWindows and Windows
wxWindow *winOldDefault = parent->SetDefaultItem(this);
::SendMessage(GetWinHwnd(parent), DM_SETDEFID, m_windowId, 0L);
UpdateDefaultStyle(this, winOldDefault);
}
void wxButton::SetTmpDefault()
{
wxWindow *parent = GetParent();
wxCHECK_RET( parent, _T("button without parent?") );
wxWindow *winOldDefault = parent->GetDefaultItem();
parent->SetTmpDefaultItem(this);
if ( winOldDefault != this )
{
UpdateDefaultStyle(this, winOldDefault);
}
//else: no styles to update
}
void wxButton::UnsetTmpDefault()
{
wxWindow *parent = GetParent();
wxCHECK_RET( parent, _T("button without parent?") );
parent->SetTmpDefaultItem(NULL);
wxWindow *winOldDefault = parent->GetDefaultItem();
if ( winOldDefault != this )
{
UpdateDefaultStyle(winOldDefault, this);
}
//else: we had been default before anyhow
}
/* static */
void
wxButton::UpdateDefaultStyle(wxWindow *winDefault, wxWindow *winOldDefault)
{
// clear the BS_DEFPUSHBUTTON for the old default button
wxButton *btnOldDefault = wxDynamicCast(winOldDefault, wxButton);
if ( btnOldDefault && btnOldDefault != winDefault )
{
// remove the BS_DEFPUSHBUTTON style from the other button
long style = GetWindowLong(GetHwndOf(btnOldDefault), GWL_STYLE);
long style = ::GetWindowLong(GetHwndOf(btnOldDefault), GWL_STYLE);
// don't do it with the owner drawn buttons because it will reset
// BS_OWNERDRAW style bit too (BS_OWNERDRAW & BS_DEFPUSHBUTTON != 0)!
if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
{
style &= ~BS_DEFPUSHBUTTON;
SendMessage(GetHwndOf(btnOldDefault), BM_SETSTYLE, style, 1L);
::SendMessage(GetHwndOf(btnOldDefault), BM_SETSTYLE, style, 1L);
}
else
{
@ -219,12 +254,20 @@ void wxButton::SetDefault()
}
}
// set this button as the default
long style = GetWindowLong(GetHwnd(), GWL_STYLE);
if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
// and set BS_DEFPUSHBUTTON for this button
wxButton *btnDefault = wxDynamicCast(winDefault, wxButton);
if ( btnDefault )
{
style |= BS_DEFPUSHBUTTON;
SendMessage(GetHwnd(), BM_SETSTYLE, style, 1L);
long style = ::GetWindowLong(GetHwndOf(btnDefault), GWL_STYLE);
if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
{
style |= BS_DEFPUSHBUTTON;
::SendMessage(GetHwndOf(btnDefault), BM_SETSTYLE, style, 1L);
}
else
{
btnDefault->Refresh();
}
}
}
@ -266,13 +309,18 @@ bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id))
long wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
{
// when we receive focus, we want to become the default button in our
// parent panel
// when we receive focus, we want to temporary become the default button in
// our parent panel so that pressing "Enter" would activate us -- and when
// losing it we should restore the previous default button as well
if ( nMsg == WM_SETFOCUS )
{
SetDefault();
SetTmpDefault();
// let the default processign take place too
// let the default processing take place too
}
else if ( nMsg == WM_KILLFOCUS )
{
UnsetTmpDefault();
}
else if ( nMsg == WM_LBUTTONDBLCLK )
{
@ -280,7 +328,7 @@ long wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
// appearance - without this, it won't do it
(void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam);
// and conitnue with processing the message normally as well
// and continue with processing the message normally as well
}
// let the base class do all real processing

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@ -1995,14 +1995,9 @@ bool wxWindowMSW::MSWProcessMessage(WXMSG* pMsg)
return TRUE;
}
else // no default button
//else: no default button
#endif // wxUSE_BUTTON
{
// no special function for enter and don't even
// let IsDialogMessage() have it: it seems to
// do something really strange with it
return FALSE;
}
// treat Enter as TAB: pass to the next control
}
}
break;