changed the handling of the default buttons to be more logical
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@15516 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -191,6 +191,7 @@ wxMSW:
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- Implemented wxMouseCaptureChangedEvent and made wxGenericDragImage check it
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has the capture before release it.
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- fixed bugs in multiple selection wxCheckListBox
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- default button handling is now closer to expected
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wxGTK:
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@ -37,18 +37,29 @@ class WXDLLEXPORT wxWindowBase;
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class WXDLLEXPORT wxControlContainer
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{
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DECLARE_NO_COPY_CLASS(wxControlContainer)
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public:
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// ctors and such
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wxControlContainer(wxWindow *winParent = NULL);
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void SetContainerWindow(wxWindow *winParent) { m_winParent = winParent; }
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// default item access
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wxWindow *GetDefaultItem() const { return m_winDefault; }
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// default item access: we have a permanent default item which is the one
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// set by the user code but we may also have a temporary default item which
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// would be chosen if the user pressed "Enter" now but the default action
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// reverts to the "permanent" default as soon as this temporary default
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// item lsoes focus
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// get the default item, temporary or permanent
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wxWindow *GetDefaultItem() const
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{ return m_winTmpDefault ? m_winTmpDefault : m_winDefault; }
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// set the permanent default item, return its old value
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wxWindow *SetDefaultItem(wxWindow *win)
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{ wxWindow *winOld = m_winDefault; m_winDefault = win; return winOld; }
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// set a temporary default item, SetTmpDefaultItem(NULL) should be called
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// soon after a call to SetTmpDefaultItem(window)
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void SetTmpDefaultItem(wxWindow *win) { m_winTmpDefault = win; }
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// the methods to be called from the window event handlers
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void HandleOnNavigationKey(wxNavigationKeyEvent& event);
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void HandleOnFocus(wxFocusEvent& event);
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@ -72,8 +83,13 @@ protected:
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// the child which had the focus last time this panel was activated
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wxWindow *m_winLastFocused;
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// a default window (e.g. a button) or NULL
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// a default window (usually a button) or NULL
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wxWindow *m_winDefault;
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// a temporary override of m_winDefault, use the latter if NULL
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wxWindow *m_winTmpDefault;
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DECLARE_NO_COPY_CLASS(wxControlContainer)
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};
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// this function is for wxWindows internal use only
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@ -94,6 +110,7 @@ public: \
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virtual void RemoveChild(wxWindowBase *child); \
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virtual wxWindow *GetDefaultItem() const; \
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virtual wxWindow *SetDefaultItem(wxWindow *child); \
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virtual void SetTmpDefaultItem(wxWindow *win); \
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\
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protected: \
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wxControlContainer m_container
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@ -111,6 +128,11 @@ wxWindow *classname::SetDefaultItem(wxWindow *child) \
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return m_container.SetDefaultItem(child); \
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} \
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\
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void classname::SetTmpDefaultItem(wxWindow *child) \
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{ \
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m_container.SetTmpDefaultItem(child); \
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} \
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\
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wxWindow *classname::GetDefaultItem() const \
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{ \
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return m_container.GetDefaultItem(); \
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@ -69,6 +69,13 @@ protected:
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// send a notification event, return TRUE if processed
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bool SendClickEvent();
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// default button handling
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void SetTmpDefault();
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void UnsetTmpDefault();
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static void UpdateDefaultStyle(wxWindow *winDefault,
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wxWindow *winOldDefault);
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// usually overridden base class virtuals
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virtual wxSize DoGetBestSize() const;
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virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
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@ -400,6 +400,9 @@ public:
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virtual wxWindow *SetDefaultItem(wxWindow * WXUNUSED(child))
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{ return NULL; }
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// set this child as temporary default
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virtual void SetTmpDefaultItem(wxWindow * WXUNUSED(win)) { }
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// parent/children relations
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// -------------------------
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@ -45,6 +45,7 @@ wxControlContainer::wxControlContainer(wxWindow *winParent)
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m_winParent = winParent;
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m_winLastFocused =
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m_winTmpDefault =
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m_winDefault = NULL;
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}
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@ -263,6 +264,9 @@ void wxControlContainer::HandleOnWindowDestroy(wxWindowBase *child)
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if ( child == m_winDefault )
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m_winDefault = NULL;
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if ( child == m_winTmpDefault )
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m_winTmpDefault = NULL;
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}
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// ----------------------------------------------------------------------------
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@ -180,36 +180,71 @@ wxSize wxButtonBase::GetDefaultSize()
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}
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// ----------------------------------------------------------------------------
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// set this button as the default one in its panel
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// default button handling
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// ----------------------------------------------------------------------------
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// set this button as the (permanently) default one in its panel
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void wxButton::SetDefault()
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{
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wxWindow *parent = GetParent();
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wxButton *btnOldDefault;
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if ( parent )
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{
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wxWindow *winOldDefault = parent->SetDefaultItem(this);
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btnOldDefault = wxDynamicCast(winOldDefault, wxButton);
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::SendMessage(GetWinHwnd(parent), DM_SETDEFID, m_windowId, 0L);
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}
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else // is a button without parent really normal?
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{
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btnOldDefault = NULL;
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}
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wxCHECK_RET( parent, _T("button without parent?") );
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if ( btnOldDefault && btnOldDefault != this )
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// set this one as the default button both for wxWindows and Windows
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wxWindow *winOldDefault = parent->SetDefaultItem(this);
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::SendMessage(GetWinHwnd(parent), DM_SETDEFID, m_windowId, 0L);
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UpdateDefaultStyle(this, winOldDefault);
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}
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void wxButton::SetTmpDefault()
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{
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wxWindow *parent = GetParent();
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wxCHECK_RET( parent, _T("button without parent?") );
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wxWindow *winOldDefault = parent->GetDefaultItem();
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parent->SetTmpDefaultItem(this);
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if ( winOldDefault != this )
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{
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UpdateDefaultStyle(this, winOldDefault);
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}
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//else: no styles to update
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}
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void wxButton::UnsetTmpDefault()
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{
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wxWindow *parent = GetParent();
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wxCHECK_RET( parent, _T("button without parent?") );
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parent->SetTmpDefaultItem(NULL);
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wxWindow *winOldDefault = parent->GetDefaultItem();
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if ( winOldDefault != this )
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{
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UpdateDefaultStyle(winOldDefault, this);
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}
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//else: we had been default before anyhow
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}
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/* static */
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void
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wxButton::UpdateDefaultStyle(wxWindow *winDefault, wxWindow *winOldDefault)
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{
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// clear the BS_DEFPUSHBUTTON for the old default button
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wxButton *btnOldDefault = wxDynamicCast(winOldDefault, wxButton);
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if ( btnOldDefault && btnOldDefault != winDefault )
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{
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// remove the BS_DEFPUSHBUTTON style from the other button
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long style = GetWindowLong(GetHwndOf(btnOldDefault), GWL_STYLE);
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long style = ::GetWindowLong(GetHwndOf(btnOldDefault), GWL_STYLE);
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// don't do it with the owner drawn buttons because it will reset
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// BS_OWNERDRAW style bit too (BS_OWNERDRAW & BS_DEFPUSHBUTTON != 0)!
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if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
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{
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style &= ~BS_DEFPUSHBUTTON;
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SendMessage(GetHwndOf(btnOldDefault), BM_SETSTYLE, style, 1L);
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::SendMessage(GetHwndOf(btnOldDefault), BM_SETSTYLE, style, 1L);
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}
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else
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{
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@ -219,12 +254,20 @@ void wxButton::SetDefault()
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}
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}
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// set this button as the default
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long style = GetWindowLong(GetHwnd(), GWL_STYLE);
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if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
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// and set BS_DEFPUSHBUTTON for this button
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wxButton *btnDefault = wxDynamicCast(winDefault, wxButton);
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if ( btnDefault )
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{
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style |= BS_DEFPUSHBUTTON;
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SendMessage(GetHwnd(), BM_SETSTYLE, style, 1L);
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long style = ::GetWindowLong(GetHwndOf(btnDefault), GWL_STYLE);
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if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
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{
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style |= BS_DEFPUSHBUTTON;
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::SendMessage(GetHwndOf(btnDefault), BM_SETSTYLE, style, 1L);
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}
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else
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{
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btnDefault->Refresh();
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}
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}
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}
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@ -266,13 +309,18 @@ bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id))
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long wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
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{
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// when we receive focus, we want to become the default button in our
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// parent panel
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// when we receive focus, we want to temporary become the default button in
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// our parent panel so that pressing "Enter" would activate us -- and when
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// losing it we should restore the previous default button as well
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if ( nMsg == WM_SETFOCUS )
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{
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SetDefault();
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SetTmpDefault();
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// let the default processign take place too
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// let the default processing take place too
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}
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else if ( nMsg == WM_KILLFOCUS )
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{
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UnsetTmpDefault();
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}
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else if ( nMsg == WM_LBUTTONDBLCLK )
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{
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@ -280,7 +328,7 @@ long wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
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// appearance - without this, it won't do it
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(void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam);
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// and conitnue with processing the message normally as well
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// and continue with processing the message normally as well
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}
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// let the base class do all real processing
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@ -1995,14 +1995,9 @@ bool wxWindowMSW::MSWProcessMessage(WXMSG* pMsg)
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return TRUE;
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}
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else // no default button
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//else: no default button
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#endif // wxUSE_BUTTON
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{
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// no special function for enter and don't even
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// let IsDialogMessage() have it: it seems to
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// do something really strange with it
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return FALSE;
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}
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// treat Enter as TAB: pass to the next control
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}
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}
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break;
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