Move wxMulDivInt32 to common math.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@36005 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -20,14 +20,6 @@
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#include "wx/gdicmn.h"
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#include "wx/math.h"
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#if defined(__WXMSW__) && !defined(__WXWINCE__)
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#define wxMulDivInt32( a , b , c ) ::MulDiv( a , b , c )
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#elif defined( __WXMAC__ )
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#define wxMulDivInt32( a , b , c ) ( (wxInt32) ( ( (wxInt64)(a) * (wxInt64)(b) ) / (wxInt64)(c) ) )
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#else
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#define wxMulDivInt32( a , b , c ) ((wxInt32)((a)*(((wxDouble)b)/((wxDouble)c))))
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#endif
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class WXDLLIMPEXP_BASE wxDataInputStream;
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class WXDLLIMPEXP_BASE wxDataOutputStream;
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@ -1,10 +1,10 @@
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/**
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* Name: math.h
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* Name: wx/math.h
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* Purpose: Declarations/definitions of common math functions
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* Author: John Labenski and others
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* Modified by:
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* Created: 02/02/03
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* RCS-ID:
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* RCS-ID: $Id$
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* Copyright: (c) John Labenski
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* Licence: wxWindows licence
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*/
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@ -102,6 +102,14 @@ inline bool wxIsNullDouble(double x) { return wxIsSameDouble(x, 0.); }
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#endif /* __cplusplus */
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#if defined(__WXMSW__) && !defined(__WXWINCE__)
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#define wxMulDivInt32( a , b , c ) ::MulDiv( a , b , c )
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#elif defined( __WXMAC__ )
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#define wxMulDivInt32( a , b , c ) ( (wxInt32) ( ( (wxInt64)(a) * (wxInt64)(b) ) / (wxInt64)(c) ) )
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#else
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#define wxMulDivInt32( a , b , c ) ((wxInt32)((a)*(((wxDouble)b)/((wxDouble)c))))
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#endif
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#if wxUSE_APPLE_IEEE
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#ifdef __cplusplus
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extern "C" {
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@ -24,7 +24,7 @@
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#endif
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#include "wx/dcclient.h"
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#include "wx/geometry.h"
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#include "wx/math.h"
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#include "wx/msw/ole/activex.h"
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