Smartphone fix.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@29256 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -10,12 +10,12 @@
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/////////////////////////////////////////////////////////////////////////////
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/*
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This sample shows how to use the common dialogs available from wxWidgets.
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This sample shows how to use the common dialogs available from wxWidgets.
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It also shows that generic implementations of common dialogs can be exchanged
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with native dialogs and can coexist in one application. The need for generic
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dialogs addition is recognized thanks to setup of below USE_*** setting. Their
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combinations reflects conditions of makefiles and project files to avoid unresolved
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references during linking. For now some generic dialogs are added in static builds
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combinations reflects conditions of makefiles and project files to avoid unresolved
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references during linking. For now some generic dialogs are added in static builds
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of MSW, MAC and OS2
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*/
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@ -70,9 +70,13 @@ of MSW, MAC and OS2
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((USE_WXMSW || USE_WXPM) && USE_GENERIC_DIALOGS && wxUSE_FONTDLG)
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// Turn to 0 if there is any reason for not presenting difference between
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// modal and modeless dialogs (ie. not implemented it in your port yet)
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#define USE_MODAL_PRESENTATION 1
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// Turn USE_MODAL_PRESENTATION to 0 if there is any reason for not presenting difference
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// between modal and modeless dialogs (ie. not implemented it in your port yet)
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#if defined(__SMARTPHONE__)
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#define USE_MODAL_PRESENTATION 0
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#else
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#define USE_MODAL_PRESENTATION 1
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#endif
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// Define a new application type
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@ -232,7 +236,7 @@ private:
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class MyCanvas: public wxScrolledWindow
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{
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public:
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MyCanvas(wxWindow *parent) :
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MyCanvas(wxWindow *parent) :
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wxScrolledWindow(parent,wxID_ANY,wxDefaultPosition,wxDefaultSize,wxNO_FULL_REPAINT_ON_RESIZE) { }
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void OnPaint(wxPaintEvent& event);
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