Lots of new features
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5269 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
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087e4f4a5c
@ -14,7 +14,7 @@
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// ==========================================================================
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// minimum and maximum table size, in each dimension
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#define LIFE_MIN 10
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#define LIFE_MIN 20
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#define LIFE_MAX 200
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// some shortcuts
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@ -63,15 +63,21 @@
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#endif
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// --------------------------------------------------------------------------
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// private classes
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// classes
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// --------------------------------------------------------------------------
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class Life;
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class LifeShape;
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class LifeCanvas;
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class LifeTimer;
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class LifeFrame;
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class LifeApp;
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class LifeNewGameDialog;
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class LifeSamplesDialog;
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// --------------------------------------------------------------------------
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// non-GUI classes
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// --------------------------------------------------------------------------
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// Life
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class Life
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@ -83,15 +89,19 @@ public:
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void Create(int width, int height);
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void Destroy();
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// public accessors
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// accessors
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inline int GetWidth() const { return m_width; };
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inline int GetHeight() const { return m_height; };
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inline bool IsAlive(int x, int y) const;
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inline bool HasChanged(int x, int y) const;
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inline void SetCell(int x, int y, bool alive = TRUE);
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// member funcions
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// flags
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void SetBorderWrap(bool on);
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// game logic
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void Clear();
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void SetCell(int x, int y, bool alive = TRUE);
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void SetShape(LifeShape &shape);
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bool NextTic();
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private:
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@ -108,14 +118,49 @@ private:
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int m_width;
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int m_height;
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Cell *m_cells;
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bool m_wrap;
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};
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// LifeShape
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class LifeShape
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{
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public:
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LifeShape::LifeShape(wxString name,
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wxString desc,
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int width, int height, char *data,
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int fieldWidth = 20, int fieldHeight = 20,
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bool wrap = TRUE)
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{
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m_name = name;
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m_desc = desc;
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m_width = width;
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m_height = height;
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m_data = data;
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m_fieldWidth = fieldWidth;
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m_fieldHeight = fieldHeight;
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m_wrap = wrap;
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}
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wxString m_name;
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wxString m_desc;
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int m_width;
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int m_height;
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char *m_data;
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int m_fieldWidth;
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int m_fieldHeight;
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bool m_wrap;
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};
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// --------------------------------------------------------------------------
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// GUI classes
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// --------------------------------------------------------------------------
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// Life canvas
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class LifeCanvas : public wxScrolledWindow
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{
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public:
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// ctor and dtor
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LifeCanvas(wxWindow* parent, Life* life);
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LifeCanvas(wxWindow* parent, Life* life, bool interactive = TRUE);
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~LifeCanvas();
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// member functions
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@ -149,6 +194,7 @@ private:
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wxCoord m_xoffset;
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wxCoord m_yoffset;
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MouseStatus m_status;
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bool m_interactive;
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};
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// Life timer
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@ -172,6 +218,7 @@ public:
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// event handlers
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void OnMenu(wxCommandEvent& event);
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void OnNewGame(wxCommandEvent& event);
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void OnSamples(wxCommandEvent& event);
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void OnStart();
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void OnStop();
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void OnTimer();
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@ -210,6 +257,31 @@ private:
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wxSpinCtrl *m_spinctrlh;
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};
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// Life sample configurations dialog
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class LifeSamplesDialog : public wxDialog
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{
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public:
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// ctor and dtor
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LifeSamplesDialog(wxWindow *parent);
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~LifeSamplesDialog();
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// members
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int GetValue();
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// event handlers
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void OnListBox(wxCommandEvent &event);
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private:
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// any class wishing to process wxWindows events must use this macro
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DECLARE_EVENT_TABLE();
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int m_value;
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wxListBox *m_list;
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wxTextCtrl *m_text;
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LifeCanvas *m_canvas;
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Life *m_life;
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};
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// Life app
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class LifeApp : public wxApp
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{
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@ -217,7 +289,6 @@ public:
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virtual bool OnInit();
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};
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// --------------------------------------------------------------------------
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// constants
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// --------------------------------------------------------------------------
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@ -227,16 +298,26 @@ enum
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{
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// menu items and toolbar buttons
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ID_NEWGAME = 1001,
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ID_SAMPLES,
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ID_ABOUT,
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ID_EXIT,
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ID_CLEAR,
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ID_START,
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ID_STEP,
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ID_STOP,
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ID_EXIT,
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ID_ABOUT,
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ID_WRAP,
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// slider
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// speed selection slider
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ID_SLIDER,
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// listbox in samples dialog
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ID_LISTBOX
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};
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// built-in sample games
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#include "samples.inc"
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// --------------------------------------------------------------------------
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// event tables and other macros for wxWindows
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// --------------------------------------------------------------------------
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@ -244,11 +325,14 @@ enum
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// Event tables
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BEGIN_EVENT_TABLE(LifeFrame, wxFrame)
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EVT_MENU (ID_NEWGAME, LifeFrame::OnNewGame)
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EVT_MENU (ID_CLEAR, LifeFrame::OnMenu)
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EVT_MENU (ID_START, LifeFrame::OnMenu)
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EVT_MENU (ID_STOP, LifeFrame::OnMenu)
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EVT_MENU (ID_SAMPLES, LifeFrame::OnSamples)
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EVT_MENU (ID_ABOUT, LifeFrame::OnMenu)
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EVT_MENU (ID_EXIT, LifeFrame::OnMenu)
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EVT_MENU (ID_CLEAR, LifeFrame::OnMenu)
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EVT_MENU (ID_START, LifeFrame::OnMenu)
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EVT_MENU (ID_STEP, LifeFrame::OnMenu)
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EVT_MENU (ID_STOP, LifeFrame::OnMenu)
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EVT_MENU (ID_WRAP, LifeFrame::OnMenu)
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EVT_COMMAND_SCROLL (ID_SLIDER, LifeFrame::OnSlider)
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END_EVENT_TABLE()
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@ -262,6 +346,10 @@ BEGIN_EVENT_TABLE(LifeNewGameDialog, wxDialog)
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EVT_BUTTON (wxID_OK, LifeNewGameDialog::OnOK)
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END_EVENT_TABLE()
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BEGIN_EVENT_TABLE(LifeSamplesDialog, wxDialog)
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EVT_LISTBOX (ID_LISTBOX, LifeSamplesDialog::OnListBox)
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END_EVENT_TABLE()
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// Create a new application object
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IMPLEMENT_APP(LifeApp)
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@ -300,19 +388,28 @@ LifeFrame::LifeFrame() : wxFrame((wxFrame *)0, -1, _("Life!"), wxPoint(50, 50))
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// menu bar
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wxMenu *menuFile = new wxMenu("", wxMENU_TEAROFF);
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wxMenu *menuGame = new wxMenu("", wxMENU_TEAROFF);
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menuFile->Append(ID_NEWGAME, _("&New game...\tCtrl-N"), _("Start a new game"));
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menuFile->Append(ID_CLEAR, _("&Clear\tCtrl-C"), _("Clear game board"));
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menuFile->Append(ID_START, _("&Start\tCtrl-S"), _("Start"));
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menuFile->Append(ID_STOP, _("S&top\tCtrl-T"), _("Stop"));
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menuFile->Append(ID_NEWGAME, _("New game..."), _("Start a new game"));
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menuFile->Append(ID_SAMPLES, _("Sample game..."), _("Select a sample configuration"));
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menuFile->AppendSeparator();
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menuFile->Append(ID_ABOUT, _("&About...\tCtrl-A"), _("Show about dialog"));
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menuFile->AppendSeparator();
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menuFile->Append(ID_EXIT, _("E&xit\tAlt-X"), _("Quit this program"));
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menuFile->Enable(ID_STOP, FALSE);
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menuGame->Append(ID_CLEAR, _("&Clear\tCtrl-C"), _("Clear game field"));
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menuGame->Append(ID_START, _("&Start\tCtrl-S"), _("Start"));
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menuGame->Append(ID_STEP, _("&Next\tCtrl-N"), _("Single step"));
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menuGame->Append(ID_STOP, _("S&top\tCtrl-T"), _("Stop"));
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menuGame->Enable(ID_STOP, FALSE);
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menuGame->AppendSeparator();
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menuGame->Append(ID_WRAP, _("&Wraparound\tCtrl-W"), _("Wrap around borders"), TRUE);
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menuGame->Check (ID_WRAP, TRUE);
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wxMenuBar *menuBar = new wxMenuBar();
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menuBar->Append(menuFile, _("&File"));
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menuBar->Append(menuGame, _("&Game"));
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SetMenuBar(menuBar);
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// tool bar
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@ -348,13 +445,14 @@ LifeFrame::LifeFrame() : wxFrame((wxFrame *)0, -1, _("Life!"), wxPoint(50, 50))
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// slider
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wxSlider *slider = new wxSlider(panel, ID_SLIDER, 5, 1, 10,
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wxDefaultPosition, wxSize(200,-1), wxSL_HORIZONTAL | wxSL_AUTOTICKS);
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wxDefaultPosition, wxSize(200, -1), wxSL_HORIZONTAL | wxSL_AUTOTICKS);
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// component layout
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wxBoxSizer *sizer = new wxBoxSizer(wxVERTICAL);
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sizer->Add(new wxStaticLine(panel, -1), 0, wxGROW | wxCENTRE);
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sizer->Add(m_canvas, 1, wxGROW | wxCENTRE | wxALL, 5);
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sizer->Add(new wxStaticLine(panel, -1), 0, wxGROW | wxCENTRE);
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sizer->Add(m_text, 0, wxCENTRE | wxNORTH, 5);
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sizer->Add(m_text, 0, wxCENTRE | wxTOP, 5);
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sizer->Add(slider, 0, wxCENTRE | wxALL, 5);
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panel->SetSizer(sizer);
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panel->SetAutoLayout(TRUE);
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@ -382,8 +480,15 @@ void LifeFrame::OnMenu(wxCommandEvent& event)
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switch (event.GetId())
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{
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case ID_START : OnStart(); break;
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case ID_STEP : OnTimer(); break;
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case ID_STOP : OnStop(); break;
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case ID_CLEAR :
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case ID_WRAP :
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{
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bool checked = GetMenuBar()->GetMenu(1)->IsChecked(ID_WRAP);
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m_life->SetBorderWrap(checked);
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break;
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}
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case ID_CLEAR :
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{
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OnStop();
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m_life->Clear();
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@ -425,19 +530,22 @@ void LifeFrame::OnNewGame(wxCommandEvent& WXUNUSED(event))
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LifeNewGameDialog dialog(this, &w, &h);
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result = dialog.ShowModal();
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// create new game
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// new game?
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if (result == wxID_OK)
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{
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// check dimensions
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if (w >= LIFE_MIN && w <= LIFE_MAX &&
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h >= LIFE_MIN && h <= LIFE_MAX)
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{
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// resize game field
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m_life->Destroy();
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m_life->Create(w, h);
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// tell the canvas
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m_canvas->Reset();
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m_canvas->Refresh();
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m_tics = 0;
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UpdateInfoText();
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m_canvas->Refresh();
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}
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else
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{
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@ -449,26 +557,84 @@ void LifeFrame::OnNewGame(wxCommandEvent& WXUNUSED(event))
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}
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}
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void LifeFrame::OnSamples(wxCommandEvent& WXUNUSED(event))
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{
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// stop if it was running
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OnStop();
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// show dialog box
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LifeSamplesDialog dialog(this);
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// new game?
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if (dialog.ShowModal() == wxID_OK)
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{
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int result = dialog.GetValue();
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if (result == -1)
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return;
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int gw = g_shapes[result].m_fieldWidth;
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int gh = g_shapes[result].m_fieldHeight;
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int wrap = g_shapes[result].m_wrap;
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// set wraparound (don't ask the user)
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m_life->SetBorderWrap(wrap);
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GetMenuBar()->GetMenu(1)->Check(ID_WRAP, wrap);
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// need to resize the game field?
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if (gw > m_life->GetWidth() || gh > m_life->GetHeight())
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{
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wxString s;
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s.Printf(_("Your game field is too small for this configuration.\n"
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"It is recommended to resize it to %u x %u. Proceed?\n"),
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gw, gh);
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if (wxMessageBox(s, _("Question"), wxYES_NO | wxICON_QUESTION, this) == wxYES)
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{
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m_life->Destroy();
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m_life->Create(gw, gh);
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}
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}
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// put the shape
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m_life->SetShape(g_shapes[result]);
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// tell the canvas about the change
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m_canvas->Reset();
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m_canvas->Refresh();
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m_tics = 0;
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UpdateInfoText();
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}
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}
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void LifeFrame::OnStart()
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{
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GetToolBar()->EnableTool(ID_START, FALSE);
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GetToolBar()->EnableTool(ID_STOP, TRUE);
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GetMenuBar()->GetMenu(0)->Enable(ID_START, FALSE);
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GetMenuBar()->GetMenu(0)->Enable(ID_STOP, TRUE);
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if (!m_running)
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{
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GetToolBar()->EnableTool(ID_START, FALSE);
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GetToolBar()->EnableTool(ID_STOP, TRUE);
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GetMenuBar()->GetMenu(1)->Enable(ID_START, FALSE);
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GetMenuBar()->GetMenu(1)->Enable(ID_STEP, FALSE);
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GetMenuBar()->GetMenu(1)->Enable(ID_STOP, TRUE);
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m_timer->Start(m_interval);
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m_running = TRUE;
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m_timer->Start(m_interval);
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m_running = TRUE;
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}
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}
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void LifeFrame::OnStop()
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{
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GetToolBar()->EnableTool(ID_START, TRUE);
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GetToolBar()->EnableTool(ID_STOP, FALSE);
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GetMenuBar()->GetMenu(0)->Enable(ID_START, TRUE);
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GetMenuBar()->GetMenu(0)->Enable(ID_STOP, FALSE);
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m_timer->Stop();
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m_running = FALSE;
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if (m_running)
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{
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GetToolBar()->EnableTool(ID_START, TRUE);
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GetToolBar()->EnableTool(ID_STOP, FALSE);
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GetMenuBar()->GetMenu(1)->Enable(ID_START, TRUE);
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GetMenuBar()->GetMenu(1)->Enable(ID_STEP, TRUE);
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GetMenuBar()->GetMenu(1)->Enable(ID_STOP, FALSE);
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m_timer->Stop();
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m_running = FALSE;
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}
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}
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void LifeFrame::OnTimer()
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@ -501,29 +667,23 @@ void LifeFrame::OnSlider(wxScrollEvent& event)
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// LifeTimer
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// --------------------------------------------------------------------------
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/*
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LifeTimer::LifeTimer() : wxTimer()
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{
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}
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*/
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void LifeTimer::Notify()
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{
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GET_FRAME()->OnTimer();
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}
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};
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// --------------------------------------------------------------------------
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// LifeCavas
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// LifeCanvas
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// --------------------------------------------------------------------------
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// canvas constructor
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LifeCanvas::LifeCanvas(wxWindow *parent, Life *life)
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LifeCanvas::LifeCanvas(wxWindow *parent, Life *life, bool interactive)
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: wxScrolledWindow(parent, -1, wxPoint(0, 0), wxSize(100, 100))
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{
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m_life = life;
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m_cellsize = 8;
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m_bmp = NULL;
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m_life = life;
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m_interactive = interactive;
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m_cellsize = 8;
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m_bmp = NULL;
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Reset();
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}
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@ -541,17 +701,16 @@ void LifeCanvas::Reset()
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m_width = CellToCoord(m_life->GetWidth()) + 1;
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m_height = CellToCoord(m_life->GetHeight()) + 1;
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m_bmp = new wxBitmap(m_width, m_height);
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wxCoord w = GetSize().GetX();
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wxCoord h = GetSize().GetY();
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wxCoord w = GetClientSize().GetX();
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wxCoord h = GetClientSize().GetY();
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m_xoffset = (w > m_width)? ((w - m_width) / 2) : 0;
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m_yoffset = (h > m_height)? ((h - m_height) / 2) : 0;
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// redraw all, incl. background
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// redraw everything
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DrawEverything(TRUE);
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SetScrollbars(10, 10, (m_width + 9) / 10, (m_height + 9) / 10);
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}
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// draw everything
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void LifeCanvas::DrawEverything(bool force)
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{
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wxMemoryDC dc;
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@ -559,13 +718,13 @@ void LifeCanvas::DrawEverything(bool force)
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dc.SelectObject(*m_bmp);
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dc.BeginDrawing();
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// cells
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for (int j = 0; j < m_life->GetHeight(); j++)
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for (int i = 0; i < m_life->GetWidth(); i++)
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// draw cells
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for (int j = 0; j < m_life->GetWidth(); j++)
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for (int i = 0; i < m_life->GetHeight(); i++)
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if (force || m_life->HasChanged(i, j))
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DrawCell(i, j, dc);
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// bounding rectangle (always drawn)
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// bounding rectangle (always drawn - better than clipping region)
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dc.SetPen(*wxBLACK_PEN);
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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dc.DrawRectangle(0, 0, m_width, m_height);
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@ -574,7 +733,6 @@ void LifeCanvas::DrawEverything(bool force)
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dc.SelectObject(wxNullBitmap);
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}
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// draw a single cell
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void LifeCanvas::DrawCell(int i, int j)
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{
|
||||
wxMemoryDC dc;
|
||||
@ -582,6 +740,7 @@ void LifeCanvas::DrawCell(int i, int j)
|
||||
dc.SelectObject(*m_bmp);
|
||||
dc.BeginDrawing();
|
||||
|
||||
dc.SetClippingRegion(1, 1, m_width - 2, m_height - 2);
|
||||
DrawCell(i, j, dc);
|
||||
|
||||
dc.EndDrawing();
|
||||
@ -623,7 +782,7 @@ void LifeCanvas::OnPaint(wxPaintEvent& event)
|
||||
wxMemoryDC memdc;
|
||||
|
||||
wxRegionIterator upd(GetUpdateRegion());
|
||||
int x, y, w, h, xx, yy;
|
||||
wxCoord x, y, w, h, xx, yy;
|
||||
|
||||
dc.BeginDrawing();
|
||||
memdc.SelectObject(*m_bmp);
|
||||
@ -646,6 +805,9 @@ void LifeCanvas::OnPaint(wxPaintEvent& event)
|
||||
|
||||
void LifeCanvas::OnMouse(wxMouseEvent& event)
|
||||
{
|
||||
if (!m_interactive)
|
||||
return;
|
||||
|
||||
int x, y, xx, yy, i, j;
|
||||
|
||||
// which cell are we pointing at?
|
||||
@ -717,19 +879,15 @@ void LifeCanvas::OnSize(wxSizeEvent& event)
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
LifeNewGameDialog::LifeNewGameDialog(wxWindow *parent, int *w, int *h)
|
||||
: wxDialog(parent, -1, _("New game"),
|
||||
wxDefaultPosition, wxDefaultSize,
|
||||
: wxDialog(parent, -1,
|
||||
_("New game"),
|
||||
wxDefaultPosition,
|
||||
wxDefaultSize,
|
||||
wxDEFAULT_DIALOG_STYLE | wxDIALOG_MODAL)
|
||||
{
|
||||
m_w = w;
|
||||
m_h = h;
|
||||
|
||||
wxBoxSizer *topsizer = new wxBoxSizer( wxVERTICAL );
|
||||
|
||||
// text message
|
||||
topsizer->Add( CreateTextSizer(_("Enter board dimensions")), 0, wxALL, 10 );
|
||||
topsizer->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT | wxBOTTOM, 10);
|
||||
|
||||
// prompts and text controls
|
||||
wxString strw, strh;
|
||||
strw.Printf(_("%u"), *m_w);
|
||||
@ -737,18 +895,21 @@ LifeNewGameDialog::LifeNewGameDialog(wxWindow *parent, int *w, int *h)
|
||||
m_spinctrlw = new wxSpinCtrl( this, -1, strw );
|
||||
m_spinctrlh = new wxSpinCtrl( this, -1, strh );
|
||||
|
||||
// component layout
|
||||
wxBoxSizer *inputsizer1 = new wxBoxSizer( wxHORIZONTAL );
|
||||
inputsizer1->Add( new wxStaticText(this, -1, _("Width")), 1, wxCENTER | wxLEFT, 20);
|
||||
inputsizer1->Add( m_spinctrlw, 2, wxCENTER | wxLEFT | wxRIGHT, 20 );
|
||||
wxBoxSizer *inputsizer2 = new wxBoxSizer( wxHORIZONTAL );
|
||||
inputsizer2->Add( new wxStaticText(this, -1, _("Height")), 1, wxCENTER | wxLEFT, 20);
|
||||
inputsizer2->Add( m_spinctrlh, 2, wxCENTER | wxLEFT | wxRIGHT, 20 );
|
||||
inputsizer1->Add( new wxStaticText(this, -1, _("Width")), 1, wxCENTRE | wxLEFT, 20);
|
||||
inputsizer1->Add( m_spinctrlw, 2, wxCENTRE | wxLEFT | wxRIGHT, 20 );
|
||||
|
||||
wxBoxSizer *inputsizer2 = new wxBoxSizer( wxHORIZONTAL );
|
||||
inputsizer2->Add( new wxStaticText(this, -1, _("Height")), 1, wxCENTRE | wxLEFT, 20);
|
||||
inputsizer2->Add( m_spinctrlh, 2, wxCENTRE | wxLEFT | wxRIGHT, 20 );
|
||||
|
||||
wxBoxSizer *topsizer = new wxBoxSizer( wxVERTICAL );
|
||||
topsizer->Add( CreateTextSizer(_("Enter board dimensions")), 0, wxALL, 10 );
|
||||
topsizer->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT | wxBOTTOM, 10);
|
||||
topsizer->Add( inputsizer1, 1, wxGROW | wxLEFT | wxRIGHT, 5 );
|
||||
topsizer->Add( inputsizer2, 1, wxGROW | wxLEFT | wxRIGHT, 5 );
|
||||
topsizer->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT | wxTOP, 10);
|
||||
|
||||
// buttons
|
||||
topsizer->Add( CreateButtonSizer(wxOK | wxCANCEL), 0, wxCENTRE | wxALL, 10);
|
||||
|
||||
// activate
|
||||
@ -767,12 +928,96 @@ void LifeNewGameDialog::OnOK(wxCommandEvent& WXUNUSED(event))
|
||||
EndModal(wxID_OK);
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// LifeSamplesDialog
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
LifeSamplesDialog::LifeSamplesDialog(wxWindow *parent)
|
||||
: wxDialog(parent, -1,
|
||||
_("Sample games"),
|
||||
wxDefaultPosition,
|
||||
wxDefaultSize,
|
||||
wxDEFAULT_DIALOG_STYLE | wxDIALOG_MODAL)
|
||||
{
|
||||
m_value = 0;
|
||||
|
||||
// create and populate the list of available samples
|
||||
m_list = new wxListBox( this, ID_LISTBOX,
|
||||
wxDefaultPosition,
|
||||
wxDefaultSize,
|
||||
0, NULL,
|
||||
wxLB_SINGLE | wxLB_NEEDED_SB | wxLB_HSCROLL );
|
||||
|
||||
for (unsigned i = 0; i < (sizeof(g_shapes) / sizeof(LifeShape)); i++)
|
||||
m_list->Append(g_shapes[i].m_name);
|
||||
|
||||
// descriptions
|
||||
wxStaticBox *statbox = new wxStaticBox( this, -1, _("Description"));
|
||||
m_life = new Life( 16, 16 );
|
||||
m_life->SetShape(g_shapes[0]);
|
||||
m_canvas = new LifeCanvas( this, m_life, FALSE );
|
||||
m_text = new wxTextCtrl( this, -1,
|
||||
g_shapes[0].m_desc,
|
||||
wxDefaultPosition,
|
||||
wxSize(300, 60),
|
||||
wxTE_MULTILINE | wxTE_READONLY);
|
||||
|
||||
// layout components
|
||||
wxStaticBoxSizer *sizer1 = new wxStaticBoxSizer( statbox, wxVERTICAL );
|
||||
sizer1->Add( m_canvas, 2, wxGROW | wxCENTRE | wxALL, 5);
|
||||
sizer1->Add( m_text, 1, wxGROW | wxCENTRE | wxALL, 5 );
|
||||
|
||||
wxBoxSizer *sizer2 = new wxBoxSizer( wxHORIZONTAL );
|
||||
sizer2->Add( m_list, 0, wxGROW | wxCENTRE | wxALL, 5 );
|
||||
sizer2->Add( sizer1, 1, wxGROW | wxCENTRE | wxALL, 5 );
|
||||
|
||||
wxBoxSizer *sizer3 = new wxBoxSizer( wxVERTICAL );
|
||||
sizer3->Add( CreateTextSizer(_("Select one configuration")), 0, wxALL, 10 );
|
||||
sizer3->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT, 10 );
|
||||
sizer3->Add( sizer2, 1, wxGROW | wxCENTRE | wxALL, 5 );
|
||||
sizer3->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT, 10 );
|
||||
sizer3->Add( CreateButtonSizer(wxOK | wxCANCEL), 0, wxCENTRE | wxALL, 10 );
|
||||
|
||||
// activate
|
||||
SetSizer(sizer3);
|
||||
SetAutoLayout(TRUE);
|
||||
sizer3->SetSizeHints(this);
|
||||
sizer3->Fit(this);
|
||||
Centre(wxBOTH);
|
||||
}
|
||||
|
||||
LifeSamplesDialog::~LifeSamplesDialog()
|
||||
{
|
||||
m_canvas->Destroy();
|
||||
delete m_life;
|
||||
}
|
||||
|
||||
int LifeSamplesDialog::GetValue()
|
||||
{
|
||||
return m_value;
|
||||
}
|
||||
|
||||
void LifeSamplesDialog::OnListBox(wxCommandEvent& event)
|
||||
{
|
||||
if (event.GetSelection() != -1)
|
||||
{
|
||||
m_value = m_list->GetSelection();
|
||||
m_text->SetValue(g_shapes[ event.GetSelection() ].m_desc);
|
||||
m_life->SetShape(g_shapes[ event.GetSelection() ]);
|
||||
|
||||
m_canvas->DrawEverything(TRUE); // force redraw everything
|
||||
m_canvas->Refresh(FALSE); // do not erase background
|
||||
}
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// Life
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
Life::Life(int width, int height)
|
||||
{
|
||||
{
|
||||
m_wrap = TRUE;
|
||||
m_cells = NULL;
|
||||
Create(width, height);
|
||||
}
|
||||
|
||||
@ -783,7 +1028,7 @@ Life::~Life()
|
||||
|
||||
void Life::Create(int width, int height)
|
||||
{
|
||||
wxASSERT(width > 0 || height > 0);
|
||||
wxASSERT(width > 0 && height > 0);
|
||||
|
||||
m_width = width;
|
||||
m_height = height;
|
||||
@ -804,25 +1049,44 @@ void Life::Clear()
|
||||
|
||||
bool Life::IsAlive(int x, int y) const
|
||||
{
|
||||
wxASSERT(x < m_width || y < m_height);
|
||||
wxASSERT(x >= 0 && y >= 0 && x < m_width && y < m_height);
|
||||
|
||||
return (m_cells[y * m_width + x] & CELL_ALIVE);
|
||||
}
|
||||
|
||||
bool Life::HasChanged(int x, int y) const
|
||||
{
|
||||
wxASSERT(x < m_width || y < m_height);
|
||||
wxASSERT(x >= 0 && y >= 0 && x < m_width && y < m_height);
|
||||
|
||||
return (m_cells[y * m_width + x] & CELL_MARK) != 0;
|
||||
}
|
||||
|
||||
void Life::SetBorderWrap(bool on)
|
||||
{
|
||||
m_wrap = on;
|
||||
}
|
||||
|
||||
void Life::SetCell(int x, int y, bool alive)
|
||||
{
|
||||
wxASSERT(x < m_width || y < m_height);
|
||||
wxASSERT(x >= 0 && y >= 0 && x < m_width && y < m_height);
|
||||
|
||||
m_cells[y * m_width + x] = (alive? CELL_ALIVE : CELL_DEAD);
|
||||
}
|
||||
|
||||
void Life::SetShape(LifeShape& shape)
|
||||
{
|
||||
wxASSERT((m_width >= shape.m_width) && (m_height >= shape.m_height));
|
||||
|
||||
int x0 = (m_width - shape.m_width) / 2;
|
||||
int y0 = (m_height - shape.m_height) / 2;
|
||||
char *p = shape.m_data;
|
||||
|
||||
Clear();
|
||||
for (int j = y0; j < y0 + shape.m_height; j++)
|
||||
for (int i = x0; i < x0 + shape.m_width; i++)
|
||||
SetCell(i, j, *(p++) == '*');
|
||||
}
|
||||
|
||||
bool Life::NextTic()
|
||||
{
|
||||
long changed = 0;
|
||||
@ -875,17 +1139,32 @@ bool Life::NextTic()
|
||||
|
||||
int Life::GetNeighbors(int x, int y) const
|
||||
{
|
||||
wxASSERT(x < m_width || y < m_height);
|
||||
wxASSERT(x >= 0 && y >= 0 && x < m_width && y < m_height);
|
||||
|
||||
// count number of neighbors (wrap around board limits)
|
||||
int neighbors = 0;
|
||||
for (int j = y - 1; j <= y + 1; j++)
|
||||
for (int i = x - 1; i <= x + 1; i++)
|
||||
{
|
||||
if (IsAlive( ((i < 0)? (i + m_width ) : (i % m_width)),
|
||||
((j < 0)? (j + m_height) : (j % m_height)) ))
|
||||
neighbors++;
|
||||
}
|
||||
|
||||
int i0 = (x)? (x - 1) : 0;
|
||||
int j0 = (y)? (y - 1) : 0;
|
||||
int i1 = (x < (m_width - 1))? (x + 1) : (m_width - 1);
|
||||
int j1 = (y < (m_height - 1))? (y + 1) : (m_height - 1);
|
||||
|
||||
if (m_wrap && ( !x || !y || x == (m_width - 1) || y == (m_height - 1)))
|
||||
{
|
||||
// this is an outer cell and wraparound is on
|
||||
for (int j = y - 1; j <= y + 1; j++)
|
||||
for (int i = x - 1; i <= x + 1; i++)
|
||||
if (IsAlive( ((i < 0)? (i + m_width ) : (i % m_width)),
|
||||
((j < 0)? (j + m_height) : (j % m_height)) ))
|
||||
neighbors++;
|
||||
}
|
||||
else
|
||||
{
|
||||
// this is an inner cell, or wraparound is off
|
||||
for (int j = j0; j <= j1; j++)
|
||||
for (int i = i0; i <= i1; i++)
|
||||
if (IsAlive(i, j))
|
||||
neighbors++;
|
||||
}
|
||||
|
||||
// do not count ourselves
|
||||
if (IsAlive(x, y)) neighbors--;
|
||||
@ -895,7 +1174,7 @@ int Life::GetNeighbors(int x, int y) const
|
||||
|
||||
void Life::SetCell(int x, int y, Cell status)
|
||||
{
|
||||
wxASSERT(x < m_width || y < m_height);
|
||||
wxASSERT(x >= 0 && y >= 0 && x < m_width && y < m_height);
|
||||
|
||||
m_cells[y * m_width + x] = status;
|
||||
}
|
||||
|
157
samples/life/samples.inc
Normal file
157
samples/life/samples.inc
Normal file
@ -0,0 +1,157 @@
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Name: samples.inc
|
||||
// Purpose: Sample configurations for Life!
|
||||
// Author: Guillermo Rodriguez Garcia, <guille@iies.es>
|
||||
// Modified by:
|
||||
// Created: Jan/2000
|
||||
// RCS-ID: $Id$
|
||||
// Copyright: (c) 2000, Guillermo Rodriguez Garcia
|
||||
// Licence: wxWindows licence
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// sample configurations
|
||||
// --------------------------------------------------------------------------
|
||||
|
||||
/* Format:
|
||||
*
|
||||
* Name,
|
||||
* Description,
|
||||
* Width, Height,
|
||||
* Data, ('*' = alive, '.' = dead)
|
||||
* Field width, Field height, (optional, defaults to 20 x 20)
|
||||
* Wraparound (optional, defaults to TRUE)
|
||||
*
|
||||
*/
|
||||
|
||||
LifeShape g_shapes[] =
|
||||
{
|
||||
LifeShape( _("Glider"),
|
||||
_("The glider is the first of a series of life forms, known "
|
||||
"as spaceships or fishes, which can travel along the game "
|
||||
"field retaining their original shape."),
|
||||
3, 3,
|
||||
".*."
|
||||
"..*"
|
||||
"***"),
|
||||
LifeShape( _("Heavyweight spaceship"),
|
||||
_("The glider is just the smaller of the spaceships; this "
|
||||
"one, known as the heavyweight spaceship or 'big fish', "
|
||||
"is the largest spaceship which can travel alone without "
|
||||
"destroying itself. Larger ones can only travel safely "
|
||||
"if they are supported by smaller spaceships."),
|
||||
7, 4,
|
||||
".....*."
|
||||
"......*"
|
||||
"*.....*"
|
||||
".******"),
|
||||
LifeShape( _("Eater"),
|
||||
_("An eater is any still life that can repair itself from "
|
||||
"some attacks. This one (bottom right), also known as "
|
||||
"'fishhook', eats gliders and fishes (spaceships) provided "
|
||||
"that they approach in a certain angle."),
|
||||
10, 10,
|
||||
".*........"
|
||||
"..*......."
|
||||
"***......."
|
||||
".........."
|
||||
".........."
|
||||
".........."
|
||||
"......**.."
|
||||
"......*.*."
|
||||
"........*."
|
||||
"........**" ),
|
||||
LifeShape( _("Dice shaker"),
|
||||
_("Oscillators have been extensively explored in Life!. "
|
||||
"The dice shaker turns around each seven tics; thus, it "
|
||||
"is an oscillator with a period of fourteen."),
|
||||
7, 6,
|
||||
".**.**."
|
||||
".**.**."
|
||||
"..*.*.."
|
||||
"*.*.*.*"
|
||||
"*.*.*.*"
|
||||
"**...**" ),
|
||||
LifeShape( _("Hertz oscillator"),
|
||||
_("The Hertz oscillator is a good example of a set of life "
|
||||
"patterns known as 'billiard tables'. A billiard table is "
|
||||
"an oscillator which is built inside a stable border. In "
|
||||
"particular, this one has a period of eight."),
|
||||
14, 11,
|
||||
".....**......."
|
||||
".....**......."
|
||||
".............."
|
||||
"**...****...**"
|
||||
"*.*.*....*.*.*"
|
||||
"..*.**...*.*.."
|
||||
"*.*.*....*.*.*"
|
||||
"**...****...**"
|
||||
".............."
|
||||
".......**....."
|
||||
".......**....." ),
|
||||
LifeShape( _("Phoenix"),
|
||||
_("A phoenix is a pattern whose cells all die in every "
|
||||
"generatio, and yet lives forever. For example, this is "
|
||||
"a phoenix with period two."),
|
||||
8, 8,
|
||||
"....*..."
|
||||
"..*.*..."
|
||||
"......*."
|
||||
"**......"
|
||||
"......**"
|
||||
".*......"
|
||||
"...*.*.."
|
||||
"...*...." ),
|
||||
LifeShape( _("R-pentomino"),
|
||||
_("The R-pentomino is a methuselah - a life form which "
|
||||
"lives for hundreds of generations without stabilizing "
|
||||
"or dying. In particular, the R-Pentomino requires more "
|
||||
"than one thousand tics to reach a stable (periodic) "
|
||||
"state."),
|
||||
3, 3,
|
||||
".**"
|
||||
"**."
|
||||
".*.",
|
||||
80, 80, FALSE ),
|
||||
LifeShape( _("Thunderbird"),
|
||||
_("The thunderbird is another popular methuselah, which "
|
||||
"doesn't stabilize until the 243th generation. Note that "
|
||||
"because the initial configuration is simmetrical with "
|
||||
"respect to the vertical axis, all generations must be "
|
||||
"simmetrical as well."),
|
||||
3, 5,
|
||||
"***"
|
||||
"..."
|
||||
".*."
|
||||
".*."
|
||||
".*.",
|
||||
60, 60, FALSE ),
|
||||
LifeShape( _("Accorn"),
|
||||
_("Probably the most popular methuselah, the accorn lives "
|
||||
"for 5206 (!) generations. To see it in action, a very "
|
||||
"large game field is needed."),
|
||||
7, 3,
|
||||
".*....."
|
||||
"...*..."
|
||||
"**..***",
|
||||
150, 150, FALSE ),
|
||||
LifeShape( _("Galaxy"),
|
||||
_("One from my personal collection. It is really beautiful "
|
||||
"to see this configuration expand and shrink periodically "
|
||||
"for hundreds of tics before reaching a stable state."),
|
||||
13, 13,
|
||||
"...***......."
|
||||
"......*......"
|
||||
"......*......"
|
||||
"......*.....*"
|
||||
".....***....*"
|
||||
"....* *...*"
|
||||
".**** ****."
|
||||
"*...* *...."
|
||||
"*....***....."
|
||||
"*.....*......"
|
||||
"......*......"
|
||||
"......*......"
|
||||
".......***...",
|
||||
80, 80, FALSE )
|
||||
};
|
Loading…
Reference in New Issue
Block a user