Lots of new features

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5269 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Guillermo Rodriguez Garcia 2000-01-06 10:22:00 +00:00
parent b178e0c71a
commit 087e4f4a5c
2 changed files with 525 additions and 89 deletions

View File

@ -14,7 +14,7 @@
// ==========================================================================
// minimum and maximum table size, in each dimension
#define LIFE_MIN 10
#define LIFE_MIN 20
#define LIFE_MAX 200
// some shortcuts
@ -63,15 +63,21 @@
#endif
// --------------------------------------------------------------------------
// private classes
// classes
// --------------------------------------------------------------------------
class Life;
class LifeShape;
class LifeCanvas;
class LifeTimer;
class LifeFrame;
class LifeApp;
class LifeNewGameDialog;
class LifeSamplesDialog;
// --------------------------------------------------------------------------
// non-GUI classes
// --------------------------------------------------------------------------
// Life
class Life
@ -83,15 +89,19 @@ public:
void Create(int width, int height);
void Destroy();
// public accessors
// accessors
inline int GetWidth() const { return m_width; };
inline int GetHeight() const { return m_height; };
inline bool IsAlive(int x, int y) const;
inline bool HasChanged(int x, int y) const;
inline void SetCell(int x, int y, bool alive = TRUE);
// member funcions
// flags
void SetBorderWrap(bool on);
// game logic
void Clear();
void SetCell(int x, int y, bool alive = TRUE);
void SetShape(LifeShape &shape);
bool NextTic();
private:
@ -108,14 +118,49 @@ private:
int m_width;
int m_height;
Cell *m_cells;
bool m_wrap;
};
// LifeShape
class LifeShape
{
public:
LifeShape::LifeShape(wxString name,
wxString desc,
int width, int height, char *data,
int fieldWidth = 20, int fieldHeight = 20,
bool wrap = TRUE)
{
m_name = name;
m_desc = desc;
m_width = width;
m_height = height;
m_data = data;
m_fieldWidth = fieldWidth;
m_fieldHeight = fieldHeight;
m_wrap = wrap;
}
wxString m_name;
wxString m_desc;
int m_width;
int m_height;
char *m_data;
int m_fieldWidth;
int m_fieldHeight;
bool m_wrap;
};
// --------------------------------------------------------------------------
// GUI classes
// --------------------------------------------------------------------------
// Life canvas
class LifeCanvas : public wxScrolledWindow
{
public:
// ctor and dtor
LifeCanvas(wxWindow* parent, Life* life);
LifeCanvas(wxWindow* parent, Life* life, bool interactive = TRUE);
~LifeCanvas();
// member functions
@ -149,6 +194,7 @@ private:
wxCoord m_xoffset;
wxCoord m_yoffset;
MouseStatus m_status;
bool m_interactive;
};
// Life timer
@ -172,6 +218,7 @@ public:
// event handlers
void OnMenu(wxCommandEvent& event);
void OnNewGame(wxCommandEvent& event);
void OnSamples(wxCommandEvent& event);
void OnStart();
void OnStop();
void OnTimer();
@ -210,6 +257,31 @@ private:
wxSpinCtrl *m_spinctrlh;
};
// Life sample configurations dialog
class LifeSamplesDialog : public wxDialog
{
public:
// ctor and dtor
LifeSamplesDialog(wxWindow *parent);
~LifeSamplesDialog();
// members
int GetValue();
// event handlers
void OnListBox(wxCommandEvent &event);
private:
// any class wishing to process wxWindows events must use this macro
DECLARE_EVENT_TABLE();
int m_value;
wxListBox *m_list;
wxTextCtrl *m_text;
LifeCanvas *m_canvas;
Life *m_life;
};
// Life app
class LifeApp : public wxApp
{
@ -217,7 +289,6 @@ public:
virtual bool OnInit();
};
// --------------------------------------------------------------------------
// constants
// --------------------------------------------------------------------------
@ -227,16 +298,26 @@ enum
{
// menu items and toolbar buttons
ID_NEWGAME = 1001,
ID_SAMPLES,
ID_ABOUT,
ID_EXIT,
ID_CLEAR,
ID_START,
ID_STEP,
ID_STOP,
ID_EXIT,
ID_ABOUT,
ID_WRAP,
// slider
// speed selection slider
ID_SLIDER,
// listbox in samples dialog
ID_LISTBOX
};
// built-in sample games
#include "samples.inc"
// --------------------------------------------------------------------------
// event tables and other macros for wxWindows
// --------------------------------------------------------------------------
@ -244,11 +325,14 @@ enum
// Event tables
BEGIN_EVENT_TABLE(LifeFrame, wxFrame)
EVT_MENU (ID_NEWGAME, LifeFrame::OnNewGame)
EVT_MENU (ID_CLEAR, LifeFrame::OnMenu)
EVT_MENU (ID_START, LifeFrame::OnMenu)
EVT_MENU (ID_STOP, LifeFrame::OnMenu)
EVT_MENU (ID_SAMPLES, LifeFrame::OnSamples)
EVT_MENU (ID_ABOUT, LifeFrame::OnMenu)
EVT_MENU (ID_EXIT, LifeFrame::OnMenu)
EVT_MENU (ID_CLEAR, LifeFrame::OnMenu)
EVT_MENU (ID_START, LifeFrame::OnMenu)
EVT_MENU (ID_STEP, LifeFrame::OnMenu)
EVT_MENU (ID_STOP, LifeFrame::OnMenu)
EVT_MENU (ID_WRAP, LifeFrame::OnMenu)
EVT_COMMAND_SCROLL (ID_SLIDER, LifeFrame::OnSlider)
END_EVENT_TABLE()
@ -262,6 +346,10 @@ BEGIN_EVENT_TABLE(LifeNewGameDialog, wxDialog)
EVT_BUTTON (wxID_OK, LifeNewGameDialog::OnOK)
END_EVENT_TABLE()
BEGIN_EVENT_TABLE(LifeSamplesDialog, wxDialog)
EVT_LISTBOX (ID_LISTBOX, LifeSamplesDialog::OnListBox)
END_EVENT_TABLE()
// Create a new application object
IMPLEMENT_APP(LifeApp)
@ -300,19 +388,28 @@ LifeFrame::LifeFrame() : wxFrame((wxFrame *)0, -1, _("Life!"), wxPoint(50, 50))
// menu bar
wxMenu *menuFile = new wxMenu("", wxMENU_TEAROFF);
wxMenu *menuGame = new wxMenu("", wxMENU_TEAROFF);
menuFile->Append(ID_NEWGAME, _("&New game...\tCtrl-N"), _("Start a new game"));
menuFile->Append(ID_CLEAR, _("&Clear\tCtrl-C"), _("Clear game board"));
menuFile->Append(ID_START, _("&Start\tCtrl-S"), _("Start"));
menuFile->Append(ID_STOP, _("S&top\tCtrl-T"), _("Stop"));
menuFile->Append(ID_NEWGAME, _("New game..."), _("Start a new game"));
menuFile->Append(ID_SAMPLES, _("Sample game..."), _("Select a sample configuration"));
menuFile->AppendSeparator();
menuFile->Append(ID_ABOUT, _("&About...\tCtrl-A"), _("Show about dialog"));
menuFile->AppendSeparator();
menuFile->Append(ID_EXIT, _("E&xit\tAlt-X"), _("Quit this program"));
menuFile->Enable(ID_STOP, FALSE);
menuGame->Append(ID_CLEAR, _("&Clear\tCtrl-C"), _("Clear game field"));
menuGame->Append(ID_START, _("&Start\tCtrl-S"), _("Start"));
menuGame->Append(ID_STEP, _("&Next\tCtrl-N"), _("Single step"));
menuGame->Append(ID_STOP, _("S&top\tCtrl-T"), _("Stop"));
menuGame->Enable(ID_STOP, FALSE);
menuGame->AppendSeparator();
menuGame->Append(ID_WRAP, _("&Wraparound\tCtrl-W"), _("Wrap around borders"), TRUE);
menuGame->Check (ID_WRAP, TRUE);
wxMenuBar *menuBar = new wxMenuBar();
menuBar->Append(menuFile, _("&File"));
menuBar->Append(menuGame, _("&Game"));
SetMenuBar(menuBar);
// tool bar
@ -348,13 +445,14 @@ LifeFrame::LifeFrame() : wxFrame((wxFrame *)0, -1, _("Life!"), wxPoint(50, 50))
// slider
wxSlider *slider = new wxSlider(panel, ID_SLIDER, 5, 1, 10,
wxDefaultPosition, wxSize(200,-1), wxSL_HORIZONTAL | wxSL_AUTOTICKS);
wxDefaultPosition, wxSize(200, -1), wxSL_HORIZONTAL | wxSL_AUTOTICKS);
// component layout
wxBoxSizer *sizer = new wxBoxSizer(wxVERTICAL);
sizer->Add(new wxStaticLine(panel, -1), 0, wxGROW | wxCENTRE);
sizer->Add(m_canvas, 1, wxGROW | wxCENTRE | wxALL, 5);
sizer->Add(new wxStaticLine(panel, -1), 0, wxGROW | wxCENTRE);
sizer->Add(m_text, 0, wxCENTRE | wxNORTH, 5);
sizer->Add(m_text, 0, wxCENTRE | wxTOP, 5);
sizer->Add(slider, 0, wxCENTRE | wxALL, 5);
panel->SetSizer(sizer);
panel->SetAutoLayout(TRUE);
@ -382,8 +480,15 @@ void LifeFrame::OnMenu(wxCommandEvent& event)
switch (event.GetId())
{
case ID_START : OnStart(); break;
case ID_STEP : OnTimer(); break;
case ID_STOP : OnStop(); break;
case ID_CLEAR :
case ID_WRAP :
{
bool checked = GetMenuBar()->GetMenu(1)->IsChecked(ID_WRAP);
m_life->SetBorderWrap(checked);
break;
}
case ID_CLEAR :
{
OnStop();
m_life->Clear();
@ -425,19 +530,22 @@ void LifeFrame::OnNewGame(wxCommandEvent& WXUNUSED(event))
LifeNewGameDialog dialog(this, &w, &h);
result = dialog.ShowModal();
// create new game
// new game?
if (result == wxID_OK)
{
// check dimensions
if (w >= LIFE_MIN && w <= LIFE_MAX &&
h >= LIFE_MIN && h <= LIFE_MAX)
{
// resize game field
m_life->Destroy();
m_life->Create(w, h);
// tell the canvas
m_canvas->Reset();
m_canvas->Refresh();
m_tics = 0;
UpdateInfoText();
m_canvas->Refresh();
}
else
{
@ -449,26 +557,84 @@ void LifeFrame::OnNewGame(wxCommandEvent& WXUNUSED(event))
}
}
void LifeFrame::OnSamples(wxCommandEvent& WXUNUSED(event))
{
// stop if it was running
OnStop();
// show dialog box
LifeSamplesDialog dialog(this);
// new game?
if (dialog.ShowModal() == wxID_OK)
{
int result = dialog.GetValue();
if (result == -1)
return;
int gw = g_shapes[result].m_fieldWidth;
int gh = g_shapes[result].m_fieldHeight;
int wrap = g_shapes[result].m_wrap;
// set wraparound (don't ask the user)
m_life->SetBorderWrap(wrap);
GetMenuBar()->GetMenu(1)->Check(ID_WRAP, wrap);
// need to resize the game field?
if (gw > m_life->GetWidth() || gh > m_life->GetHeight())
{
wxString s;
s.Printf(_("Your game field is too small for this configuration.\n"
"It is recommended to resize it to %u x %u. Proceed?\n"),
gw, gh);
if (wxMessageBox(s, _("Question"), wxYES_NO | wxICON_QUESTION, this) == wxYES)
{
m_life->Destroy();
m_life->Create(gw, gh);
}
}
// put the shape
m_life->SetShape(g_shapes[result]);
// tell the canvas about the change
m_canvas->Reset();
m_canvas->Refresh();
m_tics = 0;
UpdateInfoText();
}
}
void LifeFrame::OnStart()
{
GetToolBar()->EnableTool(ID_START, FALSE);
GetToolBar()->EnableTool(ID_STOP, TRUE);
GetMenuBar()->GetMenu(0)->Enable(ID_START, FALSE);
GetMenuBar()->GetMenu(0)->Enable(ID_STOP, TRUE);
if (!m_running)
{
GetToolBar()->EnableTool(ID_START, FALSE);
GetToolBar()->EnableTool(ID_STOP, TRUE);
GetMenuBar()->GetMenu(1)->Enable(ID_START, FALSE);
GetMenuBar()->GetMenu(1)->Enable(ID_STEP, FALSE);
GetMenuBar()->GetMenu(1)->Enable(ID_STOP, TRUE);
m_timer->Start(m_interval);
m_running = TRUE;
m_timer->Start(m_interval);
m_running = TRUE;
}
}
void LifeFrame::OnStop()
{
GetToolBar()->EnableTool(ID_START, TRUE);
GetToolBar()->EnableTool(ID_STOP, FALSE);
GetMenuBar()->GetMenu(0)->Enable(ID_START, TRUE);
GetMenuBar()->GetMenu(0)->Enable(ID_STOP, FALSE);
m_timer->Stop();
m_running = FALSE;
if (m_running)
{
GetToolBar()->EnableTool(ID_START, TRUE);
GetToolBar()->EnableTool(ID_STOP, FALSE);
GetMenuBar()->GetMenu(1)->Enable(ID_START, TRUE);
GetMenuBar()->GetMenu(1)->Enable(ID_STEP, TRUE);
GetMenuBar()->GetMenu(1)->Enable(ID_STOP, FALSE);
m_timer->Stop();
m_running = FALSE;
}
}
void LifeFrame::OnTimer()
@ -501,29 +667,23 @@ void LifeFrame::OnSlider(wxScrollEvent& event)
// LifeTimer
// --------------------------------------------------------------------------
/*
LifeTimer::LifeTimer() : wxTimer()
{
}
*/
void LifeTimer::Notify()
{
GET_FRAME()->OnTimer();
}
};
// --------------------------------------------------------------------------
// LifeCavas
// LifeCanvas
// --------------------------------------------------------------------------
// canvas constructor
LifeCanvas::LifeCanvas(wxWindow *parent, Life *life)
LifeCanvas::LifeCanvas(wxWindow *parent, Life *life, bool interactive)
: wxScrolledWindow(parent, -1, wxPoint(0, 0), wxSize(100, 100))
{
m_life = life;
m_cellsize = 8;
m_bmp = NULL;
m_life = life;
m_interactive = interactive;
m_cellsize = 8;
m_bmp = NULL;
Reset();
}
@ -541,17 +701,16 @@ void LifeCanvas::Reset()
m_width = CellToCoord(m_life->GetWidth()) + 1;
m_height = CellToCoord(m_life->GetHeight()) + 1;
m_bmp = new wxBitmap(m_width, m_height);
wxCoord w = GetSize().GetX();
wxCoord h = GetSize().GetY();
wxCoord w = GetClientSize().GetX();
wxCoord h = GetClientSize().GetY();
m_xoffset = (w > m_width)? ((w - m_width) / 2) : 0;
m_yoffset = (h > m_height)? ((h - m_height) / 2) : 0;
// redraw all, incl. background
// redraw everything
DrawEverything(TRUE);
SetScrollbars(10, 10, (m_width + 9) / 10, (m_height + 9) / 10);
}
// draw everything
void LifeCanvas::DrawEverything(bool force)
{
wxMemoryDC dc;
@ -559,13 +718,13 @@ void LifeCanvas::DrawEverything(bool force)
dc.SelectObject(*m_bmp);
dc.BeginDrawing();
// cells
for (int j = 0; j < m_life->GetHeight(); j++)
for (int i = 0; i < m_life->GetWidth(); i++)
// draw cells
for (int j = 0; j < m_life->GetWidth(); j++)
for (int i = 0; i < m_life->GetHeight(); i++)
if (force || m_life->HasChanged(i, j))
DrawCell(i, j, dc);
// bounding rectangle (always drawn)
// bounding rectangle (always drawn - better than clipping region)
dc.SetPen(*wxBLACK_PEN);
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.DrawRectangle(0, 0, m_width, m_height);
@ -574,7 +733,6 @@ void LifeCanvas::DrawEverything(bool force)
dc.SelectObject(wxNullBitmap);
}
// draw a single cell
void LifeCanvas::DrawCell(int i, int j)
{
wxMemoryDC dc;
@ -582,6 +740,7 @@ void LifeCanvas::DrawCell(int i, int j)
dc.SelectObject(*m_bmp);
dc.BeginDrawing();
dc.SetClippingRegion(1, 1, m_width - 2, m_height - 2);
DrawCell(i, j, dc);
dc.EndDrawing();
@ -623,7 +782,7 @@ void LifeCanvas::OnPaint(wxPaintEvent& event)
wxMemoryDC memdc;
wxRegionIterator upd(GetUpdateRegion());
int x, y, w, h, xx, yy;
wxCoord x, y, w, h, xx, yy;
dc.BeginDrawing();
memdc.SelectObject(*m_bmp);
@ -646,6 +805,9 @@ void LifeCanvas::OnPaint(wxPaintEvent& event)
void LifeCanvas::OnMouse(wxMouseEvent& event)
{
if (!m_interactive)
return;
int x, y, xx, yy, i, j;
// which cell are we pointing at?
@ -717,19 +879,15 @@ void LifeCanvas::OnSize(wxSizeEvent& event)
// --------------------------------------------------------------------------
LifeNewGameDialog::LifeNewGameDialog(wxWindow *parent, int *w, int *h)
: wxDialog(parent, -1, _("New game"),
wxDefaultPosition, wxDefaultSize,
: wxDialog(parent, -1,
_("New game"),
wxDefaultPosition,
wxDefaultSize,
wxDEFAULT_DIALOG_STYLE | wxDIALOG_MODAL)
{
m_w = w;
m_h = h;
wxBoxSizer *topsizer = new wxBoxSizer( wxVERTICAL );
// text message
topsizer->Add( CreateTextSizer(_("Enter board dimensions")), 0, wxALL, 10 );
topsizer->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT | wxBOTTOM, 10);
// prompts and text controls
wxString strw, strh;
strw.Printf(_("%u"), *m_w);
@ -737,18 +895,21 @@ LifeNewGameDialog::LifeNewGameDialog(wxWindow *parent, int *w, int *h)
m_spinctrlw = new wxSpinCtrl( this, -1, strw );
m_spinctrlh = new wxSpinCtrl( this, -1, strh );
// component layout
wxBoxSizer *inputsizer1 = new wxBoxSizer( wxHORIZONTAL );
inputsizer1->Add( new wxStaticText(this, -1, _("Width")), 1, wxCENTER | wxLEFT, 20);
inputsizer1->Add( m_spinctrlw, 2, wxCENTER | wxLEFT | wxRIGHT, 20 );
wxBoxSizer *inputsizer2 = new wxBoxSizer( wxHORIZONTAL );
inputsizer2->Add( new wxStaticText(this, -1, _("Height")), 1, wxCENTER | wxLEFT, 20);
inputsizer2->Add( m_spinctrlh, 2, wxCENTER | wxLEFT | wxRIGHT, 20 );
inputsizer1->Add( new wxStaticText(this, -1, _("Width")), 1, wxCENTRE | wxLEFT, 20);
inputsizer1->Add( m_spinctrlw, 2, wxCENTRE | wxLEFT | wxRIGHT, 20 );
wxBoxSizer *inputsizer2 = new wxBoxSizer( wxHORIZONTAL );
inputsizer2->Add( new wxStaticText(this, -1, _("Height")), 1, wxCENTRE | wxLEFT, 20);
inputsizer2->Add( m_spinctrlh, 2, wxCENTRE | wxLEFT | wxRIGHT, 20 );
wxBoxSizer *topsizer = new wxBoxSizer( wxVERTICAL );
topsizer->Add( CreateTextSizer(_("Enter board dimensions")), 0, wxALL, 10 );
topsizer->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT | wxBOTTOM, 10);
topsizer->Add( inputsizer1, 1, wxGROW | wxLEFT | wxRIGHT, 5 );
topsizer->Add( inputsizer2, 1, wxGROW | wxLEFT | wxRIGHT, 5 );
topsizer->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT | wxTOP, 10);
// buttons
topsizer->Add( CreateButtonSizer(wxOK | wxCANCEL), 0, wxCENTRE | wxALL, 10);
// activate
@ -767,12 +928,96 @@ void LifeNewGameDialog::OnOK(wxCommandEvent& WXUNUSED(event))
EndModal(wxID_OK);
}
// --------------------------------------------------------------------------
// LifeSamplesDialog
// --------------------------------------------------------------------------
LifeSamplesDialog::LifeSamplesDialog(wxWindow *parent)
: wxDialog(parent, -1,
_("Sample games"),
wxDefaultPosition,
wxDefaultSize,
wxDEFAULT_DIALOG_STYLE | wxDIALOG_MODAL)
{
m_value = 0;
// create and populate the list of available samples
m_list = new wxListBox( this, ID_LISTBOX,
wxDefaultPosition,
wxDefaultSize,
0, NULL,
wxLB_SINGLE | wxLB_NEEDED_SB | wxLB_HSCROLL );
for (unsigned i = 0; i < (sizeof(g_shapes) / sizeof(LifeShape)); i++)
m_list->Append(g_shapes[i].m_name);
// descriptions
wxStaticBox *statbox = new wxStaticBox( this, -1, _("Description"));
m_life = new Life( 16, 16 );
m_life->SetShape(g_shapes[0]);
m_canvas = new LifeCanvas( this, m_life, FALSE );
m_text = new wxTextCtrl( this, -1,
g_shapes[0].m_desc,
wxDefaultPosition,
wxSize(300, 60),
wxTE_MULTILINE | wxTE_READONLY);
// layout components
wxStaticBoxSizer *sizer1 = new wxStaticBoxSizer( statbox, wxVERTICAL );
sizer1->Add( m_canvas, 2, wxGROW | wxCENTRE | wxALL, 5);
sizer1->Add( m_text, 1, wxGROW | wxCENTRE | wxALL, 5 );
wxBoxSizer *sizer2 = new wxBoxSizer( wxHORIZONTAL );
sizer2->Add( m_list, 0, wxGROW | wxCENTRE | wxALL, 5 );
sizer2->Add( sizer1, 1, wxGROW | wxCENTRE | wxALL, 5 );
wxBoxSizer *sizer3 = new wxBoxSizer( wxVERTICAL );
sizer3->Add( CreateTextSizer(_("Select one configuration")), 0, wxALL, 10 );
sizer3->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT, 10 );
sizer3->Add( sizer2, 1, wxGROW | wxCENTRE | wxALL, 5 );
sizer3->Add( new wxStaticLine(this, -1), 0, wxGROW | wxLEFT | wxRIGHT, 10 );
sizer3->Add( CreateButtonSizer(wxOK | wxCANCEL), 0, wxCENTRE | wxALL, 10 );
// activate
SetSizer(sizer3);
SetAutoLayout(TRUE);
sizer3->SetSizeHints(this);
sizer3->Fit(this);
Centre(wxBOTH);
}
LifeSamplesDialog::~LifeSamplesDialog()
{
m_canvas->Destroy();
delete m_life;
}
int LifeSamplesDialog::GetValue()
{
return m_value;
}
void LifeSamplesDialog::OnListBox(wxCommandEvent& event)
{
if (event.GetSelection() != -1)
{
m_value = m_list->GetSelection();
m_text->SetValue(g_shapes[ event.GetSelection() ].m_desc);
m_life->SetShape(g_shapes[ event.GetSelection() ]);
m_canvas->DrawEverything(TRUE); // force redraw everything
m_canvas->Refresh(FALSE); // do not erase background
}
}
// --------------------------------------------------------------------------
// Life
// --------------------------------------------------------------------------
Life::Life(int width, int height)
{
{
m_wrap = TRUE;
m_cells = NULL;
Create(width, height);
}
@ -783,7 +1028,7 @@ Life::~Life()
void Life::Create(int width, int height)
{
wxASSERT(width > 0 || height > 0);
wxASSERT(width > 0 && height > 0);
m_width = width;
m_height = height;
@ -804,25 +1049,44 @@ void Life::Clear()
bool Life::IsAlive(int x, int y) const
{
wxASSERT(x < m_width || y < m_height);
wxASSERT(x >= 0 && y >= 0 && x < m_width && y < m_height);
return (m_cells[y * m_width + x] & CELL_ALIVE);
}
bool Life::HasChanged(int x, int y) const
{
wxASSERT(x < m_width || y < m_height);
wxASSERT(x >= 0 && y >= 0 && x < m_width && y < m_height);
return (m_cells[y * m_width + x] & CELL_MARK) != 0;
}
void Life::SetBorderWrap(bool on)
{
m_wrap = on;
}
void Life::SetCell(int x, int y, bool alive)
{
wxASSERT(x < m_width || y < m_height);
wxASSERT(x >= 0 && y >= 0 && x < m_width && y < m_height);
m_cells[y * m_width + x] = (alive? CELL_ALIVE : CELL_DEAD);
}
void Life::SetShape(LifeShape& shape)
{
wxASSERT((m_width >= shape.m_width) && (m_height >= shape.m_height));
int x0 = (m_width - shape.m_width) / 2;
int y0 = (m_height - shape.m_height) / 2;
char *p = shape.m_data;
Clear();
for (int j = y0; j < y0 + shape.m_height; j++)
for (int i = x0; i < x0 + shape.m_width; i++)
SetCell(i, j, *(p++) == '*');
}
bool Life::NextTic()
{
long changed = 0;
@ -875,17 +1139,32 @@ bool Life::NextTic()
int Life::GetNeighbors(int x, int y) const
{
wxASSERT(x < m_width || y < m_height);
wxASSERT(x >= 0 && y >= 0 && x < m_width && y < m_height);
// count number of neighbors (wrap around board limits)
int neighbors = 0;
for (int j = y - 1; j <= y + 1; j++)
for (int i = x - 1; i <= x + 1; i++)
{
if (IsAlive( ((i < 0)? (i + m_width ) : (i % m_width)),
((j < 0)? (j + m_height) : (j % m_height)) ))
neighbors++;
}
int i0 = (x)? (x - 1) : 0;
int j0 = (y)? (y - 1) : 0;
int i1 = (x < (m_width - 1))? (x + 1) : (m_width - 1);
int j1 = (y < (m_height - 1))? (y + 1) : (m_height - 1);
if (m_wrap && ( !x || !y || x == (m_width - 1) || y == (m_height - 1)))
{
// this is an outer cell and wraparound is on
for (int j = y - 1; j <= y + 1; j++)
for (int i = x - 1; i <= x + 1; i++)
if (IsAlive( ((i < 0)? (i + m_width ) : (i % m_width)),
((j < 0)? (j + m_height) : (j % m_height)) ))
neighbors++;
}
else
{
// this is an inner cell, or wraparound is off
for (int j = j0; j <= j1; j++)
for (int i = i0; i <= i1; i++)
if (IsAlive(i, j))
neighbors++;
}
// do not count ourselves
if (IsAlive(x, y)) neighbors--;
@ -895,7 +1174,7 @@ int Life::GetNeighbors(int x, int y) const
void Life::SetCell(int x, int y, Cell status)
{
wxASSERT(x < m_width || y < m_height);
wxASSERT(x >= 0 && y >= 0 && x < m_width && y < m_height);
m_cells[y * m_width + x] = status;
}

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/////////////////////////////////////////////////////////////////////////////
// Name: samples.inc
// Purpose: Sample configurations for Life!
// Author: Guillermo Rodriguez Garcia, <guille@iies.es>
// Modified by:
// Created: Jan/2000
// RCS-ID: $Id$
// Copyright: (c) 2000, Guillermo Rodriguez Garcia
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// --------------------------------------------------------------------------
// sample configurations
// --------------------------------------------------------------------------
/* Format:
*
* Name,
* Description,
* Width, Height,
* Data, ('*' = alive, '.' = dead)
* Field width, Field height, (optional, defaults to 20 x 20)
* Wraparound (optional, defaults to TRUE)
*
*/
LifeShape g_shapes[] =
{
LifeShape( _("Glider"),
_("The glider is the first of a series of life forms, known "
"as spaceships or fishes, which can travel along the game "
"field retaining their original shape."),
3, 3,
".*."
"..*"
"***"),
LifeShape( _("Heavyweight spaceship"),
_("The glider is just the smaller of the spaceships; this "
"one, known as the heavyweight spaceship or 'big fish', "
"is the largest spaceship which can travel alone without "
"destroying itself. Larger ones can only travel safely "
"if they are supported by smaller spaceships."),
7, 4,
".....*."
"......*"
"*.....*"
".******"),
LifeShape( _("Eater"),
_("An eater is any still life that can repair itself from "
"some attacks. This one (bottom right), also known as "
"'fishhook', eats gliders and fishes (spaceships) provided "
"that they approach in a certain angle."),
10, 10,
".*........"
"..*......."
"***......."
".........."
".........."
".........."
"......**.."
"......*.*."
"........*."
"........**" ),
LifeShape( _("Dice shaker"),
_("Oscillators have been extensively explored in Life!. "
"The dice shaker turns around each seven tics; thus, it "
"is an oscillator with a period of fourteen."),
7, 6,
".**.**."
".**.**."
"..*.*.."
"*.*.*.*"
"*.*.*.*"
"**...**" ),
LifeShape( _("Hertz oscillator"),
_("The Hertz oscillator is a good example of a set of life "
"patterns known as 'billiard tables'. A billiard table is "
"an oscillator which is built inside a stable border. In "
"particular, this one has a period of eight."),
14, 11,
".....**......."
".....**......."
".............."
"**...****...**"
"*.*.*....*.*.*"
"..*.**...*.*.."
"*.*.*....*.*.*"
"**...****...**"
".............."
".......**....."
".......**....." ),
LifeShape( _("Phoenix"),
_("A phoenix is a pattern whose cells all die in every "
"generatio, and yet lives forever. For example, this is "
"a phoenix with period two."),
8, 8,
"....*..."
"..*.*..."
"......*."
"**......"
"......**"
".*......"
"...*.*.."
"...*...." ),
LifeShape( _("R-pentomino"),
_("The R-pentomino is a methuselah - a life form which "
"lives for hundreds of generations without stabilizing "
"or dying. In particular, the R-Pentomino requires more "
"than one thousand tics to reach a stable (periodic) "
"state."),
3, 3,
".**"
"**."
".*.",
80, 80, FALSE ),
LifeShape( _("Thunderbird"),
_("The thunderbird is another popular methuselah, which "
"doesn't stabilize until the 243th generation. Note that "
"because the initial configuration is simmetrical with "
"respect to the vertical axis, all generations must be "
"simmetrical as well."),
3, 5,
"***"
"..."
".*."
".*."
".*.",
60, 60, FALSE ),
LifeShape( _("Accorn"),
_("Probably the most popular methuselah, the accorn lives "
"for 5206 (!) generations. To see it in action, a very "
"large game field is needed."),
7, 3,
".*....."
"...*..."
"**..***",
150, 150, FALSE ),
LifeShape( _("Galaxy"),
_("One from my personal collection. It is really beautiful "
"to see this configuration expand and shrink periodically "
"for hundreds of tics before reaching a stable state."),
13, 13,
"...***......."
"......*......"
"......*......"
"......*.....*"
".....***....*"
"....* *...*"
".**** ****."
"*...* *...."
"*....***....."
"*.....*......"
"......*......"
"......*......"
".......***...",
80, 80, FALSE )
};