Refactor code finding the name of the windows class to use in wxMSW

Determine which class name to use in MSWCreate() caller instead of doing it
partly there and partly in MSWCreate() itself, which used to add the "NR"
suffix if necessary -- now it doesn't do this any more and just really created
the window using the given class.

No real changes, just prepare for future enhancements.
This commit is contained in:
Vadim Zeitlin 2016-12-18 22:04:06 +01:00
parent aac66ea877
commit 097f8a7f14
5 changed files with 41 additions and 24 deletions

View File

@ -53,6 +53,16 @@ public:
// variant registered without CS_[HV]REDRAW styles
static const wxChar *GetNoRedrawClassSuffix() { return wxT("NR"); }
// Flags for GetRegisteredClassName()
enum
{
// Just a symbolic name indicating absence of any special flags.
RegClass_Default = 0,
// Return the name with the GetNoRedrawClassSuffix() appended to it.
RegClass_ReturnNR = 1
};
// get the name of the registered Win32 class with the given (unique) base
// name: this function constructs the unique class name using this name as
// prefix, checks if the class is already registered and registers it if it
@ -68,7 +78,8 @@ public:
// or (default) -1 meaning that the class paints its background itself
static const wxChar *GetRegisteredClassName(const wxChar *name,
int bgBrushCol = -1,
int extraStyles = 0);
int extraStyles = 0,
int flags = RegClass_Default);
// return true if this name corresponds to one of the classes we registered
// in the previous GetRegisteredClassName() calls

View File

@ -230,8 +230,11 @@ public:
// get the HWND to be used as parent of this window with CreateWindow()
virtual WXHWND MSWGetParent() const;
// get the Win32 window class name used by all wxWindow objects by default
static const wxChar *MSWGetRegisteredClassName();
// Return the name of the Win32 class that should be used by this wxWindow
// object, taking into account wxFULL_REPAINT_ON_RESIZE style (if it's not
// specified, the wxApp::GetNoRedrawClassSuffix()-suffixed version of the
// class is used).
const wxChar *GetMSWClassName() const;
// creates the window of specified Windows class with given style, extended
// style, title and geometry (default values

View File

@ -112,6 +112,13 @@ struct ClassRegInfo
{
}
// Return the appropriate string depending on the presence of
// RegClass_ReturnNR bit in the flags.
const wxChar* GetRequestedName(int flags) const
{
return (flags & wxApp::RegClass_ReturnNR ? regnameNR : regname).t_str();
}
// the name of the registered class with and without CS_[HV]REDRAW styles
wxString regname;
wxString regnameNR;
@ -630,13 +637,14 @@ bool wxApp::Initialize(int& argc_, wxChar **argv_)
/* static */
const wxChar *wxApp::GetRegisteredClassName(const wxChar *name,
int bgBrushCol,
int extraStyles)
int extraStyles,
int flags)
{
const size_t count = gs_regClassesInfo.size();
for ( size_t n = 0; n < count; n++ )
{
if ( gs_regClassesInfo[n].regname == name )
return gs_regClassesInfo[n].regname.c_str();
return gs_regClassesInfo[n].GetRequestedName(flags);
}
// we need to register this class
@ -675,7 +683,7 @@ const wxChar *wxApp::GetRegisteredClassName(const wxChar *name,
// function returns (it could be invalidated later if new elements are
// added to the vector and it's reallocated but this shouldn't matter as
// this pointer should be used right now, not stored)
return gs_regClassesInfo.back().regname.t_str();
return gs_regClassesInfo.back().GetRequestedName(flags);
}
bool wxApp::IsRegisteredClassName(const wxString& name)

View File

@ -407,8 +407,7 @@ bool wxTopLevelWindowMSW::CreateFrame(const wxString& title,
if ( wxApp::MSWGetDefaultLayout(m_parent) == wxLayout_RightToLeft )
exflags |= WS_EX_LAYOUTRTL;
return MSWCreate(MSWGetRegisteredClassName(),
title.t_str(), pos, sz, flags, exflags);
return MSWCreate(GetMSWClassName(), title.t_str(), pos, sz, flags, exflags);
}
bool wxTopLevelWindowMSW::Create(wxWindow *parent,

View File

@ -468,10 +468,16 @@ wxWindowMSW::~wxWindowMSW()
}
/* static */
const wxChar *wxWindowMSW::MSWGetRegisteredClassName()
const wxChar *wxWindowMSW::GetMSWClassName() const
{
return wxApp::GetRegisteredClassName(wxT("wxWindow"), COLOR_BTNFACE);
return wxApp::GetRegisteredClassName
(
wxT("wxWindow"),
COLOR_BTNFACE,
0, // no special extra style
HasFlag(wxFULL_REPAINT_ON_RESIZE) ? wxApp::RegClass_Default
: wxApp::RegClass_ReturnNR
);
}
// real construction (Init() must have been called before!)
@ -506,8 +512,7 @@ bool wxWindowMSW::Create(wxWindow *parent,
msflags |= WS_VISIBLE;
}
if ( !MSWCreate(MSWGetRegisteredClassName(),
NULL, pos, size, msflags, exstyle) )
if ( !MSWCreate(GetMSWClassName(), NULL, pos, size, msflags, exstyle) )
return false;
InheritAttributes();
@ -3695,22 +3700,13 @@ bool wxWindowMSW::MSWCreate(const wxChar *wclass,
// unless we're creating a child window
int controlId = style & WS_CHILD ? GetId() : 0;
// for each class "Foo" we have we also have "FooNR" ("no repaint") class
// which is the same but without CS_[HV]REDRAW class styles so using it
// ensures that the window is not fully repainted on each resize
wxString className(wclass);
if ( !HasFlag(wxFULL_REPAINT_ON_RESIZE) )
{
className += wxApp::GetNoRedrawClassSuffix();
}
// do create the window
wxWindowCreationHook hook(this);
m_hWnd = (WXHWND)::CreateWindowEx
(
extendedStyle,
className.t_str(),
wclass,
title ? title : m_windowName.t_str(),
style,
x, y, w, h,
@ -3722,7 +3718,7 @@ bool wxWindowMSW::MSWCreate(const wxChar *wclass,
if ( !m_hWnd )
{
wxLogSysError(_("Can't create window of class %s"), className.c_str());
wxLogSysError(_("Can't create window of class %s"), wclass);
return false;
}