docstring update
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@42421 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -1425,16 +1425,26 @@ DocStr(wxBufferedDC,
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"This simple class provides a simple way to avoid flicker: when drawing
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on it, everything is in fact first drawn on an in-memory buffer (a
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`wx.Bitmap`) and then copied to the screen only once, when this object
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is destroyed.
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is destroyed. You can either provide a buffer bitmap yourself, and
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reuse it the next time something needs painted, or you can let the
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buffered DC create and provide a buffer bitmap itself.
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It can be used in the same way as any other device context.
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Buffered DCs can be used in the same way as any other device context.
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wx.BufferedDC itself typically replaces `wx.ClientDC`, if you want to
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use it in your EVT_PAINT handler, you should look at
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`wx.BufferedPaintDC`.
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`wx.BufferedPaintDC`. You can also use a wx.BufferedDC without
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providing a target DC. In this case the operations done on the dc
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will only be written to the buffer bitmap and *not* to any window, so
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you will want to have provided the buffer bitmap and then reuse it
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when it needs painted to the window.
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Please note that GTK+ 2.0 and OS X provide double buffering themselves
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natively. wxBufferedDC is aware of this however, and will bypass the buffering
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unless an explicit buffer bitmap is given.
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natively. You may want to use `wx.Window.IsDoubleBuffered` to
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determine whether you need to use buffering or not, or use
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`wx.AutoBufferedPaintDC` to avoid needless double buffering on systems
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that already do it automatically.
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", "");
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class wxBufferedDC : public wxMemoryDC
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