Test using transparency in menu bitmaps.

Better, but still shows background when menu item selected.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@20687 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Julian Smart 2003-05-21 22:01:31 +00:00
parent c0cb30dc8f
commit 0a4c16d6c4
3 changed files with 5 additions and 1 deletions

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@ -26,6 +26,7 @@
#include "wx/ownerdrw.h"
#include "wx/menuitem.h"
#include "wx/image.h"
#include "wx/msw/checklst.h"
// Define a new application type
@ -83,6 +84,7 @@ IMPLEMENT_APP(OwnerDrawnApp);
// init our app: create windows
bool OwnerDrawnApp::OnInit(void)
{
wxInitAllImageHandlers();
OwnerDrawnFrame *pFrame
= new OwnerDrawnFrame(NULL, _T("wxWindows Ownerdraw Sample"),
50, 50, 450, 340);
@ -108,7 +110,9 @@ void OwnerDrawnFrame::InitMenu()
fontBmp(14, wxDEFAULT, wxNORMAL, wxNORMAL, FALSE);
// sorry for my artistic skills...
wxBitmap bmpBell(_T("bell")), bmpSound(_T("sound")), bmpNoSound(_T("nosound"));
wxBitmap bmpBell(_T("bell"));
wxBitmap bmpSound(_T("sound.png"), wxBITMAP_TYPE_PNG);
wxBitmap bmpNoSound(_T("nosound.png"), wxBITMAP_TYPE_PNG);
// construct submenu
pItem = new wxMenuItem(sub_menu, Menu_Sub1, _T("Submenu &first"), _T("large"));

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samples/ownerdrw/sound.png Normal file

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