Merge branch 'msw-locale'
Fixes for setting locale under MSW when using older compilers and minor simplifications and optimizations in wxLocale code. See https://github.com/wxWidgets/wxWidgets/pull/517
This commit is contained in:
commit
0bae199ffe
@ -72,17 +72,18 @@ struct WXDLLIMPEXP_BASE wxLanguageInfo
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#endif // __WINDOWS__
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// return the locale name corresponding to this language usable with
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// setlocale() on the current system
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// setlocale() on the current system or empty string if this locale is not
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// supported
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wxString GetLocaleName() const;
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// Call setlocale() and return non-null value if it works for this language.
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//
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// This function is mostly for internal use, as changing locale involves
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// more than just calling setlocale() on some platforms, use wxLocale to
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// do everything that needs to be done instead of calling this method.
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const char* TrySetLocale() const;
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};
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// for Unix systems GetLocaleName() is trivial so implement it inline here, for
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// MSW it's implemented in intl.cpp
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#ifndef __WINDOWS__
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inline wxString wxLanguageInfo::GetLocaleName() const { return CanonicalName; }
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#endif // !__WINDOWS__
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// ----------------------------------------------------------------------------
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// wxLocaleCategory: the category of locale settings
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// ----------------------------------------------------------------------------
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@ -332,9 +333,11 @@ public:
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static void DestroyLanguagesDB();
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private:
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bool DoInit(const wxString& name,
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// This method is trivial and just updates the corresponding member
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// variables without doing anything else.
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void DoInit(const wxString& name,
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const wxString& shortName,
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const wxString& locale);
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int language);
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// copy default table of languages from global static array to
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// m_langugagesInfo, called by InitLanguagesDB
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@ -343,6 +346,17 @@ private:
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// initialize the member fields to default values
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void DoCommonInit();
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// After trying to set locale, call this method to give the appropriate
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// error if it couldn't be set (success == false) and to load the
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// translations for the given language, if necessary.
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//
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// The return value is the same as "success" parameter.
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bool DoCommonPostInit(bool success,
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const wxString& name,
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const wxString& shortName,
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bool bLoadDefault);
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wxString m_strLocale, // this locale name
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m_strShort; // short name for the locale
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int m_language; // this locale wxLanguage value
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@ -55,8 +55,13 @@ struct wxLanguageInfo
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/// @onlyfor{wxmsw}
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wxUint32 GetLCID() const;
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/// Return the locale name corresponding to this language usable with
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/// @c setlocale() on the current system.
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/**
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Return the locale name corresponding to this language usable with
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@c setlocale() on the current system.
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If setting locale for this language is not supported, the returned
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string is empty.
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*/
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wxString GetLocaleName() const;
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};
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@ -143,7 +143,7 @@ wxUint32 wxLanguageInfo::GetLCID() const
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return MAKELCID(MAKELANGID(WinLang, WinSublang), SORT_DEFAULT);
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}
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wxString wxLanguageInfo::GetLocaleName() const
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const char* wxLanguageInfo::TrySetLocale() const
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{
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wxString locale;
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@ -152,30 +152,33 @@ wxString wxLanguageInfo::GetLocaleName() const
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wxChar buffer[256];
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buffer[0] = wxT('\0');
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// wxLANGUAGE_NORWEGIAN_BOKMAL crashes mbstowcs, but using LOCALE_SNAME can fail
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// for e.g. wxLANGUAGE_ENGLISH in VS 2010 (other versions?)
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#if !defined(__VISUALC__) || (__VISUALC__ != 1600)
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// Prefer to use the new (Vista and later) locale names instead of locale
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// identifiers if supported, both at the OS level (LOCALE_SNAME) and by the
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// CRT (check by calling setlocale()).
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if ( wxGetWinVersion() >= wxWinVersion_Vista )
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{
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if ( ::GetLocaleInfo(lcid, LOCALE_SNAME, buffer, WXSIZEOF(buffer)) )
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{
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locale << buffer;
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locale = buffer;
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}
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else
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{
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wxLogLastError(wxT("GetLocaleInfo(LOCALE_SNAME)"));
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}
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return locale;
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const char* const retloc = wxSetlocale(LC_ALL, locale);
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if ( retloc )
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return retloc;
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//else: fall back to LOCALE_SENGLANGUAGE
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}
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#endif
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if ( !::GetLocaleInfo(lcid, LOCALE_SENGLANGUAGE, buffer, WXSIZEOF(buffer)) )
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{
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wxLogLastError(wxT("GetLocaleInfo(LOCALE_SENGLANGUAGE)"));
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return locale;
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return NULL;
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}
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locale << buffer;
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locale = buffer;
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if ( ::GetLocaleInfo(lcid, LOCALE_SENGCOUNTRY,
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buffer, WXSIZEOF(buffer)) > 0 )
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{
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@ -188,10 +191,30 @@ wxString wxLanguageInfo::GetLocaleName() const
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locale << wxT('.') << cp;
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}
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return locale;
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return wxSetlocale(LC_ALL, locale);
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}
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#endif // __WINDOWS__
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#else // !__WINDOWS__
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const char* wxLanguageInfo::TrySetLocale() const
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{
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return wxSetlocale(LC_ALL, CanonicalName);
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}
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#endif // __WINDOWS__/!__WINDOWS__
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wxString wxLanguageInfo::GetLocaleName() const
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{
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const char* const orig = wxSetlocale(LC_ALL, NULL);
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const char* const ret = TrySetLocale();
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if ( !ret )
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return wxString();
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wxSetlocale(LC_ALL, orig);
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return ret;
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}
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// ----------------------------------------------------------------------------
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// wxLocale
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@ -265,33 +288,6 @@ bool wxLocale::Init(const wxString& name,
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wxS("wxLocale::Init with bConvertEncoding=false is no longer supported, add charset to your catalogs") );
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#endif
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bool ret = DoInit(name, shortName, locale);
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// NB: don't use 'lang' here, 'language' may be wxLANGUAGE_DEFAULT
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wxTranslations *t = wxTranslations::Get();
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if ( t )
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{
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t->SetLanguage(shortName);
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if ( bLoadDefault )
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t->AddStdCatalog();
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}
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return ret;
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}
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bool wxLocale::DoInit(const wxString& name,
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const wxString& shortName,
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const wxString& locale)
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{
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wxASSERT_MSG( !m_initialized,
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wxS("you can't call wxLocale::Init more than once") );
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m_initialized = true;
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m_strLocale = name;
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m_strShort = shortName;
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m_language = wxLANGUAGE_UNKNOWN;
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// change current locale (default: same as long name)
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wxString szLocale(locale);
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if ( szLocale.empty() )
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@ -303,27 +299,86 @@ bool wxLocale::DoInit(const wxString& name,
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wxS("no locale to set in wxLocale::Init()") );
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}
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if ( !wxSetlocale(LC_ALL, szLocale) )
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if ( const wxLanguageInfo* langInfo = FindLanguageInfo(szLocale) )
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{
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wxLogError(_("locale '%s' cannot be set."), szLocale);
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// Prefer to use Init(wxLanguage) overload if possible as it will
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// correctly set our m_language and also set the locale correctly under
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// MSW, where just calling wxSetLocale() as we do below is not enough.
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//
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// However don't do it if the parameters are incompatible with this
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// language, e.g. if we are called with something like ("French", "de")
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// to use French locale but German translations: this seems unlikely to
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// happen but, in principle, it could.
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if ( langInfo->CanonicalName.StartsWith(shortName) )
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{
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return Init(langInfo->Language,
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bLoadDefault ? wxLOCALE_LOAD_DEFAULT : 0);
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}
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}
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// the short name will be used to look for catalog files as well,
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// so we need something here
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if ( m_strShort.empty() ) {
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wxString strShort(shortName);
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if ( strShort.empty() ) {
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// FIXME I don't know how these 2 letter abbreviations are formed,
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// this wild guess is surely wrong
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if ( !szLocale.empty() )
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{
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m_strShort += (wxChar)wxTolower(szLocale[0]);
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strShort += (wxChar)wxTolower(szLocale[0]);
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if ( szLocale.length() > 1 )
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m_strShort += (wxChar)wxTolower(szLocale[1]);
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strShort += (wxChar)wxTolower(szLocale[1]);
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}
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}
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return true;
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DoInit(name, strShort, wxLANGUAGE_UNKNOWN);
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const bool ret = wxSetlocale(LC_ALL, szLocale) != NULL;
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return DoCommonPostInit(ret, szLocale, shortName, bLoadDefault);
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}
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void wxLocale::DoInit(const wxString& name,
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const wxString& shortName,
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int language)
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{
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wxASSERT_MSG( !m_initialized,
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wxS("you can't call wxLocale::Init more than once") );
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m_initialized = true;
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m_strLocale = name;
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m_strShort = shortName;
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m_language = language;
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}
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bool wxLocale::DoCommonPostInit(bool success,
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const wxString& name,
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const wxString& shortName,
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bool bLoadDefault)
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{
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if ( !success )
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{
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wxLogWarning(_("Cannot set locale to language \"%s\"."), name);
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// As we failed to change locale, there is no need to restore the
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// previous one: it's still valid.
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free(const_cast<char *>(m_pszOldLocale));
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m_pszOldLocale = NULL;
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// continue nevertheless and try to load at least the translations for
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// this language
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}
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wxTranslations *t = wxTranslations::Get();
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if ( t )
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{
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t->SetLanguage(shortName);
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if ( bLoadDefault )
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t->AddStdCatalog();
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}
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return success;
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}
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#if defined(__UNIX__) && wxUSE_UNICODE && !defined(__WXMAC__)
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static const char *wxSetlocaleTryUTF8(int c, const wxString& lc)
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@ -373,8 +428,6 @@ bool wxLocale::Init(int language, int flags)
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wxS("wxLOCALE_CONV_ENCODING is no longer supported, add charset to your catalogs") );
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#endif
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bool ret = true;
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int lang = language;
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if (lang == wxLANGUAGE_DEFAULT)
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{
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@ -397,14 +450,12 @@ bool wxLocale::Init(int language, int flags)
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return false;
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}
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wxString name = info->Description;
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wxString canonical = info->CanonicalName;
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wxString locale;
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const wxString& name = info->Description;
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DoInit(name, info->CanonicalName, lang);
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// Set the locale:
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#if defined(__UNIX__) && !defined(__WXMAC__)
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if (language != wxLANGUAGE_DEFAULT)
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locale = info->CanonicalName;
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const wxString& locale = info->CanonicalName;
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const char *retloc = wxSetlocaleTryUTF8(LC_ALL, locale);
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@ -459,9 +510,6 @@ bool wxLocale::Init(int language, int flags)
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}
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}
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if ( !retloc )
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ret = false;
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#ifdef __AIX__
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// at least in AIX 5.2 libc is buggy and the string returned from
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// setlocale(LC_ALL) can't be passed back to it because it returns 6
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@ -477,49 +525,33 @@ bool wxLocale::Init(int language, int flags)
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#elif defined(__WIN32__)
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const char *retloc = "C";
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if ( language != wxLANGUAGE_DEFAULT )
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if ( info->WinLang == 0 )
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{
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if ( info->WinLang == 0 )
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{
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wxLogWarning(wxS("Locale '%s' not supported by OS."), name.c_str());
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// retloc already set to "C"
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}
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else // language supported by Windows
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{
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const wxUint32 lcid = info->GetLCID();
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// change locale used by Windows functions
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::SetThreadLocale(lcid);
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// SetThreadUILanguage() is available on XP, but with unclear
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// behavior, so avoid calling it there.
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if ( wxGetWinVersion() >= wxWinVersion_Vista )
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{
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wxLoadedDLL dllKernel32(wxS("kernel32.dll"));
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typedef LANGID(WINAPI *SetThreadUILanguage_t)(LANGID);
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SetThreadUILanguage_t pfnSetThreadUILanguage = NULL;
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wxDL_INIT_FUNC(pfn, SetThreadUILanguage, dllKernel32);
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if (pfnSetThreadUILanguage)
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pfnSetThreadUILanguage(LANGIDFROMLCID(lcid));
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}
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// and also call setlocale() to change locale used by the CRT
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locale = info->GetLocaleName();
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if ( locale.empty() )
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{
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ret = false;
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}
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else // have a valid locale
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{
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retloc = wxSetlocale(LC_ALL, locale);
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}
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}
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wxLogWarning(wxS("Locale '%s' not supported by OS."), name);
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// retloc already set to "C"
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}
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else // language == wxLANGUAGE_DEFAULT
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else // language supported by Windows
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{
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retloc = wxSetlocale(LC_ALL, wxEmptyString);
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}
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const wxUint32 lcid = info->GetLCID();
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// change locale used by Windows functions
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::SetThreadLocale(lcid);
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// SetThreadUILanguage() is available on XP, but with unclear
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// behavior, so avoid calling it there.
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if ( wxGetWinVersion() >= wxWinVersion_Vista )
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{
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wxLoadedDLL dllKernel32(wxS("kernel32.dll"));
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typedef LANGID(WINAPI *SetThreadUILanguage_t)(LANGID);
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SetThreadUILanguage_t pfnSetThreadUILanguage = NULL;
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wxDL_INIT_FUNC(pfn, SetThreadUILanguage, dllKernel32);
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if (pfnSetThreadUILanguage)
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pfnSetThreadUILanguage(LANGIDFROMLCID(lcid));
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}
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// and also call setlocale() to change locale used by the CRT
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retloc = info->TrySetLocale();
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}
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#if wxUSE_UNICODE && (defined(__VISUALC__) || defined(__MINGW32__))
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// VC++ setlocale() (also used by Mingw) can't set locale to languages that
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// can only be written using Unicode, therefore wxSetlocale() call fails
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@ -535,14 +567,8 @@ bool wxLocale::Init(int language, int flags)
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}
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}
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#endif // CRT not handling Unicode-only languages
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if ( !retloc )
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ret = false;
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#elif defined(__WXMAC__)
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if (lang == wxLANGUAGE_DEFAULT)
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locale.clear();
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else
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locale = info->CanonicalName;
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const wxString& locale = info->CanonicalName;
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const char *retloc = wxSetlocale(LC_ALL, locale);
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@ -558,38 +584,16 @@ bool wxLocale::Init(int language, int flags)
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#endif
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#ifndef WX_NO_LOCALE_SUPPORT
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if ( !ret )
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{
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wxLogWarning(_("Cannot set locale to language \"%s\"."), name.c_str());
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// As we failed to change locale, there is no need to restore the
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// previous one: it's still valid.
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free(const_cast<char *>(m_pszOldLocale));
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m_pszOldLocale = NULL;
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// continue nevertheless and try to load at least the translations for
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// this language
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}
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if ( !DoInit(name, canonical, retloc) )
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{
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ret = false;
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}
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if (IsOk()) // setlocale() succeeded
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m_language = lang;
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// NB: don't use 'lang' here, 'language'
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wxTranslations *t = wxTranslations::Get();
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if ( t )
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{
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t->SetLanguage(static_cast<wxLanguage>(language));
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if ( flags & wxLOCALE_LOAD_DEFAULT )
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t->AddStdCatalog();
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}
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return ret;
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return DoCommonPostInit
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(
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retloc != NULL,
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name,
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language == wxLANGUAGE_DEFAULT
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? wxString()
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: info->CanonicalName,
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flags & wxLOCALE_LOAD_DEFAULT
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);
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#endif // !WX_NO_LOCALE_SUPPORT
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}
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