Partially applied patch #8618848 ("adjustment of bombs demo to wxBombsCE"). Applied the source changes only, not the project changes; (wx-)modernized the demo.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@24919 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
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@ -2,7 +2,7 @@
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// Name: bombs.cpp
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// Purpose: Bombs game
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// Author: P. Foggia 1996
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// Modified by:
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// Modified by: Wlodzimierz Skiba (ABX) 2003
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// Created: 1996
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// RCS-ID: $Id$
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// Copyright: (c) 1996 P. Foggia
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@ -10,243 +10,275 @@
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///////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation
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# pragma implementation
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#endif
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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# pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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# include "wx/wx.h"
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#endif //precompiled headers
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#include "bombs.h"
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#include <time.h>
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#include <stdlib.h>
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#if defined(__WXGTK__) || defined(__WXX11__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__)
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#include "bombs.xpm"
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#ifndef __WXWINCE__
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# include <time.h>
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#endif
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IMPLEMENT_APP(AppClass)
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#if defined(__WXGTK__) || defined(__WXX11__) || defined(__WXMOTIF__) \
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|| defined(__WXMAC__) || defined(__WXMGL__)
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# include "bombs.xpm"
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#endif
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IMPLEMENT_APP(BombsApp)
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#ifdef __WXWINCE__
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STDAPI_(__int64) CeGetRandomSeed();
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#endif
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// Called to initialize the program
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bool AppClass::OnInit()
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bool BombsApp::OnInit()
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{
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srand((unsigned)time(NULL));
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#ifdef __WXWINCE__
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srand((unsigned) CeGetRandomSeed());
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#else
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srand((unsigned) time(NULL));
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#endif
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// Initialize all the top-level window members to NULL.
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BombsFrame = NULL;
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level=IDM_EASY;
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m_frame = new BombsFrame(&m_game);
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BombsFrame =
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new BombsFrameClass(NULL, _T("wxBombs"), wxPoint(155, 165), wxSize(300, 300), wxMINIMIZE_BOX | wxSYSTEM_MENU | wxCAPTION | wxCLOSE_BOX );
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m_frame->NewGame(bombsID_EASY);
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int xmax=BombsFrame->BombsCanvas->field_width*BombsFrame->BombsCanvas->x_cell*X_UNIT;
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int ymax=BombsFrame->BombsCanvas->field_height*BombsFrame->BombsCanvas->y_cell*Y_UNIT;
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BombsFrame->SetClientSize(xmax, ymax);
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return TRUE;
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return true;
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}
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BEGIN_EVENT_TABLE(BombsFrameClass, wxFrame)
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EVT_MENU(IDM_EASY, BombsFrameClass::OnEasy)
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EVT_MENU(IDM_MEDIUM, BombsFrameClass::OnMedium)
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EVT_MENU(IDM_DIFFICULT, BombsFrameClass::OnDifficult)
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EVT_MENU(IDM_EXIT, BombsFrameClass::OnExit)
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EVT_MENU(IDM_ABOUT, BombsFrameClass::OnAbout)
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EVT_MENU(IDM_RESTART, BombsFrameClass::OnRestart)
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EVT_CLOSE(BombsFrameClass::OnCloseWindow)
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BEGIN_EVENT_TABLE(BombsFrame, wxFrame)
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EVT_MENU(bombsID_EASY, BombsFrame::OnNewEasyGame)
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EVT_MENU(bombsID_MEDIUM, BombsFrame::OnNewMediumGame)
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EVT_MENU(bombsID_HARD, BombsFrame::OnNewHardGame)
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EVT_MENU(wxID_EXIT, BombsFrame::OnExit)
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EVT_MENU(wxID_ABOUT, BombsFrame::OnAbout)
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END_EVENT_TABLE()
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BombsFrameClass::BombsFrameClass(wxFrame *parent, const wxString& title, const wxPoint& pos, const wxSize& size, long style):
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wxFrame(parent, -1, title, pos, size, style)
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BombsFrame::BombsFrame(BombsGame *game)
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: wxFrame(NULL, wxID_ANY, wxT("wxBombs"), wxDefaultPosition,
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wxSize(300, 300), wxDEFAULT_DIALOG_STYLE|wxMINIMIZE_BOX)
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{
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// Initialize child subwindow members.
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BombsCanvas = NULL;
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m_game = game;
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SetIcon(wxICON(bombs));
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SetIcon(wxICON(bombs));
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CreateStatusBar();
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// Create a menu bar for the frame
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wxMenuBar *menuBar1 = new wxMenuBar;
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wxMenu *menu1 = new wxMenu;
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menu1->Append(IDM_EXIT, _T("E&xit")); // , "Quit the program");
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menu1->AppendSeparator();
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menu1->Append(IDM_ABOUT, _T("&About...")); // , "Infos on wxBombs");
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menuBar1->Append(menu1, _T("&File"));
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wxMenu *menu2 = new wxMenu;
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menu2->Append(IDM_RESTART, _T("&Restart")); // , "Clear the play field");
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menu2->AppendSeparator();
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menu2->Append(IDM_EASY, _T("&Easy"), wxEmptyString, TRUE); // "10x10 play field", TRUE);
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menu2->Append(IDM_MEDIUM, _T("&Medium"), wxEmptyString, TRUE); // "15x15 play field", TRUE);
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menu2->Append(IDM_DIFFICULT, _T("&Difficult"), wxEmptyString, TRUE); // "25x20 play field", TRUE);
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menuBar1->Append(menu2, _T("&Game"));
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SetMenuBar(menuBar1);
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menuBar=menuBar1;
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menuBar->Check(wxGetApp().level, TRUE);
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#if wxUSE_STATUSBAR
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CreateStatusBar();
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#endif
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// Create child subwindows.
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BombsCanvas = new BombsCanvasClass(this);
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// Create a menu bar for the frame
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wxMenuBar *menuBar = new wxMenuBar;
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wxMenu *menuFile = new wxMenu;
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wxMenu *menuLevel = new wxMenu;
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menuLevel->AppendRadioItem(bombsID_EASY, wxT("&Easy (10x10)\tCtrl-1"));
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menuLevel->AppendRadioItem(bombsID_MEDIUM, wxT("&Medium (15x15)\tCtrl-2"));
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menuLevel->AppendRadioItem(bombsID_HARD, wxT("&Hard (25x20)\tCtrl-3"));
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// Ensure the subwindows get resized o.k.
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// OnSize(width, height);
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menuFile->Append(bombsID_NEWGAME, wxT("&New Game"),
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menuLevel, wxT("Starts a new game"));
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// Centre frame on the screen.
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Centre(wxBOTH);
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menuFile->AppendSeparator();
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menuFile->Append(wxID_EXIT, wxT("E&xit"), wxT("Quits the application"));
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// Show the frame.
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Show(TRUE);
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menuBar->Append(menuFile, wxT("&File"));
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wxMenu *menuHelp = new wxMenu;
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menuHelp->Append(wxID_ABOUT, wxT("&About"),
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wxT("Displays the program information") );
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menuBar->Append(menuHelp, wxT("&Help"));
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SetMenuBar(menuBar);
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// Create child subwindows.
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m_canvas = new BombsCanvas(this, m_game);
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// Ensure the subwindows get resized o.k.
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// OnSize(width, height);
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// Centre frame on the screen.
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Centre(wxBOTH);
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// Show the frame.
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Show();
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}
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BombsFrameClass::~BombsFrameClass(void)
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void BombsFrame::OnExit(wxCommandEvent& WXUNUSED(event))
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{
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Close();
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}
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void BombsFrameClass::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
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void BombsFrame::NewGame(int level)
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{
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this->Destroy();
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int numHorzCells = 20, numVertCells = 20;
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switch(level)
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{
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case bombsID_EASY:
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numHorzCells = numVertCells = 10;
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break;
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case bombsID_MEDIUM:
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numHorzCells = numVertCells = 15;
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break;
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case bombsID_HARD:
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numHorzCells = 25; numVertCells = 20;
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break;
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default :
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wxFAIL_MSG(wxT("Invalid level"));
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break;
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}
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m_game->Init(numHorzCells, numVertCells);
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GetMenuBar()->Check(level, true);
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m_canvas->UpdateGridSize();
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SetClientSize(m_canvas->GetGridSizeInPixels());
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}
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void BombsFrameClass::OnExit(wxCommandEvent& WXUNUSED(event))
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void BombsFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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{
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this->Destroy();
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wxMessageBox(
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wxT("wxBombs (c) 1996 by P. Foggia\n<foggia@amalfi.dis.unina.it>"),
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wxT("About wxBombs") );
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}
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void BombsFrameClass::OnRestart(wxCommandEvent& WXUNUSED(event))
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void BombsFrame::OnNewEasyGame(wxCommandEvent& WXUNUSED(event))
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{
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BombsCanvas->UpdateFieldSize();
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int xmax=BombsCanvas->field_width*BombsCanvas->x_cell*X_UNIT;
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int ymax=BombsCanvas->field_height*BombsCanvas->y_cell*Y_UNIT;
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wxGetApp().BombsFrame->SetClientSize(xmax, ymax);
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NewGame(bombsID_EASY);
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}
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void BombsFrameClass::OnAbout(wxCommandEvent& WXUNUSED(event))
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void BombsFrame::OnNewMediumGame(wxCommandEvent& WXUNUSED(event))
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{
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wxMessageBox(_T("wxBombs (c) 1996 by P. Foggia\n<foggia@amalfi.dis.unina.it>"), _T("About wxBombs"));
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NewGame(bombsID_MEDIUM);
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}
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void BombsFrameClass::OnEasy(wxCommandEvent& WXUNUSED(event))
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void BombsFrame::OnNewHardGame(wxCommandEvent& WXUNUSED(event))
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{
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menuBar->Check(wxGetApp().level, FALSE);
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wxGetApp().level=IDM_EASY;
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menuBar->Check(wxGetApp().level, TRUE);
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NewGame(bombsID_HARD);
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}
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void BombsFrameClass::OnMedium(wxCommandEvent& WXUNUSED(event))
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{
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menuBar->Check(wxGetApp().level, FALSE);
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wxGetApp().level=IDM_MEDIUM;
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menuBar->Check(wxGetApp().level, TRUE);
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}
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void BombsFrameClass::OnDifficult(wxCommandEvent& WXUNUSED(event))
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{
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menuBar->Check(wxGetApp().level, FALSE);
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wxGetApp().level=IDM_DIFFICULT;
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menuBar->Check(wxGetApp().level, TRUE);
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}
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BEGIN_EVENT_TABLE(BombsCanvasClass, wxWindow)
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EVT_PAINT(BombsCanvasClass::OnPaint)
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EVT_MOUSE_EVENTS(BombsCanvasClass::OnEvent)
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BEGIN_EVENT_TABLE(BombsCanvas, wxPanel)
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EVT_PAINT(BombsCanvas::OnPaint)
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EVT_MOUSE_EVENTS(BombsCanvas::OnMouseEvent)
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EVT_CHAR(BombsCanvas::OnChar)
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END_EVENT_TABLE()
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BombsCanvasClass::BombsCanvasClass(wxFrame *parent, const wxPoint& pos, const wxSize& size, long style):
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wxWindow(parent, -1, pos, size, style)
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{
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int sx, sy;
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wxClientDC dc(this);
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wxFont font= BOMBS_FONT;
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dc.SetFont(font);
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BombsCanvas::BombsCanvas(wxFrame *parent, BombsGame *game)
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: wxPanel(parent, wxID_ANY)
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{
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m_game = game;
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int sx, sy;
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wxClientDC dc(this);
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wxFont font= BOMBS_FONT;
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dc.SetFont(font);
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long chw, chh;
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wxChar buf[]=_T("M");
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long chw, chh;
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wxString buf = wxT("M");
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dc.GetTextExtent(buf, &chw, &chh);
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dc.SetFont(wxNullFont);
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dc.GetTextExtent(buf, &chw, &chh);
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dc.SetFont(wxNullFont);
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dc.SetMapMode(wxMM_METRIC);
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dc.SetMapMode(wxMM_METRIC);
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int xcm = dc.LogicalToDeviceX(10);
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int ycm = dc.LogicalToDeviceY(10);
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int xcm = dc.LogicalToDeviceX(10);
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int ycm = dc.LogicalToDeviceY(10);
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// To have a square cell, there must be :
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// sx*ycm == sy*xcm
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if (chw*ycm < chh*xcm)
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{ sy=chh;
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sx=chh*xcm/ycm;
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if (chw*ycm < chh*xcm)
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{
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sy = chh;
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sx = chh*xcm/ycm;
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}
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else
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{ sx=chw;
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sy=chw*ycm/xcm;
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else
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{
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sx = chw;
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sy = chw*ycm/xcm;
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}
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x_cell = (sx+3+X_UNIT)/X_UNIT;
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y_cell = (sy+3+Y_UNIT)/Y_UNIT;
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dc.SetMapMode(wxMM_TEXT);
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bmp=NULL;
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UpdateFieldSize();
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m_cellWidth = (sx+3+X_UNIT)/X_UNIT;
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m_cellHeight = (sy+3+Y_UNIT)/Y_UNIT;
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dc.SetMapMode(wxMM_TEXT);
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m_bmp = NULL;
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}
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BombsCanvasClass::~BombsCanvasClass(void)
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BombsCanvas::~BombsCanvas()
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{
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if (bmp)
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delete bmp;
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if (m_bmp)
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{
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delete m_bmp;
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m_bmp = NULL;
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}
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}
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// Called when canvas needs to be repainted.
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void BombsCanvasClass::OnPaint(wxPaintEvent& WXUNUSED(event))
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void BombsCanvas::OnPaint(wxPaintEvent& WXUNUSED(event))
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{
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wxPaintDC dc(this);
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wxPaintDC dc(this);
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// Insert your drawing code here.
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if (!bmp)
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{ bmp=new wxBitmap(field_width*x_cell*X_UNIT+1,
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field_height*y_cell*Y_UNIT+1);
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if (bmp)
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{ wxMemoryDC memDC;
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memDC.SelectObject(* bmp);
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DrawField(&memDC, 0, 0, field_width-1, field_height-1);
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memDC.SelectObject(wxNullBitmap);
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const int numHorzCells = m_game->GetWidth();
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const int numVertCells = m_game->GetHeight();
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// Insert your drawing code here.
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if (!m_bmp)
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{
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wxSize size = dc.GetSize();
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m_bmp = new wxBitmap(size.GetWidth(), size.GetHeight());
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if (m_bmp)
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{
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wxMemoryDC memDC;
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memDC.SelectObject(*m_bmp);
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DrawField(&memDC, 0, 0, numHorzCells-1, numVertCells-1);
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memDC.SelectObject(wxNullBitmap);
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}
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}
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if (bmp)
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{ wxMemoryDC memDC;
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memDC.SelectObject(* bmp);
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dc.Blit(0, 0, field_width*x_cell*X_UNIT+1,
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field_height*y_cell*Y_UNIT+1,
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&memDC, 0, 0, wxCOPY);
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if (m_bmp)
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{
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wxMemoryDC memDC;
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memDC.SelectObject(*m_bmp);
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wxSize size = dc.GetSize();
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dc.Blit(0, 0, size.GetWidth(), size.GetHeight(),
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&memDC, 0, 0, wxCOPY);
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memDC.SelectObject(wxNullBitmap);
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}
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else
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DrawField(& dc, 0, 0, field_width-1, field_height-1);
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else
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{
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DrawField(&dc, 0, 0, numHorzCells-1, numVertCells-1);
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}
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}
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// Updates the field size depending on wxGetApp().level and
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// redraws the canvas
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void BombsCanvasClass::UpdateFieldSize()
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{ field_width=20;
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field_height=20;
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void BombsCanvas::UpdateGridSize()
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{
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switch(wxGetApp().level)
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{ case IDM_EASY:
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field_width=10;
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field_height=10;
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break;
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case IDM_MEDIUM:
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field_width=15;
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field_height=15;
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break;
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case IDM_DIFFICULT:
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field_width=25;
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field_height=20;
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break;
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}
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wxGetApp().Game.Init(field_width, field_height);
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if (m_bmp)
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{
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delete m_bmp;
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m_bmp = NULL;
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}
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Refresh();
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}
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wxSize BombsCanvas::GetGridSizeInPixels() const
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{
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return wxSize(m_cellWidth*X_UNIT*m_game->GetWidth(),
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m_cellHeight*Y_UNIT*m_game->GetHeight());
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}
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if (bmp)
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delete bmp;
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bmp=NULL;
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wxWindow::Refresh();
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}
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@ -2,108 +2,107 @@
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// Name: bombs.h
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// Purpose: Bombs game
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// Author: P. Foggia 1996
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// Modified by:
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// Modified by: Wlodzimierz Skiba (ABX) 2003
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// Created: 1996
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// RCS-ID: $Id$
|
||||
// Copyright: (c) 1996 P. Foggia
|
||||
// Licence: wxWindows licence
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef _INC_BOMBS_H
|
||||
#define _INC_BOMBS_H
|
||||
#ifndef _WX_DEMOS_BOMBS_BOMBS_H_
|
||||
#define _WX_DEMOS_BOMBS_BOMBS_H_
|
||||
|
||||
#include "game.h"
|
||||
|
||||
/*
|
||||
* Forward declarations of all top-level window classes.
|
||||
*/
|
||||
class BombsFrameClass;
|
||||
class AboutFrameClass;
|
||||
class BombsFrame;
|
||||
|
||||
/*
|
||||
* Class representing the entire Application
|
||||
*/
|
||||
class AppClass: public wxApp
|
||||
class BombsApp: public wxApp
|
||||
{
|
||||
public:
|
||||
BombsFrameClass *BombsFrame;
|
||||
int level;
|
||||
BombsGame Game;
|
||||
public:
|
||||
virtual bool OnInit();
|
||||
|
||||
private :
|
||||
BombsFrame *m_frame;
|
||||
|
||||
BombsGame m_game;
|
||||
|
||||
bool OnInit();
|
||||
};
|
||||
|
||||
DECLARE_APP(AppClass)
|
||||
DECLARE_APP(BombsApp)
|
||||
|
||||
class BombsCanvasClass;
|
||||
class BombsCanvas;
|
||||
|
||||
class BombsFrameClass: public wxFrame
|
||||
class BombsFrame : public wxFrame
|
||||
{
|
||||
private:
|
||||
protected:
|
||||
public:
|
||||
// Subwindows for reference within the program.
|
||||
BombsCanvasClass *BombsCanvas;
|
||||
wxMenuBar *menuBar;
|
||||
public:
|
||||
|
||||
// Constructor and destructor
|
||||
BombsFrameClass(wxFrame *parent, const wxString& title, const wxPoint& pos, const wxSize& size, long style);
|
||||
~BombsFrameClass(void);
|
||||
BombsFrame(BombsGame *bombsGame);
|
||||
|
||||
void OnCloseWindow(wxCloseEvent& event);
|
||||
void OnExit(wxCommandEvent& event);
|
||||
void OnRestart(wxCommandEvent& event);
|
||||
void OnAbout(wxCommandEvent& event);
|
||||
void OnEasy(wxCommandEvent& event);
|
||||
void OnMedium(wxCommandEvent& event);
|
||||
void OnDifficult(wxCommandEvent& event);
|
||||
void NewGame(int level);
|
||||
|
||||
DECLARE_EVENT_TABLE()
|
||||
private:
|
||||
|
||||
void OnNewEasyGame(wxCommandEvent& event);
|
||||
void OnNewMediumGame(wxCommandEvent& event);
|
||||
void OnNewHardGame(wxCommandEvent& event);
|
||||
|
||||
void OnExit(wxCommandEvent& event);
|
||||
|
||||
void OnAbout(wxCommandEvent& event);
|
||||
|
||||
BombsGame *m_game;
|
||||
|
||||
// Subwindows for reference within the program.
|
||||
BombsCanvas *m_canvas;
|
||||
|
||||
DECLARE_EVENT_TABLE()
|
||||
};
|
||||
|
||||
/* Menu identifiers
|
||||
*/
|
||||
// File
|
||||
#define BOMBSFRAMECLASS_FILE 1
|
||||
// E&xit
|
||||
#define IDM_EXIT 2
|
||||
// About...
|
||||
#define IDM_ABOUT 3
|
||||
// Game
|
||||
#define BOMBSFRAMECLASS_GAME 4
|
||||
// &Restart
|
||||
#define IDM_RESTART 5
|
||||
// &Easy
|
||||
#define IDM_EASY 6
|
||||
// &Medium
|
||||
#define IDM_MEDIUM 7
|
||||
// &Difficult
|
||||
#define IDM_DIFFICULT 8
|
||||
|
||||
class BombsCanvasClass: public wxWindow
|
||||
// App specific menu identifiers
|
||||
enum
|
||||
{
|
||||
private:
|
||||
protected:
|
||||
public:
|
||||
int field_width, field_height;
|
||||
int x_cell, y_cell;
|
||||
wxBitmap *bmp;
|
||||
// Constructor and destructor
|
||||
BombsCanvasClass(wxFrame *parent, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0);
|
||||
~BombsCanvasClass(void);
|
||||
|
||||
void OnPaint(wxPaintEvent& event);
|
||||
void DrawField(wxDC *, int xc1, int yc1, int xc2, int yc2);
|
||||
void RefreshField(int xc1, int yc1, int xc2, int yc2);
|
||||
void Uncover(int x, int y);
|
||||
void OnEvent(wxMouseEvent& event);
|
||||
void UpdateFieldSize();
|
||||
|
||||
DECLARE_EVENT_TABLE()
|
||||
bombsID_NEWGAME = wxID_HIGHEST,
|
||||
bombsID_EASY,
|
||||
bombsID_MEDIUM,
|
||||
bombsID_HARD
|
||||
};
|
||||
|
||||
/* Menu identifiers
|
||||
*/
|
||||
class BombsCanvas : public wxPanel
|
||||
{
|
||||
public:
|
||||
|
||||
// Constructor and destructor
|
||||
|
||||
BombsCanvas(wxFrame *parent, BombsGame *game);
|
||||
|
||||
void UpdateGridSize();
|
||||
|
||||
wxSize GetGridSizeInPixels() const;
|
||||
|
||||
~BombsCanvas();
|
||||
|
||||
private:
|
||||
|
||||
void OnPaint(wxPaintEvent& event);
|
||||
void DrawField(wxDC *, int xc1, int yc1, int xc2, int yc2);
|
||||
void RefreshField(int xc1, int yc1, int xc2, int yc2);
|
||||
void Uncover(int x, int y);
|
||||
void OnMouseEvent(wxMouseEvent& event);
|
||||
void OnChar(wxKeyEvent& event);
|
||||
|
||||
BombsGame *m_game;
|
||||
|
||||
wxBitmap *m_bmp;
|
||||
|
||||
// Cell size in pixels
|
||||
int m_cellWidth;
|
||||
int m_cellHeight;
|
||||
|
||||
DECLARE_EVENT_TABLE()
|
||||
};
|
||||
|
||||
/* The following sizes should probably be redefined */
|
||||
/* dimensions of a scroll unit, in pixels */
|
||||
@ -111,10 +110,14 @@ DECLARE_EVENT_TABLE()
|
||||
#define Y_UNIT 4
|
||||
|
||||
/* the dimensions of a cell, in scroll units are in
|
||||
* BombsCanvasClass::x_cell and y_cell
|
||||
* BombsCanvas::x_cell and y_cell
|
||||
*/
|
||||
|
||||
#ifdef __WXWINCE__
|
||||
#define BOMBS_FONT wxFont(12, wxSWISS, wxNORMAL, wxNORMAL)
|
||||
#else
|
||||
#define BOMBS_FONT wxFont(14, wxROMAN, wxNORMAL, wxNORMAL)
|
||||
#endif
|
||||
|
||||
#endif /* mutual exclusion */
|
||||
#endif // #ifndef _WX_DEMOS_BOMBS_BOMBS_H_
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
// Name: bombs1.cpp
|
||||
// Purpose: Bombs game
|
||||
// Author: P. Foggia 1996
|
||||
// Modified by:
|
||||
// Modified by: Wlodzimierz Skiba (ABX) 2003
|
||||
// Created: 1996
|
||||
// RCS-ID: $Id$
|
||||
// Copyright: (c) 1996 P. Foggia
|
||||
@ -15,211 +15,335 @@
|
||||
*/
|
||||
|
||||
#ifdef __GNUG__
|
||||
#pragma implementation
|
||||
# pragma implementation
|
||||
#endif
|
||||
|
||||
#include "wx/wxprec.h"
|
||||
|
||||
#ifdef __BORLANDC__
|
||||
# pragma hdrstop
|
||||
#endif
|
||||
|
||||
#ifndef WX_PRECOMP
|
||||
#include "wx/wx.h"
|
||||
# include "wx/wx.h"
|
||||
#endif //precompiled headers
|
||||
|
||||
#include "bombs.h"
|
||||
|
||||
/*-------- BombCanvasClass::DrawField(dc, xc1, yc1, xc2, yc2) -------*/
|
||||
/* Draws the field on the device context dc */
|
||||
/* xc1,yc1 etc. are the (inclusive) limits of the area to be drawn, */
|
||||
/* expressed in cells. */
|
||||
/*---------------------------------------------------------------------*/
|
||||
void BombsCanvasClass::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
|
||||
{ int x,y,xmax,ymax;
|
||||
wxChar buf[2];
|
||||
long chw, chh;
|
||||
// Draws the field on the device context dc
|
||||
// xc1,yc1 etc. are the (inclusive) limits of the area to be drawn,
|
||||
// expressed in cells.
|
||||
void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
|
||||
{
|
||||
wxString buf;
|
||||
long chw, chh;
|
||||
|
||||
wxColour *wxBlack = wxTheColourDatabase->FindColour(_T("BLACK"));
|
||||
wxColour *wxWhite = wxTheColourDatabase->FindColour(_T("WHITE"));
|
||||
wxColour *wxRed = wxTheColourDatabase->FindColour(_T("RED"));
|
||||
wxColour *wxBlue = wxTheColourDatabase->FindColour(_T("BLUE"));
|
||||
wxColour *wxGrey = wxTheColourDatabase->FindColour(_T("LIGHT GREY"));
|
||||
wxColour *wxGreen = wxTheColourDatabase->FindColour(_T("GREEN"));
|
||||
wxColour wxBlack = wxTheColourDatabase->Find(wxT("BLACK"));
|
||||
wxColour wxWhite = wxTheColourDatabase->Find(wxT("WHITE"));
|
||||
wxColour wxRed = wxTheColourDatabase->Find(wxT("RED"));
|
||||
wxColour wxBlue = wxTheColourDatabase->Find(wxT("BLUE"));
|
||||
wxColour wxGrey = wxTheColourDatabase->Find(wxT("LIGHT GREY"));
|
||||
wxColour wxFocused = wxTheColourDatabase->Find(wxT("GREY"));
|
||||
wxColour wxGreen = wxTheColourDatabase->Find(wxT("GREEN"));
|
||||
|
||||
wxPen *blackPen = wxThePenList->FindOrCreatePen(*wxBlack, 1, wxSOLID);
|
||||
wxPen *redPen = wxThePenList->FindOrCreatePen(*wxRed, 1, wxSOLID);
|
||||
wxPen *bluePen = wxThePenList->FindOrCreatePen(*wxBlue, 1, wxSOLID);
|
||||
wxBrush *whiteBrush = wxTheBrushList->FindOrCreateBrush(*wxWhite, wxSOLID);
|
||||
wxBrush *greyBrush = wxTheBrushList->FindOrCreateBrush(*wxGrey, wxSOLID);
|
||||
wxBrush *redBrush = wxTheBrushList->FindOrCreateBrush(*wxRed, wxSOLID);
|
||||
wxPen *blackPen = wxThePenList->FindOrCreatePen(wxBlack, 1, wxSOLID);
|
||||
wxPen *redPen = wxThePenList->FindOrCreatePen(wxRed, 1, wxSOLID);
|
||||
wxPen *bluePen = wxThePenList->FindOrCreatePen(wxBlue, 1, wxSOLID);
|
||||
wxBrush *whiteBrush = wxTheBrushList->FindOrCreateBrush(wxWhite, wxSOLID);
|
||||
wxBrush *greyBrush = wxTheBrushList->FindOrCreateBrush(wxGrey, wxSOLID);
|
||||
wxBrush *focusedBrush = wxTheBrushList->FindOrCreateBrush(wxFocused, wxSOLID);
|
||||
wxBrush *redBrush = wxTheBrushList->FindOrCreateBrush(wxRed, wxSOLID);
|
||||
|
||||
xmax=field_width*x_cell*X_UNIT;
|
||||
ymax=field_height*y_cell*Y_UNIT;
|
||||
dc->SetPen(* blackPen);
|
||||
|
||||
int x, y;
|
||||
int xMax = this->GetGridSizeInPixels().GetWidth();
|
||||
int yMax = this->GetGridSizeInPixels().GetHeight();
|
||||
for(x=xc1; x<=xc2; x++)
|
||||
dc->DrawLine(x*m_cellWidth*X_UNIT, 0, x*m_cellWidth*X_UNIT, yMax);
|
||||
for(y=xc1; y<=yc2; y++)
|
||||
dc->DrawLine(0, y*m_cellHeight*Y_UNIT, xMax, y*m_cellHeight*Y_UNIT);
|
||||
|
||||
|
||||
dc->SetPen(* blackPen);
|
||||
for(x=xc1; x<=xc2; x++)
|
||||
dc->DrawLine(x*x_cell*X_UNIT, 0, x*x_cell*X_UNIT, ymax);
|
||||
for(y=xc1; y<=yc2; y++)
|
||||
dc->DrawLine(0, y*y_cell*Y_UNIT, xmax, y*y_cell*Y_UNIT);
|
||||
wxFont font= BOMBS_FONT;
|
||||
dc->SetFont(font);
|
||||
|
||||
for(x=xc1; x<=xc2; x++)
|
||||
for(y=yc1; y<=yc2; y++)
|
||||
{
|
||||
if (m_game->IsMarked(x,y))
|
||||
{
|
||||
dc->SetPen(* blackPen);
|
||||
|
||||
wxFont font= BOMBS_FONT;
|
||||
dc->SetFont(font);
|
||||
if (m_game->IsFocussed(x, y))
|
||||
dc->SetBrush(* focusedBrush);
|
||||
else
|
||||
dc->SetBrush(* greyBrush);
|
||||
|
||||
buf[1]=_T('\0');
|
||||
for(x=xc1; x<=xc2; x++)
|
||||
for(y=yc1; y<=yc2; y++)
|
||||
{ if (wxGetApp().Game.IsMarked(x,y))
|
||||
{ dc->SetPen(* blackPen);
|
||||
dc->SetBrush(* greyBrush);
|
||||
dc->DrawRectangle( x*x_cell*X_UNIT, y*y_cell*Y_UNIT,
|
||||
x_cell*X_UNIT+1, y_cell*Y_UNIT+1);
|
||||
*buf=_T('M');
|
||||
if (!wxGetApp().Game.IsHidden(x,y) && wxGetApp().Game.IsBomb(x,y))
|
||||
dc->SetTextForeground(*wxBlue);
|
||||
else
|
||||
dc->SetTextForeground(*wxRed);
|
||||
dc->SetTextBackground(*wxGrey);
|
||||
dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
|
||||
m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
|
||||
buf = wxT("M");
|
||||
if (!m_game->IsHidden(x,y) && m_game->IsBomb(x,y))
|
||||
dc->SetTextForeground(wxBlue);
|
||||
else
|
||||
dc->SetTextForeground(wxRed);
|
||||
|
||||
dc->SetTextBackground(wxGrey);
|
||||
dc->GetTextExtent(buf, &chw, &chh);
|
||||
dc->DrawText( buf,
|
||||
x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2,
|
||||
y*m_cellHeight*Y_UNIT + (m_cellHeight*Y_UNIT-chh)/2 );
|
||||
|
||||
if (!m_game->IsHidden(x,y) && m_game->IsBomb(x,y))
|
||||
{
|
||||
dc->SetPen(*redPen);
|
||||
dc->DrawLine(x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
|
||||
(x+1)*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT);
|
||||
dc->DrawLine(x*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT,
|
||||
(x+1)*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT);
|
||||
}
|
||||
}
|
||||
else if (m_game->IsHidden(x,y))
|
||||
{
|
||||
dc->SetPen(*blackPen);
|
||||
if (m_game->IsFocussed(x, y))
|
||||
dc->SetBrush(* focusedBrush);
|
||||
else
|
||||
dc->SetBrush(*greyBrush);
|
||||
|
||||
dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
|
||||
m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
|
||||
}
|
||||
else if (m_game->IsBomb(x,y))
|
||||
{
|
||||
dc->SetPen(* blackPen);
|
||||
dc->SetBrush(* redBrush);
|
||||
dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
|
||||
m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
|
||||
buf = wxT("B");
|
||||
dc->SetTextForeground(wxBlack);
|
||||
dc->SetTextBackground(wxRed);
|
||||
dc->GetTextExtent(buf, &chw, &chh);
|
||||
dc->DrawText( buf,
|
||||
x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2,
|
||||
y*m_cellHeight*Y_UNIT + (m_cellHeight*Y_UNIT-chh)/2);
|
||||
if (m_game->IsExploded(x,y))
|
||||
{
|
||||
dc->SetPen(* bluePen);
|
||||
dc->DrawLine(x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
|
||||
(x+1)*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT);
|
||||
dc->DrawLine(x*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT,
|
||||
(x+1)*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT);
|
||||
}
|
||||
}
|
||||
else // Display a digit
|
||||
{
|
||||
dc->SetPen(* blackPen);
|
||||
if (m_game->IsFocussed(x, y))
|
||||
dc->SetBrush(* focusedBrush);
|
||||
else
|
||||
dc->SetBrush(* whiteBrush);
|
||||
dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
|
||||
m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
|
||||
|
||||
int digit_value = m_game->Get(x,y) & BG_MASK;
|
||||
switch(digit_value)
|
||||
{
|
||||
case 0:
|
||||
buf = wxT("0");
|
||||
dc->SetTextForeground(wxGreen);
|
||||
break;
|
||||
case 1:
|
||||
buf = wxT("1");
|
||||
dc->SetTextForeground(wxBlue);
|
||||
break;
|
||||
default:
|
||||
buf.Printf(wxT("%d"),digit_value);
|
||||
dc->SetTextForeground(wxBlack);
|
||||
break;
|
||||
}
|
||||
dc->GetTextExtent(buf, &chw, &chh);
|
||||
dc->SetTextBackground(wxWhite);
|
||||
dc->DrawText( buf,
|
||||
x*x_cell*X_UNIT + (x_cell*X_UNIT-chw)/2,
|
||||
y*y_cell*Y_UNIT + (y_cell*Y_UNIT-chh)/2
|
||||
);
|
||||
if (!wxGetApp().Game.IsHidden(x,y) && wxGetApp().Game.IsBomb(x,y))
|
||||
{ dc->SetPen(*redPen);
|
||||
dc->DrawLine(x*x_cell*X_UNIT, y*y_cell*Y_UNIT,
|
||||
(x+1)*x_cell*X_UNIT, (y+1)*y_cell*Y_UNIT);
|
||||
dc->DrawLine(x*x_cell*X_UNIT, (y+1)*y_cell*Y_UNIT,
|
||||
(x+1)*x_cell*X_UNIT, y*y_cell*Y_UNIT);
|
||||
}
|
||||
}
|
||||
else if (wxGetApp().Game.IsHidden(x,y))
|
||||
{ dc->SetPen(*blackPen);
|
||||
dc->SetBrush(*greyBrush);
|
||||
dc->DrawRectangle( x*x_cell*X_UNIT, y*y_cell*Y_UNIT,
|
||||
x_cell*X_UNIT+1, y_cell*Y_UNIT+1);
|
||||
}
|
||||
else if (wxGetApp().Game.IsBomb(x,y))
|
||||
{ dc->SetPen(* blackPen);
|
||||
dc->SetBrush(* redBrush);
|
||||
dc->DrawRectangle( x*x_cell*X_UNIT, y*y_cell*Y_UNIT,
|
||||
x_cell*X_UNIT+1, y_cell*Y_UNIT+1);
|
||||
*buf=_T('B');
|
||||
dc->SetTextForeground(* wxBlack);
|
||||
dc->SetTextBackground(* wxRed);
|
||||
dc->GetTextExtent(buf, &chw, &chh);
|
||||
dc->DrawText( buf,
|
||||
x*x_cell*X_UNIT + (x_cell*X_UNIT-chw)/2,
|
||||
y*y_cell*Y_UNIT + (y_cell*Y_UNIT-chh)/2
|
||||
);
|
||||
if (wxGetApp().Game.IsExploded(x,y))
|
||||
{ dc->SetPen(* bluePen);
|
||||
dc->DrawLine(x*x_cell*X_UNIT, y*y_cell*Y_UNIT,
|
||||
(x+1)*x_cell*X_UNIT, (y+1)*y_cell*Y_UNIT);
|
||||
dc->DrawLine(x*x_cell*X_UNIT, (y+1)*y_cell*Y_UNIT,
|
||||
(x+1)*x_cell*X_UNIT, y*y_cell*Y_UNIT);
|
||||
}
|
||||
}
|
||||
else // Display a digit
|
||||
{ dc->SetPen(* blackPen);
|
||||
dc->SetBrush(* whiteBrush);
|
||||
dc->DrawRectangle( x*x_cell*X_UNIT, y*y_cell*Y_UNIT,
|
||||
x_cell*X_UNIT+1, y_cell*Y_UNIT+1);
|
||||
*buf = (wxGetApp().Game.Get(x,y) & BG_MASK) + _T('0');
|
||||
dc->GetTextExtent(buf, &chw, &chh);
|
||||
switch(*buf)
|
||||
{ case _T('0'): dc->SetTextForeground(* wxGreen); break;
|
||||
case _T('1'): dc->SetTextForeground(* wxBlue); break;
|
||||
default: dc->SetTextForeground(* wxBlack); break;
|
||||
}
|
||||
dc->SetTextBackground(* wxWhite);
|
||||
dc->DrawText( buf,
|
||||
x*x_cell*X_UNIT + (x_cell*X_UNIT-chw)/2,
|
||||
y*y_cell*Y_UNIT + (y_cell*Y_UNIT-chh)/2
|
||||
);
|
||||
}
|
||||
}
|
||||
dc->SetFont(wxNullFont);
|
||||
x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2,
|
||||
y*m_cellHeight*Y_UNIT + (m_cellHeight*Y_UNIT-chh)/2);
|
||||
}
|
||||
}
|
||||
dc->SetFont(wxNullFont);
|
||||
|
||||
if (wxGetApp().BombsFrame)
|
||||
{ wxString buf;
|
||||
buf.Printf(_T("%d bombs %d remaining cells"),
|
||||
wxGetApp().Game.GetBombs(),
|
||||
wxGetApp().Game.GetRemainingCells());
|
||||
wxGetApp().BombsFrame->SetStatusText(buf, 0);
|
||||
#if wxUSE_LOG
|
||||
wxLogStatus(wxT("%d bombs %d remaining cells"),
|
||||
m_game->GetNumBombs(), m_game->GetNumRemainingCells() );
|
||||
#endif
|
||||
}
|
||||
|
||||
// Refreshes the field image
|
||||
// xc1,yc1 etc. are the (inclusive) limits of the area to be drawn,
|
||||
// expressed in cells.
|
||||
void BombsCanvas::RefreshField(int xc1, int yc1, int xc2, int yc2)
|
||||
{
|
||||
wxClientDC dc(this);
|
||||
DrawField(& dc, xc1, yc1, xc2, yc2);
|
||||
if (m_bmp)
|
||||
{
|
||||
wxMemoryDC memDC;
|
||||
memDC.SelectObject(*m_bmp);
|
||||
DrawField(&memDC, xc1, yc1, xc2, yc2);
|
||||
memDC.SelectObject(wxNullBitmap);
|
||||
}
|
||||
}
|
||||
|
||||
/*-------- BombCanvasClass::RefreshField(xc1, yc1, xc2, yc2) --------*/
|
||||
/* Refreshes the field image */
|
||||
/* xc1,yc1 etc. are the (inclusive) limits of the area to be drawn, */
|
||||
/* expressed in cells. */
|
||||
/*---------------------------------------------------------------------*/
|
||||
void BombsCanvasClass::RefreshField(int xc1, int yc1, int xc2, int yc2)
|
||||
{
|
||||
wxClientDC dc(this);
|
||||
DrawField(& dc, xc1, yc1, xc2, yc2);
|
||||
if (bmp)
|
||||
{ wxMemoryDC memDC;
|
||||
memDC.SelectObject(* bmp);
|
||||
DrawField(&memDC, xc1, yc1, xc2, yc2);
|
||||
memDC.SelectObject(wxNullBitmap);
|
||||
}
|
||||
}
|
||||
|
||||
// Called when uncovering a cell.
|
||||
void BombsCanvasClass::Uncover(int x, int y)
|
||||
void BombsCanvas::Uncover(int x, int y)
|
||||
{
|
||||
wxGetApp().Game.Unhide(x,y);
|
||||
RefreshField(x, y, x, y);
|
||||
if (wxGetApp().Game.IsBomb(x,y) || wxGetApp().Game.GetRemainingCells()==0)
|
||||
{ wxBell();
|
||||
if (!wxGetApp().Game.IsBomb(x,y))
|
||||
{ wxMessageBox(_T("Nice! You found all the bombs!"), _T("wxWin Bombs"),
|
||||
wxOK|wxCENTRE, wxGetApp().BombsFrame);
|
||||
}
|
||||
else // x,y is a bomb
|
||||
{ wxGetApp().Game.Explode(x, y);
|
||||
}
|
||||
for(x=0; x<field_width; x++)
|
||||
for(y=0; y<field_height; y++)
|
||||
wxGetApp().Game.Unhide(x,y);
|
||||
RefreshField(0, 0, field_width-1, field_height-1);
|
||||
m_game->Unhide(x,y);
|
||||
RefreshField(x, y, x, y);
|
||||
|
||||
const int gridWidth = m_game->GetWidth();
|
||||
const int gridHeight = m_game->GetHeight();
|
||||
|
||||
const bool hasWon = m_game->GetNumRemainingCells() == 0;
|
||||
if (m_game->IsBomb(x,y) || hasWon)
|
||||
{
|
||||
wxBell();
|
||||
if (hasWon)
|
||||
{
|
||||
wxMessageBox(wxT("Nice! You found all the bombs!"),
|
||||
wxT("wxWin Bombs"), wxOK|wxCENTRE);
|
||||
}
|
||||
else // x,y is a bomb
|
||||
{
|
||||
m_game->Explode(x, y);
|
||||
}
|
||||
|
||||
for(x=0; x<gridWidth; x++)
|
||||
for(y=0; y<gridHeight; y++)
|
||||
m_game->Unhide(x,y);
|
||||
RefreshField(0, 0, gridWidth-1, gridHeight-1);
|
||||
}
|
||||
else if (!wxGetApp().Game.Get(x, y))
|
||||
{ int left = ( x > 0 ) ? x-1 : 0;
|
||||
int right = ( x < wxGetApp().Game.GetWidth() - 1 )?
|
||||
x+1 : wxGetApp().Game.GetWidth() - 1;
|
||||
int top = ( y > 0 ) ? y-1 : 0;
|
||||
int bottom = ( y < wxGetApp().Game.GetHeight() - 1 )?
|
||||
y+1 : wxGetApp().Game.GetHeight() - 1;
|
||||
int i,j;
|
||||
for (j = top; j <= bottom; j++)
|
||||
for (i=left; i <= right; i++)
|
||||
if ((i != x || j != y) && wxGetApp().Game.IsHidden(i,j)
|
||||
&& !wxGetApp().Game.IsMarked(i,j))
|
||||
Uncover(i,j);
|
||||
else if (!m_game->Get(x, y))
|
||||
{
|
||||
int left = ( x > 0 ) ? x-1 : 0;
|
||||
int right = ( x < gridWidth - 1 )
|
||||
? x+1
|
||||
: gridWidth - 1;
|
||||
int top = ( y > 0 ) ? y-1 : 0;
|
||||
int bottom = ( y < gridHeight - 1 )
|
||||
? y+1
|
||||
: gridHeight - 1;
|
||||
|
||||
int i, j;
|
||||
for (j=top; j<=bottom; j++)
|
||||
for (i=left; i<=right; i++)
|
||||
if ( (i != x || j != y) && m_game->IsHidden(i, j)
|
||||
&& !m_game->IsMarked(i, j) )
|
||||
{
|
||||
Uncover(i, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Called when the canvas receives a mouse event.
|
||||
void BombsCanvasClass::OnEvent(wxMouseEvent& event)
|
||||
void BombsCanvas::OnMouseEvent(wxMouseEvent& event)
|
||||
{
|
||||
wxCoord fx, fy;
|
||||
event.GetPosition(&fx, &fy);
|
||||
int x = fx/(x_cell*X_UNIT);
|
||||
int y = fy/(y_cell*Y_UNIT);
|
||||
if (x<field_width && y<field_height)
|
||||
{ if ( (event.RightDown() || (event.LeftDown() && event.ShiftDown()))
|
||||
&& (wxGetApp().Game.IsHidden(x,y)
|
||||
|| wxGetApp().Game.GetRemainingCells()==0))
|
||||
{ wxGetApp().Game.Mark(x,y);
|
||||
RefreshField(x, y, x, y);
|
||||
return;
|
||||
const int gridWidth = m_game->GetWidth();
|
||||
const int gridHeight = m_game->GetHeight();
|
||||
|
||||
wxCoord fx, fy;
|
||||
event.GetPosition(&fx, &fy);
|
||||
int x = fx/(m_cellWidth*X_UNIT);
|
||||
int y = fy/(m_cellHeight*Y_UNIT);
|
||||
if (x<gridWidth && y<gridHeight)
|
||||
{
|
||||
if ( (event.RightDown() || (event.LeftDown() && event.ShiftDown()))
|
||||
&& (m_game->IsHidden(x,y)
|
||||
|| !m_game->GetNumRemainingCells() ) )
|
||||
{
|
||||
// store previous and current field
|
||||
int prevFocusX = m_game->m_gridFocusX;
|
||||
int prevFocusY = m_game->m_gridFocusY;
|
||||
m_game->m_gridFocusX = x;
|
||||
m_game->m_gridFocusY = y;
|
||||
RefreshField(prevFocusX, prevFocusY, prevFocusX, prevFocusY);
|
||||
m_game->Mark(x, y);
|
||||
RefreshField(x, y, x, y);
|
||||
return;
|
||||
}
|
||||
else if (event.LeftDown() && wxGetApp().Game.IsHidden(x,y)
|
||||
&& !wxGetApp().Game.IsMarked(x,y))
|
||||
{ Uncover(x,y);
|
||||
return;
|
||||
else if (event.LeftDown() && m_game->IsHidden(x,y)
|
||||
&& !m_game->IsMarked(x,y))
|
||||
{
|
||||
// store previous and current field
|
||||
int prevGridFocusX = m_game->m_gridFocusX;
|
||||
int prevGridFocusY = m_game->m_gridFocusY;
|
||||
m_game->m_gridFocusX = x;
|
||||
m_game->m_gridFocusY = y;
|
||||
RefreshField(prevGridFocusX, prevGridFocusY,
|
||||
prevGridFocusX, prevGridFocusY);
|
||||
Uncover(x, y);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BombsCanvas::OnChar(wxKeyEvent& event)
|
||||
{
|
||||
int keyCode = event.GetKeyCode();
|
||||
int prevGridFocusX = m_game->m_gridFocusX;
|
||||
int prevGridFocusY = m_game->m_gridFocusY;
|
||||
|
||||
const int gridWidth = m_game->GetWidth();
|
||||
const int gridHeight = m_game->GetHeight();
|
||||
|
||||
switch(keyCode)
|
||||
{
|
||||
|
||||
case WXK_RIGHT:
|
||||
m_game->m_gridFocusX++;
|
||||
if (m_game->m_gridFocusX >= gridWidth) m_game->m_gridFocusX = 0;
|
||||
break;
|
||||
|
||||
case WXK_LEFT:
|
||||
m_game->m_gridFocusX--;
|
||||
if (m_game->m_gridFocusX<0) m_game->m_gridFocusX = gridWidth-1;
|
||||
break;
|
||||
|
||||
case WXK_DOWN:
|
||||
m_game->m_gridFocusY++;
|
||||
if (m_game->m_gridFocusY >= gridHeight) m_game->m_gridFocusY = 0;
|
||||
break;
|
||||
|
||||
case WXK_UP:
|
||||
m_game->m_gridFocusY--;
|
||||
if (m_game->m_gridFocusY<0) m_game->m_gridFocusY = gridHeight-1;
|
||||
break;
|
||||
|
||||
case WXK_RETURN:
|
||||
if ( (prevGridFocusX == m_game->m_gridFocusX)
|
||||
&& (prevGridFocusY == m_game->m_gridFocusY)
|
||||
&& (m_game->IsHidden(m_game->m_gridFocusX, m_game->m_gridFocusY)) )
|
||||
{
|
||||
m_game->Mark(m_game->m_gridFocusX, m_game->m_gridFocusY);
|
||||
if (!m_game->IsMarked(m_game->m_gridFocusX, m_game->m_gridFocusY))
|
||||
{
|
||||
Uncover(m_game->m_gridFocusX, m_game->m_gridFocusY);
|
||||
}
|
||||
RefreshField(m_game->m_gridFocusX, m_game->m_gridFocusY,
|
||||
m_game->m_gridFocusX, m_game->m_gridFocusY);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
event.Skip();
|
||||
|
||||
}
|
||||
|
||||
if ((prevGridFocusX != m_game->m_gridFocusX)
|
||||
|| (prevGridFocusY != m_game->m_gridFocusY))
|
||||
{
|
||||
// refresh previous field and focused field
|
||||
RefreshField(prevGridFocusX, prevGridFocusY,
|
||||
prevGridFocusX, prevGridFocusY);
|
||||
RefreshField(m_game->m_gridFocusX, m_game->m_gridFocusY,
|
||||
m_game->m_gridFocusX, m_game->m_gridFocusY);
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,7 @@
|
||||
// Name: bombs1.cpp
|
||||
// Purpose: Implementation of the class BombsGame
|
||||
// Author: P. Foggia 1996
|
||||
// Modified by:
|
||||
// Modified by: Wlodzimierz Skiba (ABX) 2003
|
||||
// Created: 1996
|
||||
// RCS-ID: $Id$
|
||||
// Copyright: (c) 1996 P. Foggia
|
||||
@ -10,14 +10,18 @@
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifdef __GNUG__
|
||||
#pragma implementation
|
||||
# pragma implementation
|
||||
#endif
|
||||
|
||||
#include "wx/wxprec.h"
|
||||
|
||||
#ifdef __BORLANDC__
|
||||
#pragma hdrstop
|
||||
#endif
|
||||
|
||||
#ifndef WX_PRECOMP
|
||||
#include "wx/wx.h"
|
||||
#endif //precompiled headers
|
||||
# include "wx/wx.h"
|
||||
#endif
|
||||
|
||||
#include "game.h"
|
||||
#include <stdlib.h>
|
||||
@ -26,80 +30,92 @@
|
||||
#define PROB 0.2
|
||||
|
||||
#ifndef RAND_MAX
|
||||
#define RAND_MAX INT_MAX
|
||||
# define RAND_MAX INT_MAX
|
||||
#endif
|
||||
|
||||
|
||||
/*-------------------- BombsGame::~BombsGame() ---------------------*/
|
||||
/*--------------------------------------------------------------------*/
|
||||
BombsGame::~BombsGame()
|
||||
{ if (field)
|
||||
free(field);
|
||||
}
|
||||
{
|
||||
if (m_field)
|
||||
{
|
||||
delete[] m_field;
|
||||
}
|
||||
}
|
||||
|
||||
/*------------------ int BombsGame::Init(width,height) -------------------*/
|
||||
/* Initialize the play field. Returns 0 on failure */
|
||||
/*--------------------------------------------------------------------------*/
|
||||
int BombsGame::Init(int aWidth, int aHeight)
|
||||
{ int x, y;
|
||||
// Initialize the play field. Returns false on failure
|
||||
bool BombsGame::Init(int aWidth, int aHeight)
|
||||
{
|
||||
m_gridFocusX = m_gridFocusY = -1;
|
||||
|
||||
int x, y;
|
||||
int xx, yy;
|
||||
|
||||
if (field)
|
||||
free(field);
|
||||
field=(short *)malloc(aWidth*aHeight*sizeof(short));
|
||||
if (!field)
|
||||
{ width=height=0;
|
||||
return 0;
|
||||
}
|
||||
width=aWidth;
|
||||
height=aHeight;
|
||||
if (m_field)
|
||||
{
|
||||
delete[] m_field;
|
||||
}
|
||||
|
||||
for(x=0; x<width; x++)
|
||||
for(y=0; y<height; y++)
|
||||
{ field[x+y*width] = ((float)rand()/RAND_MAX <PROB)?
|
||||
BG_HIDDEN | BG_BOMB :
|
||||
BG_HIDDEN;
|
||||
m_field = new short[aWidth*aHeight];
|
||||
if (!m_field)
|
||||
{
|
||||
m_width = m_height = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
m_width = aWidth;
|
||||
m_height = aHeight;
|
||||
|
||||
for(x=0; x<m_width; x++)
|
||||
{
|
||||
for(y=0; y<m_height; y++)
|
||||
{
|
||||
m_field[x+y*m_width] = ((float)rand()/RAND_MAX <PROB)
|
||||
? BG_HIDDEN | BG_BOMB
|
||||
: BG_HIDDEN;
|
||||
}
|
||||
}
|
||||
|
||||
bombs=0;
|
||||
for(x=0; x<width; x++)
|
||||
for(y=0; y<height; y++)
|
||||
if (field[x+y*width] & BG_BOMB)
|
||||
{ bombs++;
|
||||
for(xx=x-1; xx<=x+1; xx++)
|
||||
if (xx>=0 && xx<width)
|
||||
for(yy=y-1; yy<=y+1; yy++)
|
||||
if (yy>=0 && yy<height && (yy!=y || xx!=x))
|
||||
field[xx+yy*width]++;
|
||||
}
|
||||
normal_cells=height*width-bombs;
|
||||
return 1;
|
||||
}
|
||||
m_numBombCells = 0;
|
||||
for(x=0; x<m_width; x++)
|
||||
for(y=0; y<m_height; y++)
|
||||
if (m_field[x+y*m_width] & BG_BOMB)
|
||||
{
|
||||
m_numBombCells++;
|
||||
|
||||
for(xx=x-1; xx<=x+1; xx++)
|
||||
if (xx>=0 && xx<m_width)
|
||||
for(yy=y-1; yy<=y+1; yy++)
|
||||
if (yy>=0 && yy<m_height && (yy!=y || xx!=x))
|
||||
m_field[xx+yy*m_width]++;
|
||||
}
|
||||
|
||||
m_numRemainingCells = m_height*m_width-m_numBombCells;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*---------------------- BombsGame::Mark(x,y) -------------------------*/
|
||||
/* Marks/unmarks a cell */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void BombsGame::Mark(int x, int y)
|
||||
{
|
||||
field[x+y*width] ^= BG_MARKED;
|
||||
}
|
||||
{
|
||||
m_field[x+y*m_width] ^= BG_MARKED;
|
||||
}
|
||||
|
||||
/*------------------- BombsGame::Unhide(x,y) ------------------------*/
|
||||
/* Unhides a cell */
|
||||
/*---------------------------------------------------------------------*/
|
||||
void BombsGame::Unhide(int x, int y)
|
||||
{ if (!IsHidden(x,y))
|
||||
return;
|
||||
field[x+y*width] &= ~BG_HIDDEN;
|
||||
{
|
||||
if (!IsHidden(x,y))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_field[x+y*m_width] &= ~BG_HIDDEN;
|
||||
|
||||
if (!IsBomb(x,y))
|
||||
normal_cells--;
|
||||
}
|
||||
{
|
||||
m_numRemainingCells--;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*------------------- BombsGame::Explode(x,y) ------------------------*/
|
||||
/* Makes a cell exploded */
|
||||
/*----------------------------------------------------------------------*/
|
||||
void BombsGame::Explode(int x, int y)
|
||||
{
|
||||
field[x+y*width] |= BG_EXPLODED;
|
||||
}
|
||||
|
||||
{
|
||||
m_field[x+y*m_width] |= BG_EXPLODED;
|
||||
}
|
||||
|
@ -1,10 +1,16 @@
|
||||
//---------------------------------------------------------------
|
||||
// game.h
|
||||
// Definition of the class BombsGame, containing the data for a
|
||||
// playfield
|
||||
//---------------------------------------------------------------
|
||||
#ifndef GAME_H
|
||||
#define GAME_H
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
// Name: game.h
|
||||
// Purpose: Bombs game
|
||||
// Author: P. Foggia 1996
|
||||
// Modified by: Wlodzimierz Skiba (ABX) 2003
|
||||
// Created: 1996
|
||||
// RCS-ID: $Id$
|
||||
// Copyright: (c) 1996 P. Foggia
|
||||
// Licence: wxWindows licence
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef _WX_DEMOS_BOMBS_GAME_H_
|
||||
#define _WX_DEMOS_BOMBS_GAME_H_
|
||||
|
||||
#define BG_HIDDEN 0x100
|
||||
#define BG_BOMB 0x200
|
||||
@ -12,31 +18,88 @@
|
||||
#define BG_EXPLODED 0x800
|
||||
#define BG_MASK 0x0FF
|
||||
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
class BombsGame
|
||||
{ protected:
|
||||
int width,height;
|
||||
short *field;
|
||||
int bombs,normal_cells;
|
||||
public:
|
||||
BombsGame() { width=height=0; field=NULL; };
|
||||
~BombsGame();
|
||||
int Init(int width, int height);
|
||||
int GetWidth() { return width; };
|
||||
int GetHeight() { return height; };
|
||||
int Get(int x, int y) { return field[x+y*width]; };
|
||||
void Mark(int x, int y);
|
||||
void Unhide(int x, int y);
|
||||
void Explode(int x, int y);
|
||||
int IsHidden(int x, int y) { return Get(x,y) & BG_HIDDEN; };
|
||||
int IsMarked(int x, int y) { return Get(x,y) & BG_MARKED; };
|
||||
int IsBomb(int x, int y) { return Get(x,y) & BG_BOMB; };
|
||||
int IsExploded(int x, int y) { return Get(x,y) & BG_EXPLODED; };
|
||||
int GetBombs() { return bombs; };
|
||||
int GetRemainingCells() { return normal_cells; };
|
||||
};
|
||||
{
|
||||
public:
|
||||
BombsGame()
|
||||
{
|
||||
m_width = m_height = 0;
|
||||
m_field = NULL;
|
||||
};
|
||||
|
||||
#endif /* def GAME_H */
|
||||
~BombsGame();
|
||||
|
||||
int GetWidth() const { return m_width; };
|
||||
int GetHeight() const { return m_height; };
|
||||
|
||||
int Get(int x, int y) const
|
||||
{
|
||||
return m_field[x+y*m_width];
|
||||
};
|
||||
|
||||
int IsFocussed(int x, int y) const
|
||||
{
|
||||
return (m_gridFocusX == x) && (m_gridFocusY == y);
|
||||
}
|
||||
|
||||
int IsHidden(int x, int y) const
|
||||
{
|
||||
return Get(x,y) & BG_HIDDEN;
|
||||
};
|
||||
|
||||
int IsMarked(int x, int y) const
|
||||
{
|
||||
return Get(x,y) & BG_MARKED;
|
||||
};
|
||||
|
||||
int IsBomb(int x, int y) const
|
||||
{
|
||||
return Get(x,y) & BG_BOMB;
|
||||
};
|
||||
|
||||
int IsExploded(int x, int y) const
|
||||
{
|
||||
return Get(x,y) & BG_EXPLODED;
|
||||
};
|
||||
|
||||
int GetNumBombs() const
|
||||
{
|
||||
return m_numBombCells;
|
||||
};
|
||||
|
||||
int GetNumRemainingCells() const
|
||||
{
|
||||
return m_numRemainingCells;
|
||||
};
|
||||
|
||||
|
||||
|
||||
bool Init(int width, int height);
|
||||
|
||||
|
||||
// Marks/unmarks a cell
|
||||
void Mark(int x, int y);
|
||||
|
||||
// Unhides a cell
|
||||
void Unhide(int x, int y);
|
||||
|
||||
// Makes a cell exploded
|
||||
void Explode(int x, int y);
|
||||
|
||||
int m_gridFocusX;
|
||||
int m_gridFocusY;
|
||||
|
||||
private:
|
||||
|
||||
// Current difficulty level (Determines grid size).
|
||||
//int m_level;
|
||||
|
||||
int m_width, m_height;
|
||||
short *m_field;
|
||||
int m_numBombCells, m_numRemainingCells;
|
||||
|
||||
};
|
||||
|
||||
#endif // #ifndef _WX_DEMOS_BOMBS_GAME_H_
|
||||
|
Loading…
Reference in New Issue
Block a user