use correct background colour for items drawing (closes 1192073); use AutoXXX classes instead of manually dealing with GDI objects; fixed visual bug with background of selected items
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@34246 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -145,11 +145,11 @@ public:
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void SendEvent();
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private:
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DECLARE_NO_COPY_CLASS(wxCheckListBoxItem)
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bool m_bChecked;
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wxCheckListBox *m_pParent;
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size_t m_nIndex;
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DECLARE_NO_COPY_CLASS(wxCheckListBoxItem)
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};
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wxCheckListBoxItem::wxCheckListBoxItem(wxCheckListBox *pParent, size_t nIndex)
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@ -163,64 +163,67 @@ wxCheckListBoxItem::wxCheckListBoxItem(wxCheckListBox *pParent, size_t nIndex)
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// done in OnMeasure while they are used only in OnDraw and we
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// know that there will always be OnMeasure before OnDraw
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// fix appearance
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SetMarginWidth(GetDefaultMarginWidth());
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// fix appearance for check list boxes: they don't look quite the same as
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// menu icons
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SetMarginWidth(::GetSystemMetrics(SM_CXMENUCHECK) -
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2*wxSystemSettings::GetMetric(wxSYS_EDGE_X) + 1);
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SetBackgroundColour(pParent->GetBackgroundColour());
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}
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bool wxCheckListBoxItem::OnDrawItem(wxDC& dc, const wxRect& rc,
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wxODAction act, wxODStatus stat)
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{
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if ( IsChecked() )
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stat = (wxOwnerDrawn::wxODStatus)(stat | wxOwnerDrawn::wxODChecked);
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// first draw the label
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if ( IsChecked() )
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stat = (wxOwnerDrawn::wxODStatus)(stat | wxOwnerDrawn::wxODChecked);
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if ( wxOwnerDrawn::OnDrawItem(dc, rc, act, stat) ) {
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// ## using native API for performance and precision
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if ( !wxOwnerDrawn::OnDrawItem(dc, rc, act, stat) )
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return false;
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// now draw the check mark part
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size_t nCheckWidth = GetDefaultMarginWidth(),
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nCheckHeight = m_pParent->GetItemHeight();
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nCheckHeight = m_pParent->GetItemHeight();
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int x = rc.GetX(),
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y = rc.GetY();
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HDC hdc = (HDC)dc.GetHDC();
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// create pens
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HPEN hpenBack = CreatePen(PS_SOLID, 0, GetSysColor(COLOR_WINDOW)),
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hpenGray = CreatePen(PS_SOLID, 0, RGB(128, 128, 128)),
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hpenPrev = (HPEN)SelectObject(hdc, hpenBack);
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// create pens, brushes &c
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COLORREF colBg = ::GetSysColor(COLOR_WINDOW);
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AutoHPEN hpenBack(colBg),
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hpenGray(RGB(0xc0, 0xc0, 0xc0));
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// we erase the 1-pixel border
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Rectangle(hdc, x, y, x + nCheckWidth, y + nCheckHeight);
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SelectInHDC selPen(hdc, (HGDIOBJ)hpenBack);
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AutoHBRUSH hbrBack(colBg);
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SelectInHDC selBrush(hdc, hbrBack);
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// shift check mark 1 pixel to the right (it looks better like this)
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// erase the background: it could have been filled with the selected colour
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Rectangle(hdc, x, y, x + nCheckWidth + 1, rc.GetBottom() + 1);
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// shift check mark 1 pixel to the right, looks better like this
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x++;
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if ( IsChecked() ) {
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// first create a monochrome bitmap in a memory DC
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HDC hdcMem = CreateCompatibleDC(hdc);
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HBITMAP hbmpCheck = CreateBitmap(nCheckWidth, nCheckHeight, 1, 1, 0);
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HBITMAP hbmpOld = (HBITMAP)SelectObject(hdcMem, hbmpCheck);
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// then draw a check mark into it
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RECT rect;
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rect.left = 0;
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rect.top = 0;
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rect.right = nCheckWidth;
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rect.bottom = nCheckHeight;
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if ( IsChecked() )
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{
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// first create a monochrome bitmap in a memory DC
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MemoryHDC hdcMem(hdc);
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MonoBitmap hbmpCheck(nCheckWidth, nCheckHeight);
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SelectInHDC selBmp(hdcMem, hbmpCheck);
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// then draw a check mark into it
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RECT rect = { 0, 0, nCheckWidth, nCheckHeight };
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::DrawFrameControl(hdcMem, &rect,
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#ifdef __WXWINCE__
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DrawFrameControl(hdcMem, &rect, DFC_BUTTON, DFCS_BUTTONCHECK);
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DFC_BUTTON, DFCS_BUTTONCHECK
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#else
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DrawFrameControl(hdcMem, &rect, DFC_MENU, DFCS_MENUCHECK);
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DFC_MENU, DFCS_MENUCHECK
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#endif
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);
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// finally copy it to screen DC and clean up
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BitBlt(hdc, x, y, nCheckWidth - 1, nCheckHeight,
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hdcMem, 0, 0, SRCCOPY);
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SelectObject(hdcMem, hbmpOld);
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DeleteObject(hbmpCheck);
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DeleteDC(hdcMem);
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// finally copy it to screen DC
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::BitBlt(hdc, x, y, nCheckWidth, nCheckHeight, hdcMem, 0, 0, SRCCOPY);
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}
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// now we draw the smaller rectangle
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@ -229,30 +232,12 @@ bool wxCheckListBoxItem::OnDrawItem(wxDC& dc, const wxRect& rc,
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nCheckHeight -= 2;
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// draw hollow gray rectangle
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(void)SelectObject(hdc, hpenGray);
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HBRUSH hbrPrev = (HBRUSH)SelectObject(hdc, GetStockObject(NULL_BRUSH));
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(void)::SelectObject(hdc, (HGDIOBJ)hpenGray);
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SelectInHDC selBrush2(hdc, ::GetStockObject(NULL_BRUSH));
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Rectangle(hdc, x, y, x + nCheckWidth, y + nCheckHeight);
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// clean up
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(void)SelectObject(hdc, hpenPrev);
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(void)SelectObject(hdc, hbrPrev);
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DeleteObject(hpenBack);
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DeleteObject(hpenGray);
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/*
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dc.DrawRectangle(x, y, nCheckWidth, nCheckHeight);
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if ( IsChecked() ) {
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dc.DrawLine(x, y, x + nCheckWidth, y + nCheckHeight);
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dc.DrawLine(x, y + nCheckHeight, x + nCheckWidth, y);
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}
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*/
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return true;
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}
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return false;
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}
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// change the state of the item and redraw it
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