removed not implemented anyhow SetIcons()
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@50049 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -60,9 +60,6 @@ public:
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virtual bool IsMaximized() const;
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virtual void Iconize(bool iconize = true);
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virtual bool IsIconized() const;
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#ifndef __WXUNIVERSAL__
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virtual void SetIcons(const wxIconBundle& icons);
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#endif
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virtual void Restore();
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virtual bool SetShape(const wxRegion& region);
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@ -129,7 +126,7 @@ protected:
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// should the frame be maximized when it will be shown? set by Maximize()
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// when it is called while the frame is hidden
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bool m_maximizeOnShow;
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WXWindow m_macWindow ;
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wxWindowMac* m_macFocus ;
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@ -156,6 +153,6 @@ private :
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};
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// list of all frames and modeless dialogs
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extern WXDLLEXPORT_DATA(wxWindowList) wxModelessWindows;
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extern WXDLLEXPORT_DATA(wxWindowList) wxModelessWindows;
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#endif // _WX_MSW_TOPLEVEL_H_
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@ -314,11 +314,11 @@ void SetupMouseEvent( wxMouseEvent &wxevent , wxMacCarbonEvent &cEvent )
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if( thisButtonIsFakeRight && ( mouseChord & 1U ) )
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mouseChord = ((mouseChord & ~1U) | 2U);
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if(mouseChord & 1U)
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if(mouseChord & 1U)
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wxevent.m_leftDown = true ;
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if(mouseChord & 2U)
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if(mouseChord & 2U)
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wxevent.m_rightDown = true ;
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if(mouseChord & 4U)
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if(mouseChord & 4U)
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wxevent.m_middleDown = true ;
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// translate into wx types
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@ -604,7 +604,6 @@ wxMacTopLevelMouseEventHandler(EventHandlerCallRef WXUNUSED(handler),
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currentMouseWindow->SetFocus();
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}
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ControlPartCode dummyPart ;
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// if built-in find control is finding the wrong control (ie static box instead of overlaid
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// button, we cannot let the standard handler do its job, but must handle manually
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@ -1065,13 +1064,6 @@ wxPoint wxTopLevelWindowMac::GetClientAreaOrigin() const
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return wxPoint(0, 0) ;
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}
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#ifndef __WXUNIVERSAL__
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void wxTopLevelWindowMac::SetIcons( const wxIconBundle& icons )
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{
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// { SetIcon( icons.GetIcon( -1 ) ); }
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}
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#endif
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void wxTopLevelWindowMac::MacSetBackgroundBrush( const wxBrush &brush )
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{
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wxTopLevelWindowBase::MacSetBackgroundBrush( brush ) ;
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@ -1108,7 +1100,7 @@ void wxTopLevelWindowMac::MacCreateRealWindow(
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}
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void wxTopLevelWindowMac::DoMacCreateRealWindow(
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wxWindow* parent,
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wxWindow* parent,
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const wxString& title,
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const wxPoint& pos,
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const wxSize& size,
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@ -1142,8 +1134,8 @@ void wxTopLevelWindowMac::DoMacCreateRealWindow(
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WindowClass wclass = 0;
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WindowAttributes attr = kWindowNoAttributes ;
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WindowGroupRef group = NULL ;
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bool activationScopeSet = false;
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WindowActivationScope activationScope = kWindowActivationScopeNone;
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bool activationScopeSet = false;
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WindowActivationScope activationScope = kWindowActivationScopeNone;
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if ( HasFlag( wxFRAME_TOOL_WINDOW) )
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{
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@ -1164,8 +1156,8 @@ void wxTopLevelWindowMac::DoMacCreateRealWindow(
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else
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{
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wclass = kPlainWindowClass ;
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activationScopeSet = true;
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activationScope = kWindowActivationScopeNone;
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activationScopeSet = true;
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activationScope = kWindowActivationScopeNone;
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}
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}
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else if ( HasFlag( wxPOPUP_WINDOW ) )
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@ -1236,7 +1228,7 @@ void wxTopLevelWindowMac::DoMacCreateRealWindow(
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if( parenttlw )
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group = GetWindowGroupParent( GetWindowGroup( parenttlw ) );
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}
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attr |= kWindowCompositingAttribute;
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#if 0 // wxMAC_USE_CORE_GRAPHICS ; TODO : decide on overall handling of high dpi screens (pixel vs userscale)
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attr |= kWindowFrameworkScaledAttribute;
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@ -1267,16 +1259,16 @@ void wxTopLevelWindowMac::DoMacCreateRealWindow(
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wxCHECK_RET( err == noErr, wxT("Mac OS error when trying to create new window") );
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// setup a separate group for each window, so that overlays can be handled easily
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WindowGroupRef overlaygroup = NULL;
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verify_noerr( CreateWindowGroup( kWindowGroupAttrMoveTogether | kWindowGroupAttrLayerTogether | kWindowGroupAttrHideOnCollapse, &overlaygroup ));
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verify_noerr( SetWindowGroupParent( overlaygroup, GetWindowGroup( (WindowRef) m_macWindow )));
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verify_noerr( SetWindowGroup( (WindowRef) m_macWindow , overlaygroup ));
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if ( activationScopeSet )
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{
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verify_noerr( SetWindowActivationScope( (WindowRef) m_macWindow , activationScope ));
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}
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if ( activationScopeSet )
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{
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verify_noerr( SetWindowActivationScope( (WindowRef) m_macWindow , activationScope ));
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}
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// the create commands are only for content rect,
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// so we have to set the size again as structure bounds
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