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git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3190 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
David Webster 1999-07-29 05:11:30 +00:00
parent c2ff79b17b
commit 0e320a79f1
145 changed files with 23991 additions and 0 deletions

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/////////////////////////////////////////////////////////////////////////////
// Name: accel.h
// Purpose: wxAcceleratorTable class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_ACCEL_H_
#define _WX_ACCEL_H_
#ifdef __GNUG__
#pragma interface "accel.h"
#endif
#include "wx/object.h"
#include "wx/string.h"
class WXDLLEXPORT wxAcceleratorTable;
// Hold Ctrl key down
#define wxACCEL_ALT 0x01
// Hold Ctrl key down
#define wxACCEL_CTRL 0x02
// Hold Shift key down
#define wxACCEL_SHIFT 0x04
// Hold no key down
#define wxACCEL_NORMAL 0x00
class WXDLLEXPORT wxAcceleratorEntry
{
public:
wxAcceleratorEntry(int flags = 0, int keyCode = 0, int cmd = 0)
{
m_flags = flags; m_keyCode = keyCode; m_command = cmd;
}
inline void Set(int flags, int keyCode, int cmd)
{ m_flags = flags; m_keyCode = keyCode; m_command = cmd; }
inline int GetFlags() const { return m_flags; }
inline int GetKeyCode() const { return m_keyCode; }
inline int GetCommand() const { return m_command; }
int m_flags;
int m_keyCode; // ASCII or virtual keycode
int m_command; // Command id to generate
};
class WXDLLEXPORT wxAcceleratorTable: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxAcceleratorTable)
public:
wxAcceleratorTable();
wxAcceleratorTable(const wxString& resource); // Load from .rc resource
wxAcceleratorTable(int n, wxAcceleratorEntry entries[]); // Load from array
// Copy constructors
inline wxAcceleratorTable(const wxAcceleratorTable& accel) { Ref(accel); }
inline wxAcceleratorTable(const wxAcceleratorTable* accel) { if (accel) Ref(*accel); }
~wxAcceleratorTable();
inline wxAcceleratorTable& operator = (const wxAcceleratorTable& accel) { if (*this == accel) return (*this); Ref(accel); return *this; }
inline bool operator == (const wxAcceleratorTable& accel) { return m_refData == accel.m_refData; }
inline bool operator != (const wxAcceleratorTable& accel) { return m_refData != accel.m_refData; }
bool Ok() const;
};
WXDLLEXPORT_DATA(extern wxAcceleratorTable) wxNullAcceleratorTable;
#endif
// _WX_ACCEL_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: app.h
// Purpose: wxApp class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_APP_H_
#define _WX_APP_H_
#ifdef __GNUG__
#pragma interface "app.h"
#endif
#include "wx/defs.h"
#include "wx/object.h"
#include "wx/gdicmn.h"
#include "wx/event.h"
class WXDLLEXPORT wxFrame;
class WXDLLEXPORT wxWindow;
class WXDLLEXPORT wxApp ;
class WXDLLEXPORT wxKeyEvent;
class WXDLLEXPORT wxLog;
#define wxPRINT_WINDOWS 1
#define wxPRINT_POSTSCRIPT 2
WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
// Force an exit from main loop
void WXDLLEXPORT wxExit();
// Yield to other apps/messages
bool WXDLLEXPORT wxYield();
// Represents the application. Derive OnInit and declare
// a new App object to start application
class WXDLLEXPORT wxApp: public wxEvtHandler
{
DECLARE_DYNAMIC_CLASS(wxApp)
wxApp();
inline ~wxApp() {}
static void SetInitializerFunction(wxAppInitializerFunction fn) { m_appInitFn = fn; }
static wxAppInitializerFunction GetInitializerFunction() { return m_appInitFn; }
virtual int MainLoop();
void ExitMainLoop();
bool Initialized();
virtual bool Pending() ;
virtual void Dispatch() ;
void OnIdle(wxIdleEvent& event);
// Generic
virtual bool OnInit() { return FALSE; };
// No specific tasks to do here.
virtual bool OnInitGui() { return TRUE; }
// Called to set off the main loop
virtual int OnRun() { return MainLoop(); };
virtual int OnExit() { return 0; }
/** Returns the standard icons for the msg dialogs, implemented in
src/generic/msgdlgg.cpp and src/gtk/app.cpp. */
virtual wxIcon GetStdIcon(int which) const;
inline void SetPrintMode(int mode) { m_printMode = mode; }
inline int GetPrintMode() const { return m_printMode; }
inline void SetExitOnFrameDelete(bool flag) { m_exitOnFrameDelete = flag; }
inline bool GetExitOnFrameDelete() const { return m_exitOnFrameDelete; }
inline wxString GetAppName() const {
if (m_appName != "")
return m_appName;
else return m_className;
}
inline void SetAppName(const wxString& name) { m_appName = name; };
inline wxString GetClassName() const { return m_className; }
inline void SetClassName(const wxString& name) { m_className = name; }
void SetVendorName(const wxString& vendorName) { m_vendorName = vendorName; }
const wxString& GetVendorName() const { return m_vendorName; }
wxWindow *GetTopWindow() const ;
inline void SetTopWindow(wxWindow *win) { m_topWindow = win; }
inline void SetWantDebugOutput(bool flag) { m_wantDebugOutput = flag; }
inline bool GetWantDebugOutput() { return m_wantDebugOutput; }
// Send idle event to all top-level windows.
// Returns TRUE if more idle time is requested.
bool SendIdleEvents();
// Send idle event to window and all subwindows
// Returns TRUE if more idle time is requested.
bool SendIdleEvents(wxWindow* win);
// Windows only, but for compatibility...
inline void SetAuto3D(bool flag) { m_auto3D = flag; }
inline bool GetAuto3D() const { return m_auto3D; }
// Creates a log object
virtual wxLog* CreateLogTarget();
public:
// Will always be set to the appropriate, main-style values.
int argc;
char ** argv;
protected:
bool m_wantDebugOutput ;
wxString m_className;
wxString m_appName,
m_vendorName;
wxWindow * m_topWindow;
bool m_exitOnFrameDelete;
bool m_showOnInit;
int m_printMode; // wxPRINT_WINDOWS, wxPRINT_POSTSCRIPT
bool m_auto3D ; // Always use 3D controls, except
// where overriden
static wxAppInitializerFunction m_appInitFn;
public:
// Implementation
static bool Initialize();
static void CleanUp();
void DeletePendingObjects();
bool ProcessIdle();
public:
static long sm_lastMessageTime;
int m_nCmdShow;
protected:
bool m_keepGoing ;
DECLARE_EVENT_TABLE()
};
// TODO: add platform-specific arguments
int WXDLLEXPORT wxEntry( int argc, char *argv[] );
#endif
// _WX_APP_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: bitmap.h
// Purpose: wxBitmap class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BITMAP_H_
#define _WX_BITMAP_H_
#ifdef __GNUG__
#pragma interface "bitmap.h"
#endif
#include "wx/gdiobj.h"
#include "wx/gdicmn.h"
#include "wx/palette.h"
// Bitmap
class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxControl;
class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxBitmapHandler;
class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxCursor;
// A mask is a mono bitmap used for drawing bitmaps
// transparently.
class WXDLLEXPORT wxMask: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxMask)
public:
wxMask();
// Construct a mask from a bitmap and a colour indicating
// the transparent area
wxMask(const wxBitmap& bitmap, const wxColour& colour);
// Construct a mask from a bitmap and a palette index indicating
// the transparent area
wxMask(const wxBitmap& bitmap, int paletteIndex);
// Construct a mask from a mono bitmap (copies the bitmap).
wxMask(const wxBitmap& bitmap);
~wxMask();
bool Create(const wxBitmap& bitmap, const wxColour& colour);
bool Create(const wxBitmap& bitmap, int paletteIndex);
bool Create(const wxBitmap& bitmap);
/* TODO: platform-specific data access
// Implementation
inline WXHBITMAP GetMaskBitmap() const { return m_maskBitmap; }
inline void SetMaskBitmap(WXHBITMAP bmp) { m_maskBitmap = bmp; }
protected:
WXHBITMAP m_maskBitmap;
*/
};
class WXDLLEXPORT wxBitmapRefData: public wxGDIRefData
{
friend class WXDLLEXPORT wxBitmap;
friend class WXDLLEXPORT wxIcon;
friend class WXDLLEXPORT wxCursor;
public:
wxBitmapRefData();
~wxBitmapRefData();
public:
int m_width;
int m_height;
int m_depth;
bool m_ok;
int m_numColors;
wxPalette m_bitmapPalette;
int m_quality;
/* WXHBITMAP m_hBitmap; TODO: platform-specific handle */
wxMask * m_bitmapMask; // Optional mask
};
#define M_BITMAPDATA ((wxBitmapRefData *)m_refData)
class WXDLLEXPORT wxBitmapHandler: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxBitmapHandler)
public:
wxBitmapHandler() { m_name = ""; m_extension = ""; m_type = 0; };
virtual bool Create(wxBitmap *bitmap, void *data, long flags, int width, int height, int depth = 1);
virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
int desiredWidth, int desiredHeight);
virtual bool SaveFile(wxBitmap *bitmap, const wxString& name, int type, const wxPalette *palette = NULL);
inline void SetName(const wxString& name) { m_name = name; }
inline void SetExtension(const wxString& ext) { m_extension = ext; }
inline void SetType(long type) { m_type = type; }
inline wxString GetName() const { return m_name; }
inline wxString GetExtension() const { return m_extension; }
inline long GetType() const { return m_type; }
protected:
wxString m_name;
wxString m_extension;
long m_type;
};
#define M_BITMAPHANDLERDATA ((wxBitmapRefData *)bitmap->GetRefData())
class WXDLLEXPORT wxBitmap: public wxGDIObject
{
DECLARE_DYNAMIC_CLASS(wxBitmap)
friend class WXDLLEXPORT wxBitmapHandler;
public:
wxBitmap(); // Platform-specific
// Copy constructors
inline wxBitmap(const wxBitmap& bitmap)
{ Ref(bitmap); if ( wxTheBitmapList ) wxTheBitmapList->AddBitmap(this); }
// Initialize with raw data.
wxBitmap(const char bits[], int width, int height, int depth = 1);
/* TODO: maybe implement XPM reading
// Initialize with XPM data
wxBitmap(const char **data);
*/
// Load a file or resource
// TODO: make default type whatever's appropriate for the platform.
wxBitmap(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
// Constructor for generalised creation from data
wxBitmap(void *data, long type, int width, int height, int depth = 1);
// If depth is omitted, will create a bitmap compatible with the display
wxBitmap(int width, int height, int depth = -1);
~wxBitmap();
virtual bool Create(int width, int height, int depth = -1);
virtual bool Create(void *data, long type, int width, int height, int depth = 1);
virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE);
virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL);
inline bool Ok() const { return (M_BITMAPDATA && M_BITMAPDATA->m_ok); }
inline int GetWidth() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_width : 0); }
inline int GetHeight() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_height : 0); }
inline int GetDepth() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_depth : 0); }
inline int GetQuality() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_quality : 0); }
void SetWidth(int w);
void SetHeight(int h);
void SetDepth(int d);
void SetQuality(int q);
void SetOk(bool isOk);
inline wxPalette* GetPalette() const { return (M_BITMAPDATA ? (& M_BITMAPDATA->m_bitmapPalette) : (wxPalette*) NULL); }
void SetPalette(const wxPalette& palette);
inline wxMask *GetMask() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_bitmapMask : (wxMask*) NULL); }
void SetMask(wxMask *mask) ;
inline wxBitmap& operator = (const wxBitmap& bitmap) { if (*this == bitmap) return (*this); Ref(bitmap); return *this; }
inline bool operator == (const wxBitmap& bitmap) { return m_refData == bitmap.m_refData; }
inline bool operator != (const wxBitmap& bitmap) { return m_refData != bitmap.m_refData; }
// Format handling
static inline wxList& GetHandlers() { return sm_handlers; }
static void AddHandler(wxBitmapHandler *handler);
static void InsertHandler(wxBitmapHandler *handler);
static bool RemoveHandler(const wxString& name);
static wxBitmapHandler *FindHandler(const wxString& name);
static wxBitmapHandler *FindHandler(const wxString& extension, long bitmapType);
static wxBitmapHandler *FindHandler(long bitmapType);
static void InitStandardHandlers();
static void CleanUpHandlers();
protected:
static wxList sm_handlers;
/*
// TODO: Implementation
public:
void SetHBITMAP(WXHBITMAP bmp);
inline WXHBITMAP GetHBITMAP() const { return (M_BITMAPDATA ? M_BITMAPDATA->m_hBitmap : 0); }
bool FreeResource(bool force = FALSE);
*/
};
#endif
// _WX_BITMAP_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: bmpbuttn.h
// Purpose: wxBitmapButton class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BMPBUTTN_H_
#define _WX_BMPBUTTN_H_
#ifdef __GNUG__
#pragma interface "bmpbuttn.h"
#endif
#include "wx/button.h"
WXDLLEXPORT_DATA(extern const char*) wxButtonNameStr;
#define wxDEFAULT_BUTTON_MARGIN 4
class WXDLLEXPORT wxBitmapButton: public wxButton
{
DECLARE_DYNAMIC_CLASS(wxBitmapButton)
public:
inline wxBitmapButton() { m_marginX = wxDEFAULT_BUTTON_MARGIN; m_marginY = wxDEFAULT_BUTTON_MARGIN; }
inline wxBitmapButton(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr)
{
Create(parent, id, bitmap, pos, size, style, validator, name);
}
bool Create(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = wxBU_AUTODRAW,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr);
virtual void SetLabel(const wxBitmap& bitmap)
{
SetBitmapLabel(bitmap);
}
virtual void SetBitmapLabel(const wxBitmap& bitmap);
inline wxBitmap& GetBitmapLabel() const { return (wxBitmap&) m_buttonBitmap; }
inline wxBitmap& GetBitmapSelected() const { return (wxBitmap&) m_buttonBitmapSelected; }
inline wxBitmap& GetBitmapFocus() const { return (wxBitmap&) m_buttonBitmapFocus; }
inline wxBitmap& GetBitmapDisabled() const { return (wxBitmap&) m_buttonBitmapDisabled; }
inline void SetBitmapSelected(const wxBitmap& sel) { m_buttonBitmapSelected = sel; };
inline void SetBitmapFocus(const wxBitmap& focus) { m_buttonBitmapFocus = focus; };
inline void SetBitmapDisabled(const wxBitmap& disabled) { m_buttonBitmapDisabled = disabled; };
inline void SetMargins(int x, int y) { m_marginX = x; m_marginY = y; }
inline int GetMarginX() { return m_marginX; }
inline int GetMarginY() { return m_marginY; }
/*
// TODO: Implementation
virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *item);
virtual void DrawFace( WXHDC dc, int left, int top, int right, int bottom, bool sel );
virtual void DrawButtonFocus( WXHDC dc, int left, int top, int right, int bottom, bool sel );
virtual void DrawButtonDisable( WXHDC dc, int left, int top, int right, int bottom, bool with_marg );
*/
protected:
wxBitmap m_buttonBitmap;
wxBitmap m_buttonBitmapSelected;
wxBitmap m_buttonBitmapFocus;
wxBitmap m_buttonBitmapDisabled;
int m_marginX;
int m_marginY;
private:
// Supress VisualAge's hidden functin warning
void SetLabel(const wxString& label)
{ wxButton::SetLabel(label); }
};
#endif
// _WX_BMPBUTTN_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: brush.h
// Purpose: wxBrush class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BRUSH_H_
#define _WX_BRUSH_H_
#ifdef __GNUG__
#pragma interface "brush.h"
#endif
#include "wx/gdicmn.h"
#include "wx/gdiobj.h"
#include "wx/bitmap.h"
class WXDLLEXPORT wxBrush;
class WXDLLEXPORT wxBrushRefData: public wxGDIRefData
{
friend class WXDLLEXPORT wxBrush;
public:
wxBrushRefData();
wxBrushRefData(const wxBrushRefData& data);
~wxBrushRefData();
protected:
int m_style;
wxBitmap m_stipple ;
wxColour m_colour;
/* TODO: implementation
WXHBRUSH m_hBrush;
*/
};
#define M_BRUSHDATA ((wxBrushRefData *)m_refData)
// Brush
class WXDLLEXPORT wxBrush: public wxGDIObject
{
DECLARE_DYNAMIC_CLASS(wxBrush)
public:
wxBrush();
wxBrush(const wxColour& col, int style);
wxBrush(const wxBitmap& stipple);
inline wxBrush(const wxBrush& brush) { Ref(brush); }
~wxBrush();
virtual void SetColour(const wxColour& col) ;
virtual void SetColour(unsigned char r, unsigned char g, unsigned char b) ;
virtual void SetStyle(int style) ;
virtual void SetStipple(const wxBitmap& stipple) ;
inline wxBrush& operator = (const wxBrush& brush) { if (*this == brush) return (*this); Ref(brush); return *this; }
inline bool operator == (const wxBrush& brush) { return m_refData == brush.m_refData; }
inline bool operator != (const wxBrush& brush) { return m_refData != brush.m_refData; }
inline wxColour& GetColour() const { return (M_BRUSHDATA ? M_BRUSHDATA->m_colour : wxNullColour); };
inline int GetStyle() const { return (M_BRUSHDATA ? M_BRUSHDATA->m_style : 0); };
inline wxBitmap *GetStipple() const { return (M_BRUSHDATA ? & M_BRUSHDATA->m_stipple : 0); };
virtual bool Ok() const { return (m_refData != NULL) ; }
// Implementation
// Useful helper: create the brush resource
bool RealizeResource();
// When setting properties, we must make sure we're not changing
// another object
void Unshare();
};
#endif
// _WX_BRUSH_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: button.h
// Purpose: wxButton class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BUTTON_H_
#define _WX_BUTTON_H_
#ifdef __GNUG__
#pragma interface "button.h"
#endif
#include "wx/control.h"
#include "wx/gdicmn.h"
WXDLLEXPORT_DATA(extern const char*) wxButtonNameStr;
// Pushbutton
class WXDLLEXPORT wxButton: public wxControl
{
DECLARE_DYNAMIC_CLASS(wxButton)
public:
inline wxButton() {}
inline wxButton(wxWindow *parent, wxWindowID id, const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr)
{
Create(parent, id, label, pos, size, style, validator, name);
}
bool Create(wxWindow *parent, wxWindowID id, const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxButtonNameStr);
virtual void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
virtual void SetDefault();
static wxSize GetDefaultSize();
virtual void SetLabel(const wxString& label);
virtual wxString GetLabel() const ;
virtual void Command(wxCommandEvent& event);
private:
void SetSize(int width, int height) {wxWindow::SetSize(width, height);}
};
#endif
// _WX_BUTTON_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: checkbox.h
// Purpose: wxCheckBox class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CHECKBOX_H_
#define _WX_CHECKBOX_H_
#ifdef __GNUG__
#pragma interface "checkbox.h"
#endif
#include "wx/control.h"
WXDLLEXPORT_DATA(extern const char*) wxCheckBoxNameStr;
// Checkbox item (single checkbox)
class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxCheckBox: public wxControl
{
DECLARE_DYNAMIC_CLASS(wxCheckBox)
public:
inline wxCheckBox() { }
inline wxCheckBox(wxWindow *parent, wxWindowID id, const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxCheckBoxNameStr)
{
Create(parent, id, label, pos, size, style, validator, name);
}
bool Create(wxWindow *parent, wxWindowID id, const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxCheckBoxNameStr);
virtual void SetValue(bool);
virtual bool GetValue() const ;
virtual void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
virtual void SetLabel(const wxString& label);
virtual void Command(wxCommandEvent& event);
private:
void SetSize(int width, int height) {wxWindow::SetSize(width, height);}
};
class WXDLLEXPORT wxBitmapCheckBox: public wxCheckBox
{
DECLARE_DYNAMIC_CLASS(wxBitmapCheckBox)
public:
int checkWidth ;
int checkHeight ;
inline wxBitmapCheckBox() { checkWidth = -1; checkHeight = -1; }
inline wxBitmapCheckBox(wxWindow *parent, wxWindowID id, const wxBitmap *label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxCheckBoxNameStr)
{
Create(parent, id, label, pos, size, style, validator, name);
}
bool Create(wxWindow *parent, wxWindowID id, const wxBitmap *bitmap,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxCheckBoxNameStr);
virtual void SetValue(bool);
virtual bool GetValue() const ;
virtual void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
virtual void SetLabel(const wxBitmap& bitmap);
private:
void SetSize(int width, int height) {wxWindow::SetSize(width, height);}
void SetLabel(const wxString& label) {wxCheckBox::SetLabel(label);}
};
#endif
// _WX_CHECKBOX_H_

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///////////////////////////////////////////////////////////////////////////////
// Name: checklst.h
// Purpose: wxCheckListBox class - a listbox with checkable items
// Note: this is an optional class.
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CHECKLST_H_
#define _WX_CHECKLST_H_
#ifdef __GNUG__
#pragma interface "checklst.h"
#endif
#include "wx/listbox.h"
typedef unsigned int size_t;
class wxCheckListBox : public wxListBox
{
DECLARE_DYNAMIC_CLASS(wxCheckListBox)
public:
// ctors
wxCheckListBox();
wxCheckListBox(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int nStrings = 0,
const wxString choices[] = NULL,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxListBoxNameStr);
// items may be checked
bool IsChecked(size_t uiIndex) const;
void Check(size_t uiIndex, bool bCheck = TRUE);
DECLARE_EVENT_TABLE()
};
#endif
// _WX_CHECKLST_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: choice.h
// Purpose: wxChoice class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CHOICE_H_
#define _WX_CHOICE_H_
#ifdef __GNUG__
#pragma interface "choice.h"
#endif
#include "wx/control.h"
WXDLLEXPORT_DATA(extern const char*) wxChoiceNameStr;
// Choice item
class WXDLLEXPORT wxChoice: public wxControl
{
DECLARE_DYNAMIC_CLASS(wxChoice)
public:
inline wxChoice() { m_noStrings = 0; }
inline wxChoice(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int n = 0, const wxString choices[] = NULL,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxChoiceNameStr)
{
Create(parent, id, pos, size, n, choices, style, validator, name);
}
bool Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int n = 0, const wxString choices[] = NULL,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxChoiceNameStr);
virtual void Append(const wxString& item);
virtual void Delete(int n);
virtual void Clear();
virtual int GetSelection() const ;
virtual void SetSelection(int n);
virtual int FindString(const wxString& s) const;
virtual wxString GetString(int n) const ;
virtual void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
virtual wxString GetStringSelection() const ;
virtual bool SetStringSelection(const wxString& sel);
virtual inline int Number() const { return m_noStrings; }
virtual void Command(wxCommandEvent& event);
virtual inline void SetColumns(int WXUNUSED(n) = 1 ) { /* No effect */ } ;
virtual inline int GetColumns() const { return 1 ; };
protected:
int m_noStrings;
private:
void SetSize(int width, int height) {wxWindow::SetSize(width, height);}
};
#endif
// _WX_CHOICE_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: clipbrd.h
// Purpose: Clipboard functionality.
// Note: this functionality is under review, and
// is derived from wxWindows 1.xx code. Please contact
// the wxWindows developers for further information.
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CLIPBRD_H_
#define _WX_CLIPBRD_H_
#ifdef __GNUG__
#pragma interface "clipbrd.h"
#endif
#include "wx/defs.h"
#include "wx/setup.h"
#include "wx/list.h"
bool WXDLLEXPORT wxOpenClipboard();
bool WXDLLEXPORT wxClipboardOpen();
bool WXDLLEXPORT wxCloseClipboard();
bool WXDLLEXPORT wxEmptyClipboard();
bool WXDLLEXPORT wxIsClipboardFormatAvailable(int dataFormat);
bool WXDLLEXPORT wxSetClipboardData(int dataFormat, wxObject *obj, int width = 0, int height = 0);
wxObject* WXDLLEXPORT wxGetClipboardData(int dataFormat, long *len = NULL);
int WXDLLEXPORT wxEnumClipboardFormats(int dataFormat);
int WXDLLEXPORT wxRegisterClipboardFormat(char *formatName);
bool WXDLLEXPORT wxGetClipboardFormatName(int dataFormat, char *formatName, int maxCount);
/* A clipboard client holds data belonging to the clipboard.
For plain text, a client is not necessary. */
class WXDLLEXPORT wxClipboardClient : public wxObject
{
DECLARE_ABSTRACT_CLASS(wxClipboardClient)
public:
/* This list should be filled in with strings indicating the formats
this client can provide. Almost all clients will provide "TEXT".
Format names should be 4 characters long, so things will work
out on the Macintosh */
wxStringList formats;
/* This method is called when the client is losing the selection. */
virtual void BeingReplaced() = 0;
/* This method is called when someone wants the data this client is
supplying to the clipboard. "format" is a string indicating the
format of the data - one of the strings from the "formats"
list. "*size" should be filled with the size of the resulting
data. In the case of text, "*size" does not count the
NULL terminator. */
virtual char *GetData(char *format, long *size) = 0;
};
/* ONE instance of this class: */
class WXDLLEXPORT wxClipboard : public wxObject
{
DECLARE_DYNAMIC_CLASS(wxClipboard)
public:
wxClipboardClient *clipOwner;
char *cbString, *sentString, *receivedString;
void *receivedTargets;
long receivedLength;
wxClipboard();
~wxClipboard();
/* Set the clipboard data owner. "time" comes from the event record. */
void SetClipboardClient(wxClipboardClient *, long time);
/* Set the clipboard string; does not require a client. */
void SetClipboardString(char *, long time);
/* Get data from the clipboard in the format "TEXT". */
char *GetClipboardString(long time);
/* Get data from the clipboard */
char *GetClipboardData(char *format, long *length, long time);
/* Get the clipboard client directly. Will be NULL if clipboard data
is a string, or if some other application owns the clipboard.
This can be useful for shortcutting data translation, if the
clipboard user can check for a specific client. (This is used
by the wxMediaEdit class.) */
wxClipboardClient *GetClipboardClient();
};
/* Initialize wxTheClipboard. Can be called repeatedly */
void WXDLLEXPORT wxInitClipboard();
/* The clipboard */
WXDLLEXPORT_DATA(extern wxClipboard*) wxTheClipboard;
#endif
// _WX_CLIPBRD_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: colordlg.h
// Purpose: wxColourDialog class. Use generic version if no
// platform-specific implementation.
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_COLORDLG_H_
#define _WX_COLORDLG_H_
#ifdef __GNUG__
#pragma interface "colordlg.h"
#endif
#include "wx/setup.h"
#include "wx/dialog.h"
#include "wx/cmndata.h"
/*
* Platform-specific colour dialog implementation
*/
class WXDLLEXPORT wxColourDialog: public wxDialog
{
DECLARE_DYNAMIC_CLASS(wxColourDialog)
public:
wxColourDialog();
wxColourDialog(wxWindow *parent, wxColourData *data = NULL);
bool Create(wxWindow *parent, wxColourData *data = NULL);
int ShowModal();
wxColourData& GetColourData() { return m_colourData; }
protected:
wxColourData m_colourData;
wxWindow* m_dialogParent;
};
#endif
// _WX_COLORDLG_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: colour.h
// Purpose: wxColour class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_COLOUR_H_
#define _WX_COLOUR_H_
#ifdef __GNUG__
#pragma interface "colour.h"
#endif
#include "wx/object.h"
#include "wx/string.h"
// Colour
class WXDLLEXPORT wxColour: public wxObject
{
public:
// ctors
// default
wxColour();
// from RGB
wxColour( unsigned char red, unsigned char green, unsigned char blue );
// implicit conversion from the colour name
wxColour( const wxString &colourName ) { InitFromName(colourName); }
wxColour( const char *colourName ) { InitFromName(colourName); }
// copy ctors and assignment operators
wxColour( const wxColour& col );
wxColour( const wxColour* col );
wxColour& operator = ( const wxColour& col );
// dtor
~wxColour();
// Set() functions
void Set( unsigned char red, unsigned char green, unsigned char blue );
void Set( unsigned long colRGB )
{
// we don't need to know sizeof(long) here because we assume that the three
// least significant bytes contain the R, G and B values
Set((unsigned char)colRGB,
(unsigned char)(colRGB >> 8),
(unsigned char)(colRGB >> 16));
}
// accessors
bool Ok() const {return m_isInit; }
// Let's remove this inelegant function
#if WXWIN_COMPATIBILITY
void Get(unsigned char *r, unsigned char *g, unsigned char *b) const;
#endif
unsigned char Red() const { return m_red; }
unsigned char Green() const { return m_green; }
unsigned char Blue() const { return m_blue; }
// comparison
bool operator == (const wxColour& colour) const
{
return (m_red == colour.m_red &&
m_green == colour.m_green &&
m_blue == colour.m_blue);
}
bool operator != (const wxColour& colour) const { return !(*this == colour); }
void InitFromName(const wxString& col);
/* TODO
WXCOLORREF GetPixel() const { return m_pixel; };
*/
private:
bool m_isInit;
unsigned char m_red;
unsigned char m_blue;
unsigned char m_green;
public:
/* TODO: implementation
WXCOLORREF m_pixel ;
*/
private:
DECLARE_DYNAMIC_CLASS(wxColour)
};
#endif
// _WX_COLOUR_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: combobox.h
// Purpose: wxComboBox class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_COMBOBOX_H_
#define _WX_COMBOBOX_H_
#ifdef __GNUG__
#pragma interface "combobox.h"
#endif
#include "wx/choice.h"
WXDLLEXPORT_DATA(extern const char*) wxComboBoxNameStr;
WXDLLEXPORT_DATA(extern const char*) wxEmptyString;
// Combobox item
class WXDLLEXPORT wxComboBox: public wxChoice
{
DECLARE_DYNAMIC_CLASS(wxComboBox)
public:
inline wxComboBox() {}
inline wxComboBox(wxWindow *parent, wxWindowID id,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int n = 0, const wxString choices[] = NULL,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxComboBoxNameStr)
{
Create(parent, id, value, pos, size, n, choices, style, validator, name);
}
bool Create(wxWindow *parent, wxWindowID id,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int n = 0, const wxString choices[] = NULL,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxComboBoxNameStr);
// List functions
virtual void Append(const wxString& item);
virtual void Delete(int n);
virtual void Clear();
virtual int GetSelection() const ;
virtual void SetSelection(int n);
virtual int FindString(const wxString& s) const;
virtual wxString GetString(int n) const ;
virtual wxString GetStringSelection() const ;
virtual bool SetStringSelection(const wxString& sel);
virtual inline int Number() const { return m_noStrings; }
// Text field functions
virtual wxString GetValue() const ;
virtual void SetValue(const wxString& value);
// Clipboard operations
virtual void Copy();
virtual void Cut();
virtual void Paste();
virtual void SetInsertionPoint(long pos);
virtual void SetInsertionPointEnd();
virtual long GetInsertionPoint() const ;
virtual long GetLastPosition() const ;
virtual void Replace(long from, long to, const wxString& value);
virtual void Remove(long from, long to);
virtual void SetSelection(long from, long to);
virtual void SetEditable(bool editable);
};
#endif
// _WX_COMBOBOX_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: control.h
// Purpose: wxControl class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CONTROL_H_
#define _WX_CONTROL_H_
#ifdef __GNUG__
#pragma interface "control.h"
#endif
#include "wx/window.h"
#include "wx/list.h"
#include "wx/validate.h"
// General item class
class WXDLLEXPORT wxControl: public wxWindow
{
DECLARE_ABSTRACT_CLASS(wxControl)
public:
wxControl();
~wxControl();
virtual void Command(wxCommandEvent& WXUNUSED(event)) {}; // Simulates an event
virtual void ProcessCommand(wxCommandEvent& event); // Calls the callback and
// appropriate event handlers
virtual void SetLabel(const wxString& label);
virtual wxString GetLabel() const ;
// Places item in centre of panel - so can't be used BEFORE panel->Fit()
void Centre(int direction = wxHORIZONTAL);
inline void Callback(const wxFunction function) { m_callback = function; }; // Adds callback
inline wxFunction GetCallback() { return m_callback; }
protected:
wxFunction m_callback; // Callback associated with the window
DECLARE_EVENT_TABLE()
};
#endif
// _WX_CONTROL_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: cursor.h
// Purpose: wxCursor class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CURSOR_H_
#define _WX_CURSOR_H_
#ifdef __GNUG__
#pragma interface "cursor.h"
#endif
#include "wx/bitmap.h"
class WXDLLEXPORT wxCursorRefData: public wxBitmapRefData
{
friend class WXDLLEXPORT wxBitmap;
friend class WXDLLEXPORT wxCursor;
public:
wxCursorRefData();
~wxCursorRefData();
protected:
/* TODO: implementation
WXHCURSOR m_hCursor;
*/
};
#define M_CURSORDATA ((wxCursorRefData *)m_refData)
#define M_CURSORHANDLERDATA ((wxCursorRefData *)bitmap->m_refData)
// Cursor
class WXDLLEXPORT wxCursor: public wxBitmap
{
DECLARE_DYNAMIC_CLASS(wxCursor)
public:
wxCursor();
// Copy constructors
inline wxCursor(const wxCursor& cursor) { Ref(cursor); }
wxCursor(const char bits[], int width, int height, int hotSpotX = -1, int hotSpotY = -1,
const char maskBits[] = NULL);
/* TODO: make default type suit platform */
wxCursor(const wxString& name, long flags = wxBITMAP_TYPE_CUR_RESOURCE,
int hotSpotX = 0, int hotSpotY = 0);
wxCursor(int cursor_type);
~wxCursor();
// TODO: also verify the internal cursor handle
virtual bool Ok() const { return (m_refData != NULL) ; }
inline wxCursor& operator = (const wxCursor& cursor) { if (*this == cursor) return (*this); Ref(cursor); return *this; }
inline bool operator == (const wxCursor& cursor) { return m_refData == cursor.m_refData; }
inline bool operator != (const wxCursor& cursor) { return m_refData != cursor.m_refData; }
/* TODO: implementation
void SetHCURSOR(WXHCURSOR cursor);
inline WXHCURSOR GetHCURSOR() const { return (M_CURSORDATA ? M_CURSORDATA->m_hCursor : 0); }
*/
};
extern WXDLLEXPORT void wxSetCursor(const wxCursor& cursor);
#endif
// _WX_CURSOR_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: dc.h
// Purpose: wxDC class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DC_H_
#define _WX_DC_H_
#ifdef __GNUG__
#pragma interface "dc.h"
#endif
class WXDLLEXPORT wxDC : public wxDCBase
{
DECLARE_DYNAMIC_CLASS(wxDC)
public:
wxDC();
~wxDC();
// implement base class pure virtuals
// ----------------------------------
virtual void Clear();
virtual bool StartDoc(const wxString& message);
virtual void EndDoc();
virtual void StartPage();
virtual void EndPage();
virtual void SetFont(const wxFont& font);
virtual void SetPen(const wxPen& pen);
virtual void SetBrush(const wxBrush& brush);
virtual void SetBackground(const wxBrush& brush);
virtual void SetBackgroundMode(int mode);
virtual void SetPalette(const wxPalette& palette);
virtual void DestroyClippingRegion();
virtual long GetCharHeight() const;
virtual long GetCharWidth() const;
virtual void GetTextExtent(const wxString& string,
long *x, long *y,
long *descent = NULL,
long *externalLeading = NULL,
wxFont *theFont = NULL) const;
virtual bool CanDrawBitmap() const;
virtual bool CanGetTextExtent() const;
virtual int GetDepth() const;
virtual wxSize GetPPI() const;
virtual void SetMapMode(int mode);
virtual void SetUserScale(double x, double y);
virtual void SetSystemScale(double x, double y);
virtual void SetLogicalScale(double x, double y);
virtual void SetLogicalOrigin(long x, long y);
virtual void SetDeviceOrigin(long x, long y);
virtual void SetAxisOrientation(bool xLeftRight, bool yBottomUp);
virtual void SetLogicalFunction(int function);
// implementation from now on
// --------------------------
virtual void SetRop(WXHDC cdc);
virtual void DoClipping(WXHDC cdc);
virtual void SelectOldObjects(WXHDC dc);
wxWindow *GetWindow() const { return m_canvas; }
void SetWindow(wxWindow *win) { m_canvas = win; }
WXHDC GetHDC() const { return m_hDC; }
void SetHDC(WXHDC dc, bool bOwnsDC = FALSE)
{
m_hDC = dc;
m_bOwnsDC = bOwnsDC;
}
protected:
virtual void DoFloodFill(long x, long y, const wxColour& col,
int style = wxFLOOD_SURFACE);
virtual bool DoGetPixel(long x, long y, wxColour *col) const;
virtual void DoDrawPoint(long x, long y);
virtual void DoDrawLine(long x1, long y1, long x2, long y2);
virtual void DoDrawArc(long x1, long y1,
long x2, long y2,
long xc, long yc);
virtual void DoDrawEllipticArc(long x, long y, long w, long h,
double sa, double ea);
virtual void DoDrawRectangle(long x, long y, long width, long height);
virtual void DoDrawRoundedRectangle(long x, long y,
long width, long height,
double radius);
virtual void DoDrawEllipse(long x, long y, long width, long height);
virtual void DoCrossHair(long x, long y);
virtual void DoDrawIcon(const wxIcon& icon, long x, long y);
virtual void DoDrawBitmap(const wxBitmap &bmp, long x, long y,
bool useMask = FALSE);
virtual void DoDrawText(const wxString& text, long x, long y);
virtual bool DoBlit(long xdest, long ydest, long width, long height,
wxDC *source, long xsrc, long ysrc,
int rop = wxCOPY, bool useMask = FALSE);
// this is gnarly - we can't even call this function DoSetClippingRegion()
// because of virtual function hiding
virtual void DoSetClippingRegionAsRegion(const wxRegion& region);
virtual void DoSetClippingRegion(long x, long y,
long width, long height);
virtual void DoGetClippingRegion(long *x, long *y,
long *width, long *height)
{
GetClippingBox(x, y, width, height);
}
virtual void DoGetSize(int *width, int *height) const;
virtual void DoGetSizeMM(int* width, int* height) const;
virtual void DoDrawLines(int n, wxPoint points[],
long xoffset, long yoffset);
virtual void DoDrawPolygon(int n, wxPoint points[],
long xoffset, long yoffset,
int fillStyle = wxODDEVEN_RULE);
#if wxUSE_SPLINES
virtual void DoDrawSpline(wxList *points);
#endif // wxUSE_SPLINES
// MSW-specific member variables
int m_windowExtX;
int m_windowExtY;
// the window associated with this DC (may be NULL)
wxWindow *m_canvas;
wxBitmap m_selectedBitmap;
// TRUE => DeleteDC() in dtor, FALSE => only ReleaseDC() it
bool m_bOwnsDC:1;
// our HDC and its usage count: we only free it when the usage count drops
// to 0
WXHDC m_hDC;
int m_hDCCount;
// Store all old GDI objects when do a SelectObject, so we can select them
// back in (this unselecting user's objects) so we can safely delete the
// DC.
WXHBITMAP m_oldBitmap;
WXHPEN m_oldPen;
WXHBRUSH m_oldBrush;
WXHFONT m_oldFont;
WXHPALETTE m_oldPalette;
};
#endif
// _WX_DC_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: dcclient.h
// Purpose: wxClientDC, wxPaintDC and wxWindowDC classes
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DCCLIENT_H_
#define _WX_DCCLIENT_H_
#ifdef __GNUG__
#pragma interface "dcclient.h"
#endif
#include "wx/dc.h"
//-----------------------------------------------------------------------------
// classes
//-----------------------------------------------------------------------------
class WXDLLEXPORT wxPaintDC;
class WXDLLEXPORT wxWindow;
// Under Windows, wxClientDC, wxPaintDC and wxWindowDC are implemented differently.
// On many platforms, however, they will be the same.
class WXDLLEXPORT wxWindowDC: public wxDC
{
DECLARE_DYNAMIC_CLASS(wxWindowDC)
public:
wxWindowDC(void);
wxWindowDC( wxWindow *win );
~wxWindowDC(void);
virtual void FloodFill( long x1, long y1, const wxColour& col, int style=wxFLOOD_SURFACE );
virtual bool GetPixel( long x1, long y1, wxColour *col ) const;
virtual void DrawLine( long x1, long y1, long x2, long y2 );
virtual void CrossHair( long x, long y );
virtual void DrawArc( long x1, long y1, long x2, long y2, long xc, long yc );
virtual void DrawEllipticArc( long x, long y, long width, long height, double sa, double ea );
virtual void DrawPoint( long x, long y );
virtual void DrawLines( int n, wxPoint points[], long xoffset = 0, long yoffset = 0 );
virtual void DrawLines( wxList *points, long xoffset = 0, long yoffset = 0 );
virtual void DrawPolygon( int n, wxPoint points[], long xoffset = 0, long yoffset = 0,
int fillStyle=wxODDEVEN_RULE );
virtual void DrawPolygon( wxList *lines, long xoffset = 0, long yoffset = 0,
int fillStyle=wxODDEVEN_RULE );
virtual void DrawRectangle( long x, long y, long width, long height );
virtual void DrawRoundedRectangle( long x, long y, long width, long height, double radius = 20.0 );
virtual void DrawEllipse( long x, long y, long width, long height );
virtual bool CanDrawBitmap(void) const;
virtual void DrawIcon( const wxIcon &icon, long x, long y, bool useMask=FALSE );
virtual bool Blit( long xdest, long ydest, long width, long height,
wxDC *source, long xsrc, long ysrc, int logical_func = wxCOPY, bool useMask=FALSE );
virtual void DrawText( const wxString &text, long x, long y, bool use16 = FALSE );
virtual bool CanGetTextExtent(void) const;
virtual void GetTextExtent( const wxString &string, long *width, long *height,
long *descent = NULL, long *externalLeading = NULL,
wxFont *theFont = NULL, bool use16 = FALSE );
virtual long GetCharWidth(void);
virtual long GetCharHeight(void);
virtual void Clear(void);
virtual void SetFont( const wxFont &font );
virtual void SetPen( const wxPen &pen );
virtual void SetBrush( const wxBrush &brush );
virtual void SetBackground( const wxBrush &brush );
virtual void SetLogicalFunction( int function );
virtual void SetTextForeground( const wxColour &col );
virtual void SetTextBackground( const wxColour &col );
virtual void SetBackgroundMode( int mode );
virtual void SetPalette( const wxPalette& palette );
virtual void SetClippingRegion( long x, long y, long width, long height );
virtual void SetClippingRegion( const wxRegion& region ) ;
virtual void DestroyClippingRegion(void);
virtual void DrawSpline( wxList *points );
private:
// VisualAge function hiding warning supression
void DrawEllipticArc (const wxPoint& pt, const wxSize& sz, double sa, double ea)
{ wxDC::DrawEllipticArc(pt, sz, sa, ea); }
void DrawPoint( wxPoint& point )
{ wxDC::DrawPoint(point); }
void DrawSpline( long x1, long y1, long x2, long y2, long x3, long y3 )
{ DrawSpline(x1, y1, x2, y2, x3, y3); }
void DrawSpline( int n, wxPoint points[] )
{ DrawSpline(n, points); }
void GetTextExtent( const wxString &string, long *width, long *height,
long *descent = NULL, long *externalLeading = NULL,
wxFont *theFont = NULL ) const
{ GetTextExtent( string, width, height, descent, externalLeading, theFont); };
// these next two are ridiculous! the only difference is the const
long GetCharWidth(void) const {return(GetCharWidth());};
long GetCharHeight(void) const {return(GetCharHeight());};
};
//-----------------------------------------------------------------------------
// wxPaintDC
//-----------------------------------------------------------------------------
class WXDLLEXPORT wxPaintDC: public wxWindowDC
{
DECLARE_DYNAMIC_CLASS(wxPaintDC)
public:
wxPaintDC(void):wxWindowDC() {};
wxPaintDC( wxWindow *win ): wxWindowDC(win) {};
};
//-----------------------------------------------------------------------------
// wxClientDC
//-----------------------------------------------------------------------------
class WXDLLEXPORT wxClientDC: public wxWindowDC
{
DECLARE_DYNAMIC_CLASS(wxClientDC)
public:
wxClientDC(void):wxWindowDC() {};
wxClientDC( wxWindow *win ): wxWindowDC(win) {};
};
#endif
// _WX_DCCLIENT_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: dcmemory.h
// Purpose: wxMemoryDC class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DCMEMORY_H_
#define _WX_DCMEMORY_H_
#ifdef __GNUG__
#pragma interface "dcmemory.h"
#endif
#include "wx/dcclient.h"
class WXDLLEXPORT wxMemoryDC: public wxPaintDC
{
DECLARE_DYNAMIC_CLASS(wxMemoryDC)
public:
wxMemoryDC(void);
wxMemoryDC( wxDC *dc ); // Create compatible DC
~wxMemoryDC(void);
virtual void SelectObject( const wxBitmap& bitmap );
void GetSize( int *width, int *height ) const;
private:
friend wxPaintDC;
wxBitmap m_selected;
};
#endif
// _WX_DCMEMORY_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: dcprint.h
// Purpose: wxPrinterDC class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DCPRINT_H_
#define _WX_DCPRINT_H_
#ifdef __GNUG__
#pragma interface "dcprint.h"
#endif
#include "wx/dc.h"
class WXDLLEXPORT wxPrinterDC: public wxDC
{
public:
DECLARE_CLASS(wxPrinterDC)
// Create a printer DC
wxPrinterDC(const wxString& driver, const wxString& device, const wxString& output, bool interactive = TRUE, int orientation = wxPORTRAIT);
~wxPrinterDC();
};
#endif
// _WX_DCPRINT_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: dcscreen.h
// Purpose: wxScreenDC class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DCSCREEN_H_
#define _WX_DCSCREEN_H_
#ifdef __GNUG__
#pragma interface "dcscreen.h"
#endif
#include "wx/dcclient.h"
class WXDLLEXPORT wxScreenDC: public wxWindowDC
{
DECLARE_DYNAMIC_CLASS(wxScreenDC)
public:
// Create a DC representing the whole screen
wxScreenDC();
~wxScreenDC();
// Compatibility with X's requirements for
// drawing on top of all windows
static bool StartDrawingOnTop(wxWindow* WXUNUSED(window)) { return TRUE; }
static bool StartDrawingOnTop(wxRect* WXUNUSED(rect) = NULL) { return TRUE; }
static bool EndDrawingOnTop() { return TRUE; }
};
#endif
// _WX_DCSCREEN_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: dialog.h
// Purpose: wxDialog class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DIALOG_H_
#define _WX_DIALOG_H_
#ifdef __GNUG__
#pragma interface "dialog.h"
#endif
#include "wx/panel.h"
WXDLLEXPORT_DATA(extern const wxChar*) wxDialogNameStr;
// Dialog boxes
class WXDLLEXPORT wxDialog : public wxDialogBase
{
DECLARE_DYNAMIC_CLASS(wxDialog)
public:
wxDialog();
// Constructor with a modal flag, but no window id - the old convention
wxDialog(wxWindow *parent,
const wxString& title, bool modal,
int x = -1, int y= -1, int width = 500, int height = 500,
long style = wxDEFAULT_DIALOG_STYLE,
const wxString& name = wxDialogNameStr)
{
long modalStyle = modal ? wxDIALOG_MODAL : wxDIALOG_MODELESS ;
Create(parent, -1, title, wxPoint(x, y), wxSize(width, height),
style | modalStyle, name);
}
// Constructor with no modal flag - the new convention.
wxDialog(wxWindow *parent, wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE,
const wxString& name = wxDialogNameStr)
{
Create(parent, id, title, pos, size, style, name);
}
bool Create(wxWindow *parent, wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE,
const wxString& name = wxDialogNameStr);
~wxDialog();
virtual bool Destroy();
virtual void DoSetClientSize(int width, int height);
virtual void GetPosition(int *x, int *y) const;
bool Show(bool show);
bool IsShown() const;
void Iconize(bool iconize);
#if WXWIN_COMPATIBILITY
bool Iconized() const { return IsIconized(); };
#endif
virtual bool IsIconized() const;
void Fit();
void SetTitle(const wxString& title);
wxString GetTitle() const ;
void OnSize(wxSizeEvent& event);
bool OnClose();
void OnCharHook(wxKeyEvent& event);
void OnPaint(wxPaintEvent& event);
void OnCloseWindow(wxCloseEvent& event);
void SetModal(bool flag);
virtual void Centre(int direction = wxBOTH);
virtual bool IsModal() const
{ return ((GetWindowStyleFlag() & wxDIALOG_MODAL) == wxDIALOG_MODAL); }
// For now, same as Show(TRUE) but returns return code
virtual int ShowModal();
virtual void EndModal(int retCode);
// Standard buttons
void OnOK(wxCommandEvent& event);
void OnApply(wxCommandEvent& event);
void OnCancel(wxCommandEvent& event);
// Responds to colour changes
void OnSysColourChanged(wxSysColourChangedEvent& event);
// implementation
// --------------
long MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
virtual WXHBRUSH OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
bool IsModalShowing() const { return m_modalShowing; }
// tooltip management
#if wxUSE_TOOLTIPS
WXHWND GetToolTipCtrl() const { return m_hwndToolTip; }
void SetToolTipCtrl(WXHWND hwndTT) { m_hwndToolTip = hwndTT; }
#endif // tooltips
protected:
bool m_modalShowing;
WXHWND m_hwndOldFocus; // the window which had focus before we were shown
private:
#if wxUSE_TOOLTIPS
WXHWND m_hwndToolTip;
#endif // tooltips
private:
DECLARE_EVENT_TABLE()
};
#endif
// _WX_DIALOG_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: dirdlg.h
// Purpose: wxDirDialog class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DIRDLG_H_
#define _WX_DIRDLG_H_
#ifdef __GNUG__
#pragma interface "dirdlg.h"
#endif
#include "wx/dialog.h"
WXDLLEXPORT_DATA(extern const char*) wxFileSelectorPromptStr;
class WXDLLEXPORT wxDirDialog: public wxDialog
{
DECLARE_DYNAMIC_CLASS(wxDirDialog)
public:
wxDirDialog(wxWindow *parent, const wxString& message = wxFileSelectorPromptStr,
const wxString& defaultPath = "",
long style = 0, const wxPoint& pos = wxDefaultPosition);
inline void SetMessage(const wxString& message) { m_message = message; }
inline void SetPath(const wxString& path) { m_path = path; }
inline void SetStyle(long style) { m_dialogStyle = style; }
inline wxString GetMessage() const { return m_message; }
inline wxString GetPath() const { return m_path; }
inline long GetStyle() const { return m_dialogStyle; }
int ShowModal();
protected:
wxString m_message;
long m_dialogStyle;
wxWindow * m_parent;
wxString m_path;
};
#endif
// _WX_DIRDLG_H_

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///////////////////////////////////////////////////////////////////////////////
// Name: dnd.h
// Purpose: Declaration of the wxDropTarget, wxDropSource class etc.
// Author: AUTHOR
// RCS-ID: $Id$
// Copyright: (c) 1998 AUTHOR
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DND_H_
#define _WX_DND_H_
#ifdef __GNUG__
#pragma interface "dnd.h"
#endif
#include "wx/defs.h"
#include "wx/object.h"
#include "wx/string.h"
#include "wx/cursor.h"
//-------------------------------------------------------------------------
// classes
//-------------------------------------------------------------------------
class WXDLLEXPORT wxWindow;
class WXDLLEXPORT wxDataObject;
class WXDLLEXPORT wxTextDataObject;
class WXDLLEXPORT wxFileDataObject;
class WXDLLEXPORT wxDropTarget;
class WXDLLEXPORT wxTextDropTarget;
class WXDLLEXPORT wxFileDropTarget;
class WXDLLEXPORT wxDropSource;
//-------------------------------------------------------------------------
// wxDataFormat (internal)
//-------------------------------------------------------------------------
class wxDataFormat : public wxObject
{
DECLARE_CLASS( wxDataFormat )
public:
wxDataFormat();
wxDataFormat( wxDataFormatId type );
wxDataFormat( const wxString &id );
wxDataFormat( const wxChar *id );
wxDataFormat( const wxDataFormat &format );
void SetType( wxDataFormatId type );
wxDataFormatId GetType() const;
/* the string Id identifies the format of clipboard or DnD data. a word
* processor would e.g. add a wxTextDataObject and a wxPrivateDataObject
* to the clipboard - the latter with the Id "application/wxword", an
* image manipulation program would put a wxBitmapDataObject and a
* wxPrivateDataObject to the clipboard - the latter with "image/png". */
wxString GetId() const;
void SetId( const wxChar *id );
// implicit conversion to wxDataFormatId
operator wxDataFormatId() const { return m_type; }
bool operator==(wxDataFormatId type) const { return m_type == type; }
bool operator!=(wxDataFormatId type) const { return m_type != type; }
private:
wxDataFormatId m_type;
wxString m_id;
};
//-------------------------------------------------------------------------
// wxDataObject
//-------------------------------------------------------------------------
class WXDLLEXPORT wxDataObject: public wxObject
{
public:
// all data formats (values are the same as in windows.h, do not change!)
enum StdFormat
{
Invalid,
Text,
Bitmap,
MetafilePict,
Sylk,
Dif,
Tiff,
OemText,
Dib,
Palette,
Pendata,
Riff,
Wave,
UnicodeText,
EnhMetafile,
Hdrop,
Locale,
Max
};
// function to return symbolic name of clipboard format (debug messages)
static const char *GetFormatName(wxDataFormat format);
// ctor & dtor
wxDataObject() {};
~wxDataObject() {};
// pure virtuals to override
// get the best suited format for our data
virtual wxDataFormat GetPreferredFormat() const = 0;
// decide if we support this format (should be one of values of
// StdFormat enumerations or a user-defined format)
virtual bool IsSupportedFormat(wxDataFormat format) const = 0;
// get the (total) size of data
virtual size_t GetDataSize() const = 0;
// copy raw data to provided pointer
virtual void GetDataHere(void *pBuf) const = 0;
};
// ----------------------------------------------------------------------------
// wxTextDataObject is a specialization of wxDataObject for text data
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxTextDataObject : public wxDataObject
{
public:
// ctors
wxTextDataObject() { }
wxTextDataObject(const wxString& strText) : m_strText(strText) { }
void Init(const wxString& strText) { m_strText = strText; }
// implement base class pure virtuals
virtual wxDataFormat GetPreferredFormat() const
{ return wxDF_TEXT; }
virtual bool IsSupportedFormat(wxDataFormat format) const
{ return format == wxDF_TEXT; }
virtual size_t GetDataSize() const
{ return m_strText.Len() + 1; } // +1 for trailing '\0'of course
virtual void GetDataHere(void *pBuf) const
{ memcpy(pBuf, m_strText.c_str(), GetDataSize()); }
private:
wxString m_strText;
};
// ----------------------------------------------------------------------------
// wxFileDataObject is a specialization of wxDataObject for file names
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxFileDataObject : public wxDataObject
{
public:
wxFileDataObject(void) { }
void AddFile( const wxString &file )
{ m_files += file; m_files += ";"; }
// implement base class pure virtuals
virtual wxDataFormat GetPreferredFormat() const
{ return wxDF_FILENAME; }
virtual bool IsSupportedFormat(wxDataFormat format) const
{ return format == wxDF_FILENAME; }
virtual size_t GetDataSize() const
{ return m_files.Len() + 1; } // +1 for trailing '\0'of course
virtual void GetDataHere(void *pBuf) const
{ memcpy(pBuf, m_files.c_str(), GetDataSize()); }
private:
wxString m_files;
};
//-------------------------------------------------------------------------
// wxDropTarget
//-------------------------------------------------------------------------
class WXDLLEXPORT wxDropTarget: public wxObject
{
public:
wxDropTarget();
~wxDropTarget();
virtual void OnEnter() { }
virtual void OnLeave() { }
virtual bool OnDrop( long x, long y, const void *pData ) = 0;
// protected:
friend wxWindow;
// Override these to indicate what kind of data you support:
virtual size_t GetFormatCount() const = 0;
virtual wxDataFormat GetFormat(size_t n) const = 0;
};
//-------------------------------------------------------------------------
// wxTextDropTarget
//-------------------------------------------------------------------------
class WXDLLEXPORT wxTextDropTarget: public wxDropTarget
{
public:
wxTextDropTarget() {};
virtual bool OnDrop( long x, long y, const void *pData );
virtual bool OnDropText( long x, long y, const char *psz );
protected:
virtual size_t GetFormatCount() const;
virtual wxDataFormat GetFormat(size_t n) const;
};
// ----------------------------------------------------------------------------
// A drop target which accepts files (dragged from File Manager or Explorer)
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxFileDropTarget: public wxDropTarget
{
public:
wxFileDropTarget() {};
virtual bool OnDrop(long x, long y, const void *pData);
virtual bool OnDropFiles( long x, long y,
size_t nFiles, const char * const aszFiles[]);
protected:
virtual size_t GetFormatCount() const;
virtual wxDataFormat GetFormat(size_t n) const;
};
//-------------------------------------------------------------------------
// wxDropSource
//-------------------------------------------------------------------------
enum wxDragResult
{
wxDragError, // error prevented the d&d operation from completing
wxDragNone, // drag target didn't accept the data
wxDragCopy, // the data was successfully copied
wxDragMove, // the data was successfully moved
wxDragCancel // the operation was cancelled by user (not an error)
};
class WXDLLEXPORT wxDropSource: public wxObject
{
public:
wxDropSource( wxWindow *win );
wxDropSource( wxDataObject &data, wxWindow *win );
~wxDropSource(void);
void SetData( wxDataObject &data );
wxDragResult DoDragDrop( bool bAllowMove = FALSE );
virtual bool GiveFeedback( wxDragResult WXUNUSED(effect), bool WXUNUSED(bScrolling) ) { return TRUE; };
protected:
wxDataObject *m_data;
};
#endif
//_WX_DND_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: filedlg.h
// Purpose: wxFileDialog class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_FILEDLG_H_
#define _WX_FILEDLG_H_
#ifdef __GNUG__
#pragma interface "filedlg.h"
#endif
#include "wx/dialog.h"
/*
* File selector
*/
WXDLLEXPORT_DATA(extern const char*) wxFileSelectorPromptStr;
WXDLLEXPORT_DATA(extern const char*) wxFileSelectorDefaultWildcardStr;
class WXDLLEXPORT wxFileDialog: public wxDialog
{
DECLARE_DYNAMIC_CLASS(wxFileDialog)
protected:
wxString m_message;
long m_dialogStyle;
wxWindow * m_parent;
wxString m_dir;
wxString m_path; // Full path
wxString m_fileName;
wxString m_wildCard;
int m_filterIndex;
public:
wxFileDialog(wxWindow *parent, const wxString& message = wxFileSelectorPromptStr,
const wxString& defaultDir = "", const wxString& defaultFile = "", const wxString& wildCard = wxFileSelectorDefaultWildcardStr,
long style = 0, const wxPoint& pos = wxDefaultPosition);
inline void SetMessage(const wxString& message) { m_message = message; }
inline void SetPath(const wxString& path) { m_path = path; }
inline void SetDirectory(const wxString& dir) { m_dir = dir; }
inline void SetFilename(const wxString& name) { m_fileName = name; }
inline void SetWildcard(const wxString& wildCard) { m_wildCard = wildCard; }
inline void SetStyle(long style) { m_dialogStyle = style; }
inline void SetFilterIndex(int filterIndex) { m_filterIndex = filterIndex; }
inline wxString GetMessage() const { return m_message; }
inline wxString GetPath() const { return m_path; }
inline wxString GetDirectory() const { return m_dir; }
inline wxString GetFilename() const { return m_fileName; }
inline wxString GetWildcard() const { return m_wildCard; }
inline long GetStyle() const { return m_dialogStyle; }
inline int GetFilterIndex() const { return m_filterIndex ; }
int ShowModal();
};
#define wxOPEN 0x0001
#define wxSAVE 0x0002
#define wxOVERWRITE_PROMPT 0x0004
#define wxHIDE_READONLY 0x0008
#define wxFILE_MUST_EXIST 0x0010
// File selector - backward compatibility
WXDLLEXPORT wxString wxFileSelector(const char *message = wxFileSelectorPromptStr, const char *default_path = NULL,
const char *default_filename = NULL, const char *default_extension = NULL,
const char *wildcard = wxFileSelectorDefaultWildcardStr, int flags = 0,
wxWindow *parent = NULL, int x = -1, int y = -1);
// An extended version of wxFileSelector
WXDLLEXPORT wxString wxFileSelectorEx(const char *message = wxFileSelectorPromptStr, const char *default_path = NULL,
const char *default_filename = NULL, int *indexDefaultExtension = NULL,
const char *wildcard = wxFileSelectorDefaultWildcardStr, int flags = 0,
wxWindow *parent = NULL, int x = -1, int y = -1);
// Generic file load dialog
WXDLLEXPORT wxString wxLoadFileSelector(const char *what, const char *extension, const char *default_name = NULL, wxWindow *parent = NULL);
// Generic file save dialog
WXDLLEXPORT wxString wxSaveFileSelector(const char *what, const char *extension, const char *default_name = NULL, wxWindow *parent = NULL);
#endif
// _WX_FILEDLG_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: font.h
// Purpose: wxFont class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_FONT_H_
#define _WX_FONT_H_
#ifdef __GNUG__
#pragma interface "font.h"
#endif
#include "wx/gdiobj.h"
class WXDLLEXPORT wxFont;
class WXDLLEXPORT wxFontRefData: public wxGDIRefData
{
friend class WXDLLEXPORT wxFont;
public:
wxFontRefData();
wxFontRefData(const wxFontRefData& data);
~wxFontRefData();
protected:
int m_pointSize;
int m_family;
int m_style;
int m_weight;
bool m_underlined;
wxString m_faceName;
/* TODO: implementation
WXHFONT m_hFont;
*/
};
#define M_FONTDATA ((wxFontRefData *)m_refData)
WXDLLEXPORT_DATA(extern const char*) wxEmptyString;
// Font
class WXDLLEXPORT wxFont: public wxGDIObject
{
DECLARE_DYNAMIC_CLASS(wxFont)
public:
wxFont();
wxFont(int pointSize, int family, int style, int weight, bool underlined = FALSE, const wxString& faceName = wxEmptyString);
inline wxFont(const wxFont& font) { Ref(font); }
~wxFont();
bool Create(int pointSize, int family, int style, int weight, bool underlined = FALSE, const wxString& faceName = wxEmptyString);
virtual bool Ok() const { return (m_refData != NULL) ; }
inline int GetPointSize() const { return M_FONTDATA->m_pointSize; }
inline int GetFamily() const { return M_FONTDATA->m_family; }
inline int GetStyle() const { return M_FONTDATA->m_style; }
inline int GetWeight() const { return M_FONTDATA->m_weight; }
wxString GetFamilyString() const ;
wxString GetFaceName() const ;
wxString GetStyleString() const ;
wxString GetWeightString() const ;
inline bool GetUnderlined() const { return M_FONTDATA->m_underlined; }
void SetPointSize(int pointSize);
void SetFamily(int family);
void SetStyle(int style);
void SetWeight(int weight);
void SetFaceName(const wxString& faceName);
void SetUnderlined(bool underlined);
inline wxFont& operator = (const wxFont& font) { if (*this == font) return (*this); Ref(font); return *this; }
inline bool operator == (const wxFont& font) { return m_refData == font.m_refData; }
inline bool operator != (const wxFont& font) { return m_refData != font.m_refData; }
// Implementation
protected:
bool RealizeResource();
void Unshare();
};
#endif
// _WX_FONT_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: fontdlg.h
// Purpose: wxFontDialog class. Use generic version if no
// platform-specific implementation.
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_FONTDLG_H_
#define _WX_FONTDLG_H_
#ifdef __GNUG__
#pragma interface "fontdlg.h"
#endif
#include "wx/dialog.h"
#include "wx/cmndata.h"
/*
* Font dialog
*/
class WXDLLEXPORT wxFontDialog: public wxDialog
{
DECLARE_DYNAMIC_CLASS(wxFontDialog)
public:
wxFontDialog();
wxFontDialog(wxWindow *parent, wxFontData *data = NULL);
bool Create(wxWindow *parent, wxFontData *data = NULL);
int ShowModal();
wxFontData& GetFontData() { return m_fontData; }
protected:
wxWindow* m_dialogParent;
wxFontData m_fontData;
};
#endif
// _WX_FONTDLG_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: frame.h
// Purpose: wxFrame class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_FRAME_H_
#define _WX_FRAME_H_
#ifdef __GNUG__
#pragma interface "frame.h"
#endif
#include "wx/window.h"
#include "wx/toolbar.h"
#include "wx/msw/accel.h"
#include "wx/icon.h"
WXDLLEXPORT_DATA(extern const wxChar*) wxFrameNameStr;
WXDLLEXPORT_DATA(extern const wxChar*) wxToolBarNameStr;
WXDLLEXPORT_DATA(extern const wxChar*) wxStatusLineNameStr;
class WXDLLEXPORT wxMenuBar;
class WXDLLEXPORT wxStatusBar;
class WXDLLEXPORT wxFrame : public wxWindow
{
DECLARE_DYNAMIC_CLASS(wxFrame)
public:
wxFrame();
wxFrame(wxWindow *parent,
wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE,
const wxString& name = wxFrameNameStr)
{
Create(parent, id, title, pos, size, style, name);
}
~wxFrame();
bool Create(wxWindow *parent,
wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE,
const wxString& name = wxFrameNameStr);
virtual bool Destroy();
virtual void ClientToScreen(int *x, int *y) const;
virtual void ScreenToClient(int *x, int *y) const;
void OnSize(wxSizeEvent& event);
void OnMenuHighlight(wxMenuEvent& event);
void OnActivate(wxActivateEvent& event);
void OnIdle(wxIdleEvent& event);
void OnCloseWindow(wxCloseEvent& event);
bool Show(bool show);
// Set menu bar
void SetMenuBar(wxMenuBar *menu_bar);
virtual wxMenuBar *GetMenuBar() const;
// Call this to simulate a menu command
bool Command(int id) { return ProcessCommand(id); }
// process menu command: returns TRUE if processed
bool ProcessCommand(int id);
// make the window modal (all other windows unresponsive)
virtual void MakeModal(bool modal = TRUE);
// Set icon
virtual void SetIcon(const wxIcon& icon);
// Toolbar
#if wxUSE_TOOLBAR
virtual wxToolBar* CreateToolBar(long style = wxNO_BORDER | wxTB_HORIZONTAL | wxTB_FLAT,
wxWindowID id = -1,
const wxString& name = wxToolBarNameStr);
virtual wxToolBar *OnCreateToolBar(long style, wxWindowID id, const wxString& name);
virtual void SetToolBar(wxToolBar *toolbar) { m_frameToolBar = toolbar; }
virtual wxToolBar *GetToolBar() const { return m_frameToolBar; }
virtual void PositionToolBar();
#endif // wxUSE_TOOLBAR
#if wxUSE_STATUSBAR
// Status bar
virtual wxStatusBar* CreateStatusBar(int number = 1,
long style = wxST_SIZEGRIP,
wxWindowID id = 0,
const wxString& name = wxStatusLineNameStr);
wxStatusBar *GetStatusBar() const { return m_frameStatusBar; }
void SetStatusBar(wxStatusBar *statusBar) { m_frameStatusBar = statusBar; }
virtual void PositionStatusBar();
virtual wxStatusBar *OnCreateStatusBar(int number,
long style,
wxWindowID id,
const wxString& name);
// Set status line text
virtual void SetStatusText(const wxString& text, int number = 0);
// Set status line widths
virtual void SetStatusWidths(int n, const int widths_field[]);
// Hint to tell framework which status bar to use
// TODO: should this go into a wxFrameworkSettings class perhaps?
static void UseNativeStatusBar(bool useNative) { m_useNativeStatusBar = useNative; };
static bool UsesNativeStatusBar() { return m_useNativeStatusBar; };
#endif // wxUSE_STATUSBAR
// Iconize
virtual void Iconize(bool iconize);
virtual bool IsIconized() const;
// Is it maximized?
virtual bool IsMaximized() const;
// Compatibility
bool Iconized() const { return IsIconized(); }
virtual void Maximize(bool maximize);
// virtual bool LoadAccelerators(const wxString& table);
// Responds to colour changes
void OnSysColourChanged(wxSysColourChangedEvent& event);
// Query app for menu item updates (called from OnIdle)
void DoMenuUpdates();
void DoMenuUpdates(wxMenu* menu, wxWindow* focusWin);
WXHMENU GetWinMenu() const { return m_hMenu; }
// Returns the origin of client area (may be different from (0,0) if the
// frame has a toolbar)
virtual wxPoint GetClientAreaOrigin() const;
// Implementation only from here
// event handlers
bool HandlePaint();
bool HandleSize(int x, int y, WXUINT flag);
bool HandleCommand(WXWORD id, WXWORD cmd, WXHWND control);
bool HandleMenuSelect(WXWORD nItem, WXWORD nFlags, WXHMENU hMenu);
bool MSWCreate(int id, wxWindow *parent, const wxChar *wclass,
wxWindow *wx_win, const wxChar *title,
int x, int y, int width, int height, long style);
// tooltip management
#if wxUSE_TOOLTIPS
WXHWND GetToolTipCtrl() const { return m_hwndToolTip; }
void SetToolTipCtrl(WXHWND hwndTT) { m_hwndToolTip = hwndTT; }
#endif // tooltips
protected:
// override base class virtuals
virtual void DoGetClientSize(int *width, int *height) const;
virtual void DoGetSize(int *width, int *height) const;
virtual void DoGetPosition(int *x, int *y) const;
virtual void DoSetSize(int x, int y,
int width, int height,
int sizeFlags = wxSIZE_AUTO);
virtual void DoSetClientSize(int width, int height);
// a plug in for MDI frame classes which need to do something special when
// the menubar is set
virtual void InternalSetMenuBar();
// propagate our state change to all child frames
void IconizeChildFrames(bool bIconize);
// we add menu bar accel processing
bool MSWTranslateMessage(WXMSG* pMsg);
// window proc for the frames
long MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
wxMenuBar * m_frameMenuBar;
wxIcon m_icon;
bool m_iconized;
WXHICON m_defaultIcon;
#if wxUSE_STATUSBAR
wxStatusBar * m_frameStatusBar;
static bool m_useNativeStatusBar;
#endif // wxUSE_STATUSBAR
#if wxUSE_TOOLBAR
wxToolBar * m_frameToolBar;
#endif // wxUSE_TOOLBAR
private:
#if wxUSE_TOOLTIPS
WXHWND m_hwndToolTip;
#endif // tooltips
DECLARE_EVENT_TABLE()
};
#endif
// _WX_FRAME_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: gauge.h
// Purpose: wxGauge class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GAUGE_H_
#define _WX_GAUGE_H_
#ifdef __GNUG__
#pragma interface "gauge.h"
#endif
#include "wx/control.h"
WXDLLEXPORT_DATA(extern const char*) wxGaugeNameStr;
// Group box
class WXDLLEXPORT wxGauge: public wxControl
{
DECLARE_DYNAMIC_CLASS(wxGauge)
public:
inline wxGauge() { m_rangeMax = 0; m_gaugePos = 0; }
inline wxGauge(wxWindow *parent, wxWindowID id,
int range,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxGA_HORIZONTAL,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxGaugeNameStr)
{
Create(parent, id, range, pos, size, style, validator, name);
}
bool Create(wxWindow *parent, wxWindowID id,
int range,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxGA_HORIZONTAL,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxGaugeNameStr);
void SetShadowWidth(int w);
void SetBezelFace(int w);
void SetRange(int r);
void SetValue(int pos);
int GetShadowWidth() const ;
int GetBezelFace() const ;
int GetRange() const ;
int GetValue() const ;
void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
virtual void Command(wxCommandEvent& WXUNUSED(event)) {} ;
protected:
int m_rangeMax;
int m_gaugePos;
private:
void SetSize(int width, int height) {wxWindow::SetSize(width, height);}
};
#endif
// _WX_GAUGE_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: gdiobj.h
// Purpose: wxGDIObject class: base class for other GDI classes
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GDIOBJ_H_
#define _WX_GDIOBJ_H_
#include "wx/object.h"
#ifdef __GNUG__
#pragma interface "gdiobj.h"
#endif
class WXDLLEXPORT wxGDIRefData: public wxObjectRefData {
public:
inline wxGDIRefData()
{
}
};
#define M_GDIDATA ((wxGDIRefData *)m_refData)
class WXDLLEXPORT wxGDIObject: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxGDIObject)
public:
inline wxGDIObject() { m_visible = FALSE; };
inline ~wxGDIObject() {};
inline bool IsNull() const { return (m_refData == 0); }
virtual bool GetVisible() { return m_visible; }
virtual void SetVisible(bool v) { m_visible = v; }
protected:
bool m_visible; // Can a pointer to this object be safely taken?
// - only if created within FindOrCreate...
};
#endif
// _WX_GDIOBJ_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: helpxxxx.h
// Purpose: Help system: native implementation for your system. Replace
// XXXX with suitable name.
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_HELPXXXX_H_
#define _WX_HELPXXXX_H_
#ifdef __GNUG__
#pragma interface "helpxxxx.h"
#endif
#include "wx/wx.h"
#include "wx/helpbase.h"
class WXDLLEXPORT wxXXXXHelpController: public wxHelpControllerBase
{
DECLARE_CLASS(wxXXXXHelpController)
public:
wxXXXXHelpController();
~wxXXXXHelpController();
// Must call this to set the filename and server name
virtual bool Initialize(const wxString& file);
// If file is "", reloads file given in Initialize
virtual bool LoadFile(const wxString& file = "");
virtual bool DisplayContents();
virtual bool DisplaySection(int sectionNo);
virtual bool DisplayBlock(long blockNo);
virtual bool KeywordSearch(const wxString& k);
virtual bool Quit();
virtual void OnQuit();
inline wxString GetHelpFile() const { return m_helpFile; }
protected:
wxString m_helpFile;
};
#endif
// _WX_HELPXXXX_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: icon.h
// Purpose: wxIcon class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_ICON_H_
#define _WX_ICON_H_
#ifdef __GNUG__
#pragma interface "icon.h"
#endif
#include "wx/bitmap.h"
class WXDLLEXPORT wxIconRefData: public wxBitmapRefData
{
friend class WXDLLEXPORT wxBitmap;
friend class WXDLLEXPORT wxIcon;
public:
wxIconRefData();
~wxIconRefData();
public:
/* TODO: whatever your actual icon handle is
WXHICON m_hIcon;
*/
};
#define M_ICONDATA ((wxIconRefData *)m_refData)
#define M_ICONHANDLERDATA ((wxIconRefData *)bitmap->GetRefData())
// Icon
class WXDLLEXPORT wxIcon: public wxBitmap
{
DECLARE_DYNAMIC_CLASS(wxIcon)
public:
wxIcon();
// Copy constructors
inline wxIcon(const wxIcon& icon) { Ref(icon); }
wxIcon(const char bits[], int width, int height);
wxIcon(const wxString& name, long flags = wxBITMAP_TYPE_ICO_RESOURCE,
int desiredWidth = -1, int desiredHeight = -1);
wxIcon( char **bits, int width=-1, int height=-1 );
~wxIcon();
bool LoadFile(const wxString& name, long flags = wxBITMAP_TYPE_ICO_RESOURCE,
int desiredWidth = -1, int desiredHeight = -1);
inline wxIcon& operator = (const wxIcon& icon) { if (*this == icon) return (*this); Ref(icon); return *this; }
inline bool operator == (const wxIcon& icon) { return m_refData == icon.m_refData; }
inline bool operator != (const wxIcon& icon) { return m_refData != icon.m_refData; }
/* TODO: implementation
void SetHICON(WXHICON ico);
inline WXHICON GetHICON() const { return (M_ICONDATA ? M_ICONDATA->m_hIcon : 0); }
*/
/* TODO */
virtual bool Ok() const { return (m_refData != NULL) ; }
private:
// supress VisAge hiding warning
bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE)
{ return(wxBitmap::LoadFile(name, type)); }
};
/* Example handlers. TODO: write your own handlers for relevant types.
class WXDLLEXPORT wxICOFileHandler: public wxBitmapHandler
{
DECLARE_DYNAMIC_CLASS(wxICOFileHandler)
public:
inline wxICOFileHandler()
{
m_name = "ICO icon file";
m_extension = "ico";
m_type = wxBITMAP_TYPE_ICO;
};
virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
int desiredWidth = -1, int desiredHeight = -1);
};
class WXDLLEXPORT wxICOResourceHandler: public wxBitmapHandler
{
DECLARE_DYNAMIC_CLASS(wxICOResourceHandler)
public:
inline wxICOResourceHandler()
{
m_name = "ICO resource";
m_extension = "ico";
m_type = wxBITMAP_TYPE_ICO_RESOURCE;
};
virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
int desiredWidth = -1, int desiredHeight = -1);
};
*/
#endif
// _WX_ICON_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: imaglist.h
// Purpose: wxImageList class. Note: if your GUI doesn't have
// an image list equivalent, you can use the generic class
// in src/generic.
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_IMAGLIST_H_
#define _WX_IMAGLIST_H_
#ifdef __GNUG__
#pragma interface "imaglist.h"
#endif
#include "wx/bitmap.h"
/*
* wxImageList is used for wxListCtrl, wxTreeCtrl. These controls refer to
* images for their items by an index into an image list.
* A wxImageList is capable of creating images with optional masks from
* a variety of sources - a single bitmap plus a colour to indicate the mask,
* two bitmaps, or an icon.
*
*/
// Flags for Draw
#define wxIMAGELIST_DRAW_NORMAL 0x0001
#define wxIMAGELIST_DRAW_TRANSPARENT 0x0002
#define wxIMAGELIST_DRAW_SELECTED 0x0004
#define wxIMAGELIST_DRAW_FOCUSED 0x0008
// Flag values for Set/GetImageList
enum {
wxIMAGE_LIST_NORMAL, // Normal icons
wxIMAGE_LIST_SMALL, // Small icons
wxIMAGE_LIST_STATE // State icons: unimplemented (see WIN32 documentation)
};
// Eventually we'll make this a reference-counted wxGDIObject. For
// now, the app must take care of ownership issues. That is, the
// image lists must be explicitly deleted after the control(s) that uses them
// is (are) deleted, or when the app exits.
class WXDLLEXPORT wxImageList: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxImageList)
public:
/*
* Public interface
*/
wxImageList();
// Creates an image list.
// Specify the width and height of the images in the list,
// whether there are masks associated with them (e.g. if creating images
// from icons), and the initial size of the list.
inline wxImageList(int width, int height, bool mask = TRUE, int initialCount = 1)
{
Create(width, height, mask, initialCount);
}
~wxImageList();
// Attributes
////////////////////////////////////////////////////////////////////////////
// Returns the number of images in the image list.
int GetImageCount() const;
// Operations
////////////////////////////////////////////////////////////////////////////
// Creates an image list
// width, height specify the size of the images in the list (all the same).
// mask specifies whether the images have masks or not.
// initialNumber is the initial number of images to reserve.
bool Create(int width, int height, bool mask = TRUE, int initialNumber = 1);
// Adds a bitmap, and optionally a mask bitmap.
// Note that wxImageList creates *new* bitmaps, so you may delete
// 'bitmap' and 'mask' after calling Add.
int Add(const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap);
// Adds a bitmap, using the specified colour to create the mask bitmap
// Note that wxImageList creates *new* bitmaps, so you may delete
// 'bitmap' after calling Add.
int Add(const wxBitmap& bitmap, const wxColour& maskColour);
// Adds a bitmap and mask from an icon.
int Add(const wxIcon& icon);
// Replaces a bitmap, optionally passing a mask bitmap.
// Note that wxImageList creates new bitmaps, so you may delete
// 'bitmap' and 'mask' after calling Replace.
bool Replace(int index, const wxBitmap& bitmap, const wxBitmap& mask = wxNullBitmap);
/* Not supported by Win95
// Replacing a bitmap, using the specified colour to create the mask bitmap
// Note that wxImageList creates new bitmaps, so you may delete
// 'bitmap'.
bool Replace(int index, const wxBitmap& bitmap, const wxColour& maskColour);
*/
// Replaces a bitmap and mask from an icon.
// You can delete 'icon' after calling Replace.
bool Replace(int index, const wxIcon& icon);
// Removes the image at the given index.
bool Remove(int index);
// Remove all images
bool RemoveAll();
// Draws the given image on a dc at the specified position.
// If 'solidBackground' is TRUE, Draw sets the image list background
// colour to the background colour of the wxDC, to speed up
// drawing by eliminating masked drawing where possible.
bool Draw(int index, wxDC& dc, int x, int y,
int flags = wxIMAGELIST_DRAW_NORMAL, bool solidBackground = FALSE);
/* TODO (optional?)
wxIcon *MakeIcon(int index);
*/
/* TODO
// Implementation
////////////////////////////////////////////////////////////////////////////
// Returns the native image list handle
inline WXHIMAGELIST GetHIMAGELIST() const { return m_hImageList; }
protected:
WXHIMAGELIST m_hImageList;
*/
};
#endif
// _WX_IMAGLIST_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: joystick.h
// Purpose: wxJoystick class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_JOYSTICK_H_
#define _WX_JOYSTICK_H_
#ifdef __GNUG__
#pragma interface "joystick.h"
#endif
#include "wx/event.h"
class WXDLLEXPORT wxJoystick: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxJoystick)
public:
/*
* Public interface
*/
wxJoystick(int joystick = wxJOYSTICK1) { m_joystick = joystick; };
// Attributes
////////////////////////////////////////////////////////////////////////////
wxPoint GetPosition() const;
int GetZPosition() const;
int GetButtonState() const;
int GetPOVPosition() const;
int GetPOVCTSPosition() const;
int GetRudderPosition() const;
int GetUPosition() const;
int GetVPosition() const;
int GetMovementThreshold() const;
void SetMovementThreshold(int threshold) ;
// Capabilities
////////////////////////////////////////////////////////////////////////////
bool IsOk() const; // Checks that the joystick is functioning
int GetNumberJoysticks() const ;
int GetManufacturerId() const ;
int GetProductId() const ;
wxString GetProductName() const ;
int GetXMin() const;
int GetYMin() const;
int GetZMin() const;
int GetXMax() const;
int GetYMax() const;
int GetZMax() const;
int GetNumberButtons() const;
int GetNumberAxes() const;
int GetMaxButtons() const;
int GetMaxAxes() const;
int GetPollingMin() const;
int GetPollingMax() const;
int GetRudderMin() const;
int GetRudderMax() const;
int GetUMin() const;
int GetUMax() const;
int GetVMin() const;
int GetVMax() const;
bool HasRudder() const;
bool HasZ() const;
bool HasU() const;
bool HasV() const;
bool HasPOV() const;
bool HasPOV4Dir() const;
bool HasPOVCTS() const;
// Operations
////////////////////////////////////////////////////////////////////////////
// pollingFreq = 0 means that movement events are sent when above the threshold.
// If pollingFreq > 0, events are received every this many milliseconds.
bool SetCapture(wxWindow* win, int pollingFreq = 0);
bool ReleaseCapture();
protected:
int m_joystick;
};
#endif
// _WX_JOYSTICK_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: listbox.h
// Purpose: wxListBox class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_LISTBOX_H_
#define _WX_LISTBOX_H_
#ifdef __GNUG__
#pragma interface "listbox.h"
#endif
#include "wx/control.h"
WXDLLEXPORT_DATA(extern const wxChar*) wxListBoxNameStr;
#if wxUSE_OWNER_DRAWN
class WXDLLEXPORT wxOwnerDrawn;
// define the array of list box items
#include <wx/dynarray.h>
WX_DEFINE_ARRAY(wxOwnerDrawn *, wxListBoxItemsArray);
#endif
// forward decl for GetSelections()
class wxArrayInt;
WXDLLEXPORT_DATA(extern const wxChar*) wxEmptyString;
// List box item
class WXDLLEXPORT wxListBox : public wxControl
{
DECLARE_DYNAMIC_CLASS(wxListBox)
public:
wxListBox();
wxListBox(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int n = 0, const wxString choices[] = NULL,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxListBoxNameStr)
{
Create(parent, id, pos, size, n, choices, style, validator, name);
}
bool Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int n = 0, const wxString choices[] = NULL,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxListBoxNameStr);
~wxListBox();
bool MSWCommand(WXUINT param, WXWORD id);
#if wxUSE_OWNER_DRAWN
bool MSWOnMeasure(WXMEASUREITEMSTRUCT *item);
bool MSWOnDraw(WXDRAWITEMSTRUCT *item);
// plug-in for derived classes
virtual wxOwnerDrawn *CreateItem(size_t n);
// allows to get the item and use SetXXX functions to set it's appearance
wxOwnerDrawn *GetItem(size_t n) const { return m_aItems[n]; }
// get the index of the given item
int GetItemIndex(wxOwnerDrawn *item) const { return m_aItems.Index(item); }
#endif // wxUSE_OWNER_DRAWN
virtual void Append(const wxString& item);
virtual void Append(const wxString& item, void *clientData);
virtual void Set(int n, const wxString* choices, void **clientData = NULL);
virtual int FindString(const wxString& s) const ;
virtual void Clear();
virtual void SetSelection(int n, bool select = TRUE);
virtual void Deselect(int n);
// For single choice list item only
virtual int GetSelection() const ;
virtual void Delete(int n);
virtual void *GetClientData(int n) const ;
virtual void SetClientData(int n, void *clientData);
virtual void SetString(int n, const wxString& s);
// For single or multiple choice list item
virtual int GetSelections(wxArrayInt& aSelections) const;
virtual bool Selected(int n) const ;
virtual wxString GetString(int n) const ;
// Set the specified item at the first visible item
// or scroll to max range.
virtual void SetFirstItem(int n) ;
virtual void SetFirstItem(const wxString& s) ;
virtual void InsertItems(int nItems, const wxString items[], int pos);
virtual wxString GetStringSelection() const ;
virtual bool SetStringSelection(const wxString& s, bool flag = TRUE);
virtual int Number() const ;
void Command(wxCommandEvent& event);
// Windows-specific code to set the horizontal extent of
// the listbox, if necessary. If s is non-NULL, it's
// used to calculate the horizontal extent.
// Otherwise, all strings are used.
virtual void SetHorizontalExtent(const wxString& s = wxEmptyString);
virtual WXHBRUSH OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
virtual long MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
virtual void SetupColours();
protected:
int m_noItems;
int m_selected;
#if wxUSE_OWNER_DRAWN
// control items
wxListBoxItemsArray m_aItems;
#endif
private:
// Virtual function hiding warning
virtual wxControl *CreateItem(const wxItemResource* childResource,
const wxItemResource* parentResource,
const wxResourceTable *table = (const wxResourceTable *) NULL)
{ return(wxWindowBase::CreateItem(childResource, parentResource, table)); }
virtual void *GetClientData() const
{return (wxWindowBase::GetClientData()); }
virtual void SetClientData( void *data )
{ wxWindowBase::SetClientData(data); }
};
#endif
// _WX_LISTBOX_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: listctrl.h
// Purpose: wxListCtrl class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_LISTCTRL_H_
#define _WX_LISTCTRL_H_
#ifdef __GNUG__
#pragma interface "listctrl.h"
#endif
#include "wx/control.h"
#include "wx/event.h"
#include "wx/imaglist.h"
/*
The wxListCtrl can show lists of items in four different modes:
wxLC_LIST: multicolumn list view, with optional small icons (icons could be
optional for some platforms). Columns are computed automatically,
i.e. you don't set columns as in wxLC_REPORT. In other words,
the list wraps, unlike a wxListBox.
wxLC_REPORT: single or multicolumn report view (with optional header)
wxLC_ICON: large icon view, with optional labels
wxLC_SMALL_ICON: small icon view, with optional labels
You can change the style dynamically, either with SetSingleStyle or
SetWindowStyleFlag.
Further window styles:
wxLC_ALIGN_TOP icons align to the top (default)
wxLC_ALIGN_LEFT icons align to the left
wxLC_AUTOARRANGE icons arrange themselves
wxLC_USER_TEXT the app provides label text on demand, except for column headers
wxLC_EDIT_LABELS labels are editable: app will be notified.
wxLC_NO_HEADER no header in report mode
wxLC_NO_SORT_HEADER can't click on header
wxLC_SINGLE_SEL single selection
wxLC_SORT_ASCENDING sort ascending (must still supply a comparison callback in SortItems)
wxLC_SORT_DESCENDING sort descending (ditto)
Items are referred to by their index (position in the list starting from zero).
Label text is supplied via insertion/setting functions and is stored by the
control, unless the wxLC_USER_TEXT style has been specified, in which case
the app will be notified when text is required (see sample).
Images are dealt with by (optionally) associating 3 image lists with the control.
Zero-based indexes into these image lists indicate which image is to be used for
which item. Each image in an image list can contain a mask, and can be made out
of either a bitmap, two bitmaps or an icon. See ImagList.h for more details.
Notifications are passed via the wxWindows 2.0 event system.
See the sample wxListCtrl app for API usage.
*/
// Mask flags to tell app/GUI what fields of wxListItem are valid
#define wxLIST_MASK_STATE 0x0001
#define wxLIST_MASK_TEXT 0x0002
#define wxLIST_MASK_IMAGE 0x0004
#define wxLIST_MASK_DATA 0x0008
#define wxLIST_SET_ITEM 0x0010
#define wxLIST_MASK_WIDTH 0x0020
#define wxLIST_MASK_FORMAT 0x0040
// State flags for indicating the state of an item
#define wxLIST_STATE_DONTCARE 0x0000
#define wxLIST_STATE_DROPHILITED 0x0001
#define wxLIST_STATE_FOCUSED 0x0002
#define wxLIST_STATE_SELECTED 0x0004
#define wxLIST_STATE_CUT 0x0008
// Hit test flags, used in HitTest
#define wxLIST_HITTEST_ABOVE 0x0001 // Above the client area.
#define wxLIST_HITTEST_BELOW 0x0002 // Below the client area.
#define wxLIST_HITTEST_NOWHERE 0x0004 // In the client area but below the last item.
#define wxLIST_HITTEST_ONITEMICON 0x0020 // On the bitmap associated with an item.
#define wxLIST_HITTEST_ONITEMLABEL 0x0080 // On the label (string) associated with an item.
#define wxLIST_HITTEST_ONITEMRIGHT 0x0100 // In the area to the right of an item.
#define wxLIST_HITTEST_ONITEMSTATEICON 0x0200 // On the state icon for a tree view item that is in a user-defined state.
#define wxLIST_HITTEST_TOLEFT 0x0400 // To the left of the client area.
#define wxLIST_HITTEST_TORIGHT 0x0800 // To the right of the client area.
#define wxLIST_HITTEST_ONITEM (wxLIST_HITTEST_ONITEMICON | wxLIST_HITTEST_ONITEMLABEL wxLIST_HITTEST_ONITEMSTATEICON)
// Flags for GetNextItem
enum {
wxLIST_NEXT_ABOVE, // Searches for an item above the specified item
wxLIST_NEXT_ALL, // Searches for subsequent item by index
wxLIST_NEXT_BELOW, // Searches for an item below the specified item
wxLIST_NEXT_LEFT, // Searches for an item to the left of the specified item
wxLIST_NEXT_RIGHT, // Searches for an item to the right of the specified item
};
// Alignment flags for Arrange
enum {
wxLIST_ALIGN_DEFAULT,
wxLIST_ALIGN_LEFT,
wxLIST_ALIGN_TOP,
wxLIST_ALIGN_SNAP_TO_GRID
};
// Column format
enum {
wxLIST_FORMAT_LEFT,
wxLIST_FORMAT_RIGHT,
wxLIST_FORMAT_CENTRE,
wxLIST_FORMAT_CENTER = wxLIST_FORMAT_CENTRE
};
// Autosize values for SetColumnWidth
enum {
wxLIST_AUTOSIZE = -1,
wxLIST_AUTOSIZE_USEHEADER = -2
};
// Flag values for GetItemRect
enum {
wxLIST_RECT_BOUNDS,
wxLIST_RECT_ICON,
wxLIST_RECT_LABEL
};
// Flag values for FindItem
enum {
wxLIST_FIND_UP,
wxLIST_FIND_DOWN,
wxLIST_FIND_LEFT,
wxLIST_FIND_RIGHT
};
// wxListItem: data representing an item, or report field.
// It also doubles up to represent entire column information
// when inserting or setting a column.
class WXDLLEXPORT wxListItem: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxListItem)
public:
long m_mask; // Indicates what fields are valid
long m_itemId; // The zero-based item position
int m_col; // Zero-based column, if in report mode
long m_state; // The state of the item
long m_stateMask; // Which flags of m_state are valid (uses same flags)
wxString m_text; // The label/header text
int m_image; // The zero-based index into an image list
long m_data; // App-defined data
// For columns only
int m_format; // left, right, centre
int m_width; // width of column
wxListItem();
};
// type of compare function for wxListCtrl sort operation
typedef int (*wxListCtrlCompare)(long item1, long item2, long sortData);
class WXDLLEXPORT wxListCtrl: public wxControl
{
DECLARE_DYNAMIC_CLASS(wxListCtrl)
public:
/*
* Public interface
*/
wxListCtrl();
inline wxListCtrl(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxLC_ICON, const wxValidator& validator = wxDefaultValidator,
const wxString& name = "listCtrl")
{
Create(parent, id, pos, size, style, validator, name);
}
~wxListCtrl();
bool Create(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxLC_ICON, const wxValidator& validator = wxDefaultValidator, const wxString& name = "wxListCtrl");
// Attributes
////////////////////////////////////////////////////////////////////////////
// Gets information about this column
bool GetColumn(int col, wxListItem& item) const;
// Sets information about this column
bool SetColumn(int col, wxListItem& item) ;
// Gets the column width
int GetColumnWidth(int col) const;
// Sets the column width
bool SetColumnWidth(int col, int width) ;
// Gets the number of items that can fit vertically in the
// visible area of the list control (list or report view)
// or the total number of items in the list control (icon
// or small icon view)
int GetCountPerPage() const;
// Gets the edit control for editing labels.
wxTextCtrl* GetEditControl() const;
// Gets information about the item
bool GetItem(wxListItem& info) const ;
// Sets information about the item
bool SetItem(wxListItem& info) ;
// Sets a string field at a particular column
long SetItem(long index, int col, const wxString& label, int imageId = -1);
// Gets the item state
int GetItemState(long item, long stateMask) const ;
// Sets the item state
bool SetItemState(long item, long state, long stateMask) ;
// Sets the item image
bool SetItemImage(long item, int image, int selImage) ;
// Gets the item text
wxString GetItemText(long item) const ;
// Sets the item text
void SetItemText(long item, const wxString& str) ;
// Gets the item data
long GetItemData(long item) const ;
// Sets the item data
bool SetItemData(long item, long data) ;
// Gets the item rectangle
bool GetItemRect(long item, wxRect& rect, int code = wxLIST_RECT_BOUNDS) const ;
// Gets the item position
bool GetItemPosition(long item, wxPoint& pos) const ;
// Sets the item position
bool SetItemPosition(long item, const wxPoint& pos) ;
// Gets the number of items in the list control
int GetItemCount() const;
// Gets the number of columns in the list control
int GetColumnCount() const;
// Retrieves the spacing between icons in pixels.
// If small is TRUE, gets the spacing for the small icon
// view, otherwise the large icon view.
int GetItemSpacing(bool isSmall) const;
// Gets the number of selected items in the list control
int GetSelectedItemCount() const;
// Gets the text colour of the listview
wxColour GetTextColour() const;
// Sets the text colour of the listview
void SetTextColour(const wxColour& col);
// Gets the index of the topmost visible item when in
// list or report view
long GetTopItem() const ;
// Add or remove a single window style
void SetSingleStyle(long style, bool add = TRUE) ;
// Set the whole window style
void SetWindowStyleFlag(long style) ;
// Searches for an item, starting from 'item'.
// item can be -1 to find the first item that matches the
// specified flags.
// Returns the item or -1 if unsuccessful.
long GetNextItem(long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE) const ;
// Implementation: converts wxWindows style to MSW style.
// Can be a single style flag or a bit list.
// oldStyle is 'normalised' so that it doesn't contain
// conflicting styles.
long ConvertToMSWStyle(long& oldStyle, long style) const;
// Gets one of the three image lists
wxImageList *GetImageList(int which) const ;
// Sets the image list
// N.B. There's a quirk in the Win95 list view implementation.
// If in wxLC_LIST mode, it'll *still* display images by the labels if
// there's a small-icon image list set for the control - even though you
// haven't specified wxLIST_MASK_IMAGE when inserting.
// So you have to set a NULL small-icon image list to be sure that
// the wxLC_LIST mode works without icons. Of course, you may want icons...
void SetImageList(wxImageList *imageList, int which) ;
// Operations
////////////////////////////////////////////////////////////////////////////
// Arranges the items
bool Arrange(int flag = wxLIST_ALIGN_DEFAULT);
// Deletes an item
bool DeleteItem(long item);
// Deletes all items
bool DeleteAllItems() ;
// Deletes a column
bool DeleteColumn(int col);
// Deletes all columns
bool DeleteAllColumns();
// Clears items, and columns if there are any.
void ClearAll();
// Edit the label
wxTextCtrl* EditLabel(long item, wxClassInfo* textControlClass = CLASSINFO(wxTextCtrl));
// End label editing, optionally cancelling the edit
bool EndEditLabel(bool cancel);
// Ensures this item is visible
bool EnsureVisible(long item) ;
// Find an item whose label matches this string, starting from the item after 'start'
// or the beginning if 'start' is -1.
long FindItem(long start, const wxString& str, bool partial = FALSE);
// Find an item whose data matches this data, starting from the item after 'start'
// or the beginning if 'start' is -1.
long FindItem(long start, long data);
// Find an item nearest this position in the specified direction, starting from
// the item after 'start' or the beginning if 'start' is -1.
long FindItem(long start, const wxPoint& pt, int direction);
// Determines which item (if any) is at the specified point,
// giving details in 'flags' (see wxLIST_HITTEST_... flags above)
long HitTest(const wxPoint& point, int& flags);
// Inserts an item, returning the index of the new item if successful,
// -1 otherwise.
// TOD: Should also have some further convenience functions
// which don't require setting a wxListItem object
long InsertItem(wxListItem& info);
// Insert a string item
long InsertItem(long index, const wxString& label);
// Insert an image item
long InsertItem(long index, int imageIndex);
// Insert an image/string item
long InsertItem(long index, const wxString& label, int imageIndex);
// For list view mode (only), inserts a column.
long InsertColumn(long col, wxListItem& info);
long InsertColumn(long col, const wxString& heading, int format = wxLIST_FORMAT_LEFT,
int width = -1);
// Scrolls the list control. If in icon, small icon or report view mode,
// x specifies the number of pixels to scroll. If in list view mode, x
// specifies the number of columns to scroll.
// If in icon, small icon or list view mode, y specifies the number of pixels
// to scroll. If in report view mode, y specifies the number of lines to scroll.
bool ScrollList(int dx, int dy);
// Sort items.
// fn is a function which takes 3 long arguments: item1, item2, data.
// item1 is the long data associated with a first item (NOT the index).
// item2 is the long data associated with a second item (NOT the index).
// data is the same value as passed to SortItems.
// The return value is a negative number if the first item should precede the second
// item, a positive number of the second item should precede the first,
// or zero if the two items are equivalent.
// data is arbitrary data to be passed to the sort function.
bool SortItems(wxListCtrlCompare fn, long data);
/* Why should we need this function? Leave for now.
* We might need it because item data may have changed,
* but the display needs refreshing (in string callback mode)
// Updates an item. If the list control has the wxLI_AUTO_ARRANGE style,
// the items will be rearranged.
bool Update(long item);
*/
void Command(wxCommandEvent& event) { ProcessCommand(event); };
protected:
wxTextCtrl* m_textCtrl; // The control used for editing a label
wxImageList * m_imageListNormal; // The image list for normal icons
wxImageList * m_imageListSmall; // The image list for small icons
wxImageList * m_imageListState; // The image list state icons (not implemented yet)
long m_baseStyle; // Basic Windows style flags, for recreation purposes
wxStringList m_stringPool; // Pool of 3 strings to satisfy Windows callback
// requirements
int m_colCount; // Windows doesn't have GetColumnCount so must
// keep track of inserted/deleted columns
};
class WXDLLEXPORT wxListEvent: public wxCommandEvent
{
DECLARE_DYNAMIC_CLASS(wxListEvent)
public:
wxListEvent(wxEventType commandType = wxEVT_NULL, int id = 0);
int m_code;
long m_itemIndex;
long m_oldItemIndex;
int m_col;
bool m_cancelled;
wxPoint m_pointDrag;
wxListItem m_item;
};
typedef void (wxEvtHandler::*wxListEventFunction)(wxListEvent&);
#define EVT_LIST_BEGIN_DRAG(id, fn) { wxEVT_COMMAND_LIST_BEGIN_DRAG, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxListEventFunction) & fn, NULL },
#define EVT_LIST_BEGIN_RDRAG(id, fn) { wxEVT_COMMAND_LIST_BEGIN_RDRAG, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxListEventFunction) & fn, NULL },
#define EVT_LIST_BEGIN_LABEL_EDIT(id, fn) { wxEVT_COMMAND_LIST_BEGIN_LABEL_EDIT, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxListEventFunction) & fn, NULL },
#define EVT_LIST_END_LABEL_EDIT(id, fn) { wxEVT_COMMAND_LIST_END_LABEL_EDIT, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxListEventFunction) & fn, NULL },
#define EVT_LIST_DELETE_ITEM(id, fn) { wxEVT_COMMAND_LIST_DELETE_ITEM, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxListEventFunction) & fn, NULL },
#define EVT_LIST_DELETE_ALL_ITEMS(id, fn) { wxEVT_COMMAND_LIST_DELETE_ALL_ITEMS, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxListEventFunction) & fn, NULL },
#define EVT_LIST_GET_INFO(id, fn) { wxEVT_COMMAND_LIST_GET_INFO, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxListEventFunction) & fn, NULL },
#define EVT_LIST_SET_INFO(id, fn) { wxEVT_COMMAND_LIST_SET_INFO, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxListEventFunction) & fn, NULL },
#define EVT_LIST_ITEM_SELECTED(id, fn) { wxEVT_COMMAND_LIST_ITEM_SELECTED, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxListEventFunction) & fn, NULL },
#define EVT_LIST_ITEM_DESELECTED(id, fn) { wxEVT_COMMAND_LIST_ITEM_DESELECTED, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxListEventFunction) & fn, NULL },
#define EVT_LIST_KEY_DOWN(id, fn) { wxEVT_COMMAND_LIST_KEY_DOWN, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxListEventFunction) & fn, NULL },
#define EVT_LIST_INSERT_ITEM(id, fn) { wxEVT_COMMAND_LIST_INSERT_ITEM, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxListEventFunction) & fn, NULL },
#define EVT_LIST_COL_CLICK(id, fn) { wxEVT_COMMAND_LIST_COL_CLICK, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxListEventFunction) & fn, NULL },
#endif
// _WX_LISTCTRL_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: mdi.h
// Purpose: MDI (Multiple Document Interface) classes.
// This doesn't have to be implemented just like Windows,
// it could be a tabbed design as in wxGTK.
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MDI_H_
#define _WX_MDI_H_
#ifdef __GNUG__
#pragma interface "mdi.h"
#endif
#include "wx/frame.h"
WXDLLEXPORT_DATA(extern const char*) wxFrameNameStr;
WXDLLEXPORT_DATA(extern const char*) wxStatusLineNameStr;
class WXDLLEXPORT wxMDIClientWindow;
class WXDLLEXPORT wxMDIChildFrame;
class WXDLLEXPORT wxMDIParentFrame: public wxFrame
{
DECLARE_DYNAMIC_CLASS(wxMDIParentFrame)
friend class WXDLLEXPORT wxMDIChildFrame;
public:
wxMDIParentFrame();
inline wxMDIParentFrame(wxWindow *parent,
wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE | wxVSCROLL | wxHSCROLL, // Scrolling refers to client window
const wxString& name = wxFrameNameStr)
{
Create(parent, id, title, pos, size, style, name);
}
~wxMDIParentFrame();
bool Create(wxWindow *parent,
wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE | wxVSCROLL | wxHSCROLL,
const wxString& name = wxFrameNameStr);
void OnSize(wxSizeEvent& event);
void OnActivate(wxActivateEvent& event);
void OnSysColourChanged(wxSysColourChangedEvent& event);
void SetMenuBar(wxMenuBar *menu_bar);
// Gets the size available for subwindows after menu size, toolbar size
// and status bar size have been subtracted. If you want to manage your own
// toolbar(s), don't call SetToolBar.
void GetClientSize(int *width, int *height) const;
// Get the active MDI child window (Windows only)
wxMDIChildFrame *GetActiveChild() const ;
// Get the client window
inline wxMDIClientWindow *GetClientWindow() const { return m_clientWindow; };
// Create the client window class (don't Create the window,
// just return a new class)
virtual wxMDIClientWindow *OnCreateClient() ;
// MDI operations
virtual void Cascade();
virtual void Tile();
virtual void ArrangeIcons();
virtual void ActivateNext();
virtual void ActivatePrevious();
protected:
// TODO maybe have this member
wxMDIClientWindow *m_clientWindow;
DECLARE_EVENT_TABLE()
};
class WXDLLEXPORT wxMDIChildFrame: public wxFrame
{
DECLARE_DYNAMIC_CLASS(wxMDIChildFrame)
public:
wxMDIChildFrame();
inline wxMDIChildFrame(wxMDIParentFrame *parent,
wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE,
const wxString& name = wxFrameNameStr)
{
Create(parent, id, title, pos, size, style, name);
}
~wxMDIChildFrame();
bool Create(wxMDIParentFrame *parent,
wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE,
const wxString& name = wxFrameNameStr);
// Set menu bar
void SetMenuBar(wxMenuBar *menu_bar);
void SetClientSize(int width, int height);
void GetPosition(int *x, int *y) const ;
// MDI operations
virtual void Maximize();
virtual void Restore();
virtual void Activate();
private:
// Supress VA's hidden function warning
void Maximize(bool maximize) {wxFrame::Maximize(maximize);}
};
/* The client window is a child of the parent MDI frame, and itself
* contains the child MDI frames.
* However, you create the MDI children as children of the MDI parent:
* only in the implementation does the client window become the parent
* of the children. Phew! So the children are sort of 'adopted'...
*/
class WXDLLEXPORT wxMDIClientWindow: public wxWindow
{
DECLARE_DYNAMIC_CLASS(wxMDIClientWindow)
public:
wxMDIClientWindow() ;
inline wxMDIClientWindow(wxMDIParentFrame *parent, long style = 0)
{
CreateClient(parent, style);
}
~wxMDIClientWindow();
// Note: this is virtual, to allow overridden behaviour.
virtual bool CreateClient(wxMDIParentFrame *parent, long style = wxVSCROLL | wxHSCROLL);
// Explicitly call default scroll behaviour
void OnScroll(wxScrollEvent& event);
protected:
DECLARE_EVENT_TABLE()
};
#endif
// _WX_MDI_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: menu.h
// Purpose: wxMenu, wxMenuBar classes
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MENU_H_
#define _WX_MENU_H_
#ifdef __GNUG__
#pragma interface "menu.h"
#endif
#include "wx/defs.h"
#include "wx/event.h"
class WXDLLEXPORT wxMenuItem;
class WXDLLEXPORT wxMenuBar;
class WXDLLEXPORT wxMenu;
WXDLLEXPORT_DATA(extern const char*) wxEmptyString;
// ----------------------------------------------------------------------------
// Menu
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxMenu: public wxEvtHandler
{
DECLARE_DYNAMIC_CLASS(wxMenu)
public:
// ctor & dtor
wxMenu(const wxString& title = wxEmptyString, const wxFunction func = NULL);
~wxMenu();
// construct menu
// append items to the menu
// separator line
void AppendSeparator();
// normal item
void Append(int id, const wxString& Label, const wxString& helpString = wxEmptyString,
bool checkable = FALSE);
// a submenu
void Append(int id, const wxString& Label, wxMenu *SubMenu,
const wxString& helpString = wxEmptyString);
// the most generic form (create wxMenuItem first and use it's functions)
void Append(wxMenuItem *pItem);
// insert a break in the menu
void Break();
// delete an item
void Delete(int id);
// menu item control
void Enable(int id, bool Flag);
bool Enabled(int id) const;
inline bool IsEnabled(int id) const { return Enabled(id); };
void Check(int id, bool Flag);
bool Checked(int id) const;
inline bool IsChecked(int id) const { return IsChecked(id); };
// Client data
inline void SetClientData(void* clientData) { m_clientData = clientData; }
inline void* GetClientData() const { return m_clientData; }
void SetInvokingWindow(wxWindow *pWin) { m_pInvokingWindow = pWin; }
wxWindow *GetInvokingWindow() const { return m_pInvokingWindow; }
// item properties
// title
void SetTitle(const wxString& label);
const wxString GetTitle() const;
// label
void SetLabel(int id, const wxString& label);
wxString GetLabel(int id) const;
// help string
virtual void SetHelpString(int id, const wxString& helpString);
virtual wxString GetHelpString(int id) const ;
// find item
// Finds the item id matching the given string, -1 if not found.
virtual int FindItem(const wxString& itemString) const ;
// Find wxMenuItem by ID, and item's menu too if itemMenu is !NULL.
wxMenuItem *FindItemForId(int itemId, wxMenu **itemMenu = NULL) const;
void ProcessCommand(wxCommandEvent& event);
inline void Callback(const wxFunction func) { m_callback = func; }
// Updates the UI for a menu and all submenus recursively.
// source is the object that has the update event handlers
// defined for it. If NULL, the menu or associated window
// will be used.
void UpdateUI(wxEvtHandler* source = (wxEvtHandler*) NULL);
virtual void SetParent(wxEvtHandler *parent) { m_parent = parent; }
inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
inline wxEvtHandler *GetEventHandler() { return m_eventHandler; }
inline wxList& GetItems() const { return (wxList&) m_menuItems; }
public:
wxFunction m_callback;
int m_noItems;
wxString m_title;
wxMenuBar * m_menuBar;
wxList m_menuItems;
wxEvtHandler * m_parent;
wxEvtHandler * m_eventHandler;
void* m_clientData;
wxWindow* m_pInvokingWindow;
};
// ----------------------------------------------------------------------------
// Menu Bar (a la Windows)
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxFrame;
class WXDLLEXPORT wxMenuBar: public wxEvtHandler
{
DECLARE_DYNAMIC_CLASS(wxMenuBar)
wxMenuBar();
wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
~wxMenuBar();
void Append(wxMenu *menu, const wxString& title);
// Must only be used AFTER menu has been attached to frame,
// otherwise use individual menus to enable/disable items
void Enable(int Id, bool Flag);
bool Enabled(int Id) const ;
inline bool IsEnabled(int Id) const { return Enabled(Id); };
void EnableTop(int pos, bool Flag);
void Check(int id, bool Flag);
bool Checked(int id) const ;
inline bool IsChecked(int Id) const { return Checked(Id); };
void SetLabel(int id, const wxString& label) ;
wxString GetLabel(int id) const ;
void SetLabelTop(int pos, const wxString& label) ;
wxString GetLabelTop(int pos) const ;
virtual void Delete(wxMenu *menu, int index = 0); /* Menu not destroyed */
virtual bool OnAppend(wxMenu *menu, const char *title);
virtual bool OnDelete(wxMenu *menu, int index);
virtual void SetHelpString(int Id, const wxString& helpString);
virtual wxString GetHelpString(int Id) const ;
virtual int FindMenuItem(const wxString& menuString, const wxString& itemString) const ;
// Find wxMenuItem for item ID, and return item's
// menu too if itemMenu is non-NULL.
wxMenuItem *FindItemForId(int itemId, wxMenu **menuForItem = NULL) const ;
inline void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
inline wxEvtHandler *GetEventHandler() { return m_eventHandler; }
inline int GetMenuCount() const { return m_menuCount; }
inline wxMenu* GetMenu(int i) const { return m_menus[i]; }
public:
wxEvtHandler * m_eventHandler;
int m_menuCount;
wxMenu ** m_menus;
wxString * m_titles;
wxFrame * m_menuBarFrame;
/* TODO: data that represents the actual menubar when created.
*/
};
#endif // _WX_MENU_H_

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///////////////////////////////////////////////////////////////////////////////
// Name: menuitem.h
// Purpose: wxMenuItem class
// Author: Vadim Zeitlin
// Modified by:
// Created: 11.11.97
// RCS-ID: $Id$
// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows license
///////////////////////////////////////////////////////////////////////////////
#ifndef _MENUITEM_H
#define _MENUITEM_H
#ifdef __GNUG__
#pragma interface "menuitem.h"
#endif
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/setup.h"
// an exception to the general rule that a normal header doesn't include other
// headers - only because ownerdrw.h is not always included and I don't want
// to write #ifdef's everywhere...
#if wxUSE_OWNER_DRAWN
#include "wx/ownerdrw.h"
#endif
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// id for a separator line in the menu (invalid for normal item)
#define ID_SEPARATOR (-1)
// ----------------------------------------------------------------------------
// wxMenuItem: an item in the menu, optionally implements owner-drawn behaviour
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxMenuItem: public wxObject
#if wxUSE_OWNER_DRAWN
, public wxOwnerDrawn
#endif
{
DECLARE_DYNAMIC_CLASS(wxMenuItem)
public:
// ctor & dtor
wxMenuItem(wxMenu *pParentMenu = NULL, int id = ID_SEPARATOR,
const wxString& strName = "", const wxString& wxHelp = "",
bool bCheckable = FALSE, wxMenu *pSubMenu = NULL);
virtual ~wxMenuItem();
// accessors (some more are inherited from wxOwnerDrawn or are below)
bool IsSeparator() const { return m_idItem == ID_SEPARATOR; }
bool IsEnabled() const { return m_bEnabled; }
bool IsChecked() const { return m_bChecked; }
int GetId() const { return m_idItem; }
const wxString& GetHelp() const { return m_strHelp; }
wxMenu *GetSubMenu() const { return m_pSubMenu; }
// operations
void SetName(const wxString& strName) { m_strName = strName; }
void SetHelp(const wxString& strHelp) { m_strHelp = strHelp; }
void Enable(bool bDoEnable = TRUE);
void Check(bool bDoCheck = TRUE);
void DeleteSubMenu();
private:
int m_idItem; // numeric id of the item
wxString m_strHelp; // associated help string
wxMenu *m_pSubMenu, // may be NULL
*m_pParentMenu; // menu this item is contained in
bool m_bEnabled, // enabled or greyed?
m_bChecked; // checked? (only if checkable)
#if wxUSE_OWNER_DRAWN
// wxOwnerDrawn base class already has these variables - nothing to do
#else //!owner drawn
bool m_bCheckable; // can be checked?
wxString m_strName; // name or label of the item
public:
const wxString& GetName() const { return m_strName; }
bool IsCheckable() const { return m_bCheckable; }
#endif //owner drawn
};
#endif //_MENUITEM_H

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/////////////////////////////////////////////////////////////////////////////
// Name: metafile.h
// Purpose: wxMetaFile, wxMetaFileDC classes.
// This probably should be restricted to Windows platforms,
// but if there is an equivalent on your platform, great.
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_METAFIILE_H_
#define _WX_METAFIILE_H_
#ifdef __GNUG__
#pragma interface "metafile.h"
#endif
#include "wx/setup.h"
/*
* Metafile and metafile device context classes - work in Windows 3.1 only
*
*/
class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxMetaFile: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxMetaFile)
public:
wxMetaFile(const wxString& file = "");
~wxMetaFile();
// After this is called, the metafile cannot be used for anything
// since it is now owned by the clipboard.
virtual bool SetClipboard(int width = 0, int height = 0);
virtual bool Play(wxDC *dc);
// TODO
inline bool Ok() { return FALSE; };
/* TODO: Implementation
inline WXHANDLE GetHMETAFILE() { return m_metaFile; }
inline void SetHMETAFILE(WXHANDLE mf) { m_metaFile = mf; }
protected:
WXHANDLE m_metaFile;
*/
};
class WXDLLEXPORT wxMetaFileDC: public wxDC
{
DECLARE_DYNAMIC_CLASS(wxMetaFileDC)
public:
// Don't supply origin and extent
// Supply them to wxMakeMetaFilePlaceable instead.
wxMetaFileDC(const wxString& file = "");
// Supply origin and extent (recommended).
// Then don't need to supply them to wxMakeMetaFilePlaceable.
wxMetaFileDC(const wxString& file, int xext, int yext, int xorg, int yorg);
~wxMetaFileDC();
// Should be called at end of drawing
virtual wxMetaFile *Close();
virtual void SetMapMode(int mode);
virtual void GetTextExtent(const wxString& string, float *x, float *y,
float *descent = NULL, float *externalLeading = NULL,
wxFont *theFont = NULL, bool use16bit = FALSE);
// Implementation
inline wxMetaFile *GetMetaFile() { return m_metaFile; }
inline void SetMetaFile(wxMetaFile *mf) { m_metaFile = mf; }
inline int GetWindowsMappingMode() { return m_windowsMappingMode; }
inline void SetWindowsMappingMode(int mm) { m_windowsMappingMode = mm; }
protected:
int m_windowsMappingMode;
wxMetaFile *m_metaFile;
};
/*
* Pass filename of existing non-placeable metafile, and bounding box.
* Adds a placeable metafile header, sets the mapping mode to anisotropic,
* and sets the window origin and extent to mimic the wxMM_TEXT mapping mode.
*
*/
// No origin or extent
bool WXDLLEXPORT wxMakeMetaFilePlaceable(const wxString& filename, float scale = 1.0);
// Optional origin and extent
bool WXDLLEXPORT wxMakeMetaFilePlaceable(const wxString& filename, int x1, int y1, int x2, int y2, float scale = 1.0, bool useOriginAndExtent = TRUE);
#endif
// _WX_METAFIILE_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: minifram.h
// Purpose: wxMiniFrame class. A small frame for e.g. floating toolbars.
// If there is no equivalent on your platform, just make it a
// normal frame.
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MINIFRAM_H_
#define _WX_MINIFRAM_H_
#ifdef __GNUG__
#pragma interface "minifram.h"
#endif
#include "wx/frame.h"
class WXDLLEXPORT wxMiniFrame: public wxFrame {
DECLARE_DYNAMIC_CLASS(wxMiniFrame)
public:
inline wxMiniFrame() {}
inline wxMiniFrame(wxWindow *parent,
wxWindowID id,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE|wxTINY_CAPTION_HORIZ,
const wxString& name = wxFrameNameStr)
{
// Use wxFrame constructor in absence of more specific code.
Create(parent, id, title, pos, size, style, name);
}
~wxMiniFrame() {}
protected:
};
#endif
// _WX_MINIFRAM_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: msgdlg.h
// Purpose: wxMessageDialog class. Use generic version if no
// platform-specific implementation.
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MSGBOXDLG_H_
#define _WX_MSGBOXDLG_H_
#ifdef __GNUG__
#pragma interface "msgdlg.h"
#endif
#include "wx/setup.h"
#include "wx/dialog.h"
/*
* Message box dialog
*/
WXDLLEXPORT_DATA(extern const char*) wxMessageBoxCaptionStr;
class WXDLLEXPORT wxMessageDialog: public wxDialog
{
DECLARE_DYNAMIC_CLASS(wxMessageDialog)
protected:
wxString m_caption;
wxString m_message;
long m_dialogStyle;
wxWindow * m_parent;
public:
wxMessageDialog(wxWindow *parent, const wxString& message, const wxString& caption = wxMessageBoxCaptionStr,
long style = wxOK|wxCENTRE, const wxPoint& pos = wxDefaultPosition);
int ShowModal();
};
int WXDLLEXPORT wxMessageBox(const wxString& message, const wxString& caption = wxMessageBoxCaptionStr,
long style = wxOK|wxCENTRE,
wxWindow *parent = NULL, int x = -1, int y = -1);
#endif
// _WX_MSGBOXDLG_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: notebook.h
// Purpose: MSW/GTK compatible notebook (a.k.a. property sheet)
// Author: AUTHOR
// Modified by:
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_NOTEBOOK_H_
#define _WX_NOTEBOOK_H_
#ifdef __GNUG__
#pragma interface "notebook.h"
#endif
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/dynarray.h"
#include "wx/event.h"
#include "wx/control.h"
// ----------------------------------------------------------------------------
// types
// ----------------------------------------------------------------------------
// fwd declarations
class WXDLLEXPORT wxImageList;
class WXDLLEXPORT wxWindow;
// array of notebook pages
typedef wxWindow wxNotebookPage; // so far, any window can be a page
WX_DEFINE_ARRAY(wxNotebookPage *, wxArrayPages);
// ----------------------------------------------------------------------------
// notebook events
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxNotebookEvent : public wxCommandEvent
{
public:
wxNotebookEvent(wxEventType commandType = wxEVT_NULL, int id = 0,
int nSel = -1, int nOldSel = -1)
: wxCommandEvent(commandType, id) { m_nSel = nSel; m_nOldSel = nOldSel; }
// accessors
int GetSelection() const { return m_nSel; }
int GetOldSelection() const { return m_nOldSel; }
private:
int m_nSel, // currently selected page
m_nOldSel; // previously selected page
DECLARE_DYNAMIC_CLASS(wxNotebookEvent)
};
// ----------------------------------------------------------------------------
// wxNotebook
// ----------------------------------------------------------------------------
// @@@ this class should really derive from wxTabCtrl, but the interface is not
// exactly the same, so I can't do it right now and instead we reimplement
// part of wxTabCtrl here
class wxNotebook : public wxControl
{
public:
// ctors
// -----
// default for dynamic class
wxNotebook();
// the same arguments as for wxControl (@@@ any special styles?)
wxNotebook(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = "notebook");
// Create() function
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = "notebook");
// dtor
~wxNotebook();
// accessors
// ---------
// get number of pages in the dialog
int GetPageCount() const;
// set the currently selected page, return the index of the previously
// selected one (or -1 on error)
// NB: this function will _not_ generate wxEVT_NOTEBOOK_PAGE_xxx events
int SetSelection(int nPage);
// cycle thru the tabs
void AdvanceSelection(bool bForward = TRUE);
// get the currently selected page
int GetSelection() const { return m_nSelection; }
// set/get the title of a page
bool SetPageText(int nPage, const wxString& strText);
wxString GetPageText(int nPage) const;
// image list stuff: each page may have an image associated with it. All
// the images belong to an image list, so you have to
// 1) create an image list
// 2) associate it with the notebook
// 3) set for each page it's image
// associate image list with a control
void SetImageList(wxImageList* imageList);
// get pointer (may be NULL) to the associated image list
wxImageList* GetImageList() const { return m_pImageList; }
// sets/returns item's image index in the current image list
int GetPageImage(int nPage) const;
bool SetPageImage(int nPage, int nImage);
// currently it's always 1 because wxGTK doesn't support multi-row
// tab controls
int GetRowCount() const;
// control the appearance of the notebook pages
// set the size (the same for all pages)
void SetPageSize(const wxSize& size);
// set the padding between tabs (in pixels)
void SetPadding(const wxSize& padding);
// Sets the size of the tabs (assumes all tabs are the same size)
void SetTabSize(const wxSize& sz);
// operations
// ----------
// remove one page from the notebook
bool DeletePage(int nPage);
// remove one page from the notebook, without deleting
bool RemovePage(int nPage);
// remove all pages
bool DeleteAllPages();
// adds a new page to the notebook (it will be deleted ny the notebook,
// don't delete it yourself). If bSelect, this page becomes active.
bool AddPage(wxNotebookPage *pPage,
const wxString& strText,
bool bSelect = FALSE,
int imageId = -1);
// the same as AddPage(), but adds it at the specified position
bool InsertPage(int nPage,
wxNotebookPage *pPage,
const wxString& strText,
bool bSelect = FALSE,
int imageId = -1);
// get the panel which represents the given page
wxNotebookPage *GetPage(int nPage) { return m_aPages[nPage]; }
// callbacks
// ---------
void OnSize(wxSizeEvent& event);
void OnSelChange(wxNotebookEvent& event);
void OnSetFocus(wxFocusEvent& event);
void OnNavigationKey(wxNavigationKeyEvent& event);
// base class virtuals
// -------------------
virtual void Command(wxCommandEvent& event);
virtual void SetConstraintSizes(bool recurse = TRUE);
virtual bool DoPhase(int nPhase);
protected:
// common part of all ctors
void Init();
// helper functions
void ChangePage(int nOldSel, int nSel); // change pages
wxImageList *m_pImageList; // we can have an associated image list
wxArrayPages m_aPages; // array of pages
int m_nSelection; // the current selection (-1 if none)
DECLARE_DYNAMIC_CLASS(wxNotebook)
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// event macros
// ----------------------------------------------------------------------------
typedef void (wxEvtHandler::*wxNotebookEventFunction)(wxNotebookEvent&);
#define EVT_NOTEBOOK_PAGE_CHANGED(id, fn) \
{ \
wxEVT_COMMAND_NOTEBOOK_PAGE_CHANGED, \
id, \
-1, \
(wxObjectEventFunction)(wxEventFunction)(wxNotebookEventFunction) &fn, \
NULL \
},
#define EVT_NOTEBOOK_PAGE_CHANGING(id, fn) \
{ \
wxEVT_COMMAND_NOTEBOOK_PAGE_CHANGING, \ \
id, \
-1, \
(wxObjectEventFunction)(wxEventFunction)(wxNotebookEventFunction) &fn, \
NULL \
},
#endif // _WX_NOTEBOOK_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: palette.h
// Purpose: wxPalette class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_PALETTE_H_
#define _WX_PALETTE_H_
#ifdef __GNUG__
#pragma interface "palette.h"
#endif
#include "wx/gdiobj.h"
class WXDLLEXPORT wxPalette;
class WXDLLEXPORT wxPaletteRefData: public wxGDIRefData
{
friend class WXDLLEXPORT wxPalette;
public:
wxPaletteRefData();
~wxPaletteRefData();
/* TODO: implementation
protected:
WXHPALETTE m_hPalette;
*/
};
#define M_PALETTEDATA ((wxPaletteRefData *)m_refData)
class WXDLLEXPORT wxPalette: public wxGDIObject
{
DECLARE_DYNAMIC_CLASS(wxPalette)
public:
wxPalette();
inline wxPalette(const wxPalette& palette) { Ref(palette); }
wxPalette(int n, const unsigned char *red, const unsigned char *green, const unsigned char *blue);
~wxPalette();
bool Create(int n, const unsigned char *red, const unsigned char *green, const unsigned char *blue);
int GetPixel(const unsigned char red, const unsigned char green, const unsigned char blue) const;
bool GetRGB(int pixel, unsigned char *red, unsigned char *green, unsigned char *blue) const;
virtual bool Ok() const { return (m_refData != NULL) ; }
inline wxPalette& operator = (const wxPalette& palette) { if (*this == palette) return (*this); Ref(palette); return *this; }
inline bool operator == (const wxPalette& palette) { return m_refData == palette.m_refData; }
inline bool operator != (const wxPalette& palette) { return m_refData != palette.m_refData; }
/* TODO: implementation
inline WXHPALETTE GetHPALETTE() const { return (M_PALETTEDATA ? M_PALETTEDATA->m_hPalette : 0); }
void SetHPALETTE(WXHPALETTE pal);
*/
};
#endif
// _WX_PALETTE_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: pen.h
// Purpose: wxPen class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_PEN_H_
#define _WX_PEN_H_
#ifdef __GNUG__
#pragma interface "pen.h"
#endif
#include "wx/gdiobj.h"
#include "wx/colour.h"
#include "wx/bitmap.h"
typedef long wxDash ;
class WXDLLEXPORT wxPen;
class WXDLLEXPORT wxPenRefData: public wxGDIRefData
{
friend class WXDLLEXPORT wxPen;
public:
wxPenRefData();
wxPenRefData(const wxPenRefData& data);
~wxPenRefData();
protected:
int m_width;
int m_style;
int m_join ;
int m_cap ;
wxBitmap m_stipple ;
int m_nbDash ;
wxDash * m_dash ;
wxColour m_colour;
/* TODO: implementation
WXHPEN m_hPen;
*/
};
#define M_PENDATA ((wxPenRefData *)m_refData)
// Pen
class WXDLLEXPORT wxPen: public wxGDIObject
{
DECLARE_DYNAMIC_CLASS(wxPen)
public:
wxPen();
wxPen(const wxColour& col, int width, int style);
wxPen(const wxBitmap& stipple, int width);
inline wxPen(const wxPen& pen) { Ref(pen); }
~wxPen();
inline wxPen& operator = (const wxPen& pen) { if (*this == pen) return (*this); Ref(pen); return *this; }
inline bool operator == (const wxPen& pen) { return m_refData == pen.m_refData; }
inline bool operator != (const wxPen& pen) { return m_refData != pen.m_refData; }
virtual bool Ok() const { return (m_refData != NULL) ; }
// Override in order to recreate the pen
void SetColour(const wxColour& col) ;
void SetColour(unsigned char r, unsigned char g, unsigned char b) ;
void SetWidth(int width) ;
void SetStyle(int style) ;
void SetStipple(const wxBitmap& stipple) ;
void SetDashes(int nb_dashes, const wxDash *dash) ;
void SetJoin(int join) ;
void SetCap(int cap) ;
inline wxColour& GetColour() const { return (M_PENDATA ? M_PENDATA->m_colour : wxNullColour); };
inline int GetWidth() const { return (M_PENDATA ? M_PENDATA->m_width : 0); };
inline int GetStyle() const { return (M_PENDATA ? M_PENDATA->m_style : 0); };
inline int GetJoin() const { return (M_PENDATA ? M_PENDATA->m_join : 0); };
inline int GetCap() const { return (M_PENDATA ? M_PENDATA->m_cap : 0); };
inline int GetDashes(wxDash **ptr) const {
*ptr = (M_PENDATA ? M_PENDATA->m_dash : (wxDash*) NULL); return (M_PENDATA ? M_PENDATA->m_nbDash : 0);
}
inline wxBitmap *GetStipple() const { return (M_PENDATA ? (& M_PENDATA->m_stipple) : (wxBitmap*) NULL); };
// Implementation
// Useful helper: create the brush resource
bool RealizeResource();
// When setting properties, we must make sure we're not changing
// another object
void Unshare();
};
#endif
// _WX_PEN_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: print.h
// Purpose: wxPrinter, wxPrintPreview classes
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_PRINT_H_
#define _WX_PRINT_H_
#ifdef __GNUG__
#pragma interface "print.h"
#endif
#include "wx/prntbase.h"
/*
* Represents the printer: manages printing a wxPrintout object
*/
class WXDLLEXPORT wxPrinter: public wxPrinterBase
{
DECLARE_DYNAMIC_CLASS(wxPrinter)
public:
wxPrinter(wxPrintData *data = NULL);
~wxPrinter();
virtual bool Print(wxWindow *parent, wxPrintout *printout, bool prompt = TRUE);
virtual bool PrintDialog(wxWindow *parent);
virtual bool Setup(wxWindow *parent);
};
/*
* wxPrintPreview
* Programmer creates an object of this class to preview a wxPrintout.
*/
class WXDLLEXPORT wxPrintPreview: public wxPrintPreviewBase
{
DECLARE_CLASS(wxPrintPreview)
public:
wxPrintPreview(wxPrintout *printout, wxPrintout *printoutForPrinting = NULL, wxPrintData *data = NULL);
~wxPrintPreview();
virtual bool Print(bool interactive);
virtual void DetermineScaling();
};
#endif
// _WX_PRINT_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: printdlg.h
// Purpose: wxPrintDialog, wxPageSetupDialog classes.
// Use generic, PostScript version if no
// platform-specific implementation.
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_PRINTDLG_H_
#define _WX_PRINTDLG_H_
#ifdef __GNUG__
#pragma interface "printdlg.h"
#endif
#include "wx/dialog.h"
#include "wx/cmndata.h"
/*
* wxPrinterDialog
* The common dialog for printing.
*/
class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxPrintDialog: public wxDialog
{
DECLARE_DYNAMIC_CLASS(wxPrintDialog)
public:
wxPrintDialog();
wxPrintDialog(wxWindow *parent, wxPrintDialogData* data = NULL);
wxPrintDialog(wxWindow *parent, wxPrintData* data);
~wxPrintDialog();
bool Create(wxWindow *parent, wxPrintData* data = NULL);
virtual int ShowModal();
wxPrintDialogData& GetPrintDialogData() { return m_printDialogData; }
inline wxPrintData& GetPrintData() { return m_printDialogData.GetPrintData(); }
virtual wxDC *GetPrintDC();
private:
wxPrintDialogData m_printDialogData;
wxDC* m_printerDC;
bool m_destroyDC;
wxWindow* m_dialogParent;
};
class WXDLLEXPORT wxPageSetupDialog: public wxDialog
{
DECLARE_DYNAMIC_CLASS(wxPageSetupDialog)
public:
wxPageSetupDialog();
wxPageSetupDialog(wxWindow *parent, wxPageSetupData *data = NULL);
~wxPageSetupDialog();
bool Create(wxWindow *parent, wxPageSetupData *data = NULL);
virtual int ShowModal();
inline wxPageSetupData& GetPageSetupData() { return m_pageSetupData; }
private:
wxPageSetupData m_pageSetupData;
wxWindow* m_dialogParent;
};
#endif
// _WX_PRINTDLG_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: private.h
// Purpose: Private declarations
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_PRIVATE_H_
#define _WX_PRIVATE_H_
#include "wx/defs.h"
/* TODO: put any private declarations here.
*/
#endif
// _WX_PRIVATE_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: radiobox.h
// Purpose: wxRadioBox class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_RADIOBOX_H_
#define _WX_RADIOBOX_H_
#ifdef __GNUG__
#pragma interface "radiobox.h"
#endif
#include "wx/control.h"
WXDLLEXPORT_DATA(extern const wxChar*) wxRadioBoxNameStr;
// List box item
class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxRadioBox : public wxControl
{
DECLARE_DYNAMIC_CLASS(wxRadioBox)
public:
wxRadioBox();
#if WXWIN_COMPATIBILITY
wxRadioBox(wxWindow *parent, wxFunction func, const char *title,
int x = -1, int y = -1, int width = -1, int height = -1,
int n = 0, char **choices = NULL,
int majorDim = 0, long style = wxRA_HORIZONTAL, const char *name = wxRadioBoxNameStr);
#endif // WXWIN_COMPATIBILITY
wxRadioBox(wxWindow *parent, wxWindowID id, const wxString& title,
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
int n = 0, const wxString choices[] = NULL,
int majorDim = 0, long style = wxRA_HORIZONTAL,
const wxValidator& val = wxDefaultValidator, const wxString& name = wxRadioBoxNameStr)
{
Create(parent, id, title, pos, size, n, choices, majorDim, style, val, name);
}
~wxRadioBox();
bool Create(wxWindow *parent, wxWindowID id, const wxString& title,
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
int n = 0, const wxString choices[] = NULL,
int majorDim = 0, long style = wxRA_HORIZONTAL,
const wxValidator& val = wxDefaultValidator, const wxString& name = wxRadioBoxNameStr);
virtual bool MSWCommand(WXUINT param, WXWORD id);
virtual WXHBRUSH OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
int FindString(const wxString& s) const;
void SetSelection(int N);
int GetSelection() const;
wxString GetString(int N) const;
void GetSize(int *x, int *y) const;
void GetPosition(int *x, int *y) const;
void SetLabel(int item, const wxString& label);
void SetLabel(int item, wxBitmap *bitmap);
wxString GetLabel(int item) const;
bool Show(bool show);
void SetFocus();
bool Enable(bool enable);
void Enable(int item, bool enable);
void Show(int item, bool show);
void SetLabelFont(const wxFont& WXUNUSED(font)) {};
void SetButtonFont(const wxFont& font) { SetFont(font); }
virtual wxString GetStringSelection() const;
virtual bool SetStringSelection(const wxString& s);
virtual int Number() const { return m_noItems; };
void Command(wxCommandEvent& event);
int GetNumberOfRowsOrCols() const { return m_noRowsOrCols; }
void SetNumberOfRowsOrCols(int n) { m_noRowsOrCols = n; }
// Implementation
WXHWND *GetRadioButtons() const { return m_radioButtons; }
bool ContainsHWND(WXHWND hWnd) const;
void SendNotificationEvent();
long MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
// get the number of buttons per column/row
inline int GetNumVer() const;
inline int GetNumHor() const;
protected:
void SubclassRadioButton(WXHWND hWndBtn);
WXHWND * m_radioButtons;
int m_majorDim;
int * m_radioWidth; // for bitmaps
int * m_radioHeight;
int m_noItems;
int m_noRowsOrCols;
int m_selectedButton;
virtual void DoSetSize(int x, int y,
int width, int height,
int sizeFlags = wxSIZE_AUTO);
private:
// Virtual function hiding warning
virtual wxString GetLabel() const
{ return(wxControl::GetLabel()); }
virtual void SetLabel(const wxString& label)
{ wxControl::SetLabel(label); }
};
#endif
// _WX_RADIOBOX_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: radiobut.h
// Purpose: wxRadioButton class
// Author: AUTHOR
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_RADIOBUT_H_
#define _WX_RADIOBUT_H_
#ifdef __GNUG__
#pragma interface "radiobut.h"
#endif
#include "wx/control.h"
WXDLLEXPORT_DATA(extern const char*) wxRadioButtonNameStr;
class WXDLLEXPORT wxRadioButton: public wxControl
{
DECLARE_DYNAMIC_CLASS(wxRadioButton)
protected:
public:
inline wxRadioButton() {}
inline wxRadioButton(wxWindow *parent, wxWindowID id,
const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxRadioButtonNameStr)
{
Create(parent, id, label, pos, size, style, validator, name);
}
bool Create(wxWindow *parent, wxWindowID id,
const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxRadioButtonNameStr);
virtual void SetLabel(const wxString& label);
virtual void SetValue(bool val);
virtual bool GetValue() const ;
void Command(wxCommandEvent& event);
};
// Not implemented
#if 0
class WXDLLEXPORT wxBitmap ;
WXDLLEXPORT_DATA(extern const char*) wxBitmapRadioButtonNameStr;
class WXDLLEXPORT wxBitmapRadioButton: public wxRadioButton
{
DECLARE_DYNAMIC_CLASS(wxBitmapRadioButton)
protected:
wxBitmap *theButtonBitmap;
public:
inline wxBitmapRadioButton() { theButtonBitmap = NULL; }
inline wxBitmapRadioButton(wxWindow *parent, wxWindowID id,
const wxBitmap *label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxBitmapRadioButtonNameStr)
{
Create(parent, id, label, pos, size, style, validator, name);
}
bool Create(wxWindow *parent, wxWindowID id,
const wxBitmap *label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxBitmapRadioButtonNameStr);
virtual void SetLabel(const wxBitmap *label);
virtual void SetValue(bool val) ;
virtual bool GetValue() const ;
};
#endif
#endif
// _WX_RADIOBUT_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: region.h
// Purpose: wxRegion class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_REGION_H_
#define _WX_REGION_H_
#ifdef __GNUG__
#pragma interface "region.h"
#endif
#include "wx/list.h"
#include "wx/gdiobj.h"
#include "wx/gdicmn.h"
class WXDLLEXPORT wxRect;
class WXDLLEXPORT wxPoint;
enum wxRegionContain {
wxOutRegion = 0, wxPartRegion = 1, wxInRegion = 2
};
// So far, for internal use only
enum wxRegionOp {
wxRGN_AND, // Creates the intersection of the two combined regions.
wxRGN_COPY, // Creates a copy of the region identified by hrgnSrc1.
wxRGN_DIFF, // Combines the parts of hrgnSrc1 that are not part of hrgnSrc2.
wxRGN_OR, // Creates the union of two combined regions.
wxRGN_XOR // Creates the union of two combined regions except for any overlapping areas.
};
class WXDLLEXPORT wxRegion : public wxGDIObject {
DECLARE_DYNAMIC_CLASS(wxRegion);
friend class WXDLLEXPORT wxRegionIterator;
public:
wxRegion(long x, long y, long w, long h);
wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
wxRegion(const wxRect& rect);
wxRegion();
~wxRegion();
//# Copying
inline wxRegion(const wxRegion& r)
{ Ref(r); }
inline wxRegion& operator = (const wxRegion& r)
{ Ref(r); return (*this); }
//# Modify region
// Clear current region
void Clear();
// Union rectangle or region with this.
inline bool Union(long x, long y, long width, long height) { return Combine(x, y, width, height, wxRGN_OR); }
inline bool Union(const wxRect& rect) { return Combine(rect, wxRGN_OR); }
inline bool Union(const wxRegion& region) { return Combine(region, wxRGN_OR); }
// Intersect rectangle or region with this.
inline bool Intersect(long x, long y, long width, long height) { return Combine(x, y, width, height, wxRGN_AND); }
inline bool Intersect(const wxRect& rect) { return Combine(rect, wxRGN_AND); }
inline bool Intersect(const wxRegion& region) { return Combine(region, wxRGN_AND); }
// Subtract rectangle or region from this:
// Combines the parts of 'this' that are not part of the second region.
inline bool Subtract(long x, long y, long width, long height) { return Combine(x, y, width, height, wxRGN_DIFF); }
inline bool Subtract(const wxRect& rect) { return Combine(rect, wxRGN_DIFF); }
inline bool Subtract(const wxRegion& region) { return Combine(region, wxRGN_DIFF); }
// XOR: the union of two combined regions except for any overlapping areas.
inline bool Xor(long x, long y, long width, long height) { return Combine(x, y, width, height, wxRGN_XOR); }
inline bool Xor(const wxRect& rect) { return Combine(rect, wxRGN_XOR); }
inline bool Xor(const wxRegion& region) { return Combine(region, wxRGN_XOR); }
//# Information on region
// Outer bounds of region
void GetBox(long& x, long& y, long&w, long &h) const;
wxRect GetBox() const ;
// Is region empty?
bool Empty() const;
inline bool IsEmpty() const { return Empty(); }
//# Tests
// Does the region contain the point (x,y)?
wxRegionContain Contains(long x, long y) const;
// Does the region contain the point pt?
wxRegionContain Contains(const wxPoint& pt) const;
// Does the region contain the rectangle (x, y, w, h)?
wxRegionContain Contains(long x, long y, long w, long h) const;
// Does the region contain the rectangle rect?
wxRegionContain Contains(const wxRect& rect) const;
// Internal
bool Combine(long x, long y, long width, long height, wxRegionOp op);
bool Combine(const wxRegion& region, wxRegionOp op);
bool Combine(const wxRect& rect, wxRegionOp op);
};
class WXDLLEXPORT wxRegionIterator : public wxObject {
DECLARE_DYNAMIC_CLASS(wxRegionIterator);
public:
wxRegionIterator();
wxRegionIterator(const wxRegion& region);
~wxRegionIterator();
void Reset() { m_current = 0; }
void Reset(const wxRegion& region);
operator bool () const { return m_current < m_numRects; }
bool HaveRects() const { return m_current < m_numRects; }
void operator ++ ();
void operator ++ (int);
long GetX() const;
long GetY() const;
long GetW() const;
long GetWidth() const { return GetW(); }
long GetH() const;
long GetHeight() const { return GetH(); }
wxRect GetRect() const { return wxRect(GetX(), GetY(), GetWidth(), GetHeight()); }
private:
long m_current;
long m_numRects;
wxRegion m_region;
wxRect* m_rects;
};
#endif
// _WX_REGION_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: scrollbar.h
// Purpose: wxScrollBar class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SCROLBAR_H_
#define _WX_SCROLBAR_H_
#ifdef __GNUG__
#pragma interface "scrolbar.h"
#endif
#include "wx/control.h"
WXDLLEXPORT_DATA(extern const char*) wxScrollBarNameStr;
// Scrollbar item
class WXDLLEXPORT wxScrollBar: public wxControl
{
DECLARE_DYNAMIC_CLASS(wxScrollBar)
public:
inline wxScrollBar() { m_pageSize = 0; m_viewSize = 0; m_objectSize = 0; }
~wxScrollBar();
inline wxScrollBar(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSB_HORIZONTAL,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxScrollBarNameStr)
{
Create(parent, id, pos, size, style, validator, name);
}
bool Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSB_HORIZONTAL,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxScrollBarNameStr);
int GetThumbPosition() const ;
inline int GetThumbSize() const { return m_pageSize; }
inline int GetPageSize() const { return m_viewSize; }
inline int GetRange() const { return m_objectSize; }
virtual void SetThumbPosition(int viewStart);
virtual void SetScrollbar(int position, int thumbSize, int range, int pageSize,
bool refresh = TRUE);
void Command(wxCommandEvent& event);
protected:
int m_pageSize;
int m_viewSize;
int m_objectSize;
DECLARE_EVENT_TABLE()
};
#endif
// _WX_SCROLBAR_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: settings.h
// Purpose: wxSystemSettings class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SETTINGS_H_
#define _WX_SETTINGS_H_
#ifdef __GNUG__
#pragma interface "settings.h"
#endif
#include "wx/setup.h"
#include "wx/defs.h"
#include "wx/object.h"
#include "wx/colour.h"
#include "wx/font.h"
#define wxSYS_WHITE_BRUSH 0
#define wxSYS_LTGRAY_BRUSH 1
#define wxSYS_GRAY_BRUSH 2
#define wxSYS_DKGRAY_BRUSH 3
#define wxSYS_BLACK_BRUSH 4
#define wxSYS_NULL_BRUSH 5
#define wxSYS_HOLLOW_BRUSH wxSYS_NULL_BRUSH
#define wxSYS_WHITE_PEN 6
#define wxSYS_BLACK_PEN 7
#define wxSYS_NULL_PEN 8
#define wxSYS_OEM_FIXED_FONT 10
#define wxSYS_ANSI_FIXED_FONT 11
#define wxSYS_ANSI_VAR_FONT 12
#define wxSYS_SYSTEM_FONT 13
#define wxSYS_DEVICE_DEFAULT_FONT 14
#define wxSYS_DEFAULT_PALETTE 15
#define wxSYS_SYSTEM_FIXED_FONT 16 // Obsolete
#define wxSYS_DEFAULT_GUI_FONT 17
#define wxSYS_COLOUR_SCROLLBAR 0
#define wxSYS_COLOUR_BACKGROUND 1
#define wxSYS_COLOUR_ACTIVECAPTION 2
#define wxSYS_COLOUR_INACTIVECAPTION 3
#define wxSYS_COLOUR_MENU 4
#define wxSYS_COLOUR_WINDOW 5
#define wxSYS_COLOUR_WINDOWFRAME 6
#define wxSYS_COLOUR_MENUTEXT 7
#define wxSYS_COLOUR_WINDOWTEXT 8
#define wxSYS_COLOUR_CAPTIONTEXT 9
#define wxSYS_COLOUR_ACTIVEBORDER 10
#define wxSYS_COLOUR_INACTIVEBORDER 11
#define wxSYS_COLOUR_APPWORKSPACE 12
#define wxSYS_COLOUR_HIGHLIGHT 13
#define wxSYS_COLOUR_HIGHLIGHTTEXT 14
#define wxSYS_COLOUR_BTNFACE 15
#define wxSYS_COLOUR_BTNSHADOW 16
#define wxSYS_COLOUR_GRAYTEXT 17
#define wxSYS_COLOUR_BTNTEXT 18
#define wxSYS_COLOUR_INACTIVECAPTIONTEXT 19
#define wxSYS_COLOUR_BTNHIGHLIGHT 20
#define wxSYS_COLOUR_3DDKSHADOW 21
#define wxSYS_COLOUR_3DLIGHT 22
#define wxSYS_COLOUR_INFOTEXT 23
#define wxSYS_COLOUR_INFOBK 24
#define wxSYS_COLOUR_DESKTOP wxSYS_COLOUR_BACKGROUND
#define wxSYS_COLOUR_3DFACE wxSYS_COLOUR_BTNFACE
#define wxSYS_COLOUR_3DSHADOW wxSYS_COLOUR_BTNSHADOW
#define wxSYS_COLOUR_3DHIGHLIGHT wxSYS_COLOUR_BTNHIGHLIGHT
#define wxSYS_COLOUR_3DHILIGHT wxSYS_COLOUR_BTNHIGHLIGHT
#define wxSYS_COLOUR_BTNHILIGHT wxSYS_COLOUR_BTNHIGHLIGHT
// Metrics
#define wxSYS_MOUSE_BUTTONS 1
#define wxSYS_BORDER_X 2
#define wxSYS_BORDER_Y 3
#define wxSYS_CURSOR_X 4
#define wxSYS_CURSOR_Y 5
#define wxSYS_DCLICK_X 6
#define wxSYS_DCLICK_Y 7
#define wxSYS_DRAG_X 8
#define wxSYS_DRAG_Y 9
#define wxSYS_EDGE_X 10
#define wxSYS_EDGE_Y 11
#define wxSYS_HSCROLL_ARROW_X 12
#define wxSYS_HSCROLL_ARROW_Y 13
#define wxSYS_HTHUMB_X 14
#define wxSYS_ICON_X 15
#define wxSYS_ICON_Y 16
#define wxSYS_ICONSPACING_X 17
#define wxSYS_ICONSPACING_Y 18
#define wxSYS_WINDOWMIN_X 19
#define wxSYS_WINDOWMIN_Y 20
#define wxSYS_SCREEN_X 21
#define wxSYS_SCREEN_Y 22
#define wxSYS_FRAMESIZE_X 23
#define wxSYS_FRAMESIZE_Y 24
#define wxSYS_SMALLICON_X 25
#define wxSYS_SMALLICON_Y 26
#define wxSYS_HSCROLL_Y 27
#define wxSYS_VSCROLL_X 28
#define wxSYS_VSCROLL_ARROW_X 29
#define wxSYS_VSCROLL_ARROW_Y 30
#define wxSYS_VTHUMB_Y 31
#define wxSYS_CAPTION_Y 32
#define wxSYS_MENU_Y 33
#define wxSYS_NETWORK_PRESENT 34
#define wxSYS_PENWINDOWS_PRESENT 35
#define wxSYS_SHOW_SOUNDS 36
#define wxSYS_SWAP_BUTTONS 37
class WXDLLEXPORT wxSystemSettings: public wxObject
{
public:
inline wxSystemSettings() {}
// Get a system colour
static wxColour GetSystemColour(int index);
// Get a system font
static wxFont GetSystemFont(int index);
// Get a system metric, e.g. scrollbar size
static int GetSystemMetric(int index);
};
#endif
// _WX_SETTINGS_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: setup.h
// Purpose: Configuration for the library
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SETUP_H_
#define _WX_SETUP_H_
/*
* General features
*
*/
#define wxUSE_CONFIG 1
// Use wxConfig, with CreateConfig in wxApp
#define WXWIN_COMPATIBILITY 0
// Compatibility with 1.68 API.
// Level 0: no backward compatibility, all new features
// Level 1: Some compatibility. In fact
// the compatibility code is now very minimal so there
// is little advantage to setting it to 1.
#define wxUSE_POSTSCRIPT 1
// 0 for no PostScript device context
#define wxUSE_AFM_FOR_POSTSCRIPT 1
// 1 to use font metric files in GetTextExtent
#define wxUSE_METAFILE 1
// 0 for no Metafile and metafile device context
#define wxUSE_IPC 1
// 0 for no interprocess comms
// Note: wxHELP uses IPC under X so these are interdependent!
#define wxUSE_HELP 1
// 0 for no help facility
#define wxUSE_RESOURCES 1
// 0 for no wxGetResource/wxWriteResource
#define wxUSE_CONSTRAINTS 1
// 0 for no window layout constraint system
#define wxUSE_TIMEDATE 1
// 0 for no wxTime/wxDate classes
#define wxUSE_CLIPBOARD 1
// 0 for no clipboard functions
#define wxUSE_SPLINES 1
// 0 for no splines
#define wxUSE_DRAG_AND_DROP 1
// 0 for no drag and drop
#define wxUSE_TOOLBAR 1
// Define 1 to use toolbar classes
#define wxUSE_BUTTONBAR 1
// Define 1 to use buttonbar classes (enhanced toolbar
// for MS Windows)
#define wxUSE_GAUGE 1
// Define 1 to use Microsoft's gauge (Windows)
// or Bull's gauge (Motif) library (both in contrib).
#define wxUSE_COMBOBOX 1
// Define 1 to use COMBOXBOX control (Windows)
// or FWW's ComboBox widget (Motif).
#define wxUSE_CHOICE 1
// Define 1 to use CHOICE
#define wxUSE_RADIOBUTTON 1
// Define 1 to use radio button control
#define wxUSE_RADIOBTN 1
// Unfortunately someone introduced this one, too
#define wxUSE_SCROLLBAR 1
// Define 1 to compile contributed wxScrollBar class
#define wxUSE_CHECKBOX 1
// Define 1 to compile checkbox
#define wxUSE_LISTBOX 1
// Define 1 to compile listbox
#define wxUSE_SPINBTN 1
// Define 1 to compile spin button
// use wxStaticLine class (separator line in the dialog)?
#define wxUSE_STATLINE 1
#define wxUSE_CHECKLISTBOX 1
// Define 1 to compile check listbox
#define wxUSE_CHOICE 1
// Define 1 to compile choice
#define wxUSE_CARET 1
// Define 1 to use wxCaret class
#define wxUSE_XPM_IN_MSW 1
// Define 1 to support the XPM package in wxBitmap.
#define wxUSE_WX_RESOURCES 1
// Use .wxr resource mechanism (requires PrologIO library)
// support for startup tips (wxShowTip &c)
#define wxUSE_STARTUP_TIPS 1
#define wxUSE_DOC_VIEW_ARCHITECTURE 1
// Set to 0 to disable document/view architecture
#define wxUSE_MDI_ARCHITECTURE 1
// Set to 0 to disable MDI document/view architecture
#define wxUSE_PRINTING_ARCHITECTURE 1
// Set to 0 to disable print/preview architecture code
#define wxUSE_DYNAMIC_CLASSES 1
// If 1, enables provision of run-time type information.
// NOW MANDATORY: don't change.
#define wxUSE_MEMORY_TRACING 1
// If 1, enables debugging versions of wxObject::new and
// wxObject::delete *IF* __WXDEBUG__ is also defined.
// WARNING: this code may not work with all architectures, especially
// if alignment is an issue.
#define wxUSE_DEBUG_CONTEXT 1
// If 1, enables wxDebugContext, for
// writing error messages to file, etc.
// If __WXDEBUG__ is not defined, will still use
// normal memory operators.
// It's recommended to set this to 1,
// since you may well need to output
// an error log in a production
// version (or non-debugging beta)
#define wxUSE_GLOBAL_MEMORY_OPERATORS 1
// In debug mode, cause new and delete to be redefined globally.
// If this causes problems (e.g. link errors), set this to 0.
#define wxUSE_DEBUG_NEW_ALWAYS 1
// In debug mode, causes new to be defined to
// be WXDEBUG_NEW (see object.h).
// If this causes problems (e.g. link errors), set this to 0.
// You may need to set this to 0 if using templates (at least
// for VC++).
#define REMOVE_UNUSED_ARG 1
// Set this to 0 if your compiler can't cope
// with omission of prototype parameters.
#define wxUSE_ODBC 0
// Define 1 to use ODBC classes
#define wxUSE_IOSTREAMH 1
// VC++ 4.2 and above allows <iostream> and <iostream.h>
// but you can't mix them. Set to 1 for <iostream.h>,
// 0 for <iostream>
#define wxUSE_STREAMS 1
// If enabled (1), compiles wxWindows streams classes
#define wxUSE_STD_IOSTREAM 1
// Use standard C++ streams if 1. If 0, use wxWin
// streams implementation.
#define wxUSE_WXCONFIG 1
// if enabled, compiles built-in OS independent wxConfig
// class and it's file (any platform) and registry (Win)
// based implementations
#define wxUSE_THREADS 1
// support for multithreaded applications: if
// 1, compile in thread classes (thread.h)
// and make the library thread safe
#define wxUSE_ZLIB 1
// Use zlib for compression in streams and PNG code
#define wxUSE_LIBPNG 1
// Use PNG bitmap code
#define wxUSE_LIBJPEG 1
// Use JPEG bitmap code
#define wxUSE_SERIAL 1
// Use serialization (requires utils/serialize)
#define wxUSE_DYNLIB_CLASS 1
// Compile in wxLibrary class for run-time
// DLL loading and function calling
#define wxUSE_TOOLTIPS 1
// Define to use wxToolTip class and
// wxWindow::SetToolTip() method
#define wxUSE_SOCKETS 1
// Set to 1 to use socket classes
#define wxUSE_HTML 1
// Set to 1 to use wxHTML sub-library
#define wxUSE_FS_ZIP 1
#define wxUSE_FS_INET 1 // Set to 1 to enable virtual file systems
#define wxUSE_BUSYINFO 1
// wxBusyInfo displays window with message
// when app is busy. Works in same way as
// wxBusyCursor
#define wxUSE_ZIPSTREAM 1
// input stream for reading from zip archives
/*
* Finer detail
*
*/
#define wxUSE_APPLE_IEEE 1
// if enabled, the float codec written by Apple
// will be used to write, in a portable way,
// float on the disk
// use wxFile class - required by i18n code, wxConfig and others - recommended
#define wxUSE_FILE 1
// use wxTextFile class: requires wxFile, required by wxConfig
#define wxUSE_TEXTFILE 1
// i18n support: _() macro, wxLocale class. Requires wxFile
#define wxUSE_INTL 1
// wxLogXXX functions - highly recommended
#define wxUSE_LOG 1
// wxValidator class
#define wxUSE_VALIDATORS 1
// wxAcceleratorTable/Entry classes and support for them in wxMenu(Bar)
#define wxUSE_ACCEL 1
// wxSashWindow class
#define wxUSE_SASH 1
// text entry dialog and wxGetTextFromUser function
#define wxUSE_TEXTDLG 1
// wxToolBar class
#define wxUSE_TOOLBAR 1
// wxStatusBar class
#define wxUSE_STATUSBAR 1
// progress dialog class for lengthy operations
#define wxUSE_PROGRESSDLG 1
// wxDirDlg class for getting a directory name from user
#define wxUSE_DIRDLG 1
#define wxUSE_OWNER_DRAWN 1
// Owner-drawn menus and listboxes
/*
* Any platform
*
*/
#define wxUSE_TYPEDEFS 0
// Use typedefs not classes for wxPoint
// and others, to reduce overhead and avoid
// MS C7 memory bug. Bounds checker
// complains about deallocating
// arrays of wxPoints if wxPoint is a class.
#define wxUSE_DRAG_AND_DROP 1
#endif
// _WX_SETUP_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: setup.h
// Purpose: Configuration for the library
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SETUP_H_
#define _WX_SETUP_H_
/*
* General features
*
*/
#define wxUSE_CONFIG 1
// Use wxConfig, with CreateConfig in wxApp
#define WXWIN_COMPATIBILITY 0
// Compatibility with 1.68 API.
// Level 0: no backward compatibility, all new features
// Level 1: Some compatibility. In fact
// the compatibility code is now very minimal so there
// is little advantage to setting it to 1.
#define wxUSE_POSTSCRIPT 1
// 0 for no PostScript device context
#define wxUSE_AFM_FOR_POSTSCRIPT 1
// 1 to use font metric files in GetTextExtent
#define wxUSE_METAFILE 1
// 0 for no Metafile and metafile device context
#define wxUSE_IPC 1
// 0 for no interprocess comms
// Note: wxHELP uses IPC under X so these are interdependent!
#define wxUSE_HELP 1
// 0 for no help facility
#define wxUSE_RESOURCES 1
// 0 for no wxGetResource/wxWriteResource
#define wxUSE_CONSTRAINTS 1
// 0 for no window layout constraint system
#define wxUSE_TIMEDATE 1
// 0 for no wxTime/wxDate classes
#define wxUSE_CLIPBOARD 1
// 0 for no clipboard functions
#define wxUSE_SPLINES 1
// 0 for no splines
#define wxUSE_DRAG_AND_DROP 1
// 0 for no drag and drop
#define wxUSE_TOOLBAR 1
// Define 1 to use toolbar classes
#define wxUSE_BUTTONBAR 1
// Define 1 to use buttonbar classes (enhanced toolbar
// for MS Windows)
#define wxUSE_GAUGE 1
// Define 1 to use Microsoft's gauge (Windows)
// or Bull's gauge (Motif) library (both in contrib).
#define wxUSE_COMBOBOX 1
// Define 1 to use COMBOXBOX control (Windows)
// or FWW's ComboBox widget (Motif).
#define wxUSE_CHOICE 1
// Define 1 to use CHOICE
#define wxUSE_RADIOBUTTON 1
// Define 1 to use radio button control
#define wxUSE_RADIOBTN 1
// Unfortunately someone introduced this one, too
#define wxUSE_SCROLLBAR 1
// Define 1 to compile contributed wxScrollBar class
#define wxUSE_CHECKBOX 1
// Define 1 to compile checkbox
#define wxUSE_LISTBOX 1
// Define 1 to compile listbox
#define wxUSE_SPINBTN 1
// Define 1 to compile spin button
// use wxStaticLine class (separator line in the dialog)?
#define wxUSE_STATLINE 1
#define wxUSE_CHECKLISTBOX 1
// Define 1 to compile check listbox
#define wxUSE_CHOICE 1
// Define 1 to compile choice
#define wxUSE_CARET 1
// Define 1 to use wxCaret class
#define wxUSE_XPM_IN_MSW 1
// Define 1 to support the XPM package in wxBitmap.
#define wxUSE_WX_RESOURCES 1
// Use .wxr resource mechanism (requires PrologIO library)
// support for startup tips (wxShowTip &c)
#define wxUSE_STARTUP_TIPS 1
#define wxUSE_DOC_VIEW_ARCHITECTURE 1
// Set to 0 to disable document/view architecture
#define wxUSE_MDI_ARCHITECTURE 1
// Set to 0 to disable MDI document/view architecture
#define wxUSE_PRINTING_ARCHITECTURE 1
// Set to 0 to disable print/preview architecture code
#define wxUSE_DYNAMIC_CLASSES 1
// If 1, enables provision of run-time type information.
// NOW MANDATORY: don't change.
#define wxUSE_MEMORY_TRACING 1
// If 1, enables debugging versions of wxObject::new and
// wxObject::delete *IF* __WXDEBUG__ is also defined.
// WARNING: this code may not work with all architectures, especially
// if alignment is an issue.
#define wxUSE_DEBUG_CONTEXT 1
// If 1, enables wxDebugContext, for
// writing error messages to file, etc.
// If __WXDEBUG__ is not defined, will still use
// normal memory operators.
// It's recommended to set this to 1,
// since you may well need to output
// an error log in a production
// version (or non-debugging beta)
#define wxUSE_GLOBAL_MEMORY_OPERATORS 1
// In debug mode, cause new and delete to be redefined globally.
// If this causes problems (e.g. link errors), set this to 0.
#define wxUSE_DEBUG_NEW_ALWAYS 1
// In debug mode, causes new to be defined to
// be WXDEBUG_NEW (see object.h).
// If this causes problems (e.g. link errors), set this to 0.
// You may need to set this to 0 if using templates (at least
// for VC++).
#define REMOVE_UNUSED_ARG 1
// Set this to 0 if your compiler can't cope
// with omission of prototype parameters.
#define wxUSE_ODBC 0
// Define 1 to use ODBC classes
#define wxUSE_IOSTREAMH 1
// VC++ 4.2 and above allows <iostream> and <iostream.h>
// but you can't mix them. Set to 1 for <iostream.h>,
// 0 for <iostream>
#define wxUSE_STREAMS 1
// If enabled (1), compiles wxWindows streams classes
#define wxUSE_STD_IOSTREAM 1
// Use standard C++ streams if 1. If 0, use wxWin
// streams implementation.
#define wxUSE_WXCONFIG 1
// if enabled, compiles built-in OS independent wxConfig
// class and it's file (any platform) and registry (Win)
// based implementations
#define wxUSE_THREADS 1
// support for multithreaded applications: if
// 1, compile in thread classes (thread.h)
// and make the library thread safe
#define wxUSE_ZLIB 1
// Use zlib for compression in streams and PNG code
#define wxUSE_LIBPNG 1
// Use PNG bitmap code
#define wxUSE_LIBJPEG 1
// Use JPEG bitmap code
#define wxUSE_SERIAL 1
// Use serialization (requires utils/serialize)
#define wxUSE_DYNLIB_CLASS 1
// Compile in wxLibrary class for run-time
// DLL loading and function calling
#define wxUSE_TOOLTIPS 1
// Define to use wxToolTip class and
// wxWindow::SetToolTip() method
#define wxUSE_SOCKETS 1
// Set to 1 to use socket classes
#define wxUSE_HTML 1
// Set to 1 to use wxHTML sub-library
#define wxUSE_FS_ZIP 1
#define wxUSE_FS_INET 1 // Set to 1 to enable virtual file systems
#define wxUSE_BUSYINFO 1
// wxBusyInfo displays window with message
// when app is busy. Works in same way as
// wxBusyCursor
#define wxUSE_ZIPSTREAM 1
// input stream for reading from zip archives
/*
* Finer detail
*
*/
#define wxUSE_APPLE_IEEE 1
// if enabled, the float codec written by Apple
// will be used to write, in a portable way,
// float on the disk
// use wxFile class - required by i18n code, wxConfig and others - recommended
#define wxUSE_FILE 1
// use wxTextFile class: requires wxFile, required by wxConfig
#define wxUSE_TEXTFILE 1
// i18n support: _() macro, wxLocale class. Requires wxFile
#define wxUSE_INTL 1
// wxLogXXX functions - highly recommended
#define wxUSE_LOG 1
// wxValidator class
#define wxUSE_VALIDATORS 1
// wxAcceleratorTable/Entry classes and support for them in wxMenu(Bar)
#define wxUSE_ACCEL 1
// wxSashWindow class
#define wxUSE_SASH 1
// text entry dialog and wxGetTextFromUser function
#define wxUSE_TEXTDLG 1
// wxToolBar class
#define wxUSE_TOOLBAR 1
// wxStatusBar class
#define wxUSE_STATUSBAR 1
// progress dialog class for lengthy operations
#define wxUSE_PROGRESSDLG 1
// wxDirDlg class for getting a directory name from user
#define wxUSE_DIRDLG 1
#define wxUSE_OWNER_DRAWN 1
// Owner-drawn menus and listboxes
/*
* Any platform
*
*/
#define wxUSE_TYPEDEFS 0
// Use typedefs not classes for wxPoint
// and others, to reduce overhead and avoid
// MS C7 memory bug. Bounds checker
// complains about deallocating
// arrays of wxPoints if wxPoint is a class.
#define wxUSE_DRAG_AND_DROP 1
#endif
// _WX_SETUP_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: slider.h
// Purpose: wxSlider class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SLIDER_H_
#define _WX_SLIDER_H_
#ifdef __GNUG__
#pragma interface "slider.h"
#endif
#include "wx/control.h"
WXDLLEXPORT_DATA(extern const char*) wxSliderNameStr;
// Slider
class WXDLLEXPORT wxSlider: public wxControl
{
DECLARE_DYNAMIC_CLASS(wxSlider)
public:
wxSlider();
inline wxSlider(wxWindow *parent, wxWindowID id,
int value, int minValue, int maxValue,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSL_HORIZONTAL,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxSliderNameStr)
{
Create(parent, id, value, minValue, maxValue, pos, size, style, validator, name);
}
~wxSlider();
bool Create(wxWindow *parent, wxWindowID id,
int value, int minValue, int maxValue,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxSL_HORIZONTAL,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxSliderNameStr);
virtual int GetValue() const ;
virtual void SetValue(int);
void GetSize(int *x, int *y) const ;
void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
void GetPosition(int *x, int *y) const ;
bool Show(bool show);
void SetRange(int minValue, int maxValue);
inline int GetMin() const { return m_rangeMin; }
inline int GetMax() const { return m_rangeMax; }
// For trackbars only
void SetTickFreq(int n, int pos);
inline int GetTickFreq() const { return m_tickFreq; }
void SetPageSize(int pageSize);
int GetPageSize() const ;
void ClearSel() ;
void ClearTicks() ;
void SetLineSize(int lineSize);
int GetLineSize() const ;
int GetSelEnd() const ;
int GetSelStart() const ;
void SetSelection(int minPos, int maxPos);
void SetThumbLength(int len) ;
int GetThumbLength() const ;
void SetTick(int tickPos) ;
void Command(wxCommandEvent& event);
protected:
int m_rangeMin;
int m_rangeMax;
int m_pageSize;
int m_lineSize;
int m_tickFreq;
DECLARE_EVENT_TABLE()
private:
void SetSize(int width, int height) {wxWindow::SetSize(width, height);}
};
#endif
// _WX_SLIDER_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: spinbutt.h
// Purpose: wxSpinButton class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_SPINBUTT_H_
#define _WX_SPINBUTT_H_
#ifdef __GNUG__
#pragma interface "spinbutt.h"
#endif
#include "wx/control.h"
#include "wx/event.h"
/*
The wxSpinButton is like a small scrollbar than is often placed next
to a text control.
wxSP_HORIZONTAL: horizontal spin button
wxSP_VERTICAL: vertical spin button (the default)
wxSP_ARROW_KEYS: arrow keys increment/decrement value
wxSP_WRAP: value wraps at either end
*/
class WXDLLEXPORT wxSpinButton: public wxControl
{
DECLARE_DYNAMIC_CLASS(wxSpinButton)
public:
/*
* Public interface
*/
wxSpinButton();
inline wxSpinButton(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxSP_VERTICAL, const wxString& name = "wxSpinButton")
{
Create(parent, id, pos, size, style, name);
}
~wxSpinButton();
bool Create(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxSP_VERTICAL, const wxString& name = "wxSpinButton");
// Attributes
////////////////////////////////////////////////////////////////////////////
int GetValue() const ;
void SetValue(int val) ;
void SetRange(int minVal, int maxVal) ;
inline int GetMin() const { return m_min; }
inline int GetMax() const { return m_max; }
// Operations
////////////////////////////////////////////////////////////////////////////
void Command(wxCommandEvent& event) { ProcessCommand(event); };
protected:
int m_min;
int m_max;
};
class WXDLLEXPORT wxSpinEvent: public wxScrollEvent
{
DECLARE_DYNAMIC_CLASS(wxSpinEvent)
public:
wxSpinEvent(wxEventType commandType = wxEVT_NULL, int id = 0);
};
typedef void (wxEvtHandler::*wxSpinEventFunction)(wxSpinEvent&);
// Spin events
#define EVT_SPIN_UP(id, func) { wxEVT_SCROLL_LINEUP, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func }
#define EVT_SPIN_DOWN(id, func) { wxEVT_SCROLL_LINEDOWN, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func }
#define EVT_SPIN(id, func) \
{ wxEVT_SCROLL_TOP, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func },\
{ wxEVT_SCROLL_BOTTOM, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func },\
{ wxEVT_SCROLL_LINEUP, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func },\
{ wxEVT_SCROLL_LINEDOWN, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func },\
{ wxEVT_SCROLL_PAGEUP, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func },\
{ wxEVT_SCROLL_PAGEDOWN, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func },\
{ wxEVT_SCROLL_THUMBTRACK, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func },
#endif
// _WX_SPINBUTT_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: statbmp.h
// Purpose: wxStaticBitmap class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_STATBMP_H_
#define _WX_STATBMP_H_
#ifdef __GNUG__
#pragma interface "statbmp.h"
#endif
#include "wx/control.h"
WXDLLEXPORT_DATA(extern const char*) wxStaticBitmapNameStr;
class WXDLLEXPORT wxStaticBitmap: public wxControl
{
DECLARE_DYNAMIC_CLASS(wxStaticBitmap)
public:
inline wxStaticBitmap() { }
inline wxStaticBitmap(wxWindow *parent, wxWindowID id,
const wxBitmap& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxStaticBitmapNameStr)
{
Create(parent, id, label, pos, size, style, name);
}
bool Create(wxWindow *parent, wxWindowID id,
const wxBitmap& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxStaticBitmapNameStr);
virtual void SetBitmap(const wxBitmap& bitmap);
virtual void Command(wxCommandEvent& WXUNUSED(event)) {};
virtual void ProcessCommand(wxCommandEvent& WXUNUSED(event)) {};
void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
inline wxBitmap& GetBitmap() const { return (wxBitmap&) m_messageBitmap; }
// overriden base class virtuals
virtual bool AcceptsFocus() const { return FALSE; }
protected:
wxBitmap m_messageBitmap;
private:
void SetSize(int width, int height) {wxWindow::SetSize(width, height);}
};
#endif
// _WX_STATBMP_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: statbox.h
// Purpose: wxStaticBox class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_STATBOX_H_
#define _WX_STATBOX_H_
#ifdef __GNUG__
#pragma interface "statbox.h"
#endif
#include "wx/control.h"
WXDLLEXPORT_DATA(extern const char*) wxStaticBoxNameStr;
// Group box
class WXDLLEXPORT wxStaticBox: public wxControl
{
DECLARE_DYNAMIC_CLASS(wxStaticBox)
public:
inline wxStaticBox() {}
inline wxStaticBox(wxWindow *parent, wxWindowID id,
const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxStaticBoxNameStr)
{
Create(parent, id, label, pos, size, style, name);
}
bool Create(wxWindow *parent, wxWindowID id,
const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxStaticBoxNameStr);
virtual void Command(wxCommandEvent& WXUNUSED(event)) {};
virtual void ProcessCommand(wxCommandEvent& WXUNUSED(event)) {};
void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
void SetLabel(const wxString& label);
DECLARE_EVENT_TABLE()
private:
void SetSize(int width, int height) {wxWindow::SetSize(width, height);}
};
#endif
// _WX_STATBOX_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: msw/statline.h
// Purpose: MSW version of wxStaticLine class
// Author: Vadim Zeitlin
// Created: 28.06.99
// Version: $Id$
// Copyright: (c) 1998 Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MSW_STATLINE_H_
#define _WX_MSW_STATLINE_H_
#ifdef __GNUG__
#pragma interface
#endif
// ----------------------------------------------------------------------------
// wxStaticLine
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxStaticLine : public wxStaticLineBase
{
DECLARE_DYNAMIC_CLASS(wxStaticLine)
public:
// constructors and pseudo-constructors
wxStaticLine() { }
wxStaticLine( wxWindow *parent,
wxWindowID id,
const wxPoint &pos = wxDefaultPosition,
const wxSize &size = wxDefaultSize,
long style = wxLI_HORIZONTAL,
const wxString &name = wxStaticTextNameStr )
{
Create(parent, id, pos, size, style, name);
}
bool Create( wxWindow *parent,
wxWindowID id,
const wxPoint &pos = wxDefaultPosition,
const wxSize &size = wxDefaultSize,
long style = wxLI_HORIZONTAL,
const wxString &name = wxStaticTextNameStr );
};
#endif // _WX_MSW_STATLINE_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: stattext.h
// Purpose: wxStaticText class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_STATTEXT_H_
#define _WX_STATTEXT_H_
#ifdef __GNUG__
#pragma interface "stattext.h"
#endif
#include "wx/control.h"
WXDLLEXPORT_DATA(extern const char*) wxStaticTextNameStr;
class WXDLLEXPORT wxStaticText: public wxControl
{
DECLARE_DYNAMIC_CLASS(wxStaticText)
public:
inline wxStaticText() { }
inline wxStaticText(wxWindow *parent, wxWindowID id,
const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxStaticTextNameStr)
{
Create(parent, id, label, pos, size, style, name);
}
bool Create(wxWindow *parent, wxWindowID id,
const wxString& label,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxStaticTextNameStr);
// accessors
void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
void SetLabel(const wxString&);
// operations
virtual void Command(wxCommandEvent& WXUNUSED(event)) {};
virtual void ProcessCommand(wxCommandEvent& WXUNUSED(event)) {};
private:
void SetSize(int width, int height) {wxWindow::SetSize(width, height);}
};
#endif
// _WX_STATTEXT_H_

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///////////////////////////////////////////////////////////////////////////////
// Name: statusbr.h
// Purpose: native implementation of wxStatusBar. Optional; can use generic
// version instead.
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_STATBAR_H_
#define _WX_STATBAR_H_
#ifdef __GNUG__
#pragma interface "statbar.h"
#endif
#include "wx/generic/statusbr.h"
class WXDLLEXPORT wxStatusBarXX : public wxStatusBar
{
DECLARE_DYNAMIC_CLASS(wxStatusBarXX);
public:
// ctors
wxStatusBarXX();
wxStatusBarXX(wxWindow *parent, wxWindowID id = -1, long style = wxST_SIZEGRIP);
// create status line
bool Create(wxWindow *parent, wxWindowID id = -1, long style = wxST_SIZEGRIP);
// a status line can have several (<256) fields numbered from 0
virtual void SetFieldsCount(int number = 1, const int widths[] = NULL);
// each field of status line has its own text
virtual void SetStatusText(const wxString& text, int number = 0);
virtual wxString GetStatusText(int number = 0) const;
// set status line fields' widths
virtual void SetStatusWidths(int n, const int widths_field[]);
void OnSize(wxSizeEvent& event);
DECLARE_EVENT_TABLE()
protected:
void CopyFieldsWidth(const int widths[]);
void SetFieldsWidth();
};
#endif
// _WX_STATBAR_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: tabctrl.h
// Purpose: wxTabCtrl class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_TABCTRL_H_
#define _WX_TABCTRL_H_
#ifdef __GNUG__
#pragma interface "tabctrl.h"
#endif
class wxImageList;
/*
* Flags returned by HitTest
*/
#define wxTAB_HITTEST_NOWHERE 1
#define wxTAB_HITTEST_ONICON 2
#define wxTAB_HITTEST_ONLABEL 4
#define wxTAB_HITTEST_ONITEM 6
class WXDLLEXPORT wxTabCtrl: public wxControl
{
DECLARE_DYNAMIC_CLASS(wxTabCtrl)
public:
/*
* Public interface
*/
wxTabCtrl();
inline wxTabCtrl(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = 0, const wxString& name = "tabCtrl")
{
Create(parent, id, pos, size, style, name);
}
~wxTabCtrl();
// Accessors
// Get the selection
int GetSelection() const;
// Get the tab with the current keyboard focus
int GetCurFocus() const;
// Get the associated image list
wxImageList* GetImageList() const;
// Get the number of items
int GetItemCount() const;
// Get the rect corresponding to the tab
bool GetItemRect(int item, wxRect& rect) const;
// Get the number of rows
int GetRowCount() const;
// Get the item text
wxString GetItemText(int item) const ;
// Get the item image
int GetItemImage(int item) const;
// Get the item data
void* GetItemData(int item) const;
// Set the selection
int SetSelection(int item);
// Set the image list
void SetImageList(wxImageList* imageList);
// Set the text for an item
bool SetItemText(int item, const wxString& text);
// Set the image for an item
bool SetItemImage(int item, int image);
// Set the data for an item
bool SetItemData(int item, void* data);
// Set the size for a fixed-width tab control
void SetItemSize(const wxSize& size);
// Set the padding between tabs
void SetPadding(const wxSize& padding);
// Operations
bool Create(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = 0, const wxString& name = "tabCtrl");
// Delete all items
bool DeleteAllItems();
// Delete an item
bool DeleteItem(int item);
// Hit test
int HitTest(const wxPoint& pt, long& flags);
// Insert an item
bool InsertItem(int item, const wxString& text, int imageId = -1, void* data = NULL);
void Command(wxCommandEvent& event);
protected:
wxImageList* m_imageList;
DECLARE_EVENT_TABLE()
};
class WXDLLEXPORT wxTabEvent: public wxCommandEvent
{
DECLARE_DYNAMIC_CLASS(wxTabEvent)
public:
wxTabEvent(wxEventType commandType = wxEVT_NULL, int id = 0);
};
typedef void (wxEvtHandler::*wxTabEventFunction)(wxTabEvent&);
#define EVT_TAB_SEL_CHANGED(id, fn) { wxEVT_COMMAND_TAB_SEL_CHANGED, \
id, -1, (wxObjectEventFunction) (wxEventFunction) (wxTabEventFunction) & fn, NULL },
#define EVT_TAB_SEL_CHANGING(id, fn) { wxEVT_COMMAND_TAB_SEL_CHANGING, \
id, -1, (wxObjectEventFunction) (wxEventFunction) (wxTabEventFunction) & fn, NULL },
#endif
// _WX_TABCTRL_H_

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/////////////////////////////////////////////////////////////////////////
// File: taskbar.h
// Purpose: Defines wxTaskBarIcon class for manipulating icons on the
// task bar. Optional.
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c)
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////
#ifndef _WX_TASKBAR_H_
#define _WX_TASKBAR_H_
#ifdef __GNUG__
#pragma interface "taskbar.h"
#endif
#include <wx/list.h>
#include <wx/icon.h>
class wxTaskBarIcon: public wxObject
{
public:
wxTaskBarIcon();
virtual ~wxTaskBarIcon();
// Accessors
// Operations
bool SetIcon(const wxIcon& icon, const wxString& tooltip = "");
bool RemoveIcon();
// Overridables
virtual void OnMouseMove();
virtual void OnLButtonDown();
virtual void OnLButtonUp();
virtual void OnRButtonDown();
virtual void OnRButtonUp();
virtual void OnLButtonDClick();
virtual void OnRButtonDClick();
// Data members
protected:
};
#endif
// _WX_TASKBAR_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: textctrl.h
// Purpose: wxTextCtrl class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_TEXTCTRL_H_
#define _WX_TEXTCTRL_H_
#ifdef __GNUG__
#pragma interface "textctrl.h"
#endif
#include "wx/control.h"
#if wxUSE_IOSTREAMH
#include <iostream.h>
#else
#include <iostream>
#endif
WXDLLEXPORT_DATA(extern const char*) wxTextCtrlNameStr;
WXDLLEXPORT_DATA(extern const char*) wxEmptyString;
// Single-line text item
class WXDLLEXPORT wxTextCtrl: public wxControl
// TODO Some platforms/compilers don't like inheritance from streambuf.
#if (defined(__BORLANDC__) && !defined(__WIN32__)) || defined(__MWERKS__)
#define NO_TEXT_WINDOW_STREAM
#endif
#ifndef NO_TEXT_WINDOW_STREAM
, public streambuf
#endif
{
DECLARE_DYNAMIC_CLASS(wxTextCtrl)
public:
// creation
// --------
wxTextCtrl();
inline wxTextCtrl(wxWindow *parent, wxWindowID id,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxTextCtrlNameStr)
#ifndef NO_TEXT_WINDOW_STREAM
:streambuf()
#endif
{
Create(parent, id, value, pos, size, style, validator, name);
}
bool Create(wxWindow *parent, wxWindowID id,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxTextCtrlNameStr);
// accessors
// ---------
virtual wxString GetValue() const ;
virtual void SetValue(const wxString& value);
virtual int GetLineLength(long lineNo) const;
virtual wxString GetLineText(long lineNo) const;
virtual int GetNumberOfLines() const;
// operations
// ----------
virtual void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
// Clipboard operations
virtual void Copy();
virtual void Cut();
virtual void Paste();
virtual bool CanCopy() const;
virtual bool CanCut() const;
virtual bool CanPaste() const;
// Undo/redo
virtual void Undo();
virtual void Redo();
virtual bool CanUndo() const;
virtual bool CanRedo() const;
virtual void SetInsertionPoint(long pos);
virtual void SetInsertionPointEnd();
virtual long GetInsertionPoint() const ;
virtual long GetLastPosition() const ;
virtual void Replace(long from, long to, const wxString& value);
virtual void Remove(long from, long to);
virtual void SetSelection(long from, long to);
virtual void SetEditable(bool editable);
// If the return values from and to are the same, there is no
// selection.
virtual void GetSelection(long* from, long* to) const;
virtual bool IsEditable() const ;
// streambuf implementation
#ifndef NO_TEXT_WINDOW_STREAM
int overflow(int i);
int sync();
int underflow();
#endif
wxTextCtrl& operator<<(const wxString& s);
wxTextCtrl& operator<<(int i);
wxTextCtrl& operator<<(long i);
wxTextCtrl& operator<<(float f);
wxTextCtrl& operator<<(double d);
wxTextCtrl& operator<<(const char c);
virtual bool LoadFile(const wxString& file);
virtual bool SaveFile(const wxString& file);
virtual void WriteText(const wxString& text);
virtual void AppendText(const wxString& text);
virtual void DiscardEdits();
virtual bool IsModified() const;
virtual long XYToPosition(long x, long y) const ;
virtual void PositionToXY(long pos, long *x, long *y) const ;
virtual void ShowPosition(long pos);
virtual void Clear();
// callbacks
// ---------
void OnDropFiles(wxDropFilesEvent& event);
// void OnChar(wxKeyEvent& event); // Process 'enter' if required
// void OnEraseBackground(wxEraseEvent& event);
void OnCut(wxCommandEvent& event);
void OnCopy(wxCommandEvent& event);
void OnPaste(wxCommandEvent& event);
void OnUndo(wxCommandEvent& event);
void OnRedo(wxCommandEvent& event);
void OnUpdateCut(wxUpdateUIEvent& event);
void OnUpdateCopy(wxUpdateUIEvent& event);
void OnUpdatePaste(wxUpdateUIEvent& event);
void OnUpdateUndo(wxUpdateUIEvent& event);
void OnUpdateRedo(wxUpdateUIEvent& event);
// Implementation
// --------------
virtual void Command(wxCommandEvent& event);
protected:
wxString m_fileName;
DECLARE_EVENT_TABLE()
private:
void SetSize(int width, int height) {wxWindow::SetSize(width, height);}
};
#endif
// _WX_TEXTCTRL_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: timer.h
// Purpose: wxTimer class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_TIMER_H_
#define _WX_TIMER_H_
#ifdef __GNUG__
#pragma interface "timer.h"
#endif
#include "wx/object.h"
class WXDLLEXPORT wxTimer: public wxObject
{
public:
wxTimer();
~wxTimer();
virtual bool Start(int milliseconds = -1,
bool one_shot = FALSE); // Start timer
virtual void Stop(); // Stop timer
virtual void Notify() = 0; // Override this member
// Returns the current interval time (0 if stop)
int Interval() const { return m_milli; };
bool OneShot() const { return m_oneShot; }
protected:
bool m_oneShot ;
int m_milli ;
int m_lastMilli ;
long m_id;
private:
DECLARE_ABSTRACT_CLASS(wxTimer)
};
/* Note: these are implemented in common/timercmn.cpp, so need to implement them separately.
* But you may need to modify timercmn.cpp.
*/
// Timer functions (milliseconds)
void WXDLLEXPORT wxStartTimer();
// Gets time since last wxStartTimer or wxGetElapsedTime
long WXDLLEXPORT wxGetElapsedTime(bool resetTimer = TRUE);
// EXPERIMENTAL: comment this out if it doesn't compile.
bool WXDLLEXPORT wxGetLocalTime(long *timeZone, int *dstObserved);
// Get number of seconds since 00:00:00 GMT, Jan 1st 1970.
long WXDLLEXPORT wxGetCurrentTime();
#endif
// _WX_TIMER_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: toolbar.h
// Purpose: wxToolBar class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_TOOLBAR_H_
#define _WX_TOOLBAR_H_
#ifdef __GNUG__
#pragma interface "toolbar.h"
#endif
#include "wx/tbarbase.h"
WXDLLEXPORT_DATA(extern const char*) wxToolBarNameStr;
class WXDLLEXPORT wxToolBar: public wxToolBarBase
{
DECLARE_DYNAMIC_CLASS(wxToolBar)
public:
/*
* Public interface
*/
wxToolBar();
inline wxToolBar(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxNO_BORDER|wxTB_HORIZONTAL,
const wxString& name = wxToolBarNameStr)
{
Create(parent, id, pos, size, style, name);
}
~wxToolBar();
bool Create(wxWindow *parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxNO_BORDER|wxTB_HORIZONTAL,
const wxString& name = wxToolBarNameStr);
// If pushedBitmap is NULL, a reversed version of bitmap is
// created and used as the pushed/toggled image.
// If toggle is TRUE, the button toggles between the two states.
wxToolBarTool *AddTool(int toolIndex, const wxBitmap& bitmap, const wxBitmap& pushedBitmap = wxNullBitmap,
bool toggle = FALSE, long xPos = -1, long yPos = -1, wxObject *clientData = NULL,
const wxString& helpString1 = "", const wxString& helpString2 = "");
// Set default bitmap size
void SetToolBitmapSize(const wxSize& size);
void EnableTool(int toolIndex, bool enable); // additional drawing on enabling
void ToggleTool(int toolIndex, bool toggle); // toggle is TRUE if toggled on
void ClearTools();
// The button size is bigger than the bitmap size
wxSize GetToolSize() const;
wxSize GetMaxSize() const;
// Add all the buttons
virtual bool CreateTools();
virtual bool Layout() {return TRUE;}
// The post-tool-addition call. TODO: do here whatever's
// necessary for completing the toolbar construction.
bool Realize() { return CreateTools(); };
protected:
DECLARE_EVENT_TABLE()
};
#endif
// _WX_TOOLBAR_H_

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///////////////////////////////////////////////////////////////////////////////
// Name: msw/tooltip.h
// Purpose: wxToolTip class - tooltip control
// Author: Vadim Zeitlin
// Modified by:
// Created: 31.01.99
// RCS-ID: $Id$
// Copyright: (c) 1999 Robert Roebling, Vadim Zeitlin
// Licence: wxWindows license
///////////////////////////////////////////////////////////////////////////////
class wxToolTip : public wxObject
{
public:
// ctor & dtor
wxToolTip(const wxString &tip);
virtual ~wxToolTip();
// accessors
// tip text
void SetTip(const wxString& tip);
const wxString& GetTip() const { return m_text; }
// the window we're associated with
void SetWindow(wxWindow *win);
wxWindow *GetWindow() const { return m_window; }
// controlling tooltip behaviour: globally change tooltip parameters
// enable or disable the tooltips globally
static void Enable(bool flag);
// set the delay after which the tooltip appears
static void SetDelay(long milliseconds);
// implementation
void RelayEvent(WXMSG *msg);
private:
// create the tooltip ctrl for our parent frame if it doesn't exist yet
// and return its window handle
WXHWND GetToolTipCtrl();
// remove this tooltip from the tooltip control
void Remove();
wxString m_text; // tooltip text
wxWindow *m_window; // window we're associated with
};

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/////////////////////////////////////////////////////////////////////////////
// Name: treectrl.h
// Purpose: wxTreeCtrl class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_TREECTRL_H_
#define _WX_TREECTRL_H_
#ifdef __GNUG__
#pragma interface "treectrl.h"
#endif
#include "wx/control.h"
#include "wx/event.h"
#include "wx/imaglist.h"
#define wxTREE_MASK_HANDLE 0x0001
#define wxTREE_MASK_STATE 0x0002
#define wxTREE_MASK_TEXT 0x0004
#define wxTREE_MASK_IMAGE 0x0008
#define wxTREE_MASK_SELECTED_IMAGE 0x0010
#define wxTREE_MASK_CHILDREN 0x0020
#define wxTREE_MASK_DATA 0x0040
#define wxTREE_STATE_BOLD 0x0001
#define wxTREE_STATE_DROPHILITED 0x0002
#define wxTREE_STATE_EXPANDED 0x0004
#define wxTREE_STATE_EXPANDEDONCE 0x0008
#define wxTREE_STATE_FOCUSED 0x0010
#define wxTREE_STATE_SELECTED 0x0020
#define wxTREE_STATE_CUT 0x0040
#define wxTREE_HITTEST_ABOVE 0x0001 // Above the client area.
#define wxTREE_HITTEST_BELOW 0x0002 // Below the client area.
#define wxTREE_HITTEST_NOWHERE 0x0004 // In the client area but below the last item.
#define wxTREE_HITTEST_ONITEMBUTTON 0x0010 // On the button associated with an item.
#define wxTREE_HITTEST_ONITEMICON 0x0020 // On the bitmap associated with an item.
#define wxTREE_HITTEST_ONITEMINDENT 0x0040 // In the indentation associated with an item.
#define wxTREE_HITTEST_ONITEMLABEL 0x0080 // On the label (string) associated with an item.
#define wxTREE_HITTEST_ONITEMRIGHT 0x0100 // In the area to the right of an item.
#define wxTREE_HITTEST_ONITEMSTATEICON 0x0200 // On the state icon for a tree view item that is in a user-defined state.
#define wxTREE_HITTEST_TOLEFT 0x0400 // To the right of the client area.
#define wxTREE_HITTEST_TORIGHT 0x0800 // To the left of the client area.
#define wxTREE_HITTEST_ONITEM (wxTREE_HITTEST_ONITEMICON | wxTREE_HITTEST_ONITEMLABEL | wxTREE_HITTEST_ONITEMSTATEICON)
// Flags for GetNextItem
enum {
wxTREE_NEXT_CARET, // Retrieves the currently selected item.
wxTREE_NEXT_CHILD, // Retrieves the first child item. The hItem parameter must be NULL.
wxTREE_NEXT_DROPHILITE, // Retrieves the item that is the target of a drag-and-drop operation.
wxTREE_NEXT_FIRSTVISIBLE, // Retrieves the first visible item.
wxTREE_NEXT_NEXT, // Retrieves the next sibling item.
wxTREE_NEXT_NEXTVISIBLE, // Retrieves the next visible item that follows the specified item.
wxTREE_NEXT_PARENT, // Retrieves the parent of the specified item.
wxTREE_NEXT_PREVIOUS, // Retrieves the previous sibling item.
wxTREE_NEXT_PREVIOUSVISIBLE, // Retrieves the first visible item that precedes the specified item.
wxTREE_NEXT_ROOT // Retrieves the first child item of the root item of which the specified item is a part.
};
// Flags for ExpandItem
enum {
wxTREE_EXPAND_EXPAND,
wxTREE_EXPAND_COLLAPSE,
wxTREE_EXPAND_COLLAPSE_RESET,
wxTREE_EXPAND_TOGGLE
};
// Flags for InsertItem
enum {
wxTREE_INSERT_LAST = -1,
wxTREE_INSERT_FIRST = -2,
wxTREE_INSERT_SORT = -3
};
class WXDLLEXPORT wxTreeItem: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxTreeItem)
public:
long m_mask;
long m_itemId;
long m_state;
long m_stateMask;
wxString m_text;
int m_image;
int m_selectedImage;
int m_children;
long m_data;
wxTreeItem();
// Accessors
inline long GetMask() const { return m_mask; }
inline long GetItemId() const { return m_itemId; }
inline long GetState() const { return m_state; }
inline long GetStateMask() const { return m_stateMask; }
inline wxString GetText() const { return m_text; }
inline int GetImage() const { return m_image; }
inline int GetSelectedImage() const { return m_selectedImage; }
inline int GetChildren() const { return m_children; }
inline long GetData() const { return m_data; }
inline void SetMask(long mask) { m_mask = mask; }
inline void SetItemId(long id) { m_itemId = m_itemId = id; }
inline void SetState(long state) { m_state = state; }
inline void SetStateMask(long stateMask) { m_stateMask = stateMask; }
inline void GetText(const wxString& text) { m_text = text; }
inline void SetImage(int image) { m_image = image; }
inline void GetSelectedImage(int selImage) { m_selectedImage = selImage; }
inline void SetChildren(int children) { m_children = children; }
inline void SetData(long data) { m_data = data; }
};
class WXDLLEXPORT wxTreeCtrl: public wxControl
{
public:
/*
* Public interface
*/
// creation
// --------
wxTreeCtrl();
inline wxTreeCtrl(wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTR_HAS_BUTTONS|wxTR_LINES_AT_ROOT,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = "wxTreeCtrl")
{
Create(parent, id, pos, size, style, validator, name);
}
~wxTreeCtrl();
bool Create(wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTR_HAS_BUTTONS|wxTR_LINES_AT_ROOT,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = "wxTreeCtrl");
// accessors
// ---------
//
int GetCount() const;
// indent
int GetIndent() const;
void SetIndent(int indent);
// image list
wxImageList *GetImageList(int which = wxIMAGE_LIST_NORMAL) const;
void SetImageList(wxImageList *imageList, int which = wxIMAGE_LIST_NORMAL);
// navigation inside the tree
long GetNextItem(long item, int code) const;
bool ItemHasChildren(long item) const;
long GetChild(long item) const;
long GetParent(long item) const;
long GetFirstVisibleItem() const;
long GetNextVisibleItem(long item) const;
long GetSelection() const;
long GetRootItem() const;
// generic function for (g|s)etting item attributes
bool GetItem(wxTreeItem& info) const;
bool SetItem(wxTreeItem& info);
// item state
int GetItemState(long item, long stateMask) const;
bool SetItemState(long item, long state, long stateMask);
// item image
bool SetItemImage(long item, int image, int selImage);
// item text
wxString GetItemText(long item) const;
void SetItemText(long item, const wxString& str);
// custom data associated with the item
long GetItemData(long item) const;
bool SetItemData(long item, long data);
// convenience function
bool IsItemExpanded(long item)
{
return (GetItemState(item, wxTREE_STATE_EXPANDED) &
wxTREE_STATE_EXPANDED) != 0;
}
// bounding rect
bool GetItemRect(long item, wxRect& rect, bool textOnly = FALSE) const;
//
wxTextCtrl* GetEditControl() const;
// operations
// ----------
// adding/deleting items
bool DeleteItem(long item);
long InsertItem(long parent, wxTreeItem& info,
long insertAfter = wxTREE_INSERT_LAST);
// If image > -1 and selImage == -1, the same image is used for
// both selected and unselected items.
long InsertItem(long parent, const wxString& label,
int image = -1, int selImage = -1,
long insertAfter = wxTREE_INSERT_LAST);
// changing item state
bool ExpandItem(long item) { return ExpandItem(item, wxTREE_EXPAND_EXPAND); }
bool CollapseItem(long item) { return ExpandItem(item, wxTREE_EXPAND_COLLAPSE); }
bool ToggleItem(long item) { return ExpandItem(item, wxTREE_EXPAND_TOGGLE); }
// common interface for {Expand|Collapse|Toggle}Item
bool ExpandItem(long item, int action);
//
bool SelectItem(long item);
bool ScrollTo(long item);
bool DeleteAllItems();
// Edit the label (tree must have the focus)
wxTextCtrl* EditLabel(long item, wxClassInfo* textControlClass = CLASSINFO(wxTextCtrl));
// End label editing, optionally cancelling the edit
bool EndEditLabel(bool cancel);
long HitTest(const wxPoint& point, int& flags);
// wxImageList *CreateDragImage(long item);
bool SortChildren(long item);
bool EnsureVisible(long item);
void Command(wxCommandEvent& event) { ProcessCommand(event); };
protected:
wxTextCtrl* m_textCtrl;
wxImageList* m_imageListNormal;
wxImageList* m_imageListState;
DECLARE_DYNAMIC_CLASS(wxTreeCtrl)
};
/*
wxEVT_COMMAND_TREE_BEGIN_DRAG,
wxEVT_COMMAND_TREE_BEGIN_RDRAG,
wxEVT_COMMAND_TREE_BEGIN_LABEL_EDIT,
wxEVT_COMMAND_TREE_END_LABEL_EDIT,
wxEVT_COMMAND_TREE_DELETE_ITEM,
wxEVT_COMMAND_TREE_GET_INFO,
wxEVT_COMMAND_TREE_SET_INFO,
wxEVT_COMMAND_TREE_ITEM_EXPANDED,
wxEVT_COMMAND_TREE_ITEM_EXPANDING,
wxEVT_COMMAND_TREE_ITEM_COLLAPSED,
wxEVT_COMMAND_TREE_ITEM_COLLAPSING,
wxEVT_COMMAND_TREE_SEL_CHANGED,
wxEVT_COMMAND_TREE_SEL_CHANGING,
wxEVT_COMMAND_TREE_KEY_DOWN
*/
class WXDLLEXPORT wxTreeEvent: public wxCommandEvent
{
DECLARE_DYNAMIC_CLASS(wxTreeEvent)
public:
wxTreeEvent(wxEventType commandType = wxEVT_NULL, int id = 0);
int m_code;
wxTreeItem m_item;
long m_oldItem;
wxPoint m_pointDrag;
inline long GetOldItem() const { return m_oldItem; }
inline wxTreeItem& GetItem() const { return (wxTreeItem&) m_item; }
inline wxPoint GetPoint() const { return m_pointDrag; }
inline int GetCode() const { return m_code; }
};
typedef void (wxEvtHandler::*wxTreeEventFunction)(wxTreeEvent&);
#define EVT_TREE_BEGIN_DRAG(id, fn) { wxEVT_COMMAND_TREE_BEGIN_DRAG, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxTreeEventFunction) & fn, (wxObject *) NULL },
#define EVT_TREE_BEGIN_RDRAG(id, fn) { wxEVT_COMMAND_TREE_BEGIN_RDRAG, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxTreeEventFunction) & fn, (wxObject *) NULL },
#define EVT_TREE_BEGIN_LABEL_EDIT(id, fn) { wxEVT_COMMAND_TREE_BEGIN_LABEL_EDIT, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxTreeEventFunction) & fn, (wxObject *) NULL },
#define EVT_TREE_END_LABEL_EDIT(id, fn) { wxEVT_COMMAND_TREE_END_LABEL_EDIT, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxTreeEventFunction) & fn, (wxObject *) NULL },
#define EVT_TREE_DELETE_ITEM(id, fn) { wxEVT_COMMAND_TREE_DELETE_ITEM, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxTreeEventFunction) & fn, (wxObject *) NULL },
#define EVT_TREE_GET_INFO(id, fn) { wxEVT_COMMAND_TREE_GET_INFO, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxTreeEventFunction) & fn, (wxObject *) NULL },
#define EVT_TREE_SET_INFO(id, fn) { wxEVT_COMMAND_TREE_SET_INFO, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxTreeEventFunction) & fn, (wxObject *) NULL },
#define EVT_TREE_ITEM_EXPANDED(id, fn) { wxEVT_COMMAND_TREE_ITEM_EXPANDED, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxTreeEventFunction) & fn, (wxObject *) NULL },
#define EVT_TREE_ITEM_EXPANDING(id, fn) { wxEVT_COMMAND_TREE_ITEM_EXPANDING, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxTreeEventFunction) & fn, (wxObject *) NULL },
#define EVT_TREE_ITEM_COLLAPSED(id, fn) { wxEVT_COMMAND_TREE_ITEM_COLLAPSED, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxTreeEventFunction) & fn, (wxObject *) NULL },
#define EVT_TREE_ITEM_COLLAPSING(id, fn) { wxEVT_COMMAND_TREE_ITEM_COLLAPSING, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxTreeEventFunction) & fn, (wxObject *) NULL },
#define EVT_TREE_SEL_CHANGED(id, fn) { wxEVT_COMMAND_TREE_SEL_CHANGED, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxTreeEventFunction) & fn, (wxObject *) NULL },
#define EVT_TREE_SEL_CHANGING(id, fn) { wxEVT_COMMAND_TREE_SEL_CHANGING, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxTreeEventFunction) & fn, (wxObject *) NULL },
#define EVT_TREE_KEY_DOWN(id, fn) { wxEVT_COMMAND_TREE_KEY_DOWN, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxTreeEventFunction) & fn, (wxObject *) NULL },
#endif
// _WX_TREECTRL_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: wave.h
// Purpose: wxWave class (loads and plays short Windows .wav files).
// Optional on non-Windows platforms.
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_WAVE_H_
#define _WX_WAVE_H_
#ifdef __GNUG__
#pragma interface "wave.h"
#endif
#include "wx/object.h"
class wxWave : public wxObject
{
public:
wxWave();
wxWave(const wxString& fileName, bool isResource = FALSE);
~wxWave();
public:
bool Create(const wxString& fileName, bool isResource = FALSE);
bool IsOk() const { return (m_waveData ? TRUE : FALSE); };
bool Play(bool async = TRUE, bool looped = FALSE) const;
protected:
bool Free();
private:
char* m_waveData;
int m_waveLength;
bool m_isResource;
};
#endif
// _WX_WAVE_H_

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/////////////////////////////////////////////////////////////////////////////
// Name: window.h
// Purpose: wxWindow class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_WINDOW_H_
#define _WX_WINDOW_H_
// ---------------------------------------------------------------------------
// headers
// ---------------------------------------------------------------------------
#ifdef __GNUG__
#pragma interface "window.h"
#endif
// #include "wx/msw/winundef.h"
// VZ: apparently some version of Windows send extra mouse move messages after
// a mouse click. My tests under NT 4.0 and 95 didn't show it so I'm
// tempted to think that it was just an effect of a poor mouse and so the
// code to work around this is currently disabled - just define this as 1
// to reenable it
#define wxUSE_MOUSEEVENT_HACK 0
// ---------------------------------------------------------------------------
// forward declarations
// ---------------------------------------------------------------------------
class WXDLLEXPORT wxButton;
// ---------------------------------------------------------------------------
// constants
// ---------------------------------------------------------------------------
// FIXME does anybody use those? they're unused by wxWindows...
enum
{
wxKEY_SHIFT = 1,
wxKEY_CTRL = 2
};
// ---------------------------------------------------------------------------
// wxWindow declaration for MSW
// ---------------------------------------------------------------------------
class WXDLLEXPORT wxWindow : public wxWindowBase
{
DECLARE_DYNAMIC_CLASS(wxWindow);
public:
wxWindow() { Init(); }
wxWindow(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr)
{
Init();
Create(parent, id, pos, size, style, name);
}
virtual ~wxWindow();
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr);
// implement base class pure virtuals
virtual void SetTitle( const wxString& title);
virtual wxString GetTitle() const;
virtual void Raise();
virtual void Lower();
virtual bool Show( bool show = TRUE );
virtual bool Enable( bool enable = TRUE );
virtual void SetFocus();
virtual bool Reparent( wxWindow *newParent );
virtual void WarpPointer(int x, int y);
virtual void CaptureMouse();
virtual void ReleaseMouse();
virtual void Refresh( bool eraseBackground = TRUE,
const wxRect *rect = (const wxRect *) NULL );
virtual void Clear();
virtual bool SetCursor( const wxCursor &cursor );
virtual bool SetFont( const wxFont &font );
virtual int GetCharHeight() const;
virtual int GetCharWidth() const;
virtual void GetTextExtent(const wxString& string,
int *x, int *y,
int *descent = (int *) NULL,
int *externalLeading = (int *) NULL,
const wxFont *theFont = (const wxFont *) NULL)
const;
virtual bool PopupMenu( wxMenu *menu, int x, int y );
virtual bool DoPopupMenu( wxMenu *menu, int x, int y );
virtual void SetScrollbar( int orient, int pos, int thumbVisible,
int range, bool refresh = TRUE );
virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE );
virtual int GetScrollPos( int orient ) const;
virtual int GetScrollThumb( int orient ) const;
virtual int GetScrollRange( int orient ) const;
virtual void ScrollWindow( int dx, int dy,
const wxRect* rect = (wxRect *) NULL );
#if wxUSE_DRAG_AND_DROP
virtual void SetDropTarget( wxDropTarget *dropTarget );
#endif // wxUSE_DRAG_AND_DROP
// Accept files for dragging
virtual void DragAcceptFiles(bool accept);
#if WXWIN_COMPATIBILITY
// Set/get scroll attributes
virtual void SetScrollRange(int orient, int range, bool refresh = TRUE);
virtual void SetScrollPage(int orient, int page, bool refresh = TRUE);
virtual int OldGetScrollRange(int orient) const;
virtual int GetScrollPage(int orient) const;
// event handlers
// Handle a control command
virtual void OnCommand(wxWindow& win, wxCommandEvent& event);
// Override to define new behaviour for default action (e.g. double
// clicking on a listbox)
virtual void OnDefaultAction(wxControl * WXUNUSED(initiatingItem)) { }
#endif // WXWIN_COMPATIBILITY
#if wxUSE_CARET && WXWIN_COMPATIBILITY
// caret manipulation (old MSW only functions, see wxCaret class for the
// new API)
void CreateCaret(int w, int h);
void CreateCaret(const wxBitmap *bitmap);
void DestroyCaret();
void ShowCaret(bool show);
void SetCaretPos(int x, int y);
void GetCaretPos(int *x, int *y) const;
#endif // wxUSE_CARET
// Native resource loading (implemented in src/msw/nativdlg.cpp)
// FIXME: should they really be all virtual?
virtual bool LoadNativeDialog(wxWindow* parent, wxWindowID& id);
virtual bool LoadNativeDialog(wxWindow* parent, const wxString& name);
wxWindow* GetWindowChild1(wxWindowID id);
wxWindow* GetWindowChild(wxWindowID id);
// implementation from now on
// --------------------------
// simple accessors
// ----------------
WXHWND GetHWND() const { return m_hWnd; }
void SetHWND(WXHWND hWnd) { m_hWnd = hWnd; }
virtual WXWidget GetHandle() const { return GetHWND(); }
bool GetUseCtl3D() const { return m_useCtl3D; }
bool GetTransparentBackground() const { return m_backgroundTransparent; }
void SetTransparent(bool t = TRUE) { m_backgroundTransparent = t; }
// event handlers
// --------------
void OnEraseBackground(wxEraseEvent& event);
void OnIdle(wxIdleEvent& event);
public:
// For implementation purposes - sometimes decorations make the client area
// smaller
virtual wxPoint GetClientAreaOrigin() const;
// Makes an adjustment to the window position (for example, a frame that has
// a toolbar that it manages itself).
virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags);
// Windows subclassing
void SubclassWin(WXHWND hWnd);
void UnsubclassWin();
WXFARPROC MSWGetOldWndProc() const { return m_oldWndProc; }
void MSWSetOldWndProc(WXFARPROC proc) { m_oldWndProc = proc; }
wxWindow *FindItem(int id) const;
wxWindow *FindItemByHWND(WXHWND hWnd, bool controlOnly = FALSE) const;
// Make a Windows extended style from the given wxWindows window style
virtual WXDWORD MakeExtendedStyle(long style, bool eliminateBorders = TRUE);
// Determine whether 3D effects are wanted
virtual WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D);
// MSW only: TRUE if this control is part of the main control
virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return FALSE; };
// returns TRUE if the window has been created
bool MSWCreate(int id,
wxWindow *parent,
const wxChar *wclass,
wxWindow *wx_win,
const wxChar *title,
int x, int y, int width, int height,
WXDWORD style,
const wxChar *dialog_template = NULL,
WXDWORD exendedStyle = 0);
virtual bool MSWCommand(WXUINT param, WXWORD id);
#if WXWIN_COMPATIBILITY
wxObject *GetChild(int number) const;
virtual void MSWDeviceToLogical(float *x, float *y) const;
#endif // WXWIN_COMPATIBILITY
// Create an appropriate wxWindow from a HWND
virtual wxWindow* CreateWindowFromHWND(wxWindow* parent, WXHWND hWnd);
// Make sure the window style reflects the HWND style (roughly)
virtual void AdoptAttributesFromHWND();
// Setup background and foreground colours correctly
virtual void SetupColours();
// ------------------------------------------------------------------------
// helpers for message handlers: these perform the same function as the
// message crackers from <windowsx.h> - they unpack WPARAM and LPARAM into
// the correct parameters
// ------------------------------------------------------------------------
void UnpackCommand(WXWPARAM wParam, WXLPARAM lParam,
WXWORD *id, WXHWND *hwnd, WXWORD *cmd);
void UnpackActivate(WXWPARAM wParam, WXLPARAM lParam,
WXWORD *state, WXWORD *minimized, WXHWND *hwnd);
void UnpackScroll(WXWPARAM wParam, WXLPARAM lParam,
WXWORD *code, WXWORD *pos, WXHWND *hwnd);
void UnpackCtlColor(WXWPARAM wParam, WXLPARAM lParam,
WXWORD *nCtlColor, WXHDC *hdc, WXHWND *hwnd);
void UnpackMenuSelect(WXWPARAM wParam, WXLPARAM lParam,
WXWORD *item, WXWORD *flags, WXHMENU *hmenu);
// ------------------------------------------------------------------------
// internal handlers for MSW messages: all handlers return a boolen value:
// TRUE means that the handler processed the event and FALSE that it didn't
// ------------------------------------------------------------------------
// there are several cases where we have virtual functions for Windows
// message processing: this is because these messages often require to be
// processed in a different manner in the derived classes. For all other
// messages, however, we do *not* have corresponding MSWOnXXX() function
// and if the derived class wants to process them, it should override
// MSWWindowProc() directly.
// scroll event (both horizontal and vertical)
virtual bool MSWOnScroll(int orientation, WXWORD nSBCode,
WXWORD pos, WXHWND control);
// child control notifications
#ifdef __WIN95__
virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
#endif // __WIN95__
// owner-drawn controls need to process these messages
virtual bool MSWOnDrawItem(int id, WXDRAWITEMSTRUCT *item);
virtual bool MSWOnMeasureItem(int id, WXMEASUREITEMSTRUCT *item);
// the rest are not virtual
bool HandleCreate(WXLPCREATESTRUCT cs, bool *mayCreate);
bool HandleInitDialog(WXHWND hWndFocus);
bool HandleDestroy();
bool HandlePaint();
bool HandleEraseBkgnd(WXHDC pDC);
bool HandleMinimize();
bool HandleMaximize();
bool HandleSize(int x, int y, WXUINT flag);
bool HandleGetMinMaxInfo(void *mmInfo);
bool HandleShow(bool show, int status);
bool HandleActivate(int flag, bool minimized, WXHWND activate);
bool HandleCommand(WXWORD id, WXWORD cmd, WXHWND control);
bool HandleSysCommand(WXWPARAM wParam, WXLPARAM lParam);
bool HandleCtlColor(WXHBRUSH *hBrush,
WXHDC hdc,
WXHWND hWnd,
WXUINT nCtlColor,
WXUINT message,
WXWPARAM wParam,
WXLPARAM lParam);
bool HandlePaletteChanged(WXHWND hWndPalChange);
bool HandleQueryNewPalette();
bool HandleSysColorChange();
bool HandleQueryEndSession(long logOff, bool *mayEnd);
bool HandleEndSession(bool endSession, long logOff);
bool HandleSetFocus(WXHWND wnd);
bool HandleKillFocus(WXHWND wnd);
bool HandleDropFiles(WXWPARAM wParam);
bool HandleMouseEvent(WXUINT msg, int x, int y, WXUINT flags);
bool HandleMouseMove(int x, int y, WXUINT flags);
bool HandleChar(WXWORD wParam, WXLPARAM lParam, bool isASCII = FALSE);
bool HandleKeyDown(WXWORD wParam, WXLPARAM lParam);
bool HandleKeyUp(WXWORD wParam, WXLPARAM lParam);
bool HandleQueryDragIcon(WXHICON *hIcon);
bool HandleSetCursor(WXHWND hWnd, short nHitTest, int mouseMsg);
// Window procedure
virtual long MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
// Calls an appropriate default window procedure
virtual long MSWDefWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
virtual bool MSWProcessMessage(WXMSG* pMsg);
virtual bool MSWTranslateMessage(WXMSG* pMsg);
virtual void MSWDestroyWindow();
// Detach "Window" menu from menu bar so it doesn't get deleted
void MSWDetachWindowMenu();
// this function should return the brush to paint the window background
// with or 0 for the default brush
virtual WXHBRUSH OnCtlColor(WXHDC hDC,
WXHWND hWnd,
WXUINT nCtlColor,
WXUINT message,
WXWPARAM wParam,
WXLPARAM lParam);
#if WXWIN_COMPATIBILITY
void SetShowing(bool show) { (void)Show(show); }
bool IsUserEnabled() const { return IsEnabled(); }
#endif // WXWIN_COMPATIBILITY
// Responds to colour changes: passes event on to children.
void OnSysColourChanged(wxSysColourChangedEvent& event);
// initialize various fields of wxMouseEvent (common part of MSWOnMouseXXX)
void InitMouseEvent(wxMouseEvent& event, int x, int y, WXUINT flags);
protected:
// the window handle
WXHWND m_hWnd;
// the old window proc (we subclass all windows)
WXFARPROC m_oldWndProc;
// additional (MSW specific) flags
bool m_useCtl3D:1; // Using CTL3D for this control
bool m_backgroundTransparent:1;
bool m_mouseInWindow:1;
bool m_doubleClickAllowed:1;
bool m_winCaptured:1;
// the size of one page for scrolling
int m_xThumbSize;
int m_yThumbSize;
#if wxUSE_MOUSEEVENT_HACK
// the coordinates of the last mouse event and the type of it
long m_lastMouseX,
m_lastMouseY;
int m_lastMouseEvent;
#endif // wxUSE_MOUSEEVENT_HACK
WXHMENU m_hMenu; // Menu, if any
// the return value of WM_GETDLGCODE handler
long m_lDlgCode;
// implement the base class pure virtuals
virtual void DoClientToScreen( int *x, int *y ) const;
virtual void DoScreenToClient( int *x, int *y ) const;
virtual void DoGetPosition( int *x, int *y ) const;
virtual void DoGetSize( int *width, int *height ) const;
virtual void DoGetClientSize( int *width, int *height ) const;
virtual void DoSetSize(int x, int y,
int width, int height,
int sizeFlags = wxSIZE_AUTO);
virtual void DoSetClientSize(int width, int height);
// get the size which best suits the window: e.g., for a static text it
// will be the width and height of the text
virtual wxSize DoGetBestSize();
#if wxUSE_TOOLTIPS
virtual void DoSetToolTip( wxToolTip *tip );
#endif // wxUSE_TOOLTIPS
private:
// common part of all ctors
void Init();
// the (non-virtual) handlers for the events
bool HandleMove(int x, int y);
bool HandleJoystickEvent(WXUINT msg, int x, int y, WXUINT flags);
DECLARE_NO_COPY_CLASS(wxWindow);
DECLARE_EVENT_TABLE()
// Supress virtual function hiding warning
virtual bool Reparent( wxWindowBase *newParent )
{return(wxWindowBase::Reparent(newParent));}
};
// ---------------------------------------------------------------------------
// global functions
// ---------------------------------------------------------------------------
// kbd code translation
WXDLLEXPORT int wxCharCodeMSWToWX(int keySym);
WXDLLEXPORT int wxCharCodeWXToMSW(int id, bool *IsVirtual);
#endif
// _WX_WINDOW_H_

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#
# File: makefile.va
# Author: David Webster
# Created: 1999
# Updated:
# Copyright: (c) 1999, David Webster
#
# "%W% %G%"
#
# Makefile : Builds wxWindows library wx.lib for VisualAge C++ V3.0 for OS/2
# Arguments:
#
# FINAL=1 argument to nmake to build version with no debugging info.
# dll builds a library (wxdll.lib) suitable for creating DLLs
# * Note that the dll target is experimental - see docs/dll.txt.
#
!include <makeva.env>
THISDIR=$(WXWIN)\src
all:
cd os2
nmake -f makefile.va
cd $(THISDIR)
clean:
cd os2
nmake -f makefile.va clean
cd $(THISDIR)
cleanall:
cd os2
nmake -f makefile.va cleanall
cd $(THISDIR)

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#
# File: Makeva.env
# Author: Ulrich Leodolter
# Created: Wed May 17 08:36:42 1995
# Updated:
#
# VisualAge C++ V3.0 makefile include file
#
# Suffixes
OBJSUFF=obj
SRCSUFF=cpp
OS2FLAGS=/c /W3 /D__VISAGECPP__ /Ss /Q /N100
OS2LINKFLAGS=/BASE:0x00010000 /PMTYPE:PM /NOE /NOD /ALIGN:16
OS2LIBS=CPPOM30.lib CPPOOC3.LIB OS2386.LIB
# Change this to your WXWIN directory
WXDIR=i:\dev\Wx2\wxwindows
WXSRC=$(WXDIR)\src\os2
WXINC=$(WXDIR)\include
WXBASESRC=$(WXDIR)\src\common
EXTRAINC=$(WXDIR)\src\png
#####################################################################
# These are the possible DLL/non-DLL usages:
#
# Type _DLL/_WINDLL WXUSINGDLL WXMAKINGDLL Library
#--------------------------------------------------------------------
# Normal application - - - wx.lib
#
# wxWin as DLL Defined - Defined wx200.lib
#
# App using wxWin DLL - Defined - wx200.lib
#
# App built as one DLL Defined - - wx.lib
#
######################################################################
#
# Compiling your app:
#--------------------
# when compiling an app to use the DLL version of wxWindows
# (but not to be a DLL itself), set WXUSINGDLL to 1 in your
# makefile just before including ntwxwin.mak.
# To compile wxWin _and_ app itself as a DLL, set DLL to 1
# in ntwxwin.mak, and do not set WXUSINGDLL.
#
# Compiling wxWindows:
#---------------------
# Use the dll target to compile wxWindows as DLL; then make 'pch'
# to generate a precompiled header for your apps to use. BUG: must compile without
# wxExpr (USE_WX_RESOURCES = 0) for this to link properly. Don't know why yet.
# Use the dllapp target to compile wxWindows for making a DLL app (not implemented yet)
#DLL=0
!if "$(WXUSINGDLL)" == "1"
EXTRADLLFLAGS=/DWXUSINGDLL=1
EXTRALNKFLAGS=/EXEC
!endif
!if "$(WXMAKINGDLL)" == "1"
EXTRADLLFLAGS=/DWXMAKINGDLL=1 /Ge- /D__OS2DLL__
EXTRALNKFLAGS=/DLL
!endif
!if "$(WXMAKINGDLL)" == "0" && "$(DLL)" == "1"
EXTRADLLFLAGS=
EXTRALNKFLAGS=/EXEC
!endif
!ifndef FINAL
FINAL=0
DEBUG=1
!endif
!ifndef DLL
DLL=0
!endif
# This sets 'D' to a suitable directory name
# for this kind of build, and WXLIBNAME to one of wx (static release), wx_d (static debug),
# wx200 (DLL release), wx200_d (DLL debug)
!if "$(WXMAKINGDLL)" == "1" || "$(WXUSINGDLL)" == "1"
WXLIBNAME=wx200
!else
WXLIBNAME=wx
!endif
!if "$(NEW_WXLIBNAME)" != ""
WXLIBNAME=$(NEW_WXLIBNAME)
!endif
!if "$(FINAL)" == "1"
D=Release
!else
D=Debug
!endif
WXLIB=$(WXDIR)\lib\$(WXLIBNAME).lib
!if "$(WXMAKINGDLL)" == "1" || "$(WXUSINGDLL)" == "1"
D=$(D)DLL
!endif
INC=-I$(WXINC) -I$(WXDIR)/src/jpeg -I$(WXDIR)/src/zlib -I$(EXTRAINC)
LIBS = $(EXTRALIBS) $(WXLIB) $(WINLIBS) $(WXDIR)\lib\jpeg.lib
MAKEPRECOMP=/FiWX/WXPREC.H
OPTIONS=
!if "$(FINAL)" == "0"
OPT =
DEBUG_FLAGS= /Ti /D__WXDEBUG__ #/Fb
LINK_DEBUG_FLAGS=/DEBUG
CRTFLAG=/Gm /Gd
!else
# /O1 - smallest code
# /O2 - fastest code
OPT = /O+ /Oc /G5
DEBUG_FLAGS=
LINK_DEBUG_FLAGS=/RELEASE
CRTFLAG=/Gm /Gd
!endif
!if "$(DLL)" == "0"
!if "$(NOPCH)" == "1"
PCH=
PRECOMP=
MAKEPRECOMP=
!else
PCH=$(WXLIBNAME).pch
PRECOMP=/Si$(PCH)
MAKEPRECOMP=/Fi$(PCH)
!endif
CPPFLAGS=$(OS2FLAGS) $(DEBUG_FLAGS) $(PRECOMP) $(EXTRAFLAGS) /D__WXPM__ $(INC) $(OPT) $(EXTRADLLFLAGS) $(CRTFLAG) $(OVERRIDEFLAGS)
# If you don't include wxprec.h, use CPPFLAGS2
CPPFLAGS2=$(OS2FLAGS) $(DEBUG_FLAGS) /D__WXPM__ $(INC) $(EXTRAFLAGS) $(OPT) $(EXTRADLLFLAGS) $(CRTFLAG) $(OVERRIDEFLAGS)
LINKFLAGS=$(LINK_DEBUG_FLAGS) $(OS2LINKFLAGS) $(EXTRALNKFLAGS)
DUMMY=dummy
!else
!if "$(WXMAKINGDLL)" == "1"
PCH=$(WXLIBNAME).pch
DUMMY=dummydll
!else
PCH=$(WXLIBNAME).pch
DUMMY=dummy
!endif
PRECOMP=/SiWX/WXPREC.H
CPPFLAGS=$(OS2FLAGS) $(DEBUG_FLAGS) $(PRECOMP) $(EXTRAFLAGS) /D__WXPM__ $(INC) $(OPT) $(CRTFLAG) $(EXTRADLLFLAGS)
CPPFLAGS2=$(OS2FLAGS) $(DEBUG_FLAGS) /D__WXPM__ $(INC) $(EXTRAFLAGS) $(OPT) $(CRTFLAG) $(EXTRADLLFLAGS)
LINKFLAGS=$(LINK_DEBUG_FLAGS) $(OS2LINKFLAGS) $(EXTRALNKFLAGS)
!endif
DUMMYOBJ=$(WXDIR)\src\os2\$D\$(DUMMY).obj
.c.obj:
icc @<<
$(CPPFLAGS2) /Fo$@ /c $<
<<
.cpp.obj:
icc @<<
$(CPPFLAGS2) /Fo$@ /c $<
<<

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/////////////////////////////////////////////////////////////////////////////
// Name: accel.cpp
// Purpose: wxAcceleratorTable
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "accel.h"
#endif
#include "wx/setup.h"
#include "wx/accel.h"
#include "wx/string.h"
#if !USE_SHARED_LIBRARIES
IMPLEMENT_DYNAMIC_CLASS(wxAcceleratorTable, wxObject)
#endif
class WXDLLEXPORT wxAcceleratorRefData: public wxObjectRefData
{
friend class WXDLLEXPORT wxAcceleratorTable;
public:
wxAcceleratorRefData();
~wxAcceleratorRefData();
/* TODO: implementation
inline HACCEL GetHACCEL() const { return m_hAccel; }
protected:
HACCEL m_hAccel;
*/
};
#define M_ACCELDATA ((wxAcceleratorRefData *)m_refData)
wxAcceleratorRefData::wxAcceleratorRefData()
{
// TODO
/*
HACCEL m_hAccel;
*/
}
wxAcceleratorRefData::~wxAcceleratorRefData()
{
/*
if (m_hAccel)
{
DestroyAcceleratorTable((HACCEL) m_hAccel);
}
m_hAccel = 0 ;
*/
}
wxAcceleratorTable::wxAcceleratorTable()
{
m_refData = NULL;
}
wxAcceleratorTable::~wxAcceleratorTable()
{
}
// Load from .rc resource
wxAcceleratorTable::wxAcceleratorTable(const wxString& resource)
{
m_refData = new wxAcceleratorRefData;
/* TODO: load acelerator from resource, if appropriate for your platform
M_ACCELDATA->m_hAccel = hAccel;
M_ACCELDATA->m_ok = (hAccel != 0);
*/
}
// Create from an array
wxAcceleratorTable::wxAcceleratorTable(int n, wxAcceleratorEntry entries[])
{
m_refData = new wxAcceleratorRefData;
/* TODO: create table from entries
*/
}
bool wxAcceleratorTable::Ok() const
{
// TODO
return FALSE;
}

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/////////////////////////////////////////////////////////////////////////////
// Name: app.cpp
// Purpose: wxApp
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "app.h"
#endif
#include "wx/frame.h"
#include "wx/app.h"
#include "wx/utils.h"
#include "wx/gdicmn.h"
#include "wx/pen.h"
#include "wx/brush.h"
#include "wx/cursor.h"
#include "wx/icon.h"
#include "wx/palette.h"
#include "wx/dc.h"
#include "wx/dialog.h"
#include "wx/msgdlg.h"
#include "wx/log.h"
#include "wx/module.h"
#include "wx/memory.h"
#if wxUSE_WX_RESOURCES
#include "wx/resource.h"
#endif
#include <string.h>
extern char *wxBuffer;
extern wxList wxPendingDelete;
wxApp *wxTheApp = NULL;
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler)
BEGIN_EVENT_TABLE(wxApp, wxEvtHandler)
EVT_IDLE(wxApp::OnIdle)
END_EVENT_TABLE()
#endif
long wxApp::sm_lastMessageTime = 0;
bool wxApp::Initialize()
{
#ifdef __WXMSW__
wxBuffer = new char[1500];
#else
wxBuffer = new char[BUFSIZ + 512];
#endif
/* No longer used
#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
streambuf* sBuf = new wxDebugStreamBuf;
ostream* oStr = new ostream(sBuf) ;
wxDebugContext::SetStream(oStr, sBuf);
#endif
*/
wxClassInfo::InitializeClasses();
wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING);
wxTheColourDatabase->Initialize();
wxInitializeStockLists();
wxInitializeStockObjects();
#if wxUSE_WX_RESOURCES
wxInitializeResourceSystem();
#endif
wxBitmap::InitStandardHandlers();
wxModule::RegisterModules();
wxASSERT( wxModule::InitializeModules() == TRUE );
return TRUE;
}
void wxApp::CleanUp()
{
wxModule::CleanUpModules();
#if wxUSE_WX_RESOURCES
wxCleanUpResourceSystem();
#endif
wxDeleteStockObjects() ;
// Destroy all GDI lists, etc.
delete wxTheBrushList;
wxTheBrushList = NULL;
delete wxThePenList;
wxThePenList = NULL;
delete wxTheFontList;
wxTheFontList = NULL;
delete wxTheBitmapList;
wxTheBitmapList = NULL;
delete wxTheColourDatabase;
wxTheColourDatabase = NULL;
wxBitmap::CleanUpHandlers();
delete[] wxBuffer;
wxBuffer = NULL;
wxClassInfo::CleanUpClasses();
delete wxTheApp;
wxTheApp = NULL;
#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
// At this point we want to check if there are any memory
// blocks that aren't part of the wxDebugContext itself,
// as a special case. Then when dumping we need to ignore
// wxDebugContext, too.
if (wxDebugContext::CountObjectsLeft() > 0)
{
wxTrace("There were memory leaks.\n");
wxDebugContext::Dump();
wxDebugContext::PrintStatistics();
}
// wxDebugContext::SetStream(NULL, NULL);
#endif
// do it as the very last thing because everything else can log messages
wxLog::DontCreateOnDemand();
// do it as the very last thing because everything else can log messages
delete wxLog::SetActiveTarget(NULL);
}
int wxEntry( int argc, char *argv[] )
{
if (!wxApp::Initialize())
return FALSE;
if (!wxTheApp)
{
if (!wxApp::GetInitializerFunction())
{
printf( "wxWindows error: No initializer - use IMPLEMENT_APP macro.\n" );
return 0;
};
wxTheApp = (wxApp*) (* wxApp::GetInitializerFunction()) ();
};
if (!wxTheApp)
{
printf( "wxWindows error: wxTheApp == NULL\n" );
return 0;
};
wxTheApp->argc = argc;
wxTheApp->argv = argv;
// GUI-specific initialization, such as creating an app context.
wxTheApp->OnInitGui();
// Here frames insert themselves automatically
// into wxTopLevelWindows by getting created
// in OnInit().
if (!wxTheApp->OnInit()) return 0;
int retValue = 0;
if (wxTheApp->Initialized()) retValue = wxTheApp->OnRun();
if (wxTheApp->GetTopWindow())
{
delete wxTheApp->GetTopWindow();
wxTheApp->SetTopWindow(NULL);
}
wxTheApp->DeletePendingObjects();
wxTheApp->OnExit();
wxApp::CleanUp();
return retValue;
};
// Static member initialization
wxAppInitializerFunction wxApp::m_appInitFn = (wxAppInitializerFunction) NULL;
wxApp::wxApp()
{
m_topWindow = NULL;
wxTheApp = this;
m_className = "";
m_wantDebugOutput = TRUE ;
m_appName = "";
argc = 0;
argv = NULL;
#ifdef __WXMSW__
m_printMode = wxPRINT_WINDOWS;
#else
m_printMode = wxPRINT_POSTSCRIPT;
#endif
m_exitOnFrameDelete = TRUE;
m_auto3D = TRUE;
}
bool wxApp::Initialized()
{
if (GetTopWindow())
return TRUE;
else
return FALSE;
}
int wxApp::MainLoop()
{
m_keepGoing = TRUE;
/* TODO: implement your main loop here, calling ProcessIdle in idle time.
while (m_keepGoing)
{
while (!::PeekMessage(&s_currentMsg, 0, 0, 0, PM_NOREMOVE) &&
ProcessIdle()) {}
if (!DoMessage())
m_keepGoing = FALSE;
}
*/
return 0;
}
// Returns TRUE if more time is needed.
bool wxApp::ProcessIdle()
{
wxIdleEvent event;
event.SetEventObject(this);
ProcessEvent(event);
return event.MoreRequested();
}
void wxApp::ExitMainLoop()
{
m_keepGoing = FALSE;
}
// Is a message/event pending?
bool wxApp::Pending()
{
/* TODO.
*/
return FALSE;
}
// Dispatch a message.
void wxApp::Dispatch()
{
/* TODO.
*/
}
void wxApp::OnIdle(wxIdleEvent& event)
{
static bool inOnIdle = FALSE;
// Avoid recursion (via ProcessEvent default case)
if (inOnIdle)
return;
inOnIdle = TRUE;
// 'Garbage' collection of windows deleted with Close().
DeletePendingObjects();
// flush the logged messages if any
wxLog *pLog = wxLog::GetActiveTarget();
if ( pLog != NULL && pLog->HasPendingMessages() )
pLog->Flush();
// Send OnIdle events to all windows
bool needMore = SendIdleEvents();
if (needMore)
event.RequestMore(TRUE);
inOnIdle = FALSE;
}
// Send idle event to all top-level windows
bool wxApp::SendIdleEvents()
{
bool needMore = FALSE;
wxNode* node = wxTopLevelWindows.First();
while (node)
{
wxWindow* win = (wxWindow*) node->Data();
if (SendIdleEvents(win))
needMore = TRUE;
node = node->Next();
}
return needMore;
}
// Send idle event to window and all subwindows
bool wxApp::SendIdleEvents(wxWindow* win)
{
bool needMore = FALSE;
wxIdleEvent event;
event.SetEventObject(win);
win->ProcessEvent(event);
if (event.MoreRequested())
needMore = TRUE;
wxNode* node = win->GetChildren().First();
while (node)
{
wxWindow* win = (wxWindow*) node->Data();
if (SendIdleEvents(win))
needMore = TRUE;
node = node->Next();
}
return needMore ;
}
void wxApp::DeletePendingObjects()
{
wxNode *node = wxPendingDelete.First();
while (node)
{
wxObject *obj = (wxObject *)node->Data();
delete obj;
if (wxPendingDelete.Member(obj))
delete node;
// Deleting one object may have deleted other pending
// objects, so start from beginning of list again.
node = wxPendingDelete.First();
}
}
wxLog* wxApp::CreateLogTarget()
{
return new wxLogGui;
}
wxWindow* wxApp::GetTopWindow() const
{
if (m_topWindow)
return m_topWindow;
else if (wxTopLevelWindows.Number() > 0)
return (wxWindow*) wxTopLevelWindows.First()->Data();
else
return NULL;
}
void wxExit()
{
wxApp::CleanUp();
/*
* TODO: Exit in some platform-specific way. Not recommended that the app calls this:
* only for emergencies.
*/
}
// Yield to other processes
bool wxYield()
{
/*
* TODO
*/
return TRUE;
}

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/////////////////////////////////////////////////////////////////////////////
// Name: bitmap.cpp
// Purpose: wxBitmap
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "bitmap.h"
#endif
#include "wx/setup.h"
#include "wx/utils.h"
#include "wx/palette.h"
#include "wx/bitmap.h"
#include "wx/icon.h"
#include "wx/log.h"
#if !USE_SHARED_LIBRARIES
IMPLEMENT_DYNAMIC_CLASS(wxBitmap, wxGDIObject)
IMPLEMENT_DYNAMIC_CLASS(wxMask, wxObject)
#endif
wxBitmapRefData::wxBitmapRefData()
{
m_ok = FALSE;
m_width = 0;
m_height = 0;
m_depth = 0;
m_quality = 0;
m_numColors = 0;
m_bitmapMask = NULL;
}
wxBitmapRefData::~wxBitmapRefData()
{
/*
* TODO: delete the bitmap data here.
*/
if (m_bitmapMask)
delete m_bitmapMask;
m_bitmapMask = NULL;
}
wxList wxBitmap::sm_handlers;
wxBitmap::wxBitmap()
{
m_refData = NULL;
if ( wxTheBitmapList )
wxTheBitmapList->AddBitmap(this);
}
wxBitmap::~wxBitmap()
{
if (wxTheBitmapList)
wxTheBitmapList->DeleteObject(this);
}
wxBitmap::wxBitmap(const char bits[], int the_width, int the_height, int no_bits)
{
m_refData = new wxBitmapRefData;
M_BITMAPDATA->m_width = the_width ;
M_BITMAPDATA->m_height = the_height ;
M_BITMAPDATA->m_depth = no_bits ;
M_BITMAPDATA->m_numColors = 0;
/* TODO: create the bitmap from data */
if ( wxTheBitmapList )
wxTheBitmapList->AddBitmap(this);
}
wxBitmap::wxBitmap(int w, int h, int d)
{
(void)Create(w, h, d);
if ( wxTheBitmapList )
wxTheBitmapList->AddBitmap(this);
}
wxBitmap::wxBitmap(void *data, long type, int width, int height, int depth)
{
(void) Create(data, type, width, height, depth);
if ( wxTheBitmapList )
wxTheBitmapList->AddBitmap(this);
}
wxBitmap::wxBitmap(const wxString& filename, long type)
{
LoadFile(filename, (int)type);
if ( wxTheBitmapList )
wxTheBitmapList->AddBitmap(this);
}
/* TODO: maybe allow creation from XPM
// Create from data
wxBitmap::wxBitmap(const char **data)
{
(void) Create((void *)data, wxBITMAP_TYPE_XPM_DATA, 0, 0, 0);
}
*/
bool wxBitmap::Create(int w, int h, int d)
{
UnRef();
m_refData = new wxBitmapRefData;
M_BITMAPDATA->m_width = w;
M_BITMAPDATA->m_height = h;
M_BITMAPDATA->m_depth = d;
/* TODO: create new bitmap */
return M_BITMAPDATA->m_ok;
}
bool wxBitmap::LoadFile(const wxString& filename, long type)
{
UnRef();
m_refData = new wxBitmapRefData;
wxBitmapHandler *handler = FindHandler(type);
if ( handler == NULL ) {
wxLogWarning("no bitmap handler for type %d defined.", type);
return FALSE;
}
return handler->LoadFile(this, filename, type, -1, -1);
}
bool wxBitmap::Create(void *data, long type, int width, int height, int depth)
{
UnRef();
m_refData = new wxBitmapRefData;
wxBitmapHandler *handler = FindHandler(type);
if ( handler == NULL ) {
wxLogWarning("no bitmap handler for type %d defined.", type);
return FALSE;
}
return handler->Create(this, data, type, width, height, depth);
}
bool wxBitmap::SaveFile(const wxString& filename, int type, const wxPalette *palette)
{
wxBitmapHandler *handler = FindHandler(type);
if ( handler == NULL ) {
wxLogWarning("no bitmap handler for type %d defined.", type);
return FALSE;
}
return handler->SaveFile(this, filename, type, palette);
}
void wxBitmap::SetWidth(int w)
{
if (!M_BITMAPDATA)
m_refData = new wxBitmapRefData;
M_BITMAPDATA->m_width = w;
}
void wxBitmap::SetHeight(int h)
{
if (!M_BITMAPDATA)
m_refData = new wxBitmapRefData;
M_BITMAPDATA->m_height = h;
}
void wxBitmap::SetDepth(int d)
{
if (!M_BITMAPDATA)
m_refData = new wxBitmapRefData;
M_BITMAPDATA->m_depth = d;
}
void wxBitmap::SetQuality(int q)
{
if (!M_BITMAPDATA)
m_refData = new wxBitmapRefData;
M_BITMAPDATA->m_quality = q;
}
void wxBitmap::SetOk(bool isOk)
{
if (!M_BITMAPDATA)
m_refData = new wxBitmapRefData;
M_BITMAPDATA->m_ok = isOk;
}
void wxBitmap::SetPalette(const wxPalette& palette)
{
if (!M_BITMAPDATA)
m_refData = new wxBitmapRefData;
M_BITMAPDATA->m_bitmapPalette = palette ;
}
void wxBitmap::SetMask(wxMask *mask)
{
if (!M_BITMAPDATA)
m_refData = new wxBitmapRefData;
M_BITMAPDATA->m_bitmapMask = mask ;
}
void wxBitmap::AddHandler(wxBitmapHandler *handler)
{
sm_handlers.Append(handler);
}
void wxBitmap::InsertHandler(wxBitmapHandler *handler)
{
sm_handlers.Insert(handler);
}
bool wxBitmap::RemoveHandler(const wxString& name)
{
wxBitmapHandler *handler = FindHandler(name);
if ( handler )
{
sm_handlers.DeleteObject(handler);
return TRUE;
}
else
return FALSE;
}
wxBitmapHandler *wxBitmap::FindHandler(const wxString& name)
{
wxNode *node = sm_handlers.First();
while ( node )
{
wxBitmapHandler *handler = (wxBitmapHandler *)node->Data();
if ( handler->GetName() == name )
return handler;
node = node->Next();
}
return NULL;
}
wxBitmapHandler *wxBitmap::FindHandler(const wxString& extension, long bitmapType)
{
wxNode *node = sm_handlers.First();
while ( node )
{
wxBitmapHandler *handler = (wxBitmapHandler *)node->Data();
if ( handler->GetExtension() == extension &&
(bitmapType == -1 || handler->GetType() == bitmapType) )
return handler;
node = node->Next();
}
return NULL;
}
wxBitmapHandler *wxBitmap::FindHandler(long bitmapType)
{
wxNode *node = sm_handlers.First();
while ( node )
{
wxBitmapHandler *handler = (wxBitmapHandler *)node->Data();
if (handler->GetType() == bitmapType)
return handler;
node = node->Next();
}
return NULL;
}
/*
* wxMask
*/
wxMask::wxMask()
{
/* TODO
m_maskBitmap = 0;
*/
}
// Construct a mask from a bitmap and a colour indicating
// the transparent area
wxMask::wxMask(const wxBitmap& bitmap, const wxColour& colour)
{
/* TODO
m_maskBitmap = 0;
*/
Create(bitmap, colour);
}
// Construct a mask from a bitmap and a palette index indicating
// the transparent area
wxMask::wxMask(const wxBitmap& bitmap, int paletteIndex)
{
/* TODO
m_maskBitmap = 0;
*/
Create(bitmap, paletteIndex);
}
// Construct a mask from a mono bitmap (copies the bitmap).
wxMask::wxMask(const wxBitmap& bitmap)
{
/* TODO
m_maskBitmap = 0;
*/
Create(bitmap);
}
wxMask::~wxMask()
{
// TODO: delete mask bitmap
}
// Create a mask from a mono bitmap (copies the bitmap).
bool wxMask::Create(const wxBitmap& bitmap)
{
// TODO
return FALSE;
}
// Create a mask from a bitmap and a palette index indicating
// the transparent area
bool wxMask::Create(const wxBitmap& bitmap, int paletteIndex)
{
// TODO
return FALSE;
}
// Create a mask from a bitmap and a colour indicating
// the transparent area
bool wxMask::Create(const wxBitmap& bitmap, const wxColour& colour)
{
// TODO
return FALSE;
}
/*
* wxBitmapHandler
*/
IMPLEMENT_DYNAMIC_CLASS(wxBitmapHandler, wxObject)
bool wxBitmapHandler::Create(wxBitmap *bitmap, void *data, long type, int width, int height, int depth)
{
return FALSE;
}
bool wxBitmapHandler::LoadFile(wxBitmap *bitmap, const wxString& name, long type,
int desiredWidth, int desiredHeight)
{
return FALSE;
}
bool wxBitmapHandler::SaveFile(wxBitmap *bitmap, const wxString& name, int type, const wxPalette *palette)
{
return FALSE;
}
/*
* Standard handlers
*/
/* TODO: bitmap handlers, a bit like this:
class WXDLLEXPORT wxBMPResourceHandler: public wxBitmapHandler
{
DECLARE_DYNAMIC_CLASS(wxBMPResourceHandler)
public:
inline wxBMPResourceHandler()
{
m_name = "Windows bitmap resource";
m_extension = "";
m_type = wxBITMAP_TYPE_BMP_RESOURCE;
};
virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags,
int desiredWidth, int desiredHeight);
};
IMPLEMENT_DYNAMIC_CLASS(wxBMPResourceHandler, wxBitmapHandler)
*/
void wxBitmap::CleanUpHandlers()
{
wxNode *node = sm_handlers.First();
while ( node )
{
wxBitmapHandler *handler = (wxBitmapHandler *)node->Data();
wxNode *next = node->Next();
delete handler;
delete node;
node = next;
}
}
void wxBitmap::InitStandardHandlers()
{
/* TODO: initialize all standard bitmap or derive class handlers here.
AddHandler(new wxBMPResourceHandler);
AddHandler(new wxBMPFileHandler);
AddHandler(new wxXPMFileHandler);
AddHandler(new wxXPMDataHandler);
AddHandler(new wxICOResourceHandler);
AddHandler(new wxICOFileHandler);
*/
}

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/////////////////////////////////////////////////////////////////////////////
// Name: bmpbuttn.cpp
// Purpose: wxBitmapButton
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "bmpbuttn.h"
#endif
#include "wx/bmpbuttn.h"
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxBitmapButton, wxButton)
#endif
bool wxBitmapButton::Create(wxWindow *parent, wxWindowID id, const wxBitmap& bitmap,
const wxPoint& pos,
const wxSize& size, long style,
const wxValidator& validator,
const wxString& name)
{
m_buttonBitmap = bitmap;
SetName(name);
SetValidator(validator);
parent->AddChild(this);
m_backgroundColour = parent->GetBackgroundColour() ;
m_foregroundColour = parent->GetForegroundColour() ;
m_windowStyle = style;
m_marginX = 0;
m_marginY = 0;
int x = pos.x;
int y = pos.y;
int width = size.x;
int height = size.y;
if (id == -1)
m_windowId = NewControlId();
else
m_windowId = id;
if ( width == -1 && bitmap.Ok())
width = bitmap.GetWidth() + 2*m_marginX;
if ( height == -1 && bitmap.Ok())
height = bitmap.GetHeight() + 2*m_marginY;
/* TODO: create bitmap button
*/
return FALSE;
}
void wxBitmapButton::SetBitmapLabel(const wxBitmap& bitmap)
{
m_buttonBitmap = bitmap;
}

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/////////////////////////////////////////////////////////////////////////////
// Name: brush.cpp
// Purpose: wxBrush
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "brush.h"
#endif
#include "wx/setup.h"
#include "wx/utils.h"
#include "wx/brush.h"
#if !USE_SHARED_LIBRARIES
IMPLEMENT_DYNAMIC_CLASS(wxBrush, wxGDIObject)
#endif
wxBrushRefData::wxBrushRefData()
{
m_style = wxSOLID;
// TODO: null data
}
wxBrushRefData::wxBrushRefData(const wxBrushRefData& data)
{
m_style = data.m_style;
m_stipple = data.m_stipple;
m_colour = data.m_colour;
/* TODO: null data
m_hBrush = 0;
*/
}
wxBrushRefData::~wxBrushRefData()
{
// TODO: delete data
}
// Brushes
wxBrush::wxBrush()
{
if ( wxTheBrushList )
wxTheBrushList->AddBrush(this);
}
wxBrush::~wxBrush()
{
if ( wxTheBrushList )
wxTheBrushList->RemoveBrush(this);
}
wxBrush::wxBrush(const wxColour& col, int Style)
{
m_refData = new wxBrushRefData;
M_BRUSHDATA->m_colour = col;
M_BRUSHDATA->m_style = Style;
RealizeResource();
if ( wxTheBrushList )
wxTheBrushList->AddBrush(this);
}
wxBrush::wxBrush(const wxBitmap& stipple)
{
m_refData = new wxBrushRefData;
M_BRUSHDATA->m_style = wxSTIPPLE;
M_BRUSHDATA->m_stipple = stipple;
RealizeResource();
if ( wxTheBrushList )
wxTheBrushList->AddBrush(this);
}
void wxBrush::Unshare()
{
// Don't change shared data
if (!m_refData)
{
m_refData = new wxBrushRefData();
}
else
{
wxBrushRefData* ref = new wxBrushRefData(*(wxBrushRefData*)m_refData);
UnRef();
m_refData = ref;
}
}
void wxBrush::SetColour(const wxColour& col)
{
Unshare();
M_BRUSHDATA->m_colour = col;
RealizeResource();
}
void wxBrush::SetColour(unsigned char r, unsigned char g, unsigned char b)
{
Unshare();
M_BRUSHDATA->m_colour.Set(r, g, b);
RealizeResource();
}
void wxBrush::SetStyle(int Style)
{
Unshare();
M_BRUSHDATA->m_style = Style;
RealizeResource();
}
void wxBrush::SetStipple(const wxBitmap& Stipple)
{
Unshare();
M_BRUSHDATA->m_stipple = Stipple;
RealizeResource();
}
bool wxBrush::RealizeResource()
{
// TODO: create the brush
return FALSE;
}

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/////////////////////////////////////////////////////////////////////////////
// Name: button.cpp
// Purpose: wxButton
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "button.h"
#endif
#include "wx/button.h"
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
#endif
// Button
bool wxButton::Create(wxWindow *parent, wxWindowID id, const wxString& label,
const wxPoint& pos,
const wxSize& size, long style,
const wxValidator& validator,
const wxString& name)
{
SetName(name);
SetValidator(validator);
m_windowStyle = style;
parent->AddChild((wxButton *)this);
if (id == -1)
m_windowId = NewControlId();
else
m_windowId = id;
// TODO: create button
return FALSE;
}
void wxButton::SetSize(int x, int y, int width, int height, int sizeFlags)
{
// TODO
}
void wxButton::SetDefault()
{
wxWindow *parent = (wxWindow *)GetParent();
if (parent)
parent->SetDefaultItem(this);
// TODO: make button the default
}
wxString wxButton::GetLabel() const
{
// TODO
return wxString("");
}
void wxButton::SetLabel(const wxString& label)
{
// TODO
}
void wxButton::Command (wxCommandEvent & event)
{
ProcessCommand (event);
}

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/////////////////////////////////////////////////////////////////////////////
// Name: checkbox.cpp
// Purpose: wxCheckBox
// Author: AUTHOR
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "checkbox.h"
#endif
#include "wx/checkbox.h"
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxCheckBox, wxControl)
IMPLEMENT_DYNAMIC_CLASS(wxBitmapCheckBox, wxCheckBox)
#endif
// Single check box item
bool wxCheckBox::Create(wxWindow *parent, wxWindowID id, const wxString& label,
const wxPoint& pos,
const wxSize& size, long style,
const wxValidator& validator,
const wxString& name)
{
SetName(name);
SetValidator(validator);
m_windowStyle = style;
if (parent) parent->AddChild(this);
if ( id == -1 )
m_windowId = NewControlId();
else
m_windowId = id;
// TODO: create checkbox
return FALSE;
}
void wxCheckBox::SetLabel(const wxString& label)
{
// TODO
}
void wxCheckBox::SetSize(int x, int y, int width, int height, int sizeFlags)
{
// TODO
}
void wxCheckBox::SetValue(bool val)
{
// TODO
}
bool wxCheckBox::GetValue() const
{
// TODO
return FALSE;
}
void wxCheckBox::Command (wxCommandEvent & event)
{
SetValue ((event.GetInt() != 0));
ProcessCommand (event);
}
// Bitmap checkbox
bool wxBitmapCheckBox::Create(wxWindow *parent, wxWindowID id, const wxBitmap *label,
const wxPoint& pos,
const wxSize& size, long style,
const wxValidator& validator,
const wxString& name)
{
SetName(name);
SetValidator(validator);
m_windowStyle = style;
if (parent) parent->AddChild(this);
if ( id == -1 )
m_windowId = NewControlId();
else
m_windowId = id;
// TODO: Create the bitmap checkbox
return FALSE;
}
void wxBitmapCheckBox::SetLabel(const wxBitmap& bitmap)
{
// TODO
}
void wxBitmapCheckBox::SetSize(int x, int y, int width, int height, int sizeFlags)
{
// TODO
}
void wxBitmapCheckBox::SetValue(bool val)
{
// TODO
}
bool wxBitmapCheckBox::GetValue() const
{
// TODOD
return FALSE;
}

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///////////////////////////////////////////////////////////////////////////////
// Name: checklst.cpp
// Purpose: implementation of wxCheckListBox class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// headers & declarations
// ============================================================================
#ifdef __GNUG__
#pragma implementation "checklst.h"
#endif
#include "wx/checklst.h"
// ============================================================================
// implementation
// ============================================================================
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxCheckListBox, wxListBox)
#endif
// ----------------------------------------------------------------------------
// implementation of wxCheckListBox class
// ----------------------------------------------------------------------------
// define event table
// ------------------
BEGIN_EVENT_TABLE(wxCheckListBox, wxListBox)
END_EVENT_TABLE()
// control creation
// ----------------
// def ctor: use Create() to really create the control
wxCheckListBox::wxCheckListBox() : wxListBox()
{
}
// ctor which creates the associated control
wxCheckListBox::wxCheckListBox(wxWindow *parent, wxWindowID id,
const wxPoint& pos, const wxSize& size,
int nStrings, const wxString choices[],
long style, const wxValidator& val,
const wxString& name)
: wxListBox()
{
// TODO: you'll probably need a separate Create instead of using
// the wxListBox one as here.
Create(parent, id, pos, size, nStrings, choices, style|wxLB_OWNERDRAW, val, name);
}
// check items
// -----------
bool wxCheckListBox::IsChecked(uint uiIndex) const
{
// TODO
return FALSE;
}
void wxCheckListBox::Check(uint uiIndex, bool bCheck)
{
// TODO
}

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/////////////////////////////////////////////////////////////////////////////
// Name: choice.cpp
// Purpose: wxChoice
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "choice.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/choice.h"
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxChoice, wxControl)
#endif
bool wxChoice::Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos,
const wxSize& size,
int n, const wxString choices[],
long style,
const wxValidator& validator,
const wxString& name)
{
SetName(name);
SetValidator(validator);
m_noStrings = n;
m_windowStyle = style;
if (parent) parent->AddChild(this);
if ( id == -1 )
m_windowId = (int)NewControlId();
else
m_windowId = id;
// TODO: create choice control
return FALSE;
}
void wxChoice::Append(const wxString& item)
{
// TODO
m_noStrings ++;
}
void wxChoice::Delete(int n)
{
// TODO
m_noStrings --;
}
void wxChoice::Clear()
{
// TODO
m_noStrings = 0;
}
int wxChoice::GetSelection() const
{
// TODO
return 0;
}
void wxChoice::SetSelection(int n)
{
// TODO
}
int wxChoice::FindString(const wxString& s) const
{
// TODO
return 0;
}
wxString wxChoice::GetString(int n) const
{
// TODO
return wxString("");
}
void wxChoice::SetSize(int x, int y, int width, int height, int sizeFlags)
{
// TODO
}
wxString wxChoice::GetStringSelection () const
{
int sel = GetSelection ();
if (sel > -1)
return wxString(this->GetString (sel));
else
return wxString("");
}
bool wxChoice::SetStringSelection (const wxString& s)
{
int sel = FindString (s);
if (sel > -1)
{
SetSelection (sel);
return TRUE;
}
else
return FALSE;
}
void wxChoice::Command(wxCommandEvent & event)
{
SetSelection (event.GetInt());
ProcessCommand (event);
}

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/////////////////////////////////////////////////////////////////////////////
// Name: clipbrd.cpp
// Purpose: Clipboard functionality
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation
#pragma implementation "clipbrd.h"
#endif
#include "wx/app.h"
#include "wx/frame.h"
#include "wx/bitmap.h"
#include "wx/utils.h"
#include "wx/metafile.h"
#include "wx/clipbrd.h"
#include <string.h>
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxClipboard, wxObject)
IMPLEMENT_ABSTRACT_CLASS(wxClipboardClient, wxObject)
#endif
bool wxOpenClipboard()
{
// TODO
return FALSE;
}
bool wxCloseClipboard()
{
// TODO
return FALSE;
}
bool wxEmptyClipboard()
{
// TODO
return FALSE;
}
bool wxClipboardOpen()
{
// TODO
return FALSE;
}
bool wxIsClipboardFormatAvailable(int dataFormat)
{
// TODO
return FALSE;
}
bool wxSetClipboardData(int dataFormat, wxObject *obj, int width, int height)
{
// TODO
return FALSE;
}
wxObject *wxGetClipboardData(int dataFormat, long *len)
{
// TODO
return NULL;
}
int wxEnumClipboardFormats(int dataFormat)
{
// TODO
return 0;
}
int wxRegisterClipboardFormat(char *formatName)
{
// TODO
return 0;
}
bool wxGetClipboardFormatName(int dataFormat, char *formatName, int maxCount)
{
// TODO
return FALSE;
}
/*
* Generalized clipboard implementation by Matthew Flatt
*/
wxClipboard *wxTheClipboard = NULL;
void wxInitClipboard()
{
if (!wxTheClipboard)
wxTheClipboard = new wxClipboard;
}
wxClipboard::wxClipboard()
{
clipOwner = NULL;
cbString = NULL;
}
wxClipboard::~wxClipboard()
{
if (clipOwner)
clipOwner->BeingReplaced();
if (cbString)
delete[] cbString;
}
static int FormatStringToID(char *str)
{
if (!strcmp(str, "TEXT"))
return wxDF_TEXT;
return wxRegisterClipboardFormat(str);
}
void wxClipboard::SetClipboardClient(wxClipboardClient *client, long time)
{
bool got_selection;
if (clipOwner)
clipOwner->BeingReplaced();
clipOwner = client;
if (cbString) {
delete[] cbString;
cbString = NULL;
}
if (wxOpenClipboard()) {
char **formats, *data;
int i;
int ftype;
long size;
formats = clipOwner->formats.ListToArray(FALSE);
for (i = clipOwner->formats.Number(); i--; ) {
ftype = FormatStringToID(formats[i]);
data = clipOwner->GetData(formats[i], &size);
if (!wxSetClipboardData(ftype, (wxObject *)data, size, 1)) {
got_selection = FALSE;
break;
}
}
if (i < 0)
got_selection = wxCloseClipboard();
} else
got_selection = FALSE;
got_selection = FALSE; // Assume another process takes over
if (!got_selection) {
clipOwner->BeingReplaced();
clipOwner = NULL;
}
}
wxClipboardClient *wxClipboard::GetClipboardClient()
{
return clipOwner;
}
void wxClipboard::SetClipboardString(char *str, long time)
{
bool got_selection;
if (clipOwner) {
clipOwner->BeingReplaced();
clipOwner = NULL;
}
if (cbString)
delete[] cbString;
cbString = str;
if (wxOpenClipboard()) {
if (!wxSetClipboardData(wxDF_TEXT, (wxObject *)str))
got_selection = FALSE;
else
got_selection = wxCloseClipboard();
} else
got_selection = FALSE;
got_selection = FALSE; // Assume another process takes over
if (!got_selection) {
delete[] cbString;
cbString = NULL;
}
}
char *wxClipboard::GetClipboardString(long time)
{
char *str;
long length;
str = GetClipboardData("TEXT", &length, time);
if (!str) {
str = new char[1];
*str = 0;
}
return str;
}
char *wxClipboard::GetClipboardData(char *format, long *length, long time)
{
if (clipOwner) {
if (clipOwner->formats.Member(format))
return clipOwner->GetData(format, length);
else
return NULL;
} else if (cbString) {
if (!strcmp(format, "TEXT"))
return copystring(cbString);
else
return NULL;
} else {
if (wxOpenClipboard()) {
receivedString = (char *)wxGetClipboardData(FormatStringToID(format),
length);
wxCloseClipboard();
} else
receivedString = NULL;
return receivedString;
}
}

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/////////////////////////////////////////////////////////////////////////////
// Name: colordlg.cpp
// Purpose: wxColourDialog class. NOTE: you can use the generic class
// if you wish, instead of implementing this.
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "colordlg.h"
#endif
#include "wx/stubs/colordlg.h"
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxColourDialog, wxDialog)
#endif
/*
* wxColourDialog
*/
wxColourDialog::wxColourDialog()
{
m_dialogParent = NULL;
}
wxColourDialog::wxColourDialog(wxWindow *parent, wxColourData *data)
{
Create(parent, data);
}
bool wxColourDialog::Create(wxWindow *parent, wxColourData *data)
{
m_dialogParent = parent;
if (data)
m_colourData = *data;
return TRUE;
}
int wxColourDialog::ShowModal()
{
/* TODO: implement dialog
*/
return wxID_CANCEL;
}

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/////////////////////////////////////////////////////////////////////////////
// Name: colour.cpp
// Purpose: wxColour class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "colour.h"
#endif
#include "wx/gdicmn.h"
#include "wx/colour.h"
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxColour, wxObject)
#endif
// Colour
wxColour::wxColour ()
{
m_isInit = FALSE;
m_red = m_blue = m_green = 0;
/* TODO
m_pixel = 0;
*/
}
wxColour::wxColour (unsigned char r, unsigned char g, unsigned char b)
{
m_red = r;
m_green = g;
m_blue = b;
m_isInit = TRUE;
/* TODO
m_pixel = PALETTERGB (m_red, m_green, m_blue);
*/
}
wxColour::wxColour (const wxColour& col)
{
m_red = col.m_red;
m_green = col.m_green;
m_blue = col.m_blue;
m_isInit = col.m_isInit;
/* TODO
m_pixel = col.m_pixel;
*/
}
wxColour& wxColour::operator =(const wxColour& col)
{
m_red = col.m_red;
m_green = col.m_green;
m_blue = col.m_blue;
m_isInit = col.m_isInit;
/* TODO
m_pixel = col.m_pixel;
*/
return *this;
}
void wxColour::InitFromName(const wxString& col)
{
wxColour *the_colour = wxTheColourDatabase->FindColour (col);
if (the_colour)
{
m_red = the_colour->Red ();
m_green = the_colour->Green ();
m_blue = the_colour->Blue ();
m_isInit = TRUE;
}
else
{
m_red = 0;
m_green = 0;
m_blue = 0;
m_isInit = FALSE;
}
/* TODO
m_pixel = PALETTERGB (m_red, m_green, m_blue);
*/
}
wxColour::~wxColour ()
{
}
void wxColour::Set (unsigned char r, unsigned char g, unsigned char b)
{
m_red = r;
m_green = g;
m_blue = b;
m_isInit = TRUE;
/* TODO
m_pixel = PALETTERGB (m_red, m_green, m_blue);
*/
}

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/////////////////////////////////////////////////////////////////////////////
// Name: combobox.cpp
// Purpose: wxComboBox class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "combobox.h"
#endif
#include "wx/combobox.h"
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxComboBox, wxControl)
#endif
bool wxComboBox::Create(wxWindow *parent, wxWindowID id,
const wxString& value,
const wxPoint& pos,
const wxSize& size,
int n, const wxString choices[],
long style,
const wxValidator& validator,
const wxString& name)
{
SetName(name);
SetValidator(validator);
m_noStrings = n;
m_windowStyle = style;
if (parent) parent->AddChild(this);
if ( id == -1 )
m_windowId = (int)NewControlId();
else
m_windowId = id;
// TODO: create combobox control
return TRUE;
}
wxString wxComboBox::GetValue() const
{
// TODO
return wxString("");
}
void wxComboBox::SetValue(const wxString& value)
{
// TODO
}
// Clipboard operations
void wxComboBox::Copy()
{
// TODO
}
void wxComboBox::Cut()
{
// TODO
}
void wxComboBox::Paste()
{
// TODO
}
void wxComboBox::SetEditable(bool editable)
{
// TODO
}
void wxComboBox::SetInsertionPoint(long pos)
{
// TODO
}
void wxComboBox::SetInsertionPointEnd()
{
// TODO
}
long wxComboBox::GetInsertionPoint() const
{
// TODO
return 0;
}
long wxComboBox::GetLastPosition() const
{
// TODO
return 0;
}
void wxComboBox::Replace(long from, long to, const wxString& value)
{
// TODO
}
void wxComboBox::Remove(long from, long to)
{
// TODO
}
void wxComboBox::SetSelection(long from, long to)
{
// TODO
}
void wxComboBox::Append(const wxString& item)
{
// TODO
}
void wxComboBox::Delete(int n)
{
// TODO
}
void wxComboBox::Clear()
{
// TODO
}
int wxComboBox::GetSelection() const
{
// TODO
return -1;
}
void wxComboBox::SetSelection(int n)
{
// TODO
}
int wxComboBox::FindString(const wxString& s) const
{
// TODO
return -1;
}
wxString wxComboBox::GetString(int n) const
{
// TODO
return wxString("");
}
wxString wxComboBox::GetStringSelection() const
{
// TODO
return wxString("");
}
bool wxComboBox::SetStringSelection(const wxString& sel)
{
// TODO
return FALSE;
}

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/////////////////////////////////////////////////////////////////////////////
// Name: control.cpp
// Purpose: wxControl class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "control.h"
#endif
#include "wx/control.h"
#if !USE_SHARED_LIBRARY
IMPLEMENT_ABSTRACT_CLASS(wxControl, wxWindow)
BEGIN_EVENT_TABLE(wxControl, wxWindow)
END_EVENT_TABLE()
#endif
// Item members
wxControl::wxControl()
{
m_backgroundColour = *wxWHITE;
m_foregroundColour = *wxBLACK;
m_callback = 0;
}
wxControl::~wxControl()
{
// If we delete an item, we should initialize the parent panel,
// because it could now be invalid.
wxWindow *parent = (wxWindow *)GetParent();
if (parent)
{
if (parent->GetDefaultItem() == (wxButton*) this)
parent->SetDefaultItem(NULL);
}
}
void wxControl::SetLabel(const wxString& label)
{
// TODO
}
wxString wxControl::GetLabel() const
{
// TODO
return wxString("");
}
void wxControl::ProcessCommand (wxCommandEvent & event)
{
// Tries:
// 1) A callback function (to become obsolete)
// 2) OnCommand, starting at this window and working up parent hierarchy
// 3) OnCommand then calls ProcessEvent to search the event tables.
if (m_callback)
{
(void) (*(m_callback)) (*this, event);
}
else
{
GetEventHandler()->OnCommand(*this, event);
}
}
void wxControl::Centre (int direction)
{
int x, y, width, height, panel_width, panel_height, new_x, new_y;
wxWindow *parent = (wxWindow *) GetParent ();
if (!parent)
return;
parent->GetClientSize (&panel_width, &panel_height);
GetSize (&width, &height);
GetPosition (&x, &y);
new_x = x;
new_y = y;
if (direction & wxHORIZONTAL)
new_x = (int) ((panel_width - width) / 2);
if (direction & wxVERTICAL)
new_y = (int) ((panel_height - height) / 2);
SetSize (new_x, new_y, width, height);
}

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/////////////////////////////////////////////////////////////////////////////
// Name: cursor.cpp
// Purpose: wxCursor class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "cursor.h"
#endif
#include "wx/cursor.h"
#include "wx/icon.h"
#if !USE_SHARED_LIBRARIES
IMPLEMENT_DYNAMIC_CLASS(wxCursor, wxBitmap)
#endif
wxCursorRefData::wxCursorRefData()
{
m_width = 32; m_height = 32;
/* TODO
m_hCursor = 0 ;
*/
}
wxCursorRefData::~wxCursorRefData()
{
// TODO: destroy cursor
}
// Cursors
wxCursor::wxCursor()
{
}
wxCursor::wxCursor(const char WXUNUSED(bits)[], int WXUNUSED(width), int WXUNUSED(height),
int WXUNUSED(hotSpotX), int WXUNUSED(hotSpotY), const char WXUNUSED(maskBits)[])
{
}
wxCursor::wxCursor(const wxString& cursor_file, long flags, int hotSpotX, int hotSpotY)
{
m_refData = new wxCursorRefData;
// TODO: create cursor from a file
}
// Cursors by stock number
wxCursor::wxCursor(int cursor_type)
{
m_refData = new wxCursorRefData;
/* TODO
switch (cursor_type)
{
case wxCURSOR_WAIT:
M_CURSORDATA->m_hCursor = (WXHCURSOR) LoadCursor(NULL, IDC_WAIT);
break;
case wxCURSOR_IBEAM:
M_CURSORDATA->m_hCursor = (WXHCURSOR) LoadCursor(NULL, IDC_IBEAM);
break;
case wxCURSOR_CROSS:
M_CURSORDATA->m_hCursor = (WXHCURSOR) LoadCursor(NULL, IDC_CROSS);
break;
case wxCURSOR_SIZENWSE:
M_CURSORDATA->m_hCursor = (WXHCURSOR) LoadCursor(NULL, IDC_SIZENWSE);
break;
case wxCURSOR_SIZENESW:
M_CURSORDATA->m_hCursor = (WXHCURSOR) LoadCursor(NULL, IDC_SIZENESW);
break;
case wxCURSOR_SIZEWE:
M_CURSORDATA->m_hCursor = (WXHCURSOR) LoadCursor(NULL, IDC_SIZEWE);
break;
case wxCURSOR_SIZENS:
M_CURSORDATA->m_hCursor = (WXHCURSOR) LoadCursor(NULL, IDC_SIZENS);
break;
case wxCURSOR_CHAR:
{
M_CURSORDATA->m_hCursor = (WXHCURSOR) LoadCursor(NULL, IDC_ARROW);
break;
}
case wxCURSOR_HAND:
{
M_CURSORDATA->m_hCursor = (WXHCURSOR) LoadCursor(wxGetInstance(), "wxCURSOR_HAND");
break;
}
case wxCURSOR_BULLSEYE:
{
M_CURSORDATA->m_hCursor = (WXHCURSOR) LoadCursor(wxGetInstance(), "wxCURSOR_BULLSEYE");
break;
}
case wxCURSOR_PENCIL:
{
M_CURSORDATA->m_hCursor = (WXHCURSOR) LoadCursor(wxGetInstance(), "wxCURSOR_PENCIL");
break;
}
case wxCURSOR_MAGNIFIER:
{
M_CURSORDATA->m_hCursor = (WXHCURSOR) LoadCursor(wxGetInstance(), "wxCURSOR_MAGNIFIER");
break;
}
case wxCURSOR_NO_ENTRY:
{
M_CURSORDATA->m_hCursor = (WXHCURSOR) LoadCursor(wxGetInstance(), "wxCURSOR_NO_ENTRY");
break;
}
case wxCURSOR_LEFT_BUTTON:
{
M_CURSORDATA->m_hCursor = (WXHCURSOR) LoadCursor(NULL, IDC_ARROW);
break;
}
case wxCURSOR_RIGHT_BUTTON:
{
M_CURSORDATA->m_hCursor = (WXHCURSOR) LoadCursor(NULL, IDC_ARROW);
break;
}
case wxCURSOR_MIDDLE_BUTTON:
{
M_CURSORDATA->m_hCursor = (WXHCURSOR) LoadCursor(NULL, IDC_ARROW);
break;
}
case wxCURSOR_SIZING:
{
M_CURSORDATA->m_hCursor = (WXHCURSOR) LoadCursor(wxGetInstance(), "wxCURSOR_SIZING");
break;
}
case wxCURSOR_WATCH:
{
M_CURSORDATA->m_hCursor = (WXHCURSOR) LoadCursor(wxGetInstance(), "wxCURSOR_WATCH");
break;
}
case wxCURSOR_SPRAYCAN:
{
M_CURSORDATA->m_hCursor = (WXHCURSOR) LoadCursor(wxGetInstance(), "wxCURSOR_ROLLER");
break;
}
case wxCURSOR_PAINT_BRUSH:
{
M_CURSORDATA->m_hCursor = (WXHCURSOR) LoadCursor(wxGetInstance(), "wxCURSOR_PBRUSH");
break;
}
case wxCURSOR_POINT_LEFT:
{
M_CURSORDATA->m_hCursor = (WXHCURSOR) LoadCursor(wxGetInstance(), "wxCURSOR_PLEFT");
break;
}
case wxCURSOR_POINT_RIGHT:
{
M_CURSORDATA->m_hCursor = (WXHCURSOR) LoadCursor(wxGetInstance(), "wxCURSOR_PRIGHT");
break;
}
case wxCURSOR_QUESTION_ARROW:
{
M_CURSORDATA->m_hCursor = (WXHCURSOR) LoadCursor(wxGetInstance(), "wxCURSOR_QARROW");
break;
}
case wxCURSOR_BLANK:
{
M_CURSORDATA->m_hCursor = (WXHCURSOR) LoadCursor(wxGetInstance(), "wxCURSOR_BLANK");
break;
}
default:
case wxCURSOR_ARROW:
M_CURSORDATA->m_hCursor = (WXHCURSOR) LoadCursor(NULL, IDC_ARROW);
break;
}
*/
}
wxCursor::~wxCursor()
{
}
// Global cursor setting
void wxSetCursor(const wxCursor& cursor)
{
// TODO (optional on platforms with no global cursor)
}

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/////////////////////////////////////////////////////////////////////////////
// Name: data.cpp
// Purpose: Various data
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation
#endif
#include "wx/wx.h"
#if wxUSE_POSTSCRIPT
#include "wx/dcps.h"
#endif
#define _MAXPATHLEN 500
// Useful buffer, initialized in CommonInit
char *wxBuffer = NULL;
// Windows List
wxList wxTopLevelWindows;
// List of windows pending deletion
wxList wxPendingDelete;
int wxPageNumber;
// GDI Object Lists
wxBrushList *wxTheBrushList = NULL;
wxPenList *wxThePenList = NULL;
wxFontList *wxTheFontList = NULL;
wxBitmapList *wxTheBitmapList = NULL;
wxColourDatabase *wxTheColourDatabase = NULL;
// Stock objects
wxFont *wxNORMAL_FONT;
wxFont *wxSMALL_FONT;
wxFont *wxITALIC_FONT;
wxFont *wxSWISS_FONT;
wxPen *wxRED_PEN;
wxPen *wxCYAN_PEN;
wxPen *wxGREEN_PEN;
wxPen *wxBLACK_PEN;
wxPen *wxWHITE_PEN;
wxPen *wxTRANSPARENT_PEN;
wxPen *wxBLACK_DASHED_PEN;
wxPen *wxGREY_PEN;
wxPen *wxMEDIUM_GREY_PEN;
wxPen *wxLIGHT_GREY_PEN;
wxBrush *wxBLUE_BRUSH;
wxBrush *wxGREEN_BRUSH;
wxBrush *wxWHITE_BRUSH;
wxBrush *wxBLACK_BRUSH;
wxBrush *wxTRANSPARENT_BRUSH;
wxBrush *wxCYAN_BRUSH;
wxBrush *wxRED_BRUSH;
wxBrush *wxGREY_BRUSH;
wxBrush *wxMEDIUM_GREY_BRUSH;
wxBrush *wxLIGHT_GREY_BRUSH;
wxColour *wxBLACK;
wxColour *wxWHITE;
wxColour *wxRED;
wxColour *wxBLUE;
wxColour *wxGREEN;
wxColour *wxCYAN;
wxColour *wxLIGHT_GREY;
wxCursor *wxSTANDARD_CURSOR = NULL;
wxCursor *wxHOURGLASS_CURSOR = NULL;
wxCursor *wxCROSS_CURSOR = NULL;
// 'Null' objects
wxAcceleratorTable wxNullAcceleratorTable;
wxBitmap wxNullBitmap;
wxIcon wxNullIcon;
wxCursor wxNullCursor;
wxPen wxNullPen;
wxBrush wxNullBrush;
wxPalette wxNullPalette;
wxFont wxNullFont;
wxColour wxNullColour;
// Default window names
const char *wxButtonNameStr = "button";
const char *wxCanvasNameStr = "canvas";
const char *wxCheckBoxNameStr = "check";
const char *wxChoiceNameStr = "choice";
const char *wxComboBoxNameStr = "comboBox";
const char *wxDialogNameStr = "dialog";
const char *wxFrameNameStr = "frame";
const char *wxGaugeNameStr = "gauge";
const char *wxStaticBoxNameStr = "groupBox";
const char *wxListBoxNameStr = "listBox";
const char *wxStaticTextNameStr = "message";
const char *wxStaticBitmapNameStr = "message";
const char *wxMultiTextNameStr = "multitext";
const char *wxPanelNameStr = "panel";
const char *wxRadioBoxNameStr = "radioBox";
const char *wxRadioButtonNameStr = "radioButton";
const char *wxBitmapRadioButtonNameStr = "radioButton";
const char *wxScrollBarNameStr = "scrollBar";
const char *wxSliderNameStr = "slider";
const char *wxStaticNameStr = "static";
const char *wxTextCtrlWindowNameStr = "textWindow";
const char *wxTextCtrlNameStr = "text";
const char *wxVirtListBoxNameStr = "virtListBox";
const char *wxButtonBarNameStr = "buttonbar";
const char *wxEnhDialogNameStr = "Shell";
const char *wxToolBarNameStr = "toolbar";
const char *wxStatusLineNameStr = "status_line";
const char *wxEmptyString = "";
const char *wxGetTextFromUserPromptStr = "Input Text";
const char *wxMessageBoxCaptionStr = "Message";
const char *wxFileSelectorPromptStr = "Select a file";
const char *wxFileSelectorDefaultWildcardStr = "*.*";
const char *wxInternalErrorStr = "wxWindows Internal Error";
const char *wxFatalErrorStr = "wxWindows Fatal Error";
// See wx/utils.h
const char *wxFloatToStringStr = "%.2f";
const char *wxDoubleToStringStr = "%.2f";
#if wxUSE_SHARED_LIBRARY
///// Event tables (also must be in one, statically-linked file for shared libraries)
// This is the base, wxEvtHandler 'bootstrap' code which is expanded manually here
const wxEventTable *wxEvtHandler::GetEventTable() const { return &wxEvtHandler::sm_eventTable; }
const wxEventTable wxEvtHandler::sm_eventTable =
{ NULL, &wxEvtHandler::sm_eventTableEntries[0] };
const wxEventTableEntry wxEvtHandler::sm_eventTableEntries[] = { { 0, 0, 0, NULL } };
#endif
const wxSize wxDefaultSize(-1, -1);
const wxPoint wxDefaultPosition(-1, -1);

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/////////////////////////////////////////////////////////////////////////////
// Name: dc.cpp
// Purpose: wxDC class
// Author: AUTHOR
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "dc.h"
#endif
#include "wx/dc.h"
#if !USE_SHARED_LIBRARY
IMPLEMENT_ABSTRACT_CLASS(wxDC, wxObject)
#endif
//-----------------------------------------------------------------------------
// constants
//-----------------------------------------------------------------------------
#define mm2inches 0.0393700787402
#define inches2mm 25.4
#define mm2twips 56.6929133859
#define twips2mm 0.0176388888889
#define mm2pt 2.83464566929
#define pt2mm 0.352777777778
//-----------------------------------------------------------------------------
// wxDC
//-----------------------------------------------------------------------------
wxDC::wxDC(void)
{
m_ok = FALSE;
m_optimize = FALSE;
m_autoSetting = FALSE;
m_colour = TRUE;
m_clipping = FALSE;
m_mm_to_pix_x = 1.0;
m_mm_to_pix_y = 1.0;
m_logicalOriginX = 0;
m_logicalOriginY = 0;
m_deviceOriginX = 0;
m_deviceOriginY = 0;
m_internalDeviceOriginX = 0;
m_internalDeviceOriginY = 0;
m_externalDeviceOriginX = 0;
m_externalDeviceOriginY = 0;
m_logicalScaleX = 1.0;
m_logicalScaleY = 1.0;
m_userScaleX = 1.0;
m_userScaleY = 1.0;
m_scaleX = 1.0;
m_scaleY = 1.0;
m_mappingMode = wxMM_TEXT;
m_needComputeScaleX = FALSE;
m_needComputeScaleY = FALSE;
m_signX = 1; // default x-axis left to right
m_signY = 1; // default y-axis top down
m_maxX = m_maxY = -100000;
m_minY = m_minY = 100000;
m_logicalFunction = wxCOPY;
// m_textAlignment = wxALIGN_TOP_LEFT;
m_backgroundMode = wxTRANSPARENT;
m_textForegroundColour = *wxBLACK;
m_textBackgroundColour = *wxWHITE;
m_pen = *wxBLACK_PEN;
m_font = *wxNORMAL_FONT;
m_brush = *wxTRANSPARENT_BRUSH;
m_backgroundBrush = *wxWHITE_BRUSH;
// m_palette = wxAPP_COLOURMAP;
};
wxDC::~wxDC(void)
{
};
void wxDC::DrawIcon( const wxIcon &WXUNUSED(icon), long WXUNUSED(x), long WXUNUSED(y), bool WXUNUSED(useMask) )
{
};
void wxDC::DrawPoint( wxPoint& point )
{
DrawPoint( point.x, point.y );
};
void wxDC::DrawPolygon( wxList *list, long xoffset, long yoffset, int fillStyle )
{
int n = list->Number();
wxPoint *points = new wxPoint[n];
int i = 0;
for( wxNode *node = list->First(); node; node = node->Next() )
{
wxPoint *point = (wxPoint *)node->Data();
points[i].x = point->x;
points[i++].y = point->y;
};
DrawPolygon( n, points, xoffset, yoffset, fillStyle );
delete[] points;
};
void wxDC::DrawLines( wxList *list, long xoffset, long yoffset )
{
int n = list->Number();
wxPoint *points = new wxPoint[n];
int i = 0;
for( wxNode *node = list->First(); node; node = node->Next() )
{
wxPoint *point = (wxPoint *)node->Data();
points[i].x = point->x;
points[i++].y = point->y;
};
DrawLines( n, points, xoffset, yoffset );
delete []points;
};
void wxDC::DrawSpline( long x1, long y1, long x2, long y2, long x3, long y3 )
{
wxList list;
list.Append( (wxObject*)new wxPoint(x1, y1) );
list.Append( (wxObject*)new wxPoint(x2, y2) );
list.Append( (wxObject*)new wxPoint(x3, y3) );
DrawSpline(&list);
wxNode *node = list.First();
while (node)
{
wxPoint *p = (wxPoint*)node->Data();
delete p;
node = node->Next();
};
};
void wxDC::DrawSpline( int n, wxPoint points[] )
{
wxList list;
for (int i = 0; i < n; i++) list.Append( (wxObject*)&points[i] );
DrawSpline( &list );
};
void wxDC::SetClippingRegion( long x, long y, long width, long height )
{
m_clipping = TRUE;
m_clipX1 = x;
m_clipY1 = y;
m_clipX2 = x + width;
m_clipY2 = y + height;
};
void wxDC::DestroyClippingRegion(void)
{
m_clipping = FALSE;
};
void wxDC::GetClippingBox( long *x, long *y, long *width, long *height ) const
{
if (m_clipping)
{
if (x) *x = m_clipX1;
if (y) *y = m_clipY1;
if (width) *width = (m_clipX2 - m_clipX1);
if (height) *height = (m_clipY2 - m_clipY1);
}
else
*x = *y = *width = *height = 0;
};
void wxDC::GetSize( int* width, int* height ) const
{
*width = m_maxX-m_minX;
*height = m_maxY-m_minY;
};
void wxDC::GetSizeMM( long* width, long* height ) const
{
int w = 0;
int h = 0;
GetSize( &w, &h );
*width = long( double(w) / (m_scaleX*m_mm_to_pix_x) );
*height = long( double(h) / (m_scaleY*m_mm_to_pix_y) );
};
void wxDC::SetTextForeground( const wxColour &col )
{
if (!Ok()) return;
m_textForegroundColour = col;
};
void wxDC::SetTextBackground( const wxColour &col )
{
if (!Ok()) return;
m_textBackgroundColour = col;
};
void wxDC::SetMapMode( int mode )
{
switch (mode)
{
case wxMM_TWIPS:
SetLogicalScale( twips2mm*m_mm_to_pix_x, twips2mm*m_mm_to_pix_y );
break;
case wxMM_POINTS:
SetLogicalScale( pt2mm*m_mm_to_pix_x, pt2mm*m_mm_to_pix_y );
break;
case wxMM_METRIC:
SetLogicalScale( m_mm_to_pix_x, m_mm_to_pix_y );
break;
case wxMM_LOMETRIC:
SetLogicalScale( m_mm_to_pix_x/10.0, m_mm_to_pix_y/10.0 );
break;
default:
case wxMM_TEXT:
SetLogicalScale( 1.0, 1.0 );
break;
};
if (mode != wxMM_TEXT)
{
m_needComputeScaleX = TRUE;
m_needComputeScaleY = TRUE;
};
};
void wxDC::SetUserScale( double x, double y )
{
// allow negative ? -> no
m_userScaleX = x;
m_userScaleY = y;
ComputeScaleAndOrigin();
};
void wxDC::GetUserScale( double *x, double *y )
{
if (x) *x = m_userScaleX;
if (y) *y = m_userScaleY;
};
void wxDC::SetLogicalScale( double x, double y )
{
// allow negative ?
m_logicalScaleX = x;
m_logicalScaleY = y;
ComputeScaleAndOrigin();
};
void wxDC::GetLogicalScale( double *x, double *y )
{
if (x) *x = m_logicalScaleX;
if (y) *y = m_logicalScaleY;
};
void wxDC::SetLogicalOrigin( long x, long y )
{
m_logicalOriginX = x * m_signX; // is this still correct ?
m_logicalOriginY = y * m_signY;
ComputeScaleAndOrigin();
};
void wxDC::GetLogicalOrigin( long *x, long *y )
{
if (x) *x = m_logicalOriginX;
if (y) *y = m_logicalOriginY;
};
void wxDC::SetDeviceOrigin( long x, long y )
{
m_externalDeviceOriginX = x;
m_externalDeviceOriginY = y;
ComputeScaleAndOrigin();
};
void wxDC::GetDeviceOrigin( long *x, long *y )
{
// if (x) *x = m_externalDeviceOriginX;
// if (y) *y = m_externalDeviceOriginY;
if (x) *x = m_deviceOriginX;
if (y) *y = m_deviceOriginY;
};
void wxDC::SetInternalDeviceOrigin( long x, long y )
{
m_internalDeviceOriginX = x;
m_internalDeviceOriginY = y;
ComputeScaleAndOrigin();
};
void wxDC::GetInternalDeviceOrigin( long *x, long *y )
{
if (x) *x = m_internalDeviceOriginX;
if (y) *y = m_internalDeviceOriginY;
};
void wxDC::SetAxisOrientation( bool xLeftRight, bool yBottomUp )
{
m_signX = (xLeftRight ? 1 : -1);
m_signY = (yBottomUp ? -1 : 1);
ComputeScaleAndOrigin();
};
long wxDC::DeviceToLogicalX(long x) const
{
return XDEV2LOG(x);
};
long wxDC::DeviceToLogicalY(long y) const
{
return YDEV2LOG(y);
};
long wxDC::DeviceToLogicalXRel(long x) const
{
return XDEV2LOGREL(x);
};
long wxDC::DeviceToLogicalYRel(long y) const
{
return YDEV2LOGREL(y);
};
long wxDC::LogicalToDeviceX(long x) const
{
return XLOG2DEV(x);
};
long wxDC::LogicalToDeviceY(long y) const
{
return YLOG2DEV(y);
};
long wxDC::LogicalToDeviceXRel(long x) const
{
return XLOG2DEVREL(x);
};
long wxDC::LogicalToDeviceYRel(long y) const
{
return YLOG2DEVREL(y);
};
void wxDC::CalcBoundingBox( long x, long y )
{
if (x < m_minX) m_minX = x;
if (y < m_minY) m_minY = y;
if (x > m_maxX) m_maxX = x;
if (y > m_maxY) m_maxY = y;
};
void wxDC::ComputeScaleAndOrigin(void)
{
// CMB: copy scale to see if it changes
double origScaleX = m_scaleX;
double origScaleY = m_scaleY;
m_scaleX = m_logicalScaleX * m_userScaleX;
m_scaleY = m_logicalScaleY * m_userScaleY;
m_deviceOriginX = m_internalDeviceOriginX + m_externalDeviceOriginX;
m_deviceOriginY = m_internalDeviceOriginY + m_externalDeviceOriginY;
// CMB: if scale has changed call SetPen to recalulate the line width
if (m_scaleX != origScaleX || m_scaleY != origScaleY)
{
// this is a bit artificial, but we need to force wxDC to think
// the pen has changed
wxPen* pen = & GetPen();
wxPen tempPen;
m_pen = tempPen;
SetPen(* pen);
}
};

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/////////////////////////////////////////////////////////////////////////////
// Name: dcclient.cpp
// Purpose: wxClientDC class
// Author: AUTHOR
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "dcclient.h"
#endif
#include "wx/dcclient.h"
#include "wx/dcmemory.h"
#include "wx/region.h"
#include <math.h>
//-----------------------------------------------------------------------------
// constants
//-----------------------------------------------------------------------------
#define RAD2DEG 57.2957795131
//-----------------------------------------------------------------------------
// wxPaintDC
//-----------------------------------------------------------------------------
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxWindowDC, wxDC)
IMPLEMENT_DYNAMIC_CLASS(wxClientDC, wxWindowDC)
IMPLEMENT_DYNAMIC_CLASS(wxPaintDC, wxWindowDC)
#endif
/*
* wxWindowDC
*/
wxWindowDC::wxWindowDC(void)
{
};
wxWindowDC::wxWindowDC( wxWindow *window )
{
};
wxWindowDC::~wxWindowDC(void)
{
};
void wxWindowDC::FloodFill( long WXUNUSED(x1), long WXUNUSED(y1),
const wxColour& WXUNUSED(col), int WXUNUSED(style) )
{
};
bool wxWindowDC::GetPixel( long WXUNUSED(x1), long WXUNUSED(y1), wxColour *WXUNUSED(col) ) const
{
return FALSE;
};
void wxWindowDC::DrawLine( long x1, long y1, long x2, long y2 )
{
if (!Ok()) return;
};
void wxWindowDC::CrossHair( long x, long y )
{
if (!Ok()) return;
};
void wxWindowDC::DrawArc( long x1, long y1, long x2, long y2, long xc, long yc )
{
if (!Ok()) return;
long xx1 = XLOG2DEV(x1);
long yy1 = YLOG2DEV(y1);
long xx2 = XLOG2DEV(x2);
long yy2 = YLOG2DEV(y2);
long xxc = XLOG2DEV((long)xc);
long yyc = YLOG2DEV((long)yc);
double dx = xx1 - xxc;
double dy = yy1 - yyc;
double radius = sqrt(dx*dx+dy*dy);
long r = (long)radius;
double radius1, radius2;
if (xx1 == xx2 && yy1 == yy2)
{
radius1 = 0.0;
radius2 = 360.0;
}
else
if (radius == 0.0)
{
radius1 = radius2 = 0.0;
}
else
{
radius1 = (xx1 - xxc == 0) ?
(yy1 - yyc < 0) ? 90.0 : -90.0 :
-atan2(double(yy1-yyc), double(xx1-xxc)) * RAD2DEG;
radius2 = (xx2 - xxc == 0) ?
(yy2 - yyc < 0) ? 90.0 : -90.0 :
-atan2(double(yy2-yyc), double(xx2-xxc)) * RAD2DEG;
};
long alpha1 = long(radius1 * 64.0);
long alpha2 = long((radius2 - radius1) * 64.0);
while (alpha2 <= 0) alpha2 += 360*64;
while (alpha1 > 360*64) alpha1 -= 360*64;
if (m_brush.GetStyle() != wxTRANSPARENT) {};
if (m_pen.GetStyle() != wxTRANSPARENT) {};
};
void wxWindowDC::DrawEllipticArc( long x, long y, long width, long height, double sa, double ea )
{
if (!Ok()) return;
long xx = XLOG2DEV(x);
long yy = YLOG2DEV(y);
long ww = m_signX * XLOG2DEVREL(width);
long hh = m_signY * YLOG2DEVREL(height);
// CMB: handle -ve width and/or height
if (ww < 0) { ww = -ww; xx = xx - ww; }
if (hh < 0) { hh = -hh; yy = yy - hh; }
long start = long(sa * 64.0);
long end = long(ea * 64.0);
if (m_brush.GetStyle() != wxTRANSPARENT) {};
if (m_pen.GetStyle() != wxTRANSPARENT) {};
};
void wxWindowDC::DrawPoint( long x, long y )
{
if (!Ok()) return;
if (m_pen.GetStyle() != wxTRANSPARENT) {};
};
void wxWindowDC::DrawLines( int n, wxPoint points[], long xoffset, long yoffset )
{
if (!Ok()) return;
if (m_pen.GetStyle() == wxTRANSPARENT) return;
for (int i = 0; i < n-1; i++)
{
long x1 = XLOG2DEV(points[i].x + xoffset);
long x2 = XLOG2DEV(points[i+1].x + xoffset);
long y1 = YLOG2DEV(points[i].y + yoffset); // oh, what a waste
long y2 = YLOG2DEV(points[i+1].y + yoffset);
};
};
void wxWindowDC::DrawLines( wxList *points, long xoffset, long yoffset )
{
if (!Ok()) return;
if (m_pen.GetStyle() == wxTRANSPARENT) return;
wxNode *node = points->First();
while (node->Next())
{
wxPoint *point = (wxPoint*)node->Data();
wxPoint *npoint = (wxPoint*)node->Next()->Data();
long x1 = XLOG2DEV(point->x + xoffset);
long x2 = XLOG2DEV(npoint->x + xoffset);
long y1 = YLOG2DEV(point->y + yoffset); // and again...
long y2 = YLOG2DEV(npoint->y + yoffset);
node = node->Next();
};
};
void wxWindowDC::DrawPolygon( int WXUNUSED(n), wxPoint WXUNUSED(points)[],
long WXUNUSED(xoffset), long WXUNUSED(yoffset), int WXUNUSED(fillStyle) )
{
if (!Ok()) return;
};
void wxWindowDC::DrawPolygon( wxList *WXUNUSED(lines), long WXUNUSED(xoffset),
long WXUNUSED(yoffset), int WXUNUSED(fillStyle) )
{
if (!Ok()) return;
};
void wxWindowDC::DrawRectangle( long x, long y, long width, long height )
{
if (!Ok()) return;
long xx = XLOG2DEV(x);
long yy = YLOG2DEV(y);
long ww = m_signX * XLOG2DEVREL(width);
long hh = m_signY * YLOG2DEVREL(height);
// CMB: draw nothing if transformed w or h is 0
if (ww == 0 || hh == 0) return;
// CMB: handle -ve width and/or height
if (ww < 0) { ww = -ww; xx = xx - ww; }
if (hh < 0) { hh = -hh; yy = yy - hh; }
if (m_brush.GetStyle() != wxTRANSPARENT) {};
if (m_pen.GetStyle() != wxTRANSPARENT) {};
};
void wxWindowDC::DrawRoundedRectangle( long x, long y, long width, long height, double radius )
{
if (!Ok()) return;
if (radius < 0.0) radius = - radius * ((width < height) ? width : height);
long xx = XLOG2DEV(x);
long yy = YLOG2DEV(y);
long ww = m_signX * XLOG2DEVREL(width);
long hh = m_signY * YLOG2DEVREL(height);
long rr = XLOG2DEVREL((long)radius);
// CMB: handle -ve width and/or height
if (ww < 0) { ww = -ww; xx = xx - ww; }
if (hh < 0) { hh = -hh; yy = yy - hh; }
// CMB: if radius is zero use DrawRectangle() instead to avoid
// X drawing errors with small radii
if (rr == 0)
{
DrawRectangle( x, y, width, height );
return;
}
// CMB: draw nothing if transformed w or h is 0
if (ww == 0 || hh == 0) return;
// CMB: adjust size if outline is drawn otherwise the result is
// 1 pixel too wide and high
if (m_pen.GetStyle() != wxTRANSPARENT)
{
ww--;
hh--;
}
// CMB: ensure dd is not larger than rectangle otherwise we
// get an hour glass shape
long dd = 2 * rr;
if (dd > ww) dd = ww;
if (dd > hh) dd = hh;
rr = dd / 2;
if (m_brush.GetStyle() != wxTRANSPARENT)
{
};
if (m_pen.GetStyle() != wxTRANSPARENT)
{
};
};
void wxWindowDC::DrawEllipse( long x, long y, long width, long height )
{
if (!Ok()) return;
long xx = XLOG2DEV(x);
long yy = YLOG2DEV(y);
long ww = m_signX * XLOG2DEVREL(width);
long hh = m_signY * YLOG2DEVREL(height);
// CMB: handle -ve width and/or height
if (ww < 0) { ww = -ww; xx = xx - ww; }
if (hh < 0) { hh = -hh; yy = yy - hh; }
if (m_brush.GetStyle() != wxTRANSPARENT) {};
if (m_pen.GetStyle() != wxTRANSPARENT) {};
};
bool wxWindowDC::CanDrawBitmap(void) const
{
return TRUE;
};
void wxWindowDC::DrawIcon( const wxIcon &icon, long x, long y, bool useMask )
{
if (!Ok()) return;
if (!icon.Ok()) return;
int xx = XLOG2DEV(x);
int yy = YLOG2DEV(y);
};
bool wxWindowDC::Blit( long xdest, long ydest, long width, long height,
wxDC *source, long xsrc, long ysrc, int WXUNUSED(logical_func), bool WXUNUSED(useMask) )
{
if (!Ok()) return FALSE;
// CMB 20/5/98: add blitting of bitmaps
if (source->IsKindOf(CLASSINFO(wxMemoryDC)))
{
wxMemoryDC* srcDC = (wxMemoryDC*)source;
/*
GdkBitmap* bmap = srcDC->m_selected.GetBitmap();
if (bmap)
{
gdk_draw_bitmap (
m_window,
m_textGC,
bmap,
source->DeviceToLogicalX(xsrc), source->DeviceToLogicalY(ysrc),
XLOG2DEV(xdest), YLOG2DEV(ydest),
source->DeviceToLogicalXRel(width), source->DeviceToLogicalYRel(height)
);
return TRUE;
}
*/
}
return TRUE;
};
void wxWindowDC::DrawText( const wxString &text, long x, long y, bool
WXUNUSED(use16) )
{
if (!Ok()) return;
};
bool wxWindowDC::CanGetTextExtent(void) const
{
return TRUE;
};
void wxWindowDC::GetTextExtent( const wxString &string, long *width, long *height,
long *WXUNUSED(descent), long *WXUNUSED(externalLeading),
wxFont *WXUNUSED(theFont), bool WXUNUSED(use16) )
{
if (!Ok()) return;
};
long wxWindowDC::GetCharWidth(void)
{
if (!Ok()) return 0;
return 0;
};
long wxWindowDC::GetCharHeight(void)
{
if (!Ok()) return 0;
return 0;
};
void wxWindowDC::Clear(void)
{
if (!Ok()) return;
};
void wxWindowDC::SetFont( const wxFont &font )
{
if (!Ok()) return;
m_font = font;
};
void wxWindowDC::SetPen( const wxPen &pen )
{
if (!Ok()) return;
if (m_pen == pen) return;
m_pen = pen;
if (!m_pen.Ok()) return;
};
void wxWindowDC::SetBrush( const wxBrush &brush )
{
if (!Ok()) return;
if (m_brush == brush) return;
m_brush = brush;
if (!m_brush.Ok()) return;
};
void wxWindowDC::SetBackground( const wxBrush &brush )
{
if (!Ok()) return;
if (m_backgroundBrush == brush) return;
m_backgroundBrush = brush;
if (!m_backgroundBrush.Ok()) return;
};
void wxWindowDC::SetLogicalFunction( int function )
{
if (m_logicalFunction == function) return;
};
void wxWindowDC::SetTextForeground( const wxColour &col )
{
if (!Ok()) return;
if (m_textForegroundColour == col) return;
m_textForegroundColour = col;
if (!m_textForegroundColour.Ok()) return;
};
void wxWindowDC::SetTextBackground( const wxColour &col )
{
if (!Ok()) return;
if (m_textBackgroundColour == col) return;
m_textBackgroundColour = col;
if (!m_textBackgroundColour.Ok()) return;
};
void wxWindowDC::SetBackgroundMode( int mode )
{
m_backgroundMode = mode;
if (m_brush.GetStyle() != wxSOLID && m_brush.GetStyle() != wxTRANSPARENT)
{
}
};
void wxWindowDC::SetPalette( const wxPalette& WXUNUSED(palette) )
{
};
void wxWindowDC::SetClippingRegion( long x, long y, long width, long height )
{
wxDC::SetClippingRegion( x, y, width, height );
// TODO
};
void wxWindowDC::SetClippingRegion( const wxRegion& region )
{
wxRect box = region.GetBox();
wxDC::SetClippingRegion( box.x, box.y, box.width, box.height );
// TODO
}
void wxWindowDC::DestroyClippingRegion(void)
{
wxDC::DestroyClippingRegion();
};
// ----------------------------------- spline code ----------------------------------------
void wx_quadratic_spline(double a1, double b1, double a2, double b2,
double a3, double b3, double a4, double b4);
void wx_clear_stack(void);
int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, double *x3,
double *y3, double *x4, double *y4);
void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3,
double x4, double y4);
static bool wx_spline_add_point(double x, double y);
static void wx_spline_draw_point_array(wxDC *dc);
wxList wx_spline_point_list;
#define half(z1, z2) ((z1+z2)/2.0)
#define THRESHOLD 5
/* iterative version */
void wx_quadratic_spline(double a1, double b1, double a2, double b2, double a3, double b3, double a4,
double b4)
{
register double xmid, ymid;
double x1, y1, x2, y2, x3, y3, x4, y4;
wx_clear_stack();
wx_spline_push(a1, b1, a2, b2, a3, b3, a4, b4);
while (wx_spline_pop(&x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)) {
xmid = (double)half(x2, x3);
ymid = (double)half(y2, y3);
if (fabs(x1 - xmid) < THRESHOLD && fabs(y1 - ymid) < THRESHOLD &&
fabs(xmid - x4) < THRESHOLD && fabs(ymid - y4) < THRESHOLD) {
wx_spline_add_point( x1, y1 );
wx_spline_add_point( xmid, ymid );
} else {
wx_spline_push(xmid, ymid, (double)half(xmid, x3), (double)half(ymid, y3),
(double)half(x3, x4), (double)half(y3, y4), x4, y4);
wx_spline_push(x1, y1, (double)half(x1, x2), (double)half(y1, y2),
(double)half(x2, xmid), (double)half(y2, ymid), xmid, ymid);
}
}
}
/* utilities used by spline drawing routines */
typedef struct wx_spline_stack_struct {
double x1, y1, x2, y2, x3, y3, x4, y4;
} Stack;
#define SPLINE_STACK_DEPTH 20
static Stack wx_spline_stack[SPLINE_STACK_DEPTH];
static Stack *wx_stack_top;
static int wx_stack_count;
void wx_clear_stack(void)
{
wx_stack_top = wx_spline_stack;
wx_stack_count = 0;
}
void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4)
{
wx_stack_top->x1 = x1;
wx_stack_top->y1 = y1;
wx_stack_top->x2 = x2;
wx_stack_top->y2 = y2;
wx_stack_top->x3 = x3;
wx_stack_top->y3 = y3;
wx_stack_top->x4 = x4;
wx_stack_top->y4 = y4;
wx_stack_top++;
wx_stack_count++;
}
int wx_spline_pop(double *x1, double *y1, double *x2, double *y2,
double *x3, double *y3, double *x4, double *y4)
{
if (wx_stack_count == 0)
return (0);
wx_stack_top--;
wx_stack_count--;
*x1 = wx_stack_top->x1;
*y1 = wx_stack_top->y1;
*x2 = wx_stack_top->x2;
*y2 = wx_stack_top->y2;
*x3 = wx_stack_top->x3;
*y3 = wx_stack_top->y3;
*x4 = wx_stack_top->x4;
*y4 = wx_stack_top->y4;
return (1);
}
static bool wx_spline_add_point(double x, double y)
{
wxPoint *point = new wxPoint ;
point->x = (int) x;
point->y = (int) y;
wx_spline_point_list.Append((wxObject*)point);
return TRUE;
}
static void wx_spline_draw_point_array(wxDC *dc)
{
dc->DrawLines(&wx_spline_point_list, 0, 0 );
wxNode *node = wx_spline_point_list.First();
while (node)
{
wxPoint *point = (wxPoint *)node->Data();
delete point;
delete node;
node = wx_spline_point_list.First();
}
}
void wxWindowDC::DrawSpline( wxList *points )
{
wxPoint *p;
double cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4;
double x1, y1, x2, y2;
wxNode *node = points->First();
p = (wxPoint *)node->Data();
x1 = p->x;
y1 = p->y;
node = node->Next();
p = (wxPoint *)node->Data();
x2 = p->x;
y2 = p->y;
cx1 = (double)((x1 + x2) / 2);
cy1 = (double)((y1 + y2) / 2);
cx2 = (double)((cx1 + x2) / 2);
cy2 = (double)((cy1 + y2) / 2);
wx_spline_add_point(x1, y1);
while ((node = node->Next()) != NULL)
{
p = (wxPoint *)node->Data();
x1 = x2;
y1 = y2;
x2 = p->x;
y2 = p->y;
cx4 = (double)(x1 + x2) / 2;
cy4 = (double)(y1 + y2) / 2;
cx3 = (double)(x1 + cx4) / 2;
cy3 = (double)(y1 + cy4) / 2;
wx_quadratic_spline(cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4);
cx1 = cx4;
cy1 = cy4;
cx2 = (double)(cx1 + x2) / 2;
cy2 = (double)(cy1 + y2) / 2;
}
wx_spline_add_point( cx1, cy1 );
wx_spline_add_point( x2, y2 );
wx_spline_draw_point_array( this );
};

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/////////////////////////////////////////////////////////////////////////////
// Name: dcmemory.cpp
// Purpose: wxMemoryDC class
// Author: AUTHOR
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "dcmemory.h"
#endif
#include "wx/dcmemory.h"
//-----------------------------------------------------------------------------
// wxMemoryDC
//-----------------------------------------------------------------------------
IMPLEMENT_DYNAMIC_CLASS(wxMemoryDC,wxPaintDC)
wxMemoryDC::wxMemoryDC(void)
{
m_ok = FALSE;
};
wxMemoryDC::wxMemoryDC( wxDC *WXUNUSED(dc) )
{
m_ok = FALSE;
};
wxMemoryDC::~wxMemoryDC(void)
{
};
void wxMemoryDC::SelectObject( const wxBitmap& bitmap )
{
m_selected = bitmap;
if (m_selected.Ok())
{
}
else
{
m_ok = FALSE;
};
};
void wxMemoryDC::GetSize( int *width, int *height ) const
{
if (m_selected.Ok())
{
if (width) (*width) = m_selected.GetWidth();
if (height) (*height) = m_selected.GetHeight();
}
else
{
if (width) (*width) = 0;
if (height) (*height) = 0;
};
};

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/////////////////////////////////////////////////////////////////////////////
// Name: dcscreen.cpp
// Purpose: wxScreenDC class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "dcscreen.h"
#endif
#include "wx/dcscreen.h"
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxScreenDC, wxWindowDC)
#endif
// Create a DC representing the whole screen
wxScreenDC::wxScreenDC()
{
// TODO
}
wxScreenDC::~wxScreenDC()
{
// TODO
}

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/////////////////////////////////////////////////////////////////////////////
// Name: dialog.cpp
// Purpose: wxDialog class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "dialog.h"
#endif
#include "wx/dialog.h"
#include "wx/utils.h"
#include "wx/frame.h"
#include "wx/app.h"
#include "wx/settings.h"
// Lists to keep track of windows, so we can disable/enable them
// for modal dialogs
wxList wxModalDialogs;
wxList wxModelessWindows; // Frames and modeless dialogs
extern wxList wxPendingDelete;
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxPanel)
BEGIN_EVENT_TABLE(wxDialog, wxPanel)
EVT_BUTTON(wxID_OK, wxDialog::OnOK)
EVT_BUTTON(wxID_APPLY, wxDialog::OnApply)
EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel)
EVT_CHAR_HOOK(wxDialog::OnCharHook)
EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged)
EVT_CLOSE(wxDialog::OnCloseWindow)
END_EVENT_TABLE()
#endif
wxDialog::wxDialog()
{
SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
}
bool wxDialog::Create(wxWindow *parent, wxWindowID id,
const wxString& title,
const wxPoint& pos,
const wxSize& size,
long style,
const wxString& name)
{
m_windowStyle = style;
SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
SetName(name);
if (!parent)
wxTopLevelWindows.Append(this);
if (parent) parent->AddChild(this);
if ( id == -1 )
m_windowId = (int)NewControlId();
else
m_windowId = id;
// TODO: create dialog
return FALSE;
}
void wxDialog::SetModal(bool flag)
{
if ( flag )
m_windowStyle |= wxDIALOG_MODAL ;
else
if ( m_windowStyle & wxDIALOG_MODAL )
m_windowStyle -= wxDIALOG_MODAL ;
wxModelessWindows.DeleteObject(this);
if (!flag)
wxModelessWindows.Append(this);
}
wxDialog::~wxDialog()
{
// TODO
wxTopLevelWindows.DeleteObject(this);
if ( (GetWindowStyleFlag() & wxDIALOG_MODAL) != wxDIALOG_MODAL )
wxModelessWindows.DeleteObject(this);
// If this is the last top-level window, exit.
if (wxTheApp && (wxTopLevelWindows.Number() == 0))
{
wxTheApp->SetTopWindow(NULL);
if (wxTheApp->GetExitOnFrameDelete())
{
// TODO: exit
}
}
}
// By default, pressing escape cancels the dialog
void wxDialog::OnCharHook(wxKeyEvent& event)
{
if (event.m_keyCode == WXK_ESCAPE)
{
// Behaviour changed in 2.0: we'll send a Cancel message
// to the dialog instead of Close.
wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
cancelEvent.SetEventObject( this );
GetEventHandler()->ProcessEvent(cancelEvent);
return;
}
// We didn't process this event.
event.Skip();
}
void wxDialog::Iconize(bool WXUNUSED(iconize))
{
// TODO
}
bool wxDialog::IsIconized() const
{
// TODO
return FALSE;
}
void wxDialog::SetClientSize(int width, int height)
{
// TODO
}
void wxDialog::GetPosition(int *x, int *y) const
{
// TODO
}
bool wxDialog::Show(bool show)
{
// TODO
return FALSE;
}
void wxDialog::SetTitle(const wxString& title)
{
// TODO
}
wxString wxDialog::GetTitle() const
{
// TODO
return wxString("");
}
void wxDialog::Centre(int direction)
{
int x_offset,y_offset ;
int display_width, display_height;
int width, height, x, y;
wxWindow *parent = GetParent();
if ((direction & wxCENTER_FRAME) && parent)
{
parent->GetPosition(&x_offset,&y_offset) ;
parent->GetSize(&display_width,&display_height) ;
}
else
{
wxDisplaySize(&display_width, &display_height);
x_offset = 0 ;
y_offset = 0 ;
}
GetSize(&width, &height);
GetPosition(&x, &y);
if (direction & wxHORIZONTAL)
x = (int)((display_width - width)/2);
if (direction & wxVERTICAL)
y = (int)((display_height - height)/2);
SetSize(x+x_offset, y+y_offset, width, height);
}
// Replacement for Show(TRUE) for modal dialogs - returns return code
int wxDialog::ShowModal()
{
m_windowStyle |= wxDIALOG_MODAL;
// TODO: modal showing
Show(TRUE);
return GetReturnCode();
}
void wxDialog::EndModal(int retCode)
{
SetReturnCode(retCode);
// TODO modal un-showing
Show(FALSE);
}
// Standard buttons
void wxDialog::OnOK(wxCommandEvent& event)
{
if ( Validate() && TransferDataFromWindow() )
{
if ( IsModal() )
EndModal(wxID_OK);
else
{
SetReturnCode(wxID_OK);
this->Show(FALSE);
}
}
}
void wxDialog::OnApply(wxCommandEvent& event)
{
if (Validate())
TransferDataFromWindow();
// TODO probably need to disable the Apply button until things change again
}
void wxDialog::OnCancel(wxCommandEvent& event)
{
if ( IsModal() )
EndModal(wxID_CANCEL);
else
{
SetReturnCode(wxID_CANCEL);
this->Show(FALSE);
}
}
void wxDialog::OnCloseWindow(wxCloseEvent& event)
{
// We'll send a Cancel message by default,
// which may close the dialog.
// Check for looping if the Cancel event handler calls Close().
// Note that if a cancel button and handler aren't present in the dialog,
// nothing will happen when you close the dialog via the window manager, or
// via Close().
// We wouldn't want to destroy the dialog by default, since the dialog may have been
// created on the stack.
// However, this does mean that calling dialog->Close() won't delete the dialog
// unless the handler for wxID_CANCEL does so. So use Destroy() if you want to be
// sure to destroy the dialog.
// The default OnCancel (above) simply ends a modal dialog, and hides a modeless dialog.
static wxList closing;
if ( closing.Member(this) )
return;
closing.Append(this);
wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
cancelEvent.SetEventObject( this );
GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
closing.DeleteObject(this);
}
// Destroy the window (delayed, if a managed window)
bool wxDialog::Destroy()
{
if (!wxPendingDelete.Member(this))
wxPendingDelete.Append(this);
return TRUE;
}
void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& event)
{
SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
Refresh();
}
void wxDialog::Fit()
{
}

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/////////////////////////////////////////////////////////////////////////////
// Name: dirdlg.cpp
// Purpose: wxDirDialog
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "dirdlg.h"
#endif
#include "wx/defs.h"
#include "wx/utils.h"
#include "wx/dialog.h"
#include "wx/dirdlg.h"
#include "wx/cmndata.h"
#if !USE_SHARED_LIBRARY
IMPLEMENT_CLASS(wxDirDialog, wxDialog)
#endif
wxDirDialog::wxDirDialog(wxWindow *parent, const wxString& message,
const wxString& defaultPath,
long style, const wxPoint& pos)
{
m_message = message;
m_dialogStyle = style;
m_parent = parent;
m_path = defaultPath;
}
int wxDirDialog::ShowModal()
{
// TODO
return wxID_CANCEL;
}

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///////////////////////////////////////////////////////////////////////////////
// Name: dnd.cpp
// Purpose: wxDropTarget, wxDropSource, wxDataObject implementation
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) 1998 AUTHOR
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "dnd.h"
#endif
#include "wx/dnd.h"
#include "wx/window.h"
#include "wx/app.h"
#include "wx/gdicmn.h"
// ----------------------------------------------------------------------------
// global
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// wxDropTarget
// ----------------------------------------------------------------------------
wxDropTarget::wxDropTarget()
{
};
wxDropTarget::~wxDropTarget()
{
};
// ----------------------------------------------------------------------------
// wxTextDropTarget
// ----------------------------------------------------------------------------
bool wxTextDropTarget::OnDrop( long x, long y, const void *pData )
{
OnDropText( x, y, (const char*)pData );
return TRUE;
};
bool wxTextDropTarget::OnDropText( long x, long y, const char *psz )
{
printf( "Got dropped text: %s.\n", psz );
printf( "At x: %d, y: %d.\n", (int)x, (int)y );
return TRUE;
};
size_t wxTextDropTarget::GetFormatCount() const
{
return 1;
}
wxDataFormat wxTextDropTarget::GetFormat(size_t WXUNUSED(n)) const
{
return wxDF_TEXT;
}
// ----------------------------------------------------------------------------
// wxFileDropTarget
// ----------------------------------------------------------------------------
bool wxFileDropTarget::OnDropFiles( long x, long y, size_t nFiles, const char * const WXUNUSED(aszFiles)[] )
{
printf( "Got %d dropped files.\n", (int)nFiles );
printf( "At x: %d, y: %d.\n", (int)x, (int)y );
return TRUE;
}
bool wxFileDropTarget::OnDrop(long x, long y, const void *WXUNUSED(pData) )
{
char *str = "/this/is/a/path.txt";
return OnDropFiles(x, y, 1, &str );
}
size_t wxFileDropTarget::GetFormatCount() const
{
return 1;
}
wxDataFormat wxFileDropTarget::GetFormat(size_t WXUNUSED(n)) const
{
return wxDF_FILENAME;
}
//-------------------------------------------------------------------------
// wxDropSource
//-------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// drag request
wxDropSource::wxDropSource( wxWindow *win )
{
// TODO
// m_window = win;
m_data = NULL;
// m_defaultCursor = wxCursor( wxCURSOR_NO_ENTRY );
// m_goaheadCursor = wxCursor( wxCURSOR_HAND );
};
wxDropSource::wxDropSource( wxDataObject &data, wxWindow *win )
{
// TODO
// m_window = win;
m_data = &data;
// m_defaultCursor = wxCursor( wxCURSOR_NO_ENTRY );
// m_goaheadCursor = wxCursor( wxCURSOR_HAND );
};
void wxDropSource::SetData( wxDataObject &data )
{
m_data = &data;
};
wxDropSource::~wxDropSource(void)
{
};
wxDragResult wxDropSource::DoDragDrop( bool WXUNUSED(bAllowMove) )
{
// TODO
return wxDragError;
};

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/*
* File: dummy.cc
* Purpose: See below
* Author: Julian Smart
* Created: 1993
* Updated:
* Copyright: (c) 1993, AIAI, University of Edinburgh
*/
/* A dummy file to include wx.h. If precompiling wx.h, I
* always start by compiling this and producing the PCH file.
* Then subsequent source files use the PCH file.
*
* If precompiling wx.h for wxWindows and derived apps,
* link dummy.obj with your program.
*
* This will produce a big PCH file.
*/
#include "wx/wxprec.h"
#define INCL_OS2
#include <os2.h>
#if defined(__VISAGECPP__)
char wxDummyChar = 0;
#endif

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/*
* File: dummydll.cc
* Purpose:
* Author: Julian Smart
* Created: 1993
* Updated:
* Copyright: (c) 1993, AIAI, University of Edinburgh
*/
/* static const char sccsid[] = "@(#)dummydll.cc 1.2 5/9/94"; */
/*
* A dummy file to include wx.h. If precompiling wx.h, I
* always start by compiling this and producing the PCH file.
* Then subsequent source files use the PCH file.
*/
#include "wx/wxprec.h"
#if defined(__VISAGECPP__)
char wxDummyChar=0;
#endif

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/////////////////////////////////////////////////////////////////////////////
// Name: filedlg.cpp
// Purpose: wxFileDialog
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "filedlg.h"
#endif
#include "wx/defs.h"
#include "wx/utils.h"
#include "wx/dialog.h"
#include "wx/filedlg.h"
#include "wx/intl.h"
#if !USE_SHARED_LIBRARY
IMPLEMENT_CLASS(wxFileDialog, wxDialog)
#endif
wxString wxFileSelector(const char *title,
const char *defaultDir, const char *defaultFileName,
const char *defaultExtension, const char *filter, int flags,
wxWindow *parent, int x, int y)
{
// If there's a default extension specified but no filter, we create a suitable
// filter.
wxString filter2("");
if ( defaultExtension && !filter )
filter2 = wxString("*.") + wxString(defaultExtension) ;
else if ( filter )
filter2 = filter;
wxString defaultDirString;
if (defaultDir)
defaultDirString = defaultDir;
else
defaultDirString = "";
wxString defaultFilenameString;
if (defaultFileName)
defaultFilenameString = defaultFileName;
else
defaultFilenameString = "";
wxFileDialog fileDialog(parent, title, defaultDirString, defaultFilenameString, filter2, flags, wxPoint(x, y));
if ( fileDialog.ShowModal() == wxID_OK )
{
return fileDialog.GetPath();
}
else
return wxEmptyString;
}
wxString wxFileSelectorEx(const char *title,
const char *defaultDir,
const char *defaultFileName,
int* defaultFilterIndex,
const char *filter,
int flags,
wxWindow* parent,
int x,
int y)
{
wxFileDialog fileDialog(parent, title ? title : "", defaultDir ? defaultDir : "",
defaultFileName ? defaultFileName : "", filter ? filter : "", flags, wxPoint(x, y));
if ( fileDialog.ShowModal() == wxID_OK )
{
*defaultFilterIndex = fileDialog.GetFilterIndex();
return fileDialog.GetPath();
}
else
return wxEmptyString;
}
wxFileDialog::wxFileDialog(wxWindow *parent, const wxString& message,
const wxString& defaultDir, const wxString& defaultFileName, const wxString& wildCard,
long style, const wxPoint& pos)
{
m_message = message;
m_dialogStyle = style;
m_parent = parent;
m_path = "";
m_fileName = defaultFileName;
m_dir = defaultDir;
m_wildCard = wildCard;
m_filterIndex = 1;
}
int wxFileDialog::ShowModal()
{
// TODO
return wxID_CANCEL;
}
// Generic file load/save dialog
static wxString wxDefaultFileSelector(bool load, const char *what, const char *extension, const char *default_name, wxWindow *parent)
{
char *ext = (char *)extension;
char prompt[50];
wxString str;
if (load)
str = "Load %s file";
else
str = "Save %s file";
sprintf(prompt, wxGetTranslation(str), what);
if (*ext == '.') ext++;
char wild[60];
sprintf(wild, "*.%s", ext);
return wxFileSelector (prompt, NULL, default_name, ext, wild, 0, parent);
}
// Generic file load dialog
wxString wxLoadFileSelector(const char *what, const char *extension, const char *default_name, wxWindow *parent)
{
return wxDefaultFileSelector(TRUE, what, extension, default_name, parent);
}
// Generic file save dialog
wxString wxSaveFileSelector(const char *what, const char *extension, const char *default_name, wxWindow *parent)
{
return wxDefaultFileSelector(FALSE, what, extension, default_name, parent);
}

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/////////////////////////////////////////////////////////////////////////////
// Name: font.cpp
// Purpose: wxFont class
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "font.h"
#endif
#include "wx/defs.h"
#include "wx/string.h"
#include "wx/font.h"
#include "wx/gdicmn.h"
#if !USE_SHARED_LIBRARIES
IMPLEMENT_DYNAMIC_CLASS(wxFont, wxGDIObject)
#endif
wxFontRefData::wxFontRefData()
{
m_style = 0;
m_pointSize = 0;
m_family = 0;
m_style = 0;
m_weight = 0;
m_underlined = 0;
m_faceName = "";
/* TODO
m_hFont = 0;
*/
}
wxFontRefData::wxFontRefData(const wxFontRefData& data)
{
m_style = data.m_style;
m_pointSize = data.m_pointSize;
m_family = data.m_family;
m_style = data.m_style;
m_weight = data.m_weight;
m_underlined = data.m_underlined;
m_faceName = data.m_faceName;
/* TODO
m_hFont = 0;
*/
}
wxFontRefData::~wxFontRefData()
{
// TODO: delete font data
}
wxFont::wxFont()
{
if ( wxTheFontList )
wxTheFontList->Append(this);
}
wxFont::wxFont(int pointSize, int family, int style, int weight, bool underlined, const wxString& faceName)
{
Create(pointSize, family, style, weight, underlined, faceName);
if ( wxTheFontList )
wxTheFontList->Append(this);
}
bool wxFont::Create(int pointSize, int family, int style, int weight, bool underlined, const wxString& faceName)
{
UnRef();
m_refData = new wxFontRefData;
M_FONTDATA->m_family = family;
M_FONTDATA->m_style = style;
M_FONTDATA->m_weight = weight;
M_FONTDATA->m_pointSize = pointSize;
M_FONTDATA->m_underlined = underlined;
M_FONTDATA->m_faceName = faceName;
RealizeResource();
return TRUE;
}
wxFont::~wxFont()
{
if (wxTheFontList)
wxTheFontList->DeleteObject(this);
}
bool wxFont::RealizeResource()
{
// TODO: create the font (if there is a native font object)
return FALSE;
}
void wxFont::Unshare()
{
// Don't change shared data
if (!m_refData)
{
m_refData = new wxFontRefData();
}
else
{
wxFontRefData* ref = new wxFontRefData(*(wxFontRefData*)m_refData);
UnRef();
m_refData = ref;
}
}
void wxFont::SetPointSize(int pointSize)
{
Unshare();
M_FONTDATA->m_pointSize = pointSize;
RealizeResource();
}
void wxFont::SetFamily(int family)
{
Unshare();
M_FONTDATA->m_family = family;
RealizeResource();
}
void wxFont::SetStyle(int style)
{
Unshare();
M_FONTDATA->m_style = style;
RealizeResource();
}
void wxFont::SetWeight(int weight)
{
Unshare();
M_FONTDATA->m_weight = weight;
RealizeResource();
}
void wxFont::SetFaceName(const wxString& faceName)
{
Unshare();
M_FONTDATA->m_faceName = faceName;
RealizeResource();
}
void wxFont::SetUnderlined(bool underlined)
{
Unshare();
M_FONTDATA->m_underlined = underlined;
RealizeResource();
}
wxString wxFont::GetFamilyString() const
{
wxString fam("");
switch (GetFamily())
{
case wxDECORATIVE:
fam = "wxDECORATIVE";
break;
case wxROMAN:
fam = "wxROMAN";
break;
case wxSCRIPT:
fam = "wxSCRIPT";
break;
case wxSWISS:
fam = "wxSWISS";
break;
case wxMODERN:
fam = "wxMODERN";
break;
case wxTELETYPE:
fam = "wxTELETYPE";
break;
default:
fam = "wxDEFAULT";
break;
}
return fam;
}
/* New font system */
wxString wxFont::GetFaceName() const
{
wxString str("");
if (M_FONTDATA)
str = M_FONTDATA->m_faceName ;
return str;
}
wxString wxFont::GetStyleString() const
{
wxString styl("");
switch (GetStyle())
{
case wxITALIC:
styl = "wxITALIC";
break;
case wxSLANT:
styl = "wxSLANT";
break;
default:
styl = "wxNORMAL";
break;
}
return styl;
}
wxString wxFont::GetWeightString() const
{
wxString w("");
switch (GetWeight())
{
case wxBOLD:
w = "wxBOLD";
break;
case wxLIGHT:
w = "wxLIGHT";
break;
default:
w = "wxNORMAL";
break;
}
return w;
}

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/////////////////////////////////////////////////////////////////////////////
// Name: fontdlg.cpp
// Purpose: wxFontDialog class. NOTE: you can use the generic class
// if you wish, instead of implementing this.
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "fontdlg.h"
#endif
#include "wx/stubs/fontdlg.h"
#include "wx/cmndata.h"
#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxFontDialog, wxDialog)
#endif
/*
* wxFontDialog
*/
wxFontDialog::wxFontDialog()
{
m_dialogParent = NULL;
}
wxFontDialog::wxFontDialog(wxWindow *parent, wxFontData *data)
{
Create(parent, data);
}
bool wxFontDialog::Create(wxWindow *parent, wxFontData *data)
{
m_dialogParent = parent;
if (data)
m_fontData = *data;
// TODO: you may need to do dialog creation here, unless it's
// done in ShowModal.
return TRUE;
}
int wxFontDialog::ShowModal()
{
// TODO: show (maybe create) the dialog
return wxID_CANCEL;
}

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